So it has begun
Incredibly anxious of trying out 3D for the first time, hope it goes well
Incredibly anxious of trying out 3D for the first time, hope it goes well
It's 2am in the UK so brainstorming is gonna proceed in the morning. See you all IN THE DEPTHS!


…If we go too deep, we'll end up touching the earth's core :disappointed:
Well, I guess I have to find (again) another idea for this old theme. Or maybe two or three, as it seems we'll probably continue having this one for years to come…
Anyway, good luck everyone, and don't forget to have fun (as far as you can)
Go deeper and deeper into the depths
48 hours is just enough time to fit two full days of work into.
ЛД-57 서울
This time I’m in Seoul, South Korea 🇰🇷
I’m stoked on the theme. Good luck everyone!
Hi all,
2am UK time and looking at the theme. Have my cup of tea here, brainstorming and looking at stats. I started doing Ludum Dare in 2013 thanks to @catmoo and despite a few gaps here and there for family events and having children, I am still here and loving it. My first one was LD 26 and this will be my 26th Ludum Dare! Go maths! :D
Okay, see you in a bit when I have an idea. Good luck with the depths!
I am in for my 18th time, (with maybe some friends this time?!) best of luck to all!
@Cheezmeister has convinced me to join a jam !
Lost count of how many LDs I've done - over twenty. All with Unity. I've decided to try something different.
I'll use a js framework called boardgame.io and make a React UI. But I've barely touched React before.
I've also been experimenting with AI coding assistants, and I'm going to try using Cursor instead of vanilla vscode. That guy is a bit nuts, and sometime I suspect he has a cocaine problem. I find his work needs extensive revision to avoid a buggy hellscape, so yolo vibe coding is not the plan. But he does know React better than I do and that helps get the ball rolling.

Game where you are wizard going deep into the bog. Right now the plan is like a combo of a sidescrolling action arcade game, and an RPG/old roguelike... we shall see how it turns out...
I'm in! ...or at least I'm gonna try!
Well, 51 minutes in I've got kind of an idea or two, but I'm not much a fan of them and my pillow is calling to me.
Perhaps in the depths of slumber I'll find an idea that's not absolute hogwash.
I was hoping for something like decay but depth could work fine enough
Think it will be an interesting challenge to make a game about "Depth" but not going "Deeper and Deeper". The most obvious difference is that Depth is not directional, we can also go shallower.

my challenge is to make a game only using vanilla java script . i already have an idea for a simple game in mind and i think i am doing fine so far .

However i'm not sure if my code is good , i'm sure i have done something wrong .

An hour has passed. I'm planning to start with a 3D little game.
It is a bit challenging for me that starting from scratch.
I think i got a great idea this time!
There was a game, like 25 years ago, that i really loved to play - that game will heavilly inspire my game for this jam. I got an idea that kinda fits with one of that games mechanics and i'll try to tweak it to fit my idea perfectly!
Now the planing beginns!
Hey guys! I would love to contribute sound design and/or music to someone's game. Here is my portfolio: samueltosto.com. Can't wait to help you out!
And thus, the stage is set for Lily Adventuresses! Episode 3: The Explorer Sisters and the Deepest Depths.
The "explorer sisters" idea meshed well with "depths", but that doesn't mean I'll be going safe with the theme.
While this prologue won't have any nasty surprises, this will instead have pleasant ones.

LD48 was my first game jam and it was "Deeper and deeper". Similar to this jam. I can't help but keep thinking about that game and making something too similar.
Finally figured out my game's idea: A Very... Deep... Tunnel.
Ladies and Gents... We Have Depth :whitecheckmark:

Everything is going fantastically, I have an idea I'm lowkey a little in love with! Not too ambitious, not too complicated, simple art requirements, simple controls, but it should lead to a fun little roguelike! What more could I ask for :two_hearts:
We still have a bunch of possible ideas over the plate, but this is the one we liked so far.
https://ldjam.com/events/ludum-dare/57/$406926
Furthermore, we got rid of some boilerplate stuff: - GH repo and basic Godot project skeleton commited (ready for TDD and GH Actions CI/CD) - ItchIO page ready.
The best thing is that after more than 20 years I'm making a project again with my teenage gamedev bro:)
Tomorrow we'll see how far it goes.

Bevy + Krita + LDTK
First time using LDTK and rusty on Bevy (no pun intended), so probably will end up with a very simple game.

Came down to these two:

It was so close..
I could have been based C developer.
But The Wheel has a plan.
And we must honor His Rolliness.

Wow, I just playing around with Steam and Discord last night and then somehow a flashback just jumping in front of me. Started from OpenGameArt, my itch io, then I remember this jam back from my submission for Ludum Dare #44. Somehow the timing is right, opening the LDJam site and found out that today is a new jam day, LDJam 57!
As I'm not that busy this April, I decided to join solo jam. Hopefully I can create new game after almost 6 years hiatus lol. Well, "Depths" would be fun theme, like a twisted story, psychological depths as in mental state, hmm a horror game? survival game?
As the jam is already started, I will try to incorporate Indonesian Folklore horror scene. Hmm yeah that would be it.
Hey guys, I am looking for a game to contribute to! Here are my reels and such: samueltosto.com
There is nothing more fun then getting up at eam, 4am in the morning!~ I'm joking. Thats when I usually go to bed. Brainstorm just ended with @wouter52 so after breakfast he'll be starting while I go to sleep (just doing a small support role this time again).
I look forward to what he sets up 🥰
For all the early, late and in-between birds: Enjoy your adventure!
Here are my initial thoughts -
Depths - Submarine Depth Charges Horror, claustrophobia Ping for signs but don't wake giant monster Make way through underground caverns to rescue lost crew
- Falling into a city
Cyberpunk / big city scape
Base Jumping
Descending through layers of the underworld
- mining
Everyone will do this!
How to make something original that isn't spelunky / Miner dig deep
Mine for something odd?
New mining mechanics?
- hacking
- emotional depths
- void / chasm
Explore into dark world depths
Darker the deeper you go
light is currency/progress marker
- Fishing Game
Simple deep fishing with screens
Robot fish
Matrix-style broken world
- Deep Space
Explore procedural space
Planets, bases and space stations
- Oil Rig Drilling
Grid based drill guessing
Clues with probes that cost
Make money from drilling
Environmental message/twist end
- Sending Probes
Send probes into chasm to find things
Depth is progress
Upgrade probes
Fun audio work here
- Forest Depths
Trad fantasy combat game
Get to the tower, dark forest
Attack skele/goblins, get treasure, twist end
The Fountain
- Depths of the machine
Cyberpunk hacking
Physical journey into the depths
Akira style funicular elevator
Currently thinking of the last one with some kind of procedural way of creating rooms and chambers... however when searching ref I found a rock paper shotgun article about game devs being obsessed with large elevators like in Akira.. and now am less excited! :D

The game logic will be a tiiiiiny little selection of sprites which are "scanned" so they can be rendered in a cool way.
Hey guys! I would love to contribute to a game! Here are my reels: samueltosto.com. Please reach out if interested! Thanks!
I'm not sure if I can keep working for 48 consecutive hours. So I plan to post some updates every hour. Maybe I won't be able to continue developing tomorrow. But I hope this little game can be playable.
I Imagined the gameplay and it seems like a 3D version of Downwell. Will this version be fun?
The camera control currently looks like needs more adjustment, and the character don't have any ability to move in the air. I'll share my findings next time to solve this problem.
After about two hours of brainstorming and planning we have our game plan ready. We are entering with a team of three people, and its the first time entering for all three of us. I think we got a pretty good game concept. (Hint there are swarms of robotic mice involved) Ill try to share updates often. Good luck everyone!
I'm not really sure what game I will make but I did some prep work already. I'm using C++ and raylib today, let's see how this goes!



we cavin! gonna do so many animations! gotta get some rope!
Let's do this
I still have no clue what kind of game I'm actually making, but I started out with two sketches.
Also made a speech-animation for the dude but it's not shown here.

