Ludum Dare 51 September 30–October 3, 2022

Looking back on my last jam

https://www.youtube.com/watch?v=Cs3tCXyBjZY

I made a timelapse after the jam last year, I recorded how I made all my 3d game assets. I think my methods for making a character are likely going to be different this time, I know I lost a ton of time trying to model a body type that I wasn't familiar with making at all, and therefore I went really boring with the clothing. If I compare this to how I currently sculpt characters, I think I'll come up with something much better looking

https://www.youtube.com/watch?v=NHm3rsfqKJE

though who knows, we might not even end up making people, gotta see what the theme is.

I'm all in! ✨

Woooooo let's go LD51 💪

I've missed out the last few jams 😅 I've got a good feeling about this one, though!

See you all again in three days! 😎

I'm in !

Let's do this guys

T.E.T.R.I.S

tetris.png

As part of my journey to create my own programming language I decided to recreate Tetris. It went well so far, I am happy to work with my own sh**.. I mean lovely interpreter.

Joking aside, I also tried to incorporate the "modern" features in addition to the classic Tetris in this case - Change a Tetromino - Take some time to place a Tetromino even though it's already hitting the ground - See more subsequent Tetrominoes than your brain can handle

Reference

  • Live Demo: https://steinalt.online/tausly/editor/#tetris
  • Repo: https://github.com/themelektaus/tausly

I usually work with Unity, so this jam will be something special for me :black_heart:

feeling wise coming in to my 5th ldjam

  • Made blank Godot project called "LD51", which I connected to github using Github Desktop, including fancy little default gitignore for Godot that Desktop had in its dropdown
  • Downloaded & installed the export templates for 3.5 (here's your friendly reminder to do the same, fellow Godot users who don't have it on Steam for auto-updates)
  • Created template game description and cover image for both this jam and future ones

Going forward, I may or may not create an itch.io page in advance as well depending on the state of game embeds & whether I'll be using that in addition to or instead of itch.io. Most likely in addition to, in order to keep my itch.io as a proper hub for my games.

I also downloaded this starter template, which I won't be using directly in the jam (in spirit of doing everything from scratch for the Compo, which I always aim for but rarely finish in time for), but might very well look through to figure out HOW to do some of the stuff in it, like pause menus, etc.

Hopefully my calm (read: jittery and anxious) preparations (and lack of school-related stressors, now that I've graduated) will pay off in helping me successfully complete the Compo this time. Only reason I ever completed the Compo before was because I was brand new to Godot so I made the simplest mechanics I could think of, but since then I've graduated to more intermediate coding like I'm used to & thus need to really work on learning how to scope down.

Now the only worry is how I'll get through brain fog and executive dysfunction when the jam starts...

The duality of men

a.png b.png

Seems like I'm not the same person as I once was :sweat_smile:

Looking for artsy folks!

Yo fellow peeps! I am on the hunt for another member to join my Ludum Dare 51 game jam team. Ludum Dare is one of the biggest online game jams and this will be my 7th successful entry. We already have programming & audio covered, looking for someone for 2D art. Any styles welcome! If we don't find someone for that role, we're going to end up doing terrible sketch art, which is an exciting prospect as well :D

Updating my Ludum Dare projects

I will make updates for my LD projects (48,49,50) Here is first fix I've made for Ludum Dare 50 project Ant Crisis game, I fixed this anthill (retopologized, unwrapped and textured), and now it looks nicer!

Before Before.png After After.png

Finally ready for the next LD

ready.gif

Many thanks to @guardaro for his wallpapers.

https://ldjam.com/events/ludum-dare/51/$296781/a-few-wallpapers

LD52 in January?

WHOA! LD52 is in only 3 months? Sweeeet! That'll be good if I screw this one up, and doubly-good if I dont. Sure beats waiting until April to try again!

The 4:44 Rule

https://www.youtube.com/watch?v=lPyYZjCQ0Is

Something I happened upon in the comments after #50. Perhaps it'll help you too?

My pixel art take on the LD wallpaper this time

Use it freely as a desktop wallpaper! There's a 4K and a 1080p version.

LD51emwallpaper/em1080p.png

Here's the ZIP: https://drive.google.com/file/d/1GlpVVksYcYpO94cabWKvov8XIhR6x_45/view?usp=sharing

Prepping for 5th Compo

Last time I ended having less than 10 hours to make a Compo game (which actually turned out to be a great challenge)!

This time though, I believe it's nice to have at least a simple boilerplate and prep myself even more for 2D/3D projects I am willing to take.

Unity boilerplate prep :tools:

  1. Check if TextMeshPro is working (last time I had some issues with fonts)
  2. 3D - Install and check Unity ProBuilder - great tool for prototyping and doing simple and mid-complex 3D assets which ended up being a main graphics/assets choice for One of my entries 🚢
  3. Install and check Unity Atoms - Tiny modular pieces utilizing the power of Scriptable Objects - so I can have my variables and events organised
  4. 2D - Check lights / shadows in a confined area. Re-check tutorials on glowing textures using shaders Like the one from Brackeys (uses older version of Unity, so with new one a lot of those options are already present now)
  5. Check connectivity with your IDE - I switched from VS Code to Rider when VSC decided not to cooperate. If you're a student, you can get a free license or you can try it out for 30 days!

Prep ideas on last voting spree :star2:

During the final voting spree, you're left with about 16 potential themes. In previous LDs, I used to wait with curiosity until the actual theme is revealed and then grab a piece of paper to scheme the potential ideas for a game. This time however, I would like to do a hot-seat idea generation based on every potential theme in the final voting round. That way at least I will be prepared even for the theme I don't feel comfortable with.

Understand your strengths and weaknesses :muscle:

After a couple completed LDs, I managed to get a brief idea on what am I good with and what I still lack on. I also cannot stress enough on how vital the initial time spend on generating ideas on a piece of paper is. That way, you're able to identify the potential scope of the game and quickly bury all the unnecessary features and tweaks before diving into the prototype.

Good luck to all :fireworks:

Remember, no matter if you finish or not.

Whether you go with Compo/Jam/Extra.

Whether you pummel down in reviews or get 5 stars in every category (I wish to all to get them at one point haha).

The sole reason you decided to come here and participate is a success on it's own!

Bad timing for a hurricane

Hurricane Ian is almost a category 5 and it looks like it's going to end up causing a lot of damage. If you're in its path, take this thing seriously and evacuate if necessary. My county seemed to make it through the hurricane unscathed, but last night there were reports of tornadoes touching down and causing damage all over the place.

Hopefully we make it through this with as little damage as possible (and with power and internet to participate in LD51 of course)

Streaming some prep later!

I'm gonna be streaming @ 4pm EST today to test my Jam overlay and do a little prep work, so if anyone wants to drop by and check out how it's all gonna look when I stream the actual Jam this weekend, give advice, or see how I'll be setting up my workspace, i'd love to have ya!!

I'm In!

Howdy! I’m Kirk Lindsay from the ‘USA’. I love creating and thinking about all sorts of games. (You may also know me from my old nickname HacksawUnit!)

It's finally here, once again... LudumDare! There's supposed to be a big storm this weekend, so hopefully my power stays up most of the time and I can do my best. Feels like it's gonna be a standard LudumDare, beyond that! Hoping to make something great and have fun as usual. :-)

Favorite tools list:

🧄 Construct2: HTML5 game creation software!

🧄 Aseprite: Pixel art program!

🧄 GIMP: Open source image editor!

🧄 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🧄 Audacity: Open source sound editor!

🧄 itch.io: Storefront/games host!