Ludum Dare 51 September 30–October 3, 2022

Looking for a fitting sound designer or for other roles

I'm joining this jam with a team of 2 people so far: - Me - Composer

We are looking for a sound designer, but if you think you might fit us otherwise do contact me as well! I'm using GMS2 and Aseprite

Here's some games I've done in earlier jams: 2a2b4.png

Recruiting 2

Morning All, Looking for a programmer and and artists to join my team. We currently have me(programmer) and a wonderful musician if your intrested please message me on Discord at KingOfNova #9334. I will do my best to respond quickly. Have a good day all.

LD51 - I'm In

Alright, the obligatory "I'm in" post

Setup

Tips/Advice

As usual, tips for new jammers.

  1. You have 48 hours (72 for Jam), but in reality you only have about 20 hours.
  2. Despite having only 20 hours, spend 1 to 2 hours planning and thinking out what you want to do. It is worse when you realised your idea is a bad one a few hours into development.
  3. Plan out your scope and cut it by half. At the end of the first day, cut whatever is left by half again. (If are new, you might want to cut it by 75%).
  4. Identify your MVP, and beeline to a it ASAP. It is more satisfying to add to something playable, than to just blindly stare at code. Ideally by the end of the first day, you should have the core loop finished; core loop being menu -> game -> gameover/victory.
  5. Spend your last 2-3 hours playing the game, fixing bugs and balancing instead of adding more features.
  6. Don't make your game too hard. Most people will give up after 5 minutes.
  7. If you can, have a browser build. It is easier for people to try your game, and it will have less issues.

Alright, the tips is copied from LD50, but hey, don't change what is not broken :).

Shameless Plug

The last LD happened when I was working on Dice tribes ambitions. The game has launched and is receiving a big content patch this Wednesday :). You can find the game here https://store.steampowered.com/app/1965800/DiceTribesAmbitions/.

I am almost finished with the content for the game, so I am hoping that LD can provide me with my next game. so please no bad theme this time okay ?

Theme Thoughts!

I'm loving a lot of the themes so far, but I figured I'd list my favorites:

Use it or lose it: I love concepts that require the player to make sacrifices and choices that matter, so having a stipulation that means you'll lose an item or resource if you don't use it seems interesting

Breaking the chains: I'm all about stories of liberation, and there are a lot of them, so this one has a lot of potential for self-expression and profound narratives

Leave something behind: again, love sacrifice as a game concept, and there are plenty of narrative variations as well as game mechanics that could come from this concept. First that came to mind for me was a system that encourages players to abandon items, and rewards them with buffs for sacrificing more powerful ones

Overall, I'm really excited. Lots to think about. Probably gonna try to get some generic art assets together this week!

Screenshotem20220926/em123313.jpg

Stolen Valour

Thought I might experiment with how many election memes I can repurpose for LD voting. I'm actually not personally as fussy about the themes as some people. I can usually work with whatever comes up.

6ur9cd.jpg

Fixing my Input System for Ludum Dare Day 1

Me and my friends want to ditch the theme this time and make a 2d platformer. Problem: these are normally played on a controller. And currently my Input System which I plan on using doesn't have gamepad support yet. So I've decided to at least attempt adding it before LD starts.

Gamepad support required me to completely rewrite core systems inside Cablebox (aka. the input system). And the result of that is better, more flexible code + 689 different bugs in the editor.

Screenshot 2022-09-26 190452.png

Here's a list of what's broken and has to be fixed before the jam:

  • every method inside of the Input Manager
  • Input Map Editor window
  • Input Map inspector
  • reading keys

And here's a list of what's broken and would be cool if it was fixed before the jam:

  • rebinding
  • referencing
  • saving
  • commands

My progress

Today I wanted to start out with the Input Map Editor, as it's almost like a brain of Cablebox. It holds every information about input in the project and is required by almost everything. The main problem currently is that the inspector is completely busted. In the old version, everything UI related was handled inside of one script under a big switch which was a hassle to work in. This is why the new version uses different classes, reflections and other garbage to make it less painful to add new features for me.

Screenshot 2022-09-20.png

However I might have screwed up a little bit, as I wrote the drawers before I added support for them. I used a lot of serialized objects & properties and turns out, you can't just create them from a simple class. I am a little bit stuck, because I want to use them, but I think I will have to ditch them for the time being and use the old Unity GUILayout calls instead.

Screenshot 2022-09-26 191635.png

Closing thoughts

Today I didn't have much time, but I still have high hopes. Worst case scenario I will scramble some janky xinput implementation during the jam alongside an old version of the input system. Wish me luck

My Third Game Jam (First LD)!

Earlier this year I participated in my first Jam, the GMTK Jam. I had a lot of fun and the game I made was one of my best ever. Following that I made a game for LowRezJam (64x64 limitation), and that one did not turn out so well. I am excited to see how this third one goes, after taking a month off game making due to busy life it should be fun to get back into it. :)

Anyone else making 3d games?

This will be my third time doing a ldjam game, as the 3d modeling side of our team using blender. I'm definitely out of practice with animating though since I usually just make 3d prints.

So I'm In .. again

.. and really looking forward to the compo. I'm almost coming up to 8 years of LD compos and jams

I plan on spending this week up until Friday cleaning up and refactoring my engine code which I have been using since pretty much the beginnging.

I'll also be spending a little time thinking about what kind of game I what to make (I usually pick the genre before the weekend starts and shoehorn the theme into it).

There's been a few other things I'm on the fence about: * maybe join a team for a change, but not really sure how to go about it * instead of starting another new game - taking one of my previous entries and updating that for the weekend. Obviously, this'd exclude me from the ratings, but it would be nice to get a more polished entry for once.

Gare Games going in for another LD

Since the last time I participated in a LD I decided to go full team game developer and I started my own game development company called Gare Games

Development is live streamed on Twitch

We are making our first game called Smash Hyperdrive which takes the good from both Smash TV and Xeno Crisis and makes something new. librarycapsule.png

Look forward to seeing yall this time around. LD 51 get ready!

First LD

This is my first ludum dare game jam and my third game jam. I'm still thinking about joining a team, luckily it starts on Friday so I don’t have to worry about any school work. See you guys there.(Is anyone here from the recent Brackeys Game Jam)

so in practical terms

What DO y'all mean when you say cut the scope in "half" or "75%"? Like how do you quantify "half" of a scope? How DO you pare your scope down?

Just questions I've got on my mind as the jam approaches....

Got art?

I'm working on an art generator for video games:

https://linseed.io

It's in beta, but please give it a try! It's free, although probably not kosher to use for compo (not open source). But might speed things up if you just need a gold coin asset or a ray gun or whatever. E.g., 30-second pirate ship:

pirate-ship-1s5l.png

It does best-effort on transparent backgrounds.

Let me know if you try it out, I'd love any feedback or suggestions!

We are in again!

Looking forward to another jam! Using Godot 3.5 again.

Unfortunately I forgot that I scheduled a dentist appointment on Monday, so our Jam will likely be cut short a bit. I think we should be able to still make something in the time we have though! Still feels bad cutting into the time available when working with a team.

Joining Again!

I always enjoy the jam and never regret it! Hoping to regain some motivation in the process! Good luck to all!

-Unity C# -Visual Studio -Aseprite -GitKraken

A few wallpapers

A couple wallpapers for this jam! Feel free to reuse.

LD 2.png

LD 1.png

I'm in

I'm also in the process of fixing all my bugs in my previous games. I'm already done with LD48 and working on LD46. (Meanwhile I lost the source for LD44..)