Ludum Dare 50 April 2–5, 2022

It's been over 24 hours, and only now we have an artstyle

Always wanted to be more social and post some devlogs, so here I go!

Soo... Kinda spent the whole first day figuring out the artstyle for our game :sweat_smile: Well, in our team I am responsible for just art, so I kinda can afford being a little more slow and thorough with it. Here's what I've got now:

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Most of the search occured on Wizard the Grabby-Hand here (don't ask), the player hero sprite. I wanted to make everything colourful and saturated at first, but things just wouldn't "pop". And then I decided, screw it! I'm just gonna try this beautiful red palette I saw on LOSPEC that got stuck in my head and do a completely different style. And I think it turned out great!

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The pallete I ended up using is BLOODMOON21 by Ademack, if anyone curious. Slightly modified it by adding white, probably gonna add a couple more colours for some details.

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Overall, I don't think this time searching was wasted. All the guesswork is out of the way now, and my workflow should only speed up going forward. I hope :fingers_crossed:

Day 1 Progress

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Decided to go with something small this time and was able to make pretty good progress. It's actually at a point where I could stop and have something to submit, which is good because I may not get to work on it much tomorrow. If you want a short break and to try out what I have done you can find it here. Recommend playing it with sound enabled.

Hi my friends!

I'm very happy to be participating in another edition, having the honor of meeting many participants and knowing that a lot of good things are coming, in this jam I proposed to challenge myself and get out of vector art, and try to learn a little pixel art, It's a lot of work, but I hope to finish something on time.post.png

Day 1 Progress

Progress: - Dog :dog: almost done - Feeding and Hunger :ballotboxwithcheck: _just mouth animation missing - Good time calculation :ballotboxwith_check:

Todo: - Finish dead state :skull: - Sounds :musicalnote: - Save State to File :floppydisk:

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The timer will start at 2 days when I publish tomorrow.

Hope you enjoy! :slight_smile:

Art Times!

I've gotten most of the 'level design' done, so I am shifting to art, music, story.....

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Wahh

LD is hard already, but getting a late start makes it extra difficult. Struggling with what to do for an art style and name of a game and other things that are less important(?). I might have no choice but to submit to one of the longer formats. Not sure! Wahh

Finished!

Man finished my game for Ludum Dare 50! So excited. My take on a sort of flappy bird genre.

Shakespeare Movement Animations Done!

After a long day, Shakespeare's movement sprites are done! Gonna take a quick break, make a list of sfx we need to get, then potentially work on boss designs!! shakespeareemline/emall.png shakespeareemline/emprev.png

Also we got the monkey assets colored!! monkeyemidle/em2.png

The rush when it's finally working!

I got the first version of my silly game working! Now all that remains is to add add extra fun: more features, sounds, better graphics, that kind of stuff. And sleep, too.

Sending love to all other jammers <3

4am Start

Cat woke me up so might as well get back to it

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Today will mostly consist of attempting to make music.

Good luck everyone!

Relax at the beach and dig up some goodies!

I'm building a little minesweeper + picross mashup game!
We'll see if it works out well, but for now I'm pretty happy with how the art has turned out!

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