This is not my first LD, but, for personal reasons, it was a long time since my last entry. Maybe because of this, I make a primary mistake: I tried to develop a game with a huge scope.
My idea for the game was simple: you play as a servant that have to delivery blood for Dracula while and these are what I want achieve in this LD:
- :whitecheckmark: custom 3D modeling for the characters
- :whitecheckmark: custom 3D modeling for the city/environment
- :whitecheckmark: 3 different kind of enemies
- :whitecheckmark: combat system
- :x: pedestrians
- :x: upgrades (more health, moving faster, carry more blood, etc)
- :x: leaderboard
- :x: voice acting and sfx
- :x: background history
- :x: in-game tutorial
As