Ludum Dare 56 October 4–7, 2024

This is what communities are for!

https://www.patreon.com/c/mikekasprzak

I've participated in every LD since LD 40, and now I'm doing my part to give back. I hope that all of the other lovely devs who happen to visit the site do the same. We love you Mike! You run my favorite place on the internet. :heart:

Stay tuned!

Pacific Rim

Hey folks!

The response from you and the rest of the GameDev community has been nothing short of incredible! I only got as far as making the post that I would be stepping away before your love and support started pouring in. LOL, I might not have to remove the schedule from the sidebar after all. Thank you all so very much. :purple_heart:

I'm not ready to say we're back on for 2025 yet, but your generosity plus offers from sponsors have left me feeling optimistic. I mean wow, look at that Patreon:

Screenshot from 2025-01-16 15-23-32.png

I've never seen it that high! :dizzyface: That plus another $65 via PayPal, thank you all! :purpleheart:

I'll need a couple days to finish sorting through everything and put together a plan, but you've bought me time to do that, and I'm extremely grateful. :purpleheart::sob::purpleheart:

I'm still on the hunt for a gig that will play nice with me running Ludum Dare, but that's a separate topic.

Thanks again everyone for your support! If you don't mind, I'm going to go watch the Pacific Rim speech a few times on repeat. :wink:

https://www.youtube.com/watch?v=JjJGlYuxUrg

Random Post

Just randomly checked in on the LD site and found that Mike apparently needed a lot of financial help to keep him and Ludum Dare going. Just want to say I'm glad to see the community has pulled through and I hope things get better for him.

Long live Ludum Dare!

Ludum Dare 56 @ Electrolab --- Team Choo Choo --- behind-the-scenes

Creating 2 video games in only 3 days!!?

--> That's what we did last October! -----> How did we do it? -----> Who was in the team? -----> what was it like?

==> Check out this short behind-the-scenes video To gain a better understanding of why Game Jams are so amazing!!!

https://youtu.be/fpST9m-21_U

thanks to Antonin Browne, François HOFFSCHIR, Yann Kiener, Thomas Léturgie, Olivier GUILLAUME, Bruno Gateau, Clément Bailly, Vincent Barthelemi, Ghium Rocher, Léo Beauvais Gély, Romane Rakotovao, Mélissa Yoyotte, Lucien Buczkowski, Zélie BOHERS & Electrolab for this amazing experience 🙂✨

gameJam #indieGame #tryHard #electrolab #ldJam #ld56 #ludumDare #ludumDare56 #Gosot #Unreal #UnrealEngine #Unreal5 #UnrealEngine5 #Nanterre #masterClass #hackerSpace #fabLab #creators #teamUnreal #teamGodot #videoGame #freeToPlay #independentGame

A call for game engine enthusiasts

clap-screenshot.png Hi everyone,

I'm slowly working on a custom 3D engine in C, and I'm looking for partners in crime. Here's a live demo of what was supposed to be an entry to LDjam #56 (all models by @mikemikemakes). It currently runs natively on linux, mac os x and windows (with some caveats -- not a windows programmer) and in a browser (see the live demo link above).

A short rundown: - Renderer: OpenGL/OpenGL ES/WebGL - Physics: ODE - 3D assets: glTF (embedded and glb) - Game controller support - Limited touch screen support - Skeletal animations - Ambient lighting - Cascade shadows - Audio playback via OpenAL - A very basic UI (ImGui is also there, but only for debugging/editing stuff) - Oh yeah, it runs in Safari on iPhone 7.

Pretty basic stuff. The TODO list is ambitious and constantly growing and I'd really like to invite contributors. It's not meant to compete with any existing engines, and is guaranteed to give you more grief than, say, Godot, but instead will give you some satisfaction from creating game tech.

Tiny Pack (now Dicewood) has made it to steam!

iconemtext/emv5emarrow/empop.png

My LD56 entry now has a steam page! I've extended the game a lot, check out the screenshots and gifs! It took me about 3 months to get the new version out.

I hope you guys wishlsit my game if you played it during the jam and liked it!

dicewood_v.png

dicewoodemsteam/empage.png

Wishlist: https://store.steampowered.com/app/3393850/Dicewood/

Amateur of indie

I'm a amateur of indie game and now is chasing for my bachelor degree in China. Is there any body know that how can I join the LD57? Is there any way to sign up for it or just waiting till it start and upload my game during the jam? Thanks pretty much!!!

2D Con Indie Island - Minnesota Gaming Convention - August 22nd

DiscordGraphic-IndieDevs2025.png

Hey All,

I'm Trevor and I've been doing LDJAM since LD 49! I wanted to share a cool opportunity to demo your games to thousands of attendees at Minnesota's largest gaming convention, 2D Con!

https://www.2dcon.net/what-to-do/independent-developers/indie-dev-application/

The event is 3 days, from Friday August 22nd to the 24th. Your booth comes with a dedicated table to demo your game, chairs, power, internet, 1 convention badge, and lots of opportunities to promote your game leading up to and at the event!

If you're not familiar with demoing at events like this, you are responsible for bringing your own equipment (computer, keyboard, monitor, etc) for people to play your game.( We are working on securing monitors for all exhibitors this year though!)

Let me know if you have any questions, and I'd be happy to answer.

Lets celebrate! Music-countdown #4

A few weeks back the man himself (@pov) confirmed that LD57 will be happening (see link below), I thought we should celebrate by counting down to the LD weekend!

https://ludumdare.com/news/taking-a-break/

Rules are simple:

  • Only music / musicvideo's + maybe some description about the song, or your day or anything else that comes to mind :-)
  • One song a day
  • Give other LDers a chance to post their song

Here's my contribution to kick-off this countdown :-) 32 days to go!!

https://www.youtube.com/watch?v=T9MXNbpXQ3g

24 Days left!

Cannot wait! 6 Months past by so quick

I’m in again!

The last Ludum Dare went really well (thanks to everyone who voted for me last year!!), and since then, I’ve gained enough experience to make something other than a platformer for this year’s Compo :))

Using Godot 4.3, Aseprite, and BandLab

So far, looking at the themes, I’m leaning toward making something in the farming genre it could probably fit any of the final-round themes with some tweaks. Снимок экрана 2025-04-03 214051.png Good luck to all the devs!!

Is my account approved?

(I sure hope so.) Have a great day everyone and let's enjoy LD58!