Ludum Dare 52 January 6–9, 2023

Harveyster - Post Jam Update

3rd place is quite the honour! Thank you to everyone who played and voted :heart:

I've spent a few hours this evening squishing some bugs and improving some communication failings for anyone who hasn't played or wants to play again!

[v1.1 - 31/Jan/2023]
* Added pause (esc/menu)
* Fixed title text not disappearing if bell run too early
* Fixed lamp flames rendering behind geo
* Improved no stamina feedback
* Harvey now has infinite stamina during the harvest
* Removed cursor based roll and attack direction, and hid cursor to streamline controls
* Crow projectiles no longer hit other crows, but hit terrain
* Added some sfx and vfx to crow particles hit
* Improved prompt visibility and added prompt for golden harvest (previously green)

Play Now!

The game's source is also available on github:
Read our sleep deprived commit messages and dig into how we made the game

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Helpful Advice For People Considering Cosmetic Surgery

If you have chosen to have cosmetic surgery, your mind is probably on the change that you will be making. You have to rein yourself in and think about everything that will happen before you see that change. Here are some cosmetic surgery tips so you can make the choices you need to make before you see that all new you.

Do not be too embarrassed to ask your cosmetic surgeon anything you would like to know. Even if it sounds like it may be ridiculous. Having surgery is a very serious deal. You should not go through with it if, you do not understand what is involved in all aspects of the surgery.

Every surgeon has a specialty. You should talk with the surgeon you are considering, to make sure that his specialty is what suits your needs. While there are many doctors that do multiple types of procedures, it would be your best bet to have your surgery done by someone who has expert knowledge in that specific type.

Make sure that the results you want to achieve from a cosmetic procedure are realistic, and not based in achieving Hollywood, red carpet perfection. There aren't always guarantees with plastic surgery. Even with the best doctor and care, you may not get the exact result you had hoped for.

DO not think of cosmetic surgery as a game. Since, it is a serious medical procedure that can put your life at risk. Make sure to plan ahead. You can eliminate your need to have any additional surgery in the future. Know what you want, and stick with it.

Find out if the procedure you want, requires anesthesia. The types are either local, general, or semi-conscious sedation. Talk about the risk and safety of each one with your physician prior to getting your procedure. Many procedures allow you to choose, but general sedation tends to be more expensive. Furthermore, be sure to ask how much you will need and what they will do if it's not enough for you.

Learn the entire cost of your cosmetic surgery, before going under the knife. When you get your final bill, you do not want a surprise. Make sure the doctor includes not only the surgery, but any incidentals you may be billed for. Ask if, the anesthesiologist will have a separate bill.

Understand that cosmetic surgery is not going to solve all your problems with your appearance. Cosmetic surgery is not as miraculous as it seems and there are distinct limitation to what can be achieved through the procedures. This is especially true if there are firmly rooted psychological issues related to body perception. Changing your physical appearance might not be sufficient to alleviate these problems. When seeking a medical professional for cosmetic surgery, find one that is specific and dedicated to the kind of work you need done.

If having cosmetic surgery is something that you have begun researching, it is important that you find the best physician around. The costs can vary a great deal for cosmetic surgery, and so can the quality. Review the comments that other clients have made about a few surgeons, that have been left on sites other than the doctor's own site, to ensure their accuracy.

Before you go into surgery, know what your options are if things go awry. If you do have a poor cosmetic surgery experience, you may be too emotionally compromised after the fact to effectively research your options. Do yourself the favor and do the research before hand; it can give you the peace of mind that you need to fully relax for the surgery.

It is easy to get carried away when you are having cosmetic surgery. You have to exercise caution and make sure you are fully prepared for everything you are going through. Choose wisely, and let the tips in this article help you along the way so that you can get to the new you as soon as possible.

For more visit https://acls-pals-nrp.com/online-surgical-technician

My 21st Ludum Dare's Postmortem: "The Bountiful"

So anyway, I tried making a psychological horror game and scored first place in humor.

I don't usually post anything to the feed, but I crammed 20 postmortems into a single post last time and I thought I'd keep this train rolling.

As you know, the theme was "Harvest" and recently I've been wanting to flip the theme entirely on its head. Last time, the theme was "Every Ten Seconds" and I knew every game would have an arbitrary ten second timer on it, so my game took place on the face of a clock, where every ten seconds was spatial instead of temporal. When it comes to theme voting, I choose the ones that have a lot of potential for cool twists like that.

Anyway, I came up with absolutely nothing with this theme. In the pursuit of originality, I used an old idea I had for a psychological horror game where you begin the game with purchasing a farm that nothing can grow on. You have no food, and you'll do anything to survive. Luckily there's a crow to guide you, telling you basic tutorial stuff and then eventually telling you to steal, murder, etc.

I present to you, The Bountiful!

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This was an idea a friend and I came up with a while back, but I never got around to making it. This seemed like the ideal opportunity to make that game. I still had some concept art in a folder, so it seemed like a good place to start:

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As the blood would dictate, it was originally going to be a lot darker.