After fiddling around with my MIDI-keyboards and software-synths for about an hour I now have two tracks!
I loaded Famicom & 8-bit NES soundfonts to QSynth for a chip-tunish sound. :musicalnote: :musicalscore: :musical_keyboard:


Depths.ogg has quite an epic but melancholic feel to it. I guess it serves as the "main theme". I used a bit of reverb/delay for this one.
It might need a tiny bit of mixing/arranging later, but I'm quite pleased with it!

The other one I named "Mellow" and finally exported as Mundane.ogg
I think it sounds like a vaguely annoying theme for a shop or a side-character or something. :sweat_smile: We'll see!
Now I think I need some sleep. Hopefully I'll figure out where to go from here next.

The control of camera has become more comfortable now. Just make some adjustments to the camera parameters. And the character moves in the direction it is looking at now.
Next, I want to enable the character to jump downwards infinitely through the platforms and record the depth at which the player dives in.
Inspired probably a bit too much on my own life, but I'm making "Game Debt", a game about making games and avoiding the dark depths of debt. Can one stay sane whilst trying to make it?

I'm going to try and create a small game.
Gonna try and cook up something with some friends, all the best everyone!
It’s my first ld jam, is there any other people can tell me how to upload my game when I finished it?
If your game is underwater or in a cave I'm not playing it. :8ball:
I made a cool thing, but it's not very fun... I'm glad I tried the concept, but I might start over.

Level 1 of ?, the hope here is to have at least 3 levels, level 1 here will be exploring a small cave system after being lost to the depths of the planet.
Level 2 will introduce enemies, maybe goblins or something like that, and their camp.
Level 3 will be where the dragon sleeps and the players (as of LD57) SHOULDN'T be able to win that fight, however things happen so there will be a win condition, but generally i expect them to lose.


I thought I would be doing art all weekend, but looks like we're doing a text-based game. A first for all involved!
This time, I'm going abstract. The game will be a puzzle game about depth perception and shapes.
I added prompt "ground colour under water" and got this:

This AI stuff is going to make these games look alot better...
This game is going to based in the Java programming language I'm making the games Engine from the bare bones and I'm doing the normal 72 hours not the Compo
eaten a cup of instant noodles, I regained 50% of my hunger points. Mao Laoshi ordered takeout from the community cafeteria. I felt a little bit jealous.

And the idea is going to be around depth of mind during your life - either memories, habits, past decisions and so on. As you are older the mind has more depth to it.


Y'know, before things get too weird...
Just getting started, but we’re vibing with this theme already. You play as a little glowing jellyfish drifting endlessly down into the deep, lighting the way as you go, and dodging... whatever’s waiting below 👀
Here's a first look:

More to come soon! Can’t wait to show what’s deeper down below!

I’m making a platformer but the collision isn’t”t working. Any pygame tips?
... and I'm already in scope creep.
Here's a first look of what I'm working on :grin:

(I integrated the GIF recorder in GameMaker as well, yay)
the team's goal is the international transportation of a bench, and nothing has been done yet in KAMAZ with a Bulgarian grinder. programmer chillit at Starbucks in Egypt
I haven’t made a game in a decade. Somewhere along the way I decided I should do "more serious things". But I’ve missed it a lot.
So I'm joining Ludum Dare again! No expectations, just making something for fun.
I haven’t made a game in a decade. Somewhere along the way I decided I should do "more serious things". But I’ve missed it a lot.
So I'm joining Ludum Dare again! No expectations, just making something for fun.
https://www.twitch.tv/iluvatargreat

