Ludum Dare 50 April 2–5, 2022

Day 1-ish progress

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I still have much to do but it is coming along!

Second Day

Got a lot of code done, a lot of art, and 18 hours of streaming :O Mia's Bear Service is almost open for business =O

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Froggy!

It's a froggg 🐸 ezgif-4-3190835918.gif

legit

i submitted the game, you can play it here https://ldjam.com/events/ludum-dare/50/$286831

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Early screenshot

I'm working on characters and basic mechanics. Here's an early shot: Last Life 1.png

LDJAM 50 Devlog: first day

For "Delay the inevitable", we decided to make a space-themed Whack-a-Mole in which earth gets destroyed eventually.

This is the first sketch (notes in German): sketch of a computer game screen describing a Whac-A-Mole grid with space ships next to earth along with the reasoning why earth should be destroyed (reference to The Hitchhiker's Guide to the Galaxy) and some game mechanics (people saved from earth, time survived).

The game project in Godot looked like this after adding placeholder objects: screen in Godot game engine showing placeholders for the game elements

This is how the first sketch of a spaceship looked like: sketch of a space ship for the above mentioned game

And this is how they look like now: screenshot of a game with planet earth, a few spaceships, an UFO with a green slug-like alien, and a street-shaped space nebula in the background

We also have the first content for the intro of the game: screenshot of comic style bridge in a spaceship with four humanoid crew members in front of buttons, switches, and screens. on the main screen, there are three different alien species in blue space suits: one grey/silver with oval head and black eyes without pupils, one with green skin and a nozzle, and one with red skin, a tail on the head and several spikes emerging from the skin

And so far two (unfinished) soundtracks:

  • https://framagit.org/regenbogenmarmelade/ldjam-50/-/blob/eebbe1ff4e1a805ae839b67140c57dd8e794bed9/music/orbital-observations.mp3
  • https://framagit.org/regenbogenmarmelade/ldjam-50/-/blob/eebbe1ff4e1a805ae839b67140c57dd8e794bed9/music/Alternative_Theme.mp3

You can play the current state already on http://regenbogenmarmelade.frama.io/ldjam-50. Here is an impression: https://assets.octodon.social/media_attachments/files/108/066/989/067/749/406/original/80a18bd62b2be5c1.mp4

Hey, I'm almost done!

So, I'm basically done (doing the compo btw), here is some moosic I made: https://www.bandlab.com/revisions/2526bc60-9db2-ec11-997e-0050f280f352?sharedKey=piqv5HY4gUil-PA4x9Nxig

Pretty happy with it! I'll add some transitions and set up the itch page :) Happy jamming!

Reapers Await!

Beware, it's cute!death.png

First Day Progress

First day of progress, there's still a lot to do Unity_ht8p7OhjP6.png

Oops

Accidentally posted the same content twice...

Pipes!

Yeah, in this game you can place pipes! Wait until you can do something more! :D 2022-04-03-150610em909x538/emscrot.png

Dawn of the second day

While we have some time on our hands finishing our morning beverages, let's look back on the first day of the jam.

Our team: @sprotex, @hartvichio, @sipfindel and @wondry debated for what felt like hours about what game to make (well in fact we were talking for about four hours so the hunch was correct). We tried to spend as much time as possible on every idea to see if it's viable or not.

At the end we decided to make a game about a steam roller chasing after unsuspecting grandma while player takes control over her buff grandson whose mission is to slow down the vehicle by any means.

By the end of the day we had a build with really nice movement some assets to please the eye. Gameplay001.gif player.gif

Night two, still going strong

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We have a few minigames just about fully implemented now that are ready for visual polish, and now we are starting to focus on feedback for players. Really happy with how completing these actions is starting to feel. The UI is somehow even uglier than last night, but its all moving and updating properly which is the main thing at this stage.

Heal me, please !

Every hour our game gets better and better. We've finally rendered part of the scene, character, and UI. The progress is very good and we keep going. imageem2022/em04em03T08/em28em50/em503Z.png

From Lion Tamarin Games.

Simulator code done, mostly everything else to go

My game revolves around the idea of being able to go back in time and correct your previous actions. The main system to allow this, a sort of deterministic simulator, is done. https://www.youtube.com/watch?v=XqG-HMhpCNk

Now I need to add bullets (mostly implemented from the simulator side already), enemies, goals, proper UI, sound. I'm confident I can get something pretty playable for the compo and I'm really liking the game.

Almost there

So as the title says we're almost there.

This is my first Ludem Dare and first game jam in general. So it has been an experience.

I'd have to say my biggest mistake going into this is not knowing how to make pixel art or music.

Despite that, I've managed to make something.

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I kept the scope small in order to actually be able to make something in time.

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Though I spent a lot of time learning how to write a shader in order to make THE GOO!

Which is a shame because most of the time, the game looks like this:

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Now to fix some bugs and replace that awful noise that I initially considered music.