My previous Ludum Dare game, Watch Out, came together in a matter of hours. I pretty much had a playable demo before I went to sleep just a few hours after the theme was announced. All that was left was making levels, voice acting, and an entire day worth of polish. This game did not follow suit, ha! In fact, I very much ran out of time and it caught me by surprise.

What went wrong this time?

I over-scoped. A lot. I tend to polish things as I go, and I spent a bit too much time on the animations.

LD52emRun.gif LD52/emShovel.gif

I usually spend the entire first day (theme announcement through sleep) working on art for the game. In my time zone, that's usually only 3 to 6 hours. With 9 hours going into the artwork at the very beginning, I'm starting to see how I ran out of time to implement everything and still compose music.

I planned to compose 3 tracks for the game. The "serious music", "tutorial music", and "title music". I made the serious music first, and it slaps. As usual, I aim for a 3 minute loop, and this track was 2 minutes, 45 seconds. The tutorial music on the other hand, was made with 20 minutes remaining until submission hour. It's a very short loop, and I'm a bit disappointed with it. Now the title music is it's own story, as I had zero time left. I just recorded myself improvising in front of my microphone, leading to the best title music of the jam. "♫♫ Boom boom boom! It's the title music! Boom-boom-boom, It's the... title music! I raaaaaan out of tiiiiime! ♫♫"

Speaking of recording my voice, I planned for voice acting in this game! Just like the music, I only got around to it in the final hour. It was an absolute mad dash to record everything I had written, balance the audio levels, and implement them in the right places. And I still had to do some of the music after that! (tutorial and title tracks) Ahh! So many recorded lines were cut, and It's devastating. I had one line for when you sleep, planned for the fourth night, where the crow would say "You dreamin' about me? Ah- sorry, I woke you up." Such a good line. I also planned for subtitles, even implementing a "Disable subtitles" option in the pause menu, but didn't have enough time to actually implement them. Oh well.

Okay, but why did I run out of time?

I keep talking about everything I crammed into the final hour, but what happened on Saturday that lead to having no time on Sunday? I find it hilarious that after 20 Ludum Dare's I still can't really tell how much work a project will take. In my mind, all this game needed was a series of objectives, and a way to check if I the player had done them. Easy enough, right? After making the player move around, making the crow follow, incredibly smooth camera movement, the ability to whack things and make them explode, implementing an inventory, pick up items, wiggle the corn in the field, getting caught by your neighbor, shop in the market, kill your neighbor, and plant crops, I finally got started on the daily to-do list in game.

And wow, my approach for the to-do list was rough. I wanted tasks to fade out when completed, and sometimes after obtaining information, a new objective would fade in. (such as stealing food when you learn your garden can't grow anything). Furthermore, there was the challenge of detecting when the player had done the objective, and checking in case they did things out of order, such as killing your neighbor on day one still being completed when it's required around day 4. Anyway, by the end of Saturday I had implemented the fade out and fade in effect, so Sunday was going to be filled with actually checking for completed tasks, and moving on to the next in game day. It also turns out that making around 25 or so objectives takes a lot of time. This can probably be attributed to how poorly implemented in to-do list was, but it's a 48 hour game jam after all.

Reflection

I've made a story-based game about growing plants twice now, and both of those games overscoped and ran out of time. Something tells me the problematic variable isn't the growing plants part. I keep bringing up how my LD51 entry came together insanely fast, and I think it's because the game is entirely storyless. It was a game focused on a single mechanic, (instead of a massive list of mechanics) and it let me explore fun edge cases with this mechanic. I can't honestly say The Bountiful has any mechanics that stand out in a similar way, which is something that I can say about most of my other Ludum Dare games. I think that's why this one feels so awkward to me. I had a story in mind that I wanted to tell, but I completely overlooked how many moving parts were required to tell it. That's where it went wrong.

Wait- wasn't this supposed to be a horror game?

You might be wondering why it was so funny. That's because I have no idea how to make a horror game, and I made it funny. Honestly, even I couldn't take it seriously, so I just added stupid jokes to all the signs around the festival. Then when it came time for dialogue, all seriousness was tossed aside in favor of goofy lines. It was going to be all bloody and violent, but I really didn't want my second story based game about growing plants to become my second edgy story based game about growing plants, so it took a hard 90 degree turn into funnyland.

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Results

Okay, I know I've been beating myself up on how much I ran out of time and how bad that was, but despite that I came in 9th place Overall. My goal was to simply not come in 4th place for a third time in a row, so I'm pleased coming in ninth. That's still a top ten.

The only category I have yet to get a top ten in is Mood. I focused a bit on that category and I got... drumroll... 13th! Which, hey, it's a personal best, and really close. Perhaps next time.

Oh, and First place in humor!!! That's my first gold trophy! I also got also a personal best in Audio at 7th place. All around, I'm satisfied with how my game scored.

Final Thoughts

If you can consider the title music of this game an acapella track, that makes two jams in a row that feature acapella music. I might as well keep that going. It's a lot of fun. As stated in the reflection paragraph, I'm probably going to make my future games focus on a single mechanic and let the story come second. It feels a lot better when you get to play around with a single mechanic, instead of struggling to fit everything in the deadline. Quality over quantity and all that. That's definitely the lesson I'm taking from this jam.

Either that, or the theme was bad.

Update about Elonkorjuu - Post Jam

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While we missed deadline of getting post jam ready to release it simultaneous with ratings, development still goes on. In meantime, join our Discord

https://discord.gg/nUSems4RqT

Let's share our best times, talk about obscure games no one remembers and... have competitions?? I don't know, our server is very young so I'm very open to any ideas

Post Jam version of Reap What They Sow

Hey if anyone is still there I would like to upload an updated version of my game taking some of the suggestions I got for improvements. It still has a bunch of issue with having no real level design and everything looking the same but it should be at least more clear and hopefully feels at least a little progressive as things do get harder. Feel free to give me any feedback or suggestions.

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Link : https://ldjam.com/events/ludum-dare/52/reap-what-they-sow-1

Iris's Scrappy Rumble Post Mortem

https://youtu.be/qGdt0bZFZJU

Day 1 - Programming

Well, developing this game was quite fun. On the first day of development, I spent a lot of time planning and writing out ideas. Eventually, I finalized my design document and got to work on making this thing. Funnily enough, Iris is actually a pre-existing character of mine, however, she never had a proper home yet. So, I decided this would be the perfect time to use her!

There were two other ideas I had before landing on this one, feel free to use them, as I have no plans for them!

  • Class Clown - A roguelike where you play as a clown in a classroom setting, your main weapon is a spitball and the objective is to harvest smiles from children. Adventure from classroom to classroom and try to harvest all the smiles before you’re defeated by the administration.

  • Hellhole - A roguelike in which you constantly fall down a hole. Your goal is to get to the bottom of the hole to harvest a rare treasure. During the fall, you encounter several enemies and you have a basic kick attack. After an enemy dies, it leaves behind several pickups that can be harvested to craft new attacks. Rinse and repeat until you reach the boss and win. The physics alone would make this challenging.

However, they were both scrapped for being too large in scope. There was no way I was going to be able to finish those games in roughly 24 hours. Yes, the jam is 48 hours long, but I only develop the game jam in the time that I have available. I make sure that I get proper sleep, eat, and everything else, etc. So, ultimately, I only have about 24 hours to make something.

I split my development up like this. For the first 1-2 or so hours, after the theme was announced, I'd jot down ideas until I found one I really liked. With this theme in particular, I wanted to make sure I stood out. So I tried to not have anything to do with the farming aesthetic, while still adhering to the theme of harvesting. This hurt my placement a lot in the long run, but I still did very well. Funnily enough, there was a very easy way I could've scored way higher in theme. All I would've had to do is have the harvested resources visibility growing on the ground before you collected them. This was honestly originally planned, I don't know why it wasn't implemented.

Anyways, on day one, I purely programmed the game. I had a really long programming session with no testing until the session was over. Thankfully, all the code worked on the first try and there were no bugs to fix! Yes, this is not a joke, it did work flawlessly. Usually, there are a ton of issues I run into when doing things this way, but I guess I've just gotten better. This was very nice to see :)

Of course, you can view the source code at https://github.com/sscolon/ludum-dare-52-game. The game was developed in the Unity Engine and I took a lot of programming shortcuts since this is a jam game. There are lot of pieces of code that could easily be optimized and most of the systems are very tightly coupled, so it would be a bit difficult to expand the game if I wanted to continue it. If I do continue this project in the future, I'm definitely rewriting the codebase.

Day 2 - Art

The game was fully playable from start to finish at the end of day one, so on day two I purely focused on polishing and creating art for the game. I made sure I scoped really small so I could do a dev cycle like this. As a result, day two was very relaxing. I also spent some time looking at what other people were creating. I saw some really promising works, I knew this was going to be quite fun.

The game's art style took a lot of inspiration from games like Paper Mario, while still having its own unique spin on things inspired by my own usual art style. Characters flip like pieces of paper, and the pixel-perfect aspects make the effects look quite cool in my opinion. There are still a lot of brush-ups and polishes I would've like to do with this, but it got the job done!

Day 3 - Music, UI & Wrap-Up

Nothing else really happened on day two, but at the start of day three, I realized I had no music for the game yet. It usually takes me quite a while to create an OST so this was a huge problem. So, I did what any normal human being would do and speedrun the music-making process to the best of my ability. All the music in the game was created in under an hour, so I knew it wasn't going to be that good. However, I still liked how it turned out.