Hi all! Man what a morning. My GF woke me up at around 4AM to start brainstorming and we talked for about an hour to find a fun idea. I must say... The theme... euhm... Lets say that I've seen better decisions made by a cat walking on a keyboard :laughing: I was a bit useless as I went to sleep too late yesterday and now my brain was not fucntioning.
Just when we finished, we started hearing a firetruck approaching. :fire_engine: Its a small village with around 300 homes, so this was pretty rare. I was like "euhmm", opened the curtains and DAMN, someones shed a few homes behind ours was ablaze! The whole sky was deep red and we saw big clouds of smoke going into the sky. There were little pieces of burning material landing in our garden :scream: Luckaly the fire was out pretty quick and as it was someones shed, I like to believe that nobody got hurt. We were right awake by then.
Ok ok, so the idea: After an impressive brainstorm session we have the following idea: You are a diver exploring a underwater cave / city system. Your goal is to "drain the ocean" by connecting pipes. So it is an exploration / puzzle game.
Try the first build here! It is mario's long lost stepbro "Mr Marmo" and his self-made swimming mechanics.
Click NIGHTLY_01 here: https://www.wouter52.com/PROJECTS/LD57/NIGHTLY_BUILDS/
im going today to a minecraft movie im gonna start making the game after im back from a minecraft movie

I make a dynamic polygon static body that adapt its collision polygon to its geometry.
That will be the base of all my grounds / walls 🧱

Allow me to introduce: a completely original idea that's never been done before!

Now time to get some rest.
I'm aborting this project I'm not having any luck with the project I'm running into techninal issues
Everything started by Greyboxing and a sketch of how the levels will be (just sketch to give better planning on the end product). So this is a sketch for the first level of my survival horror first person view using Godot. I don't want to use depths as a physical theme, so instead I come up with psychological mental depths from perspective of Rock Band member. Well, just hope that it gonna work, at least the skeleton of the game first.

the theme this time doesn't even suck?! Hope the world is not ending hahaha
Alright! Excited to jump into a ludumdare this weekend! Not quite sure how much I'll get done, so far this looks like it's going to be one of those "learn stuff but don't really finish much" types of game jams.

Byt anyways, so far I've got bevy-skein working (which lets me export gameplay info from blender to bevy) and figured out how to stuff a bevy game into a react app (much more of a pain then it should be).
So pretty much almost done? just need to come up with an idea and make the game.
It's midnight here in LA so I'm calling it quits for the night. Just set up the character movement and animation. Pretty happy with it!

I want mechanical and thematic depth. Movement mechanics tend to snowball into deep systems of mastery and I love 3D platformers, and water kept hitting me when brainstorming, SO.
This is Slappy!
When he goes fast, he jumps high, when he jumps high, he dives deep, when he dives deep, he breaches higher. The idea will be to go deeper to fish better, and to achieve that a mix of movement mechanics abuse and good flow must be maintained.

I can't figure it out why a 3D version of Downwell was needed, so I made some insignificant adjustments.
Maybe next hour I can figure it out🤔
Though I started late, I finally got the mockup hooked up!!!

Also... tutorial track is finished!


Hello, I'm in ! I'm a little disappointed by the one word theme, but, let's go ! I'll use Haxe with HaxeFlixel and ESpir, a custom game engine ECS oriented. For now I'll go on a shoal of small fishes (or their class consciousness maybe) fighting against big fishes, will see where it leads me.
I found the best pun about the theme, but no idea how to exploit that : "Depth before decaf", but it may be the name of the game even if no connection.

Now I'll make some graphisms.
Made this video yesterday but forgot to post it here! 🙈
https://youtube.com/shorts/EiVvvD2vc?si=A1cF0F68ilGdg8Eu
That took an embarrassing long time to come up with an idea to match the thema that wasn't spelunking or a platformer. Still not totally sold on the idea but I need to start actually working on something (literally still haven't started beyond brainstorming).
I'm going to do a mix between tower-defense and guantlet, where you lead a team into a cave system. meh
Day #1: just get the mechanics in and working. Gameplay-loop should be solid before starting day 2
Day #2: art and music
the mock up

Overall a successful night one. I have a working prototype but I'm still debugging. I might have to switch from Python to JavaScript, we'll see. Having more issues with the right amount of clues to provide for the puzzle. The classic case of too few makes it too hard but too many make it too easy.
Game balancing is an art form to itself.

