Hurray, it works!
I couldn't figure out what the problem was for the longest time. It turns out in Unity you need to uncheck the "Data Caching" option and the build started working. If anyone encounters this same issue, the solution is very simple!

I couldn't figure out what the problem was for the longest time. It turns out in Unity you need to uncheck the "Data Caching" option and the build started working. If anyone encounters this same issue, the solution is very simple!



I am making a game in WebGL2 this time.
I hope I have time to implement the gameplay for the Jam... :')
(and by we. I mean me)
I very comfortably submitted my game under the Compo jam this time ^_^ It's a hexagon-based blockpusher/sokoban game and im super happy with how it turned out !!!!

play ittttt :gun::cat:
(woah we get real gun emojis on here. Sick lmao)
I did some movement by setting the objects position directly (I know you aren't supposed to do that, but thats why I'm not making the big bucks) Anyway, while the projectiles work fine in debug and on itch, they go backwards on here? I honestly can't even figure out why this would happen. Oh well.
Hey everyone! I’ve just finished my game 🎮 If anyone’s got a bit of time, I’d really appreciate it if you could playtest it and let me know if you find any bugs. I still have a little time to fix things before the final version!
TRY THIS ONLINE:https://ldjam.com/events/ludum-dare/58/harvestvalley








We are making this cute and exciting game! Look forward your playing!
I'm still finishing it, but I've already posted something playable, I hope I'll have it before work starts =)
https://limekamibear.itch.io/travel-to-uranus
Ludum Dare is the greatest game competition on the planet... Can't miss this, I'm in!

https://ldjam.com/events/ludum-dare/58/fire-walk-with-me

https://ldjam.com/events/ludum-dare/58/fire-walk-with-me
Title says it all, this has been a pretty ambitious project so far but we can finally collect things in the game. Some may say collecting things is the entire point of the jam but I think the Collectors were the turrets we made along the way.
Happy final day everyone and good luck! :tada:

