Ludum Dare 52 January 6–9, 2023

Mockup

Mockup of the game I will probably make. It will be a spin off of my game 'Combo Postage', about harvesting radishes, carrots, and celery. You will get lots of 'points' by batching together the same kind of vegetables.

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I'm in

Had lots of obligations before this but I'm ready to start making my game.

I plan to use Godot, GIMP, BeepBox, and SFXR.

I'm Late (But In)

This is late, but hey - it's traditional. So:

I'm in!

Plans?

  • Unreal Engine - Probably won't publish to the web, but using a cool engine is fun. Also, having some previous experience with it is nice.
  • Blender - for 3D-ing
  • Krita - for painting
  • VS Code (free)/JetBrains Rider (not-free) - text editors; gotta have 'em. One day I'll explore the wonderful world of custom language servers and intelligent code add-ons for vim. But until that day... Rider.

Ok. That should be it for the moment. Good luck to everyone! I look forward to playing your games.

Getting started...

Placing & shaking tree trunks. Not that much, but time to sleep already... 😴

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Gonna start this tomorrow

  • Haxeflixel for engine

  • Flash 8 (Maybe?) for graphics

  • libresprite (Maybe?) for graphics if Flash 8 is not a viable option

I JUST got in you have no idea

I was like.. hmm, I just woke up and I'm bored. Hey I wonder what LudumDare is up to? Wait a minute I remember they had a round going on in January. Is it over? Is it coming soon? Lemme go check

And I just casually come in and it started JUST 5 hours ago. I swear, can you imagine?

Well... okay! Let's just drop everything else for the next two~three days, I'm in!

Oh by the way... Unity, Aesprite, FL Studio

First hour progress

Managed to arrange my setup somewhat decently just before the JAM started. :computer: :pencil2: :musical_keyboard:

I had quite a good flow during the first hour and came up with an idea and a very rough mockup. :seedling: :slight_smile:

After that I had to attend to some other business for two hours or so, and when I returned all of my inspiration and energy had drained away. 🧠 ❌ :angry:

I guess it's a good indicator for some sleepy-time, although I would've wanted to get some rudimentary game-play intact before that. :sleeping_accommodation:

1stDraft.png

Pot.png

Went out of my way and will try making something simple that should be playable on a mobile device in portrait mode.

Happy jammin', everyone!

Base mechanics in

movin.gif

Got the main level layout in, plus some things I'll need in the future. Next will be getting the plants falling into place and getting the 'logic' set up, then probably 'veggie throwing', etc...

It's going to be a bountiful harvest...

...if you can bounce the falling fruit into the right basket:

prototype.gif

This is how my prototype looks so far. The idea is that the ripe fruit need to be bounced into the wicker basket on the right, while any rotten fruit need to be bounced into the bin on the left. You have to collect a certain amount of fruit in each level, within the time limit and without collecting too much rotten fruit, and the game gradually ramps up from one level to the next.

There's obviously a lot of balancing and polish still to do, but the basic gameplay is working, so compared to most Ludum Dares I'm way ahead of schedule. Let's see how much I can get done tomorrow.

Made some fruit

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I'm joining using Bevy (Rust), CLion & Aseprite :v:

I made some funny fruit today, it will be a puzzle game and a fruit won't always smile :green_apple:

A limerick

I asked ChatGPT to write a limerick about Ludum Dare:

There once was a game jam called Ludum Dare

Where developers would gather from far and near

They'd build and create

Till the early morning's late

And emerge with a game that is rare

First night, got some art done.

So we're 6 hours in roughly, and I have my idea down. Got my first main character art done (not animations yet though). It's my first time really doing pixel art. A little bit of a slow start, but going to sleep early and wake up fresh and work all day tomorrow to finish up my art and then start programming the game. Like I said before I don't want to divulge my ideas too much yet, but it's super cool to me. I just hope the scope isn't too big to finish in time. Worst case I'll just submit for the jam, but I always try to submit to the compo. We'll see what happens. Good luck to everyone else on your games!

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Directing how a tree will grow...

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I like to make puzzle games for Ludum Dare... hopefully the mechanic I have in mind will lend itself well to interesting puzzles :sweat_smile:

More mockup

Starting prototyping now

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