Still thinking
Tbh I actually forgot about LD completely and literally yesterday I was suddenly like "hmmm gotta check how's LD doing" and realised it's tomorrow lol
Tbh I actually forgot about LD completely and literally yesterday I was suddenly like "hmmm gotta check how's LD doing" and realised it's tomorrow lol
It will be such a great jam again again, or will it? :eyeglasses:
I will be "in" as people say in the next project of @kartoffel_licht :potato: , once again beeing THE MAN THAT MASS PRODUCES SPRITES (for the first six hours as the productivity rate tends to exponentionaly decrease with every second which is the first reason of doubt...
Also there wont be the magical third group member who comes mid-day-two like always and spews out an actually good looking main character sprites... :walking:
Also Also programmer man will probably ditch me several times throughout the jam leading to seperation anxiety, as you know, HES THE ONE RESPONSIBLE FOR THE SPRITES BEEING USED... :broken_heart:
Also osla he desires real music and will spend some good game-making hours to jam out in musiscore. :speaker:
But there are also benefits to this one: Since ive had several pixel art practises through many different projects ive initiated lately, :art: and will get a better oohlala :twohearts: alone-time with the code guy, strenthening our bond and dependance on eachother even further, making me his ultimatum partner in the friend group getting me front seat for when we TAKE OVER THE WORLD... :greenbook: Oh also Java should make game developement easier for both of us :blue_book:
I can already imagine everything...
Day one will go :chart: Get theme -> "Mass conflict" -> Draw sketches -> "Hey i can work with this pixel size" -> Mass produce 40 sprites -> ex haust
Day two will go :sleeping:
Start making further, bigger, stronger developements -> Get lazily lost midway through -> barely finish at the end of the
da...
DAY THREE, CRACKERS HOW DID W... :scream_cat: RADON MAKE THIS SPRITE, KERSON WHERES THE DAMN GAME, IT BROKE, IT BROKE?!, oh its cool now, oh, GET THE SPRITES AND SOUND EFFECTS, *vomits sprites and sfx, COOL I WONT BE ABLE TO USE HALF OF THESE
And three days later we will submit the game to tobugis and see how stupidly hard/buggy we made it. :v:
Still jam is jam and ludum is always a fun expirience and i will finaly get to expand the spicy hot chocolate universe lore. :mushroom: And the Gerald lore: Heres some fun images from our previous games "Curse of shrinking (SHC 2)" and "Spicy hot chocolate"
because why not?


The lads and I are still recovering from a jam 2 week ago, but that won't stop us from joining the LD festivities!
We'll be streaming our entire process as usual over at https://www.twitch.tv/coleslawski. Feel free to say hello, check out our latest builds, share your progress, or just scream into the void.
See y'all in the trenches in a few hours! :pointright: :cowboy: :pointright:
Unfortunatly I need to work monday 😭 so I don't now if I don't know if I will be able to submit something for the jam but maybe for the extra.
Good luck everyone ! 🙂
Please be companion. I might just make a game about companions regardless of the chosen theme... As the great gaming sages say:
"It's better to make a game about the wrong thing than no game at all" - Anonymous
I HAVE NEVER BEEN WRONG. DON'T LET ANYONE TELL YOU OTHERWISE. GET IN HERE
https://www.twitch.tv/alexrosegames
Solo dev with Godot Engine C#, Aseprite, LMMS on a Ubuntu machine 🙂
Good luck everyone !
Well, I will try to realize the ideas on jam using gzdoom. Good luck to all!
I think I might have lots of other stuff I really ought to be doing...
...yet again, here we are...
Thinking of using this clone of the oldschool MSPaint for graphics.
Probably going for a certain minimalist black&white dither-look for the COMPO.