I also created the title screen art for the game today and started working on the UI. Unfortunately, the game faltered a bit in the UI. I didn't have much time left so I just threw together whatever I could cook up in the shortest period of time. The font also ended up being very difficult to read as I just grabbed the quickest thing I could find. I probably should've spent a bit more time working here, even if I didn't have time to do the music, the UI could've turned out a lot better.

So how was the game in the end? As I said, it turned out quite well. Maybe I'll return to this project in the future to add the scrapped content and brush up on all the rough edges. However, for now, I'm content with leaving this game as is. The game placed 15th overall and 5th in fun, which is an outstanding improvement from the last time I entered. Not to mention top 15! I'll definitely try to outdo that next time, I already have a few ideas for what I can do differently.

Key Takeaways & Problems

  1. The balance was slightly off, though this was due to a lack of time to properly tune the game. There was no way to restore your HP, the 3 hearts you got at the beginning was all that you had. So even if you did start playing really well in the late game you could just as easily die. This did keep the stakes really, high, but I definitely should've had some sort of healing system.

  2. Some sort of progression or permanent upgrades to your character would've benefitted the game massively. There were plans to have permanent upgrades fall from the sky after every 3-5 waves, but again, there was not enough time to implement this. Next time, I'll try to implement all of the core mechanics, and expansions of it on the first day.

  3. Finally, people did have some issues with the pacing, as it did take a while to get to the more difficult stages of the game, new waves/content took a while to come so each run was a bit slow to startup. This could easily be fixed if I allocated time for tuning the game.

Despite all of that :sweat_smile:, people still had a lot of fun with the game! So what did I learn from this jam? Well, I think I'm on the right track. I'm going to keep simplifying my games (in ways that make sense), while also designing them in ways that allows for a high level of replayability and mastery. I should make sure to put a heavier focus on quality-of-life features and ensure that there is no aspect of the game's design that is confusing. Basically, simplicity is key.

Next time, I'm going to try to develop a bit faster so I can put more work in aspects of my games that people find really engaging!

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Made By Humans - Logo for supporting human created art

itch_mbh.png I've made a free to use logo that you can use to show that you or your team are not using AI to generate your content. There's variations for the text placement, and comes either with or without the '100% AI FREE' text. DL at: https://studiosonant.itch.io/logo-made-by-humans-100-ai-free

[VIDEO] Penuh Kejutan, Inilah Keseluruhan Roster Tim di MPL Indonesia Season 11

MPL Indonesia Season 11 akan segera dimulai tim-tim peserta pastinya sudah mempersiapkan mental dan strategi mereka Bahkan, pada gelaran MPL Indonesia kali ini banyak tim yang mengganti roster mereka dan banyak farewell yang terjadi di bursa transfer kali ini.

Penasaran dengan roster mpl season 11 seperti apa? Yuk langsung tonton aja videonya ! #MPLID #ROSTESMPLID

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Ini Dia 12 Finalis Turnamen Esports Free Fire Season 2

12 finalis FF.jpeg

Fire Fire Season 2 Live Grand Finals bakal digelar di Mall Taman Anggrek, Jakarta mulai 4-5 Februari mendatang. Siapa saja finalisnya? Final yang berlangsung selama dua hari akan menampilkan 12 tim Free Fire terbaik dari seluruh wilayah Asia-Pasifik.

"Setelah musim Free Fire yang berjalan masif dengan lebih dari 200 tim mendaftar ke kualifikasi kami, sekarang kami kurangi menjadi hanya 18," kata Caitlin Kang, Operations Manager South-East Asia at EFG, yang merupakan penyelenggara turnamen ini, dalam keterangan yang diterima detikINET.

"Setelah empat minggu lebih persaingan ketat dalam seri Challenge, 12 tim teratas dari seluruh wilayah akan bergabung dengan kami di Jakarta. Kami mengajak semua penggemar Free Fire untuk datang ke Mall Taman Anggrek untuk menyaksikan penutup turnamen yang menarik!" tambahnya.

Penggemar yang hadir langsung di venue Grand Final juga dapat menyaksikan penampilan dari grup rock populer Indonesia Barasuara, yang akan tampil live selama akhir pekan. Selain itu, cosplayer lokal populer Punipun akan tampil di final langsung, dengan para peserta juga didorong untuk mengenakan cosplay Free Fire favorit mereka.

"Free Fire musim ini di Snapdragon Pro Series adalah tentang komunitas. Dengan penambahan Barasuara dan Punipun ke line up hiburan di babak finals, kami fokus untuk memastikan penggemar di Indonesia mendapatkan pengalaman yang menyenangkan di acara live pertama kami untuk program musim ini," kata Kang.

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Thank u

I really happy with the feedback i received, is not the best game ever made, but for a prototype make in some hours is fantastic see people rating, comenting and enjoying the game, in soon i will release a new version of the game.

rates.PNG

my jam game is turning into a month long project

After the jam

The jam went unexpectedly well for me. I think people are generous to rate my game higher than it deserves (Thank you very much!). It's like, part of me is feeling proud but the rational part of me is feeling the opposite... it's a weird experience...

