Hard at work


not used to Not Making It In Time For Jam, but looking forward to how our game turns out by the end of casual!
also it's dumb that godot's export scenes with dependencies doesn't seem to actually export the dependencies i got it working by saying EXPORT E V E R Y T H I N G which is dumb. gives me unity flashbacks
Remember my previous post?
Well, we threw the whole idea into the trash and started from scratch.
I don't really know what happened, but we actually ended up with a really good game:

👉 Check it out 👈
Anyways, now it is time to see what you managed to build! Very excited to see new ideas 😁

Ludum dare page: https://ldjam.com/events/ludum-dare/51/home-r-i-p-airs
Itch.io page: https://joykangpae.itch.io/home-ripairs

This was our first ever Ludum Dare, and we had a blast. Completely unintentional but we ended up making a Halloween-themed game just in time for October. I hope you enjoy; please leave a rating!
Time to go take a nap now. :sleeping:
There's a baby in here! ... Why is a baby working in a loading dock?
Baby Loader is a Tetris like experience where you play as a crawling baby PULLING and SHOVING boxes across a dock floor.
Don't be too slow... you don't want to make babies look bad!

you win some u lose some but now i can go back to being lazyyyyyy

So, is this a horror adventure? Well, it depends! The real horror lies where you least expect it...
If you're ready for an everyday, open-ended horror trip, download "A 'Ding' In The Dark" here! :grin:
But remember, sometimes the truth hurts a lot :stuckouttonguewinkingeye:


You are a pig, experimented on and rigged to explode if you do not complete platforming challenges within ten seconds. Can you escape the lab and run free?!
This is a project by a two man team and definitely still has some bugs. Thank you for checking us out and feel free to give us the harshest you have! Cheers!!🍻
(We're still sorting out some bugs during the grace period.)
Entry for LudumDare 51
"You cannot contain this pig."
Movement: WASD
Jump: Spacebar
Oink: Mouse
ART: ChinFullaTentacles.
TUNES/CODE: b3b0 b3b0.
Well, the dust has settled after the submission. My kids came home from school and gave the final product a whirl. We started to finally see some slow downs on my desktop after a few hundred gnomes and skeletons were traipsing about. Not bad!
A couple immediate issues I am seeing:
Oh well, here is as maxxed out army screenshot! Still totally playable on PC with AMD Radeon 5, 2070 Super, 32GB ram... curious how others fare if they have the patience to go big!

We made it! It was a tough finish (as it always is), despite the fact that I felt ahead of the game this time around.
We made a puzzle platformer this time, something we've never done before. Really cool project, especially since we had the MVP ready Saturday, which is always the goal but never happens. Turns out that making levels is really hard and requires a lot of time :sweat_smile: Anyway, we once again had a lot of fun and not a lot of sleep.
I hope you'll give Space Dizzy a try. You can play it in your browser

Experience the nostalgic bliss of an arcade coin tower game with a twist (and a hoot ^-^). Set in a dark forest filled with anti-clock foxes, you will play as Owlfred Hitchcog, an outcast in the owl community hoo serves as the watchful protector of all things related to cogs and clocks! Will you survive before the foxes get their revenge on the only teller of time in the forest? Hoo knows.
Clockwork Owl is a battle-sim rogue-lite that utilizes coin-pushing mechanics as a means to defend your tower against increasingly challenging waves of enemies. Push cogs off the edge to drop them on your enemies heads! Unlock new cogs that have unique abilities, and upgrade them to increase their damage and reduce their cooldown.
itch.io page: https://spacefudge.itch.io/clockwork-owl ludum dare page: https://ldjam.com/events/ludum-dare/51/clockwork-owl
Decided to submit a game just 4 hours before submission. Somehow managed to get this scuffed creation together!

https://ldjam.com/events/ludum-dare/51/escape-the-ice
I will be playing game on twitch tomorrow , so feel free to follow me to watch me play them!
twitch : https://www.twitch.tv/danny_k1994
I did my first Ludum Dare as a team alongside @don-juan-javier and had a blast. We ended going with an intense action shooter where your ship changes modes automatically every 10 seconds (thats the theme tie-in, obviously). We went with a relatively simple flat vector art style as I think we both tend to wear the programmer hat pretty well. That said, the audio ended up coming in strong, thanks to Don's skills.
If you are into arcade experiences, give Dreihander a shot! Definitely keep speakers on, fullscreen, and bring the gamepad - controlelrs are fully supported.
Itch: https://jclayton128.itch.io/dreihander
LD: https://ldjam.com/events/ludum-dare/51/dreihander

Hi, I downloaded a game to review it, but apparently I closed the tab, and now I can't find it again.
Is there a way to search for games (limited to the current jam)?
I'm really happy with this year's entry. Tried something really different and it paid off.
Here's a few features I'm proud of:


Let me know what you think, and I look forward to playing your games too!
Browser Version Playable Here: https://ldjam.com/events/ludum-dare/51/10-second-village
I’m Tom, and you can find me on Twitter here:
https://twitter.com/DeveloperTom1
Tweaked a whole bunch of stuff, it's now clearer what's going on every 10 seconds ( earthquake/flooding ), the controls have been tweaked, and the music improved.
Also replaced a few animations to make it play smoother.


Still to add a cut-scene or something, doing a nicer render :smiley:

https://www.youtube.com/watch?v=aU2-pY4DZNo


https://ldjam.com/events/ludum-dare/51/panopticon
Another fun Ludum Dare has come and gone. Huge congrats to everyone who completed there games. I had not enough time to try and complete my game this time. But all thanks to these fun compititions they always bring me back to my feet and not giving up on finishing up at least one project to be proud of for the near future. Also I loved this round's theme as well. I can't wait for the next one when it approaches and try again. Best of luck to all of ya.
and so did we because WE MADE A THING! :fireworks:

Play it here: https://ldjam.com/events/ludum-dare/51/armillario
Good night to y'all!