It'll be 04:00 AM here when the theme drops, and already feeling drowsy!
Goodnight!
Looking forwards to the scurry :smile:
If you use Cave Engine, I've made a starter project with a bunch of non specific but essential system to help you get started with the Jam, such as a Main Menu, Pause Menu, Game Over and Next Level Screen, etc.
https://youtu.be/IkXPFWVo0pg
You will obviously still have to make the entire game yourself, that's the point of the jam, but this Project will definitely help you getting it started and deliver a more polished final product in the end. I hope you enjoy it!
(PS: If you don't have Cave, it's an easy to use, 3D game engine for PC, written in C++ and scriptable in Python and it's currently 30% OFF)
im planning to use pygame and tiled for the game im making so wish me luck :V
Excited for LD57 with a couple of new teammates! We plan to use the Godot game engine in the 3 day category, and I might use Finale or PxTone for original music again. Have not gotten around to replacing Finale yet ...
I plan live-stream demoing our game, then play and review other entries each Tuesday this month. If you want to be alerted when I go live and have your game played on stream, please follow https://www.twitch.tv/vorceshard. I look forward to seeing what everyone makes!
Turned 50 two weeks back and decided to join a Jam after ten years, wish me good luck!
Well, back in action - gamejam again.
Goyda, brothers and sisters of the 3-day affliction.
i want to participate in this ludum dare game jam and it's my first time i will be using the stride game engine and i want tips for the jam
Game Dev is my passion and I hope it will become my main occupation! I'm creating small games using Construct 3. If you are using Construct 3 as well, give me a like xD
I am going in with no preparation this week end. Really excited to participate in one more edition. I'll be making some very simple html5/p5js game, I'll probably borrow the game play from a know game with some twist. I tried to progress in my game-dev journey every edition so my golas ( ;) Dune typo ) for this LD :
As always everything I'll do will be on committed thoroughly on Github, if you use Github as well you may use the following topics and shields to decorate your repository :

md



Topics:
- game
- game-development
- ludum-dare
- ludumdare
- ludumdare57
- ludum-dare-57
- ld57
Good luck to you, I can't wait for the reviewing phase (my fav part, is seeing what all of you are making!)
We're really excited to participate once again ! This will be our third Ludum Dare. We've learned quite a lot from our past experiences. We'll try not to be too ambitious, we tend to have too many ideas that we struggle to include in such a short time :p ! This year we're a four members team.
Can't wait to try everyone's games too !
Woohoo!
The whole chocolat-endive team is once again ready for a new LD jam! And by "whole team", I really mean two people:
We're super excited, and can't wait to have fun trying to make a game in 3 days.
We don't have enough food, so I'll have to go out tomorrow and miss a part of the event. Also I'm super exhausted because of allergies, so this jam may prove a little challenging. But the challenge is what makes this kind of event interesting.
As usual, some photos of our setup. My workstatin:

Bouteille's setup:

And my music setup (sorry for the awful picture quality):