It'll be game where you can make pizzas, so far i just made some quick and dirty art to now finaly get starting with coding. Got a lot to do, but i planed it in phases so im happy with as far as i get :) I got heavily inspired by an old game called pizza syndicate, currently it looks basically like the same game but stay tuned as it'll get it's own special touch in devolpment :3
Joining from Paris with @vicortie :)
I will use Godot 4.4, JetBrains Rider, Aseprite!
I want to make a game where a worm buries its way to the depths 🪱🪱🪱
Small setup pic:

The theme dropped at 3AM for me, so I went to bed early and got up at 6AM. Still a lot of time left! First breakfast and then I started at around 7.
Brainstorming and idea's phase is done by now
1) Psychedelic Trip to the Depths of your mind + Fun take on the theme + Shiny art - Needs research into "trips" - Need to craft a believable experience
2) Clicker game on "The Depths of Success" + Original - Workload on different tasks and different scoring ai
3) Deep Sea Fishing + Easy mechanics to build - Multiple games already exist and I would feel like just making a copy of those
4) Roguelike in the Depths of Hell + Can be fast to make a roguelike - Also feels like just making a copy of Diablo
5) Horror FPS in a Deep Sea Lab/Deep Space Station/Sewers + Can be as open ended as I want, or even certain death + No need for "real" enemies, no need for character body/animations - Story crafting takes time and I don't feel like it (maybe?)
So now , to pick the idea I'm most fond of and is in my skill range so I can start at setting up the basics. Might be the most annoying part because I need to be motivated/hyped for it, but need to keep into account my time and skill level (I've had a pretty long hiatus in game development and programming... Rusty as hell at the moment!)
For those interested I'm streaming my development on Twitch


Let's see how this goes. Tools I may use:
Below is an impression of my latest tools!
Cellspace IDE: create a game using cellular automata without any programming.

My (AI based) animated character generator: here are some sprites generated with it.

https://www.twitch.tv/regmontk
Since early morning, I spent a long time thinking about a game idea, and after wasting a lot of time, I finally came up with one. I went to start drawing, but turns out the cable and pen for my graphics tablet were left at my wife's parents' place.
Had to go get them, then the tablet didn’t want to connect to the computer... Eight hours have already passed, and I'm only now sitting down to start drawing... Wish me luck.


A INVISIBLE SHOTGUN was given to the character to help slow down his fall. There's a good chance that enemies might show up(who knows). Becoming more and more similar.
next hour must be spend on making enemies, or replacing this capsule guy with a real character.
I have completely forgotten the "playable" goals.

Working with godot :robot:
Came up with an exciting game idea pretty fast!
Here's the idea along with my TODO list for the first day. ✅🕹️


Hey we're getting somewhere!
I started with some brainstorming and got an idea for a puzzle platforming game.

I decided to go with a browser game and just rolled with Bun.js. I've got it playable with all the platforming and puzzle mechanics, gamepad support, and deployed on Github.

Still lots of polishing to do, but I'm happy so far!
Going for mood this time. Good luck everyone! Have fun!

Ribux suddenly found himself feeling like exploring the world. But not the top side, no, the strange holes that could be found around his planet felt much more intriguing. But first he had to find one.
I'm coding my game in vanilla js without any frameworks. I got a late start and might be extra restricted on time, but that wont stop me from trying at least :)
Hi everyone,
so, after 4 awake hours I think I finally have an idea I want to work on. After exploring rather obvious settings (I really love submarines...) I decided to try something a little bit different. Just to give you some rough sketch: It has to do with exploring the depths of the human mind and its hidden motives. I plan to include - Paranormal abilities - Preventing a murder - A Victorian setting - A séance!
I wish you a good start and a joyful jam!