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So I planned to make up for it by developing more features and contents for the game, so that it can offer a 10 minutes gameplay, much like many other jam games did. And I was thinking it might take me a week. Unsurprisingly, one month down the road, I'm still working on it.

New features (up coming...)

  1. Progressions - Many people suggested that the difficulty should ramp up over time. I guess it'd be a good solution for reducing repetitiveness.

  2. Endless Level - So that the game can have infinite play time, as long as the player is not bored.

  3. Leaderboard - Or at least a high score. They come hand in hand with the hyper casual genre.

  4. Fever Time - Reduces repetitiveness and add a highlight for the game.

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When they are implemented, I guess I would happily call it done. Then maybe I will move on to another project, or maybe I will come back after a while to implement more features and contents. That's a decision the future me to make.

Ludum Dare 52 - Post Mortem

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How It Started

Once I saw the theme I immediately knew everyone would be doing either a game with a soul reaper or a game with a farm, but still i found it interesting and decided to give it a shot. I missed quite a few LDs, which I now really regret since making this game made me remember why i loved partecipating.

How It Went

thumbnail.PNG I find LDs to be more of a learning experience than just a fun one, so for this game i decided to take a huge step out of my confort zone and tried to explore two areas which I completly neglected in the other games: 3D Graphics and Sound. This was the first game which I coded all by myself, without help from any decades old tutorials, something that made me really happy. I wanted to make a game which felt good to play and I kinda achieved that, but in doing so I made a big mistake.

I had spent a ton of time trying to solve sfxs bugs and game-feel mechanics, time which I could have ( and should have ) used to give the game a greater objective other than mindlessly farming vegetables. I had an idea in mind, but I simply couldn't make it in time: I wanted to make a farming tycoon, with more self reliant builds ( like a chicken coop that automatically gave you eggs, a dairy farm for milk and more ), which was eventually going to be the objective of the game: unlock the higher-cost higher-reward resource in line, and I'm kinda disappointed I didn't manage to do it. That also means that I could probably go back and revisit the game in the future

What I Learnt

ratings ld52.PNG You know what's easier than learning from your mistakes? Learning from others' mistakes. Here's what I did wrong, try avoiding these things in your next LD. - Time management: In a competition where time is limited, you can't afford to waste time ( not necessarily by not working but even by working wrong ) - Basics: Focussing on new things can be fun and useful, but don't remember that a game needs to have core basic fundamentals that give the player an objective and rewards him for completing it.

What's Next

I don't know if I'm going to give another try at making this game in the future, but what I know for sure is that i'm going to stick for the next LDs. Not only that, I'm also probably going to partecipate in couple with a friend, something that should make things much easier and lead to more polished and fun products.

I hope you enjoyed this Ludum Dare, farewell fellow game developer and until the next LD!

Update: Didn't Finish, But Learned A Lot

Hi, you guys. I had a feeling that I wouldn't be able to finish Ludum Dare 52. I was right, but it didn't matter. I learned a lot with my first trial run. I am continuing my work on this project outside of the competition. I hope I will be able to produce something close to what I have imagined. Fingers crossed. ^-^ When it gets to that point, I'll post some of my progress.

AS Sudah Ajukan Protes Sebelum Umumkan Balon Mata-mata China

Seorang pejabat Kementerian Luar Negeri Amerika Serikat (AS) mengatakan Menteri Luar Negeri AS Antony Blinken dan wakilnya Wendy Sherman sudah mengajukan protes pada Kedutaan Besar China mengenai balon mata-mata yang terbang di Montana. Protes dilakukan satu hari sebelum Pentagon mengumumkan balon tersebut ke publik.

Informasi itu disampaikan pejabat yang tidak disebutkan namanya, Sabtu (4/2/2023). Peristiwa ini membuat Blinken membatalkan kunjungannya ke China.

Pertemuan Blinken dengan pemerintah China yang sudah lama dinantikan dinilai membuka pintu kedua negara untuk mencapai titik temu sejumlah masalah yang tak kunjung disepakati. Sebut saja isu Taiwan, hak asasi manusia, klaim China di Laut Cina Selatan, Korea Utara, perang Rusia di Ukraina, kebijakan perdagangan dan perubahan iklim.

Meski kunjungan yang disepakati bulan November lalu ketika Presiden AS Joe Biden bertemu Presiden China Xi Jinping di pertemuan G-20 di Bali, Indonesia, tidak resmi diumumkan tetapi beberapa hari terakhir pejabat Beijing dan Washington sudah berkomunikasi membahas kunjungan Blinken yang seharusnya dilakukan pada Ahad (5/2/2023) dan Senin (6/2/2023).

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What Is Experience Like Using a Tribord Easybreath?

Introduction You’ve probably seen the Tribord Easybreath ads, and you’re curious about what the mask is like to use. We were, too, so we decided to test it and give you the scoop. Please keep reading for our firsthand experience using the Tribord Easybreath snorkeling mask.

Overview of the Tribord Easybreath You’re probably wondering what it’s like to use the Tribord Easybreath.

Well, to start with, it’s unlike any other snorkeling mask on the market. The unique design includes a built-in snorkel that allows you to breathe naturally through your nose and mouth, without having to worry about water getting in. Plus, the 180-degree viewing window gives you an unrivaled panoramic view of the underwater world.

Weighing just over 16 ounces, it’s lightweight and comfortable to wear. And with various colors and designs to choose from, there’s sure to be one that fits your style.

Advantages of the Tribord Easybreath vs. Traditional Snorkel When you’re looking for a new snorkel mask, the Tribord Easybreath is definitely one option you should consider. Here are some of the advantages it has over a traditional snorkel mask:

First and foremost, the Tribord Easybreath allows you to breathe through your nose and mouth equally easily. This is a big improvement over a traditional snorkel mask, which can be quite cumbersome to use and often leads to mouth drying.

Second, the Tribord Easybreath’s large viewing window gives you an incredible panoramic view of your surroundings. This really is like nothing else on the market and is perfect for anyone who wants to take in as much of their surroundings as possible.

Finally, the Tribord Easybreath comes with various handy features that make it even more user-friendly. These include a one-way purge valve that expels any water that enters the mask and a dry snorkel that prevents any water from entering the tube.For more info visit our site:

User Experience Review You’re probably wondering what it’s like to use the Tribord Easybreath snorkeling mask. Overall, the user experience is fairly simple and straightforward.

There are a few things you need to take into account, however, when using this mask. First, you need to be aware that the Easybreath is designed for people with a medium to large face. If you have a small face, the mask may not fit you as well. Secondly, some users have complained about fogging up while using the mask.

Our advice? Experiment with how tight you wear the mask and make sure to thoroughly clean it after each use. With a little bit of practice, you’ll be able to easily avoid any fogging issues.

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Price Comparison When compared to a traditional snorkel setup, the Tribord Easybreath is much more affordable. Depending on the retailer, you can find a good quality full-face snorkel mask for $50-$200. That’s not a lot to pay for something that gives you freedom and comfort in your snorkeling experience.

Plus, if you’re planning multiple trips, the water damage won’t be as much of an issue because you can use the same mask over and over again — which means no need to purchase additional snorkels as your previous ones get ruined by saltwater.

So overall, considering all these factors and the price tag that comes along with it, I would definitely say that it’s worth investing into this snorkeling mask.

Pros and Cons of the Tribord Easybreath The Tribord Easybreath is a great mask for those who are serious about snorkeling, but it does come with its pros and cons.

The pros are that the mask is incredibly comfortable, with a super soft silicone skirt, and with its design, you get an unobstructed field of view that helps to eliminate fogging. It’s also very easy to use, thanks to the nose pocket and mouthpiece design — so you can just pop it on and go without worrying about how it works. And lastly, the top of the mask has a splash guard which keeps water out when you’re snorkeling in choppy waters.

That said, there are some drawbacks to keep in mind too. For one thing, you may find that the mask doesn’t fit your face properly — particularly if you have a larger face shape or facial hair. Also, while it may be comfortable and easy to breathing due to the full face coverage of the Tribord Easybreathmask, it can feel quite strange wearing it if you’re used to traditional snorkels. And finally, if you’re looking for something more specific like a dive mask or cold-water specific mask, then this may not be suitable for your needs.

FAQs on the Tribord Easybreath Now you might have some unanswered questions about the Tribord Easybreath and what it can do. So here we’re addressing some of the most frequently asked questions about this snorkeling mask:

Does it fit comfortably? Yes, the Tribord Easybreath supports a wide variety of face sizes and shapes. The ergonomic silicone skirt, adjustable straps and watertight seal give a snug, comfortable fit. Is it easy to take off and put on again? Absolutely! The strap can easily be released with just one hand using the clip button. Plus, it’s made from lightweight materials so you don’t feel weighed down when wearing it. Is there any fogging? Not really — there is a double air flow system that helps to reduce fogging thanks to the air circulation and anti-fog coating on the lens. How much does it cost? It retails for around $50-$100 depending on your location. Conclusion All in all, if you’re looking for a new snorkeling experience and you don’t mind shelling out a bit more for the Tribord Easybreath, this snorkel mask is definitely worth a try. Just be aware that it might take a little getting used to, especially if you’re used to a traditional snorkel. Don’t forget to check out our other snorkeling gear articles to help make sure your trip is as enjoyable as possible!

Tips to Gain Better Trust and Engagement On Social Media Platforms

Social media has become an essential tool for businesses and individuals alike to connect with their audience and build their brand. With millions of users active on platforms like Facebook, Twitter, Instagram, and LinkedIn, it’s never been more important to understand how to build trust and engagement with your audience on social media. But with so much competition, it can be difficult to stand out and get noticed instead of taking help from the Wholesale SMM Panel like Go2Top Panel. In this article, we’ll explore some of the key tips and strategies for gaining better trust and engagement on social media platforms.

Upload Rich-quality Content

Uploading high-quality, visually appealing content is one of the most effective ways to engage with your audience on social media. Utilize images, videos, infographics, and other forms of rich content to showcase your brand and products in a creative and engaging way. Make sure that the content aligns with your brand’s aesthetic and messaging, and that it provides value to your followers.

High-quality visuals can help grab people’s attention and make your posts more shareable, which can increase your visibility and reach on social media. Additionally, using rich content can help you tell a story, convey emotions, and share your brand’s personality in a way that text alone cannot.

It’s also important to consider the size and resolution of your visuals, as well as the platform you’re using. For example, Instagram and Pinterest are highly visual platforms, while Twitter and LinkedIn are more text-based. Make sure you’re using the right format and size for each platform to ensure that your content is displayed correctly and looks its best.

Be Authentic

One of the most important things you can do to build trust with your audience is to be authentic. People are drawn to authenticity and they can sense when someone is being genuine or not. Be yourself and don’t try to be someone you’re not. Avoid posting content that may be perceived as fake or inauthentic, such as overly polished photos or staged scenes. Instead, share real and honest moments that give your audience a glimpse into your life or business.

Engage with Your Audience

Engagement is key to building trust and a strong relationship with your followers. Respond to comments and messages in a timely manner and take the time to ask for feedback to show that you value their opinions. Encourage two-way communication by asking questions and hosting polls or contests that get people talking.

Provide Value

Another way to build trust with your audience is to provide value in the form of helpful tips, interesting facts, and other relevant information. Share information that your followers may find useful and that will help them in some way. For example, if you’re in the fashion industry, share tips on how to style certain pieces or how to make the most of your wardrobe.

Consistency is Key

Consistency is key when it comes to building trust and engagement on social media. Maintain a consistent posting schedule and stick to your brand’s messaging to keep your followers engaged. This will help establish a sense of reliability and credibility, and make it easier for your followers to engage with your content.

Utilize Visually Appealing Content

Visual content is more likely to grab people’s attention and make your posts more shareable. Use high-quality images and videos to showcase your products, services, or brand personality. Make sure that the images are well-lit and clear, and that they align with your brand’s aesthetic.

Collaborate with Others

Partnering with other businesses, influencers, or customers can help increase your visibility on social media and reach new audiences. Collaborating with others can help you tap into new networks and expand your reach, and it can also help build trust and credibility with your followers.

Stay Current

Staying up to date with the latest trends and news in your industry is another important way to build trust and engagement with your audience. Share relevant information, news articles, and insights to show that you’re knowledgeable and informed about your industry. This will help keep your followers engaged and informed, and it will also demonstrate your expertise and authority in your field.

Be Transparent

Transparency is essential for building trust with your audience. Be open and honest about your brand and what you stand for. If you’re working with a brand or sponsoring content, be sure to disclose it. Being transparent will help establish credibility and show that you’re trustworthy.

Ask Questions

Asking questions is a great way to encourage engagement and start conversations with your followers. Ask for opinions, feedback, or thoughts on a particular topic or issue. You can also host Q&A sessions or use

Promote More UGC (User-Generated Content)

Promoting user-generated content (UGC) on your social media platforms is a great way to engage with your audience and build trust. UGC refers to any content that is created and shared by your fans, followers, and customers, such as reviews, testimonials, and photos.

By promoting UGC, you’re giving your followers a platform to share their experiences and opinions, and you’re also demonstrating that you value their feedback. This can help build a strong relationship with your followers and increase engagement on your social media channels.

Here are some ways you can promote UGC on your social media platforms:

Share User-Generated Photos and Videos: Encourage your followers to share photos and videos of your products or services in use, and then share those posts on your own page. This is a great way to show off your products and create a sense of community among your followers.

Use User Testimonials: Share positive reviews and testimonials from your customers on your social media platforms. This can help build trust and credibility with your followers, as well as provide valuable insights into your products and services.

Run Contests and Giveaways: Hosting contests and giveaways that encourage your followers to share content can be a fun and effective way to promote UGC. For example, you could ask your followers to share a photo or video of themselves using your products, and then choose a winner to receive a prize.

Encourage User Feedback: Ask your followers for their opinions and feedback on your products and services. This can help you better understand their needs and preferences, and it can also encourage them to share their experiences and thoughts with others.

Use Hashtags: Create a unique hashtag for your brand and encourage your followers to use it when sharing UGC. This makes it easier for you to find and share their posts, and it also helps build a sense of community among your followers.

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Conclusion

In conclusion, building trust and engagement on social media requires a strategic and proactive approach. From uploading high-quality, visually appealing content, to promoting user-generated content and using social listening tools, there are many tactics that you can use to engage with your audience and build a strong relationship with them. In addition, you can go through with the cheapest SMM Panel to get optimal result from your social media marketing efforts.

Remember, social media is a dynamic and ever-changing landscape, so it’s important to stay up-to-date with the latest trends and best practices. Continuously monitor and adjust your approach, and don’t be afraid to experiment with new strategies to see what works best for your brand. With time and effort, you can build a thriving social media presence that engages and inspires your followers.

Pathaan (2023) FullMovie Free English Subbed

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If you’re a fan of the comics, you won’t want to miss this one! The storyline follows Pathaan as he tries to find his way home after being stranded on an alien planet. Pathaan is definitely a Pathaan movie you don’t want to miss with stunning visuals and an action-packed plot! Plus, Pathaan online streaming is available on our website. Pathaan online free, which includes streaming options such as 123movies, Reddit, or TV shows from HBO Max or Netflix!

Pathaan Release in U.S

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Pathaan hits theaters on September 23, 2023. Tickets to see the film at your local movie theater are available online here. The film is being released in a wide release so you can watch it in person.

How to Watch Pathaan for Free?

As mentioned above, the dark fantasy is only released theatrically as of now. So, people who wish to watch the movie free of cost will have to wait for its release on a platform that offers a free trial. However, we encourage our readers to always pay for the content they wish to consume online and refrain from using illegal means.

Where to Watch Pathaan?

There are currently no platforms that have the rights to Watch Pathaan Movie Online. MAPPA has decided to air the movie only in theaters because it has been a huge success. The studio, on the other hand, does not wish to divert revenue. Streaming the movie would only slash the profits, not increase them.

As a result, no streaming services are authorized to offer Pathaan Movie for free. The film would, however, very definitely be acquired by services like Funimation, Netflix, and Crunchyroll. As a last consideration, which of these outlets will likely distribute the film worldwide?

Is Pathaan on Netflix?

The streaming giant has a massive catalog of television shows and movies, but it does not include ‘Pathaan.’ We recommend our readers watch other dark fantasy films like ‘The Witcher: Nightmare of the Wolf.’

Is Pathaan on Crunchyroll?

Crunchyroll, along with Funimation, has acquired the rights to the film and will be responsible for its distribution in North America. Therefore, we recommend our readers to look for the movie on the streamer in the coming months. In the meantime, subscribers can also watch dark fantasy shows like ‘Jujutsu Kaisen.‘

Is Pathaan on Hulu?

No, ‘Pathaan’ is unavailable on Hulu. People who have a subscription to the platform can enjoy ‘Afro Samurai Resurrection‘ or ‘Ninja Scroll.’

Is Pathaan on Amazon Prime?

Amazon Prime’s current catalog does not include ‘Pathaan.’ However, the film may eventually release on the platform as video-on-demand in the coming months. Therefore, people must regularly look for the dark fantasy movie on Amazon Prime’s official website. Viewers who are looking for something similar can watch the original show ‘Dororo.’

When Will Pathaan Be on Disney+?

Pathaan , the latest installment in the Pathaan franchise, is coming to Disney+ on July 8th! This new movie promises to be just as exciting as the previous ones, with plenty of action and adventure to keep viewers entertained. If you’re looking forward to watching it, you may be wondering when it will be available for your Disney+ subscription. Here’s an answer to that question!

Is Pathaan on Funimation?

Since Funimation has rights to the film like Crunchyroll, its official website may include the movie in its catalog in the near future. Meanwhile, people who wish to watch something similar can stream ‘Demon Slayer: Kimetsu no Yaiba – The Movie: Mugen Train.’

Pathaan Online In The U.S?

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There are a few ways to watch Pathaan online in the U.S. You can use a streaming service such as Netflix, Hulu, or Amazon Prime Video. You can also rent or buy the movie on iTunes or Google Play. You can also watch it on-demand or on a streaming app available on your TV or streaming device if you have cable.

What is Pathaan About?

It features an ensemble cast that includes Florence Pugh, Harry Styles, Wilde, Gemma Chan, KiKi Layne, Nick Kroll, and Chris Pine. In the film, a young wife living in a 1950s company town begins to believe there is a sinister secret being kept from her by the man who runs it.

What is the story of Pathaan?

In the 1950s, Alice and Jack live in the idealized community of Victory, an experimental company town that houses the men who work on a top-secret project. While the husbands toil away, the wives get to enjoy the beauty, luxury and debauchery of their seemingly perfect paradise. However, when cracks in her idyllic life begin to appear, exposing flashes of something sinister lurking below the surface, Alice can't help but question exactly what she's doing in Victory.tqwetewsg gfghf

Pathaan | Movies Details

A soldier caught by enemies and presumed dead comes back to complete his mission, accompanied by old companions and foes.

Released: 2023-01-25

Runtime: 146 minutes

Genre: Action, Drama, Thriller

Stars: Shah Rukh Khan, Deepika Padukone, John Abraham, Dimple Kapadia, Ashutosh Rana

Director: Aditya Chopra, Siddharth Anand, Siddharth Anand, Abbas Tyrewala, Vishal Dadlani