We don't intend to change our worflow, so here are our tools:
Ludum Dare is always something special for us, and we are sooooo happy this event hasn't been cancelled (thank you @pov for your work on this thing. I really hope everbody will enjoy this LD, and I can't wait to see what you're all going to do.
Good luck, have fun, and don't forget to have some sleep.
We're participating in The Jam format, and maybe we're looking for YOU to join our team.
Who We Are: We are recently and nearly graduated game designers and programmers responsible working in Unreal Engine 5. We'll be using Peforce for version control and collaborating in Trello and Discord. You can see some previous projects we've done here: here and here .
What We Need: You are a somewhat to very experienced 3D artist and/or 3D animator comfortable with working fast to get assets or animations engine-ready. You're free for most of the duration of the jam to collaborate. Finally, you are creative, you are fun to work with, and you're excited to make a great prototype for your portfolio.
If you're interested email me @ marshallsandoval@gmail.com 🎉
Who else is excited for Ludum Dare 57!? I know I am. I've lost count of exactly how many times I've done this, but I can see at least 15 Ludum Dare repositories in my GitHub. Looking back, I am incredibly proud of what I've done in that time.
The first game I did was probably lost to time, but the first I can find was Ludum Dare 34. That was "Bouncy Blob" - a flappy-bird inspired game about bouncing a blob through a bunch of obstacles (https://github.com/seurimas/ludumdare34). "Two Button Controls" and "Growing" were apparently the theme, so you would grow your blob with one button (sending you towards the ground faster) and you could dash with another. It was full of a bunch of cute details I sometimes forget to make time for in modern Ludum Dares.
A few jams later, I tackled Ludum Dare 39 with "Mystic Power". The theme was "Running Out of Power", and you would have spells that ran out fairly quickly (https://ldjam.com/events/ludum-dare/39/mystic-power). It wasn't the best game, but it was a fun exploration of using the Elm programming language for game development.
Now firmly in the modern Ludum Dare era, Ludum Dare 47 was "Stuck in a Round". Very close to the theme of "Stuck in a loop", the conceit was that you were stuck in a "Round", a style of repetitive music (https://ldjam.com/events/ludum-dare/47/stuck-in-a-round). You'd have to run around and grab a scale of notes while the songs played obstacles raining down upon you. This was the first game where I really tried to lock in with the scope, and I think the results were pretty clean.
I did some Jams over the years, but, mostly, I've stuck to the Compo. I get some really cool games I'm proud of in these past 5 years: LD49 Kinetic Space Mining was pretty clever and complete (https://ldjam.com/events/ludum-dare/49/kinetic-space-mining); LD51 10 Second Tower Defense got my best Fun score at #67 (https://ldjam.com/events/ludum-dare/51/10-second-tower-defense-1); LD53 I impressed some people with an innovative runes system in Signs of Corruption (https://ldjam.com/events/ludum-dare/53/signs-of-corruption); and LD55 my auto-chess battler, Summoner Chess, got my best Overall score at #147 (https://ldjam.com/events/ludum-dare/55/summoner-chess).
I'm not sure what I'm doing for Ludum Dare 57. Sometimes, I go into a Ludum Dare with a mechanic I really want to use (the runes in Signs of Corruption), or a genre to explore (auto-chess for Summoner Chess), or just a library to kick the tires on (physics in Amethyst for Kinetic Space Mining). Some of that kind of thinking has been kicking around in my head lately, particularly with a few new tools in my toolkit I'd like to showoff. Looking back on this history, though, I just want to make a cool game I can be proud of. Here's hoping it's a great jam, for me and all of you!
I realized that LD57 was soon. So I made a repo. https://github.com/GameMaker3001/LD57
We're participating in The Jam format and maybe we need YOU to join our team!
Who We Are: We are recently and nearly graduated game designers and programmers responsible working in Unreal Engine 5. We'll be using Peforce for version control and collaborating in Trello and Discord. You can see some previous projects we've done here and here. What We Need: You are a somewhat experienced 3D artist and/or 3D animator comfortable with working fast to get assets or animations engine-ready. You're free for most of the duration of the jam to collaborate. Finally, you are creative, you are fun to work with, and you're excited to make a great prototype for your portfolio.
If you're interested email me @ marshallsandoval@gmail.com 🎉
Code/Engine: Visual Studio 2022 (C#) / Unity 6
Art: Krita
3DModel: Blender 4.2
Music: FL Studio
Ohhh so many memories

Astra Delivery
(Ludum Dare 53 - Delivery)

Ice Moon
(Ludum Dare 49 - Unstable)

Terra Nova
(Ludum Dare 47 - Stuck in a loop)

A Short Tale Of Small Kingdoms
(Ludum Dare 38 - A Small World)

Sidereal Lifters Corp
(Ludum Dare 37 - One Room)

When the Stars are Right
(Ludum Dare 33 - You are the Monster)

Shield Of Eternal Night
(Ludum Dare 32 - An Unconventional Weapon)

Chef's Legend
(Ludum Dare 31 - Entire Game on One Screen)

Stellarlink Corp
(Ludum Dare 30 - Connected Worlds)

HammerHead in the Sea of Monsters
(Ludum Dare 29 - Beneath the surface)

Hard Point
(Ludum Dare 28 - You only get one)

Mission Luna
(Ludum Dare 27 - 10 seconds)

Alien Raid
(Ludum Dare 26 - Minimalism)

Moon Rise
(Ludum Dare 25 - You are the villain)

(I can't predict with 100% certainty that AI is going to get to a level where it will replace most people current skills, but I am basing off my prediction on the latest events. I am happy if you challenge my way of thinking about this issue.)
I agree, that would be the ideal way would be to opt out of certain categories if person submitting it is honest. But there are no processes that validate someone's honesty about these things with the advancements in AI.
Right now it's more of a thing where you include the category if you want to get feedback on your own work and not some AI tool's work.
I don't like it the way it is, I don't want people to use AI and claim it as their work, but what is anyone going to do about it? There is no way to validate that, except if they blatantly use Midjourney art - then you can use online tools to identify that they did use it.
All I mean is that there will be time in 1-2 years where submissions will be littered with AI music/sfx and art, and no one will be able to tell authentic work apart from AI generated.
I myself going to opt out of Audio and Graphics because I will definitely be using AI for those, but I bet 100% there is going to be at least someone who doesn't opt out and use AI. And some time in the future they will even win the competition in that category.
So the problem with these rules are they are outdated and won't work anymore. It's really sad that it's happening, but it is what it is, and we can't change that.
They kind of have always been hard to enforce, but other people could kinda see if the art was generated or if it was stolen from somewhere, not anymore.
I will very much miss the days when people from different fields gathered together and HAD to gather together(if they didn't have required skill) in order to get some kind of game working. Voice actors, musicians, sound designers, artists, programmers, designers.
Now it's going to be transformed into something different, dunno what. VIBE CODING, artistic vision, good music taste, sfx use-cases, etc. At least 3D art is safe for a little bit.
People are going to change field/type of work(because the skill is no longer going to be required this widely). And there won't be so many artists, voice actors and sound designers, probably even programmers. Thus with the lack of such people - most participants are going to use AI tools for that, especially because it's going to give them better results than entry level people that are usually interested in the JAMs.
Ludum Dare format has to change to adapt to it, or keep it's style and play cards in old school style. Because there is definitely going to be a more popular game JAM format where lots of students who like Video Games are going to participate and use AI.
This JAM might be one of the last LD jams where teams form out of people from different fields of work to create something with their "own" hands.
I would suggest everyone to enjoy it and remember it like it's the last time they are doing this kind of thing in teams. Future holds something different and it was lots of fun. People who were able to enjoy it for more years in the old format are lucky.
I know the post might sound sad, I am kinda sad about it, but I am also excited that the games are going to be more complex, bigger in scope, more fleshed out, and maybe we will find many new ways to collaborate.
Came back after years off 56 was great but the theme was slightly tricky tbf, Can't wait for 57!
react to this, i want to know how many of you guys are online right now!
Here's the traditional, "I'm in!" post.
Tools of choice? The normal (for me).
Good luck everyone!
Two hours till theme time! I'm not gonna lie though, I'm probably gonna be boring and head to bed and find out what the theme is when I wake up lol
My game from last year, Snow Flipper, just hit 200k plays in its post-jam version! Feels pretty full circle, I still hope to add a bit more to that game in time :smile: :penguin:
If you feel like playing it, check out https://snowflipper.shop/

Let's create something cool! I'll use Construct 3 :)
Hey guys! I am going to participate on my first Ludum Dare!
Heres the tools that I use: -. Coding: HaxeFlixel and VS Code -. Music: FL Studio -. Visuals: Adobe Photoshop
I hope I can make a game this year, particularly a rhythm game! I'm going for the jam since it's easier.
Ready for the compo :fire:
Hop, here's a wallpaper I made for this edition.

Good luck everyone !!
I haven't had a successful Ludum Dare since LD46 :cry:. I'm hoping to change that this time around.
I'll probable use my normal stack:
MonoGame/C#/.NET Visual Studio Paint.NET/Gimp/Inkscape Bosca Ceoil
Boilerplate code: https://github.com/srakowski/LD57 (mostly empty)
Have fun everyone!
Joining for my 14th LD in a row!
As a little bonus, I wanted to share a helpful Unity tip that I've been using in my last few projects — especially handy during a game jam when speed matters.
It’s about the Singleton pattern, which is super useful for scripts where you only ever want one instance in your game (like your SceneManager, AudioManager, etc.).
I used to write the singleton logic manually in each of these scripts. But now, I use this handy base class instead — whenever I want singleton behavior, I just make my script derive from Singleton<T>!
For example:
public class SceneManager : Singleton<SceneManager>
instead of
public class SceneManager : MonoBehaviour
I hope this is helpful to someone out there, here is the script: ``` using UnityEngine;
public class Singleton : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
// Search for existing instance.
_instance = FindFirstObjectByType<T>();
// Create new instance if one doesn't already exist.
if (_instance == null)
{
// Ensure that there's a GameObject to attach the singleton to.
var singletonObject = new GameObject();
_instance = singletonObject.AddComponent<T>();
singletonObject.name = typeof(T).ToString() + " (Singleton)";
// Make sure the singleton persists across scenes.
DontDestroyOnLoad(singletonObject);
}
}
return _instance;
}
}
protected virtual void Awake()
{
if (_instance == null)
{
_instance = this as T;
DontDestroyOnLoad(this.gameObject);
}
else
{
Destroy(gameObject);
}
}
} ``` Good luck to everyone jamming!
Gonna try to do the jam this time. let's not sleep for 72h straight
This will be my third Ludum Dare and probably somewhere in-between my 9th-12th game jam.
I'm going to be using: Unity for all my dev stuff, Pixelorama for pixel art, Krita for non-pixel art, Good ol' pencil and paper for writing things down, And my brain for generating ideas (No AI over here, but there's no shame in it).
Hope you all have fun (cause that's what it's all about baby!) and whether you finish or make a good game, you might find that you learned something along the way!
I intended to sleep before ludum dare starts so i can push throu some hours before needing my first break, but as most of the time, i'm way to hyped to even think about sleep... Guess it'll be brainstorming an idea, sleeping, rebrainstorm that idea and then start - lets see ^^,
finally joining LD jam ... See you all in battlefield :D
On Standby for Standby (Filmmie term)
Into pixel art and arcade games, been so for quite some time.
Poisons as follows.. * Lang: Java * IDE : Eclispe / Eldian / CodeNodeDesigner * GFX : Paint Shop Pro * SND : Ableton and Audacity for Audio * APP : Several custom command line apps for stuff * LIB : Jorvis, OpenCV, * You all and this overcast Chilly Autumn Day as inspiration.
72 hour jam, it's 48 hours with 3 x 8 hours sleep.
See you in the soup. 👾👽🧚🖤

I made my account for ld a few years ago and i dont think i needed an invite code. My friend is trying to make an account for this jam and it says that you can ask a friend for an invite code but I cant find it anywhere on my profile. How can I get him an invite code or do I have to get it somewhere else?
My first game jam! Good luck everyone!
I am happy this was not canceled for the year. It's the only jam I participate in. So you damn well know I am in! 14th attempt. Second time with a partner working on the project together! Wish everyone luck!
Hello folks! Im in ludum dare 57, haven't missed one since my first one at ludum dare 40, and i will not break the streak so easily!
This time, for the first time in years i'll go SOLO! My full team (usually 10+ people, as we jam in person)is still recovering from a jam game we did only 2 weeks ago: Tickets Please
so.... wish me luck, i'm only a dumb 3d artist, but this time i'll have to dabble in code, music and game design once again!
The time has come once again...
This will be my 5th ludum dare and I have quite an unusual setup this time.
I'm hand writing Web Assembly (in the text format), with a small javascript layer for the interface. Graphics are software rendered in wasm then drawn directly from memory to a canvas. Similarly for audio I have a ring buffer that I write to in the wasm side. I also constantly check the wasm file for changes and automatically reload it without needing to refresh the page. I made separate modules for the game data and simulation, so I can reload the simulation while the game is running without losing state. I was originally planning to make a small pre-processor to let me do things like embed binary files and use macros, but I ran out of time to do that. I'm want try doing fully programmatic graphics and audio anyway, so hopefully it's not too big of a issue to not have these things.
I decided to try this since I was getting tired of 30s long C++ compile times for my main game Primordialis. I'm definitely significantly slower writing wasm than C/C++, but it's very fun having nearly instantaneous updates after saving. It almost feels like I'm programming an old console. This LD will likely be more of a learning jam for me, but I'm still hoping I can make a good game.
Will be useing: - Programing: Golang - Framework: Ebitengine - For drawing: Piskelapp - Audio: If i have time BeepBox
I'll be traveling (around 8 hours) tomorrow so I might have to do the extra.
First time trying compo :pray: Let's do this!
Well, see ya in the battlefield.
This will be my 38th LD. My toolset:
I'll probably be using my Godot C# Library, my experimental build of Godot, and possibly my Starfield Maker. Good luck everyone!
I do know the Godot Engine… just not well enough. So now I’m stuck choosing between the thrill of the unknown or the comfort of good old Pico-8. One hour left. No pressure, right? 😅
Ok I'm tentatively in... I haven't done a jam in 8 or 9 years and I am rusty (also I was never any good at it). Hooray.
I'll probably be using:
I'm in with a team of 3. We'll be using Unity It's my first LD!
Back in the fray, going for the compo as per usual. Probably going to use HTML5+javascript for the engine/framework and use Notepad++, Gimp and Audacity for tools, though I always might hear the siren call of 3D and go that route.
I'm planning on using:
Does anyone know how to edit your profile picture here? I must be blind. I can't find anything.
Ok,
Repo: https://github.com/thebombshell/LD57
Got my coffee and leftover pizza, I'm ready :v:
:3
Hi I'm Cappie. First time for me. This will be my first time participating in Ludum Dare 57. I'm really happy to join you all!
I've never taken part in it before. I'm a software engineer specialized in ERP systems, mainly SAP. Video games are a new world for me, so we'll see what I manage to create in 48 hours ;)
Please be kind!
In with a team of 3. My first LD/Game Jam in general. We'll be using Unity. It's going to be awesome and wholesome.
godot aesprite blender monster energy monster energy monster energy monster energy have a heart attack die
This will be my first attempt at Ludum Dare! I'm starting out, been trying to learn Godot for the past few months and have done a cuple of jams.
Good luck, everyone!
Casual longtime jammer here with a few languages, tools, and whacky creations under my belt under my belt.
I started my tech career doing things like game jams as a hobby, and it's rare that I can steal some time to come back to them.
Admittedly, I've been pretty busy the last several weeks, and will be traveling next week.
BUT...! Ludum Dare 57 is dare-I-say perfectly lined up with my weekend of rest at home, with an empty calendar and an appetite for making something out of nothing.
Okay, fine! I'm in.
Unsure what approach I'm going to take, but once the theme drops I'll pull together some ideas tonight and see what I can duct tape together in 48 hours. :innocent:
Lets hope we voted for a good theme. Last time I tried participating the theme was not good, but as long as we don't get "Plant the Seed" or "Garden" we should be fine.
This will be my first Ludum Dare! I'm just starting out, been trying to learn Godot for the past few months and have done a couple of jams.
Engine: Godot
Graphics: Blender and Aseprite
SFX: LMMS
Good luck, everyone!
I will let the fates decide..

excited.
My first game jam. Always wanted to participate since LD-49, but RL always held me back. However, this time, I'm finally ready. Let's hope for the best. 😁
The last two times I took part in Ludum Dare, I reused base code from my in-development commercial game. This is allowed by the Jam rules.
I was going to do the same this time, but I had a chance of heart and decided that this time, it will be truly from scratch, starting with only the engine (in my case, Unreal) default project.
On one hand, I won't be bogged down by code that was originally written for a different game. On the other, I won't have as many pre-existing systems to use. It will be interesting to see how it goes. I might end up learning something along the way.
This is also the first LD where I intend to make my own music and sounds.
Technically, those differences would qualify me to enter the Compo, although I'll probably stick with the Jam because 48 hours is an extremely strict deadline.
I'm ready for a weekend of coffee and Godot shenanigans! Get hyped!

We're the creators of Bento Bugs, the #1 overall and #1 fun submission from LD56.
Last year, we got a lot of comments saying that our game should be on the app store, so we did that!
We put it on iOS for free, and Android soon, pending approval.
Bento Bugs on the App Store: https://apps.apple.com/us/app/bento-bugs/id6743186037
10 minutes to go before we start LD57!! Good luck and have fun everyone!!
hello there
First Ludum dare, Godot + Blender + Ableton
Letsgo
Hello everyone! This will be interesting ✨
🔨 Engine: Unity 6 📝 IDE: VS 2022 📄 Page for project (WEB): not ready yet
Good luck for Everyone 💖
Not really sure what I'm doing, or what stack I'll be using, this time around. Going to see what the theme is and play things by ear ¯\(ツ)/¯
https://soundcloud.com/psema4/6-minutes
🫥
Desire for Depths so we can sequel intensifies

I know I'm still a beginner, but this is so exciting!!!
Cant wait!
Fingers crossed for the vending machine one. :shrug:

I'm in and with the constraint to do my game in UEFN.
Good dev to everyone.
Depths? The theme is Depths?
Good luck, have fun!
depths...
I can't find the theme anywhere
she ludum my dare till i game dev
Deeper and deeper, now: depths. Hmmm...
Is it okay if I use the theme of depth, not for its intended purpose, but for example to the depths of madness???
Let's go deeper in this jam
Interesting...
:/ not one of the more fun ones but sure I guess, time for 50000 cave spelunking games
Super excited for my first ludum dare and getting the chance to do more game development. My tech stack will be the following:
Engine: ebitengine and golang
Graphics: asperite and photoshop
Im a a developer in Austin, Texas who will be going it solo! Say howdy if you ever want to meet a fellow dev out here.
Good luck everyone!
Figured it would end up watery! This has potential - I'm going to aim for something very simple this time, avoid the complexity that keeps hitting the projects I attempt.


I'm new to this, can i use any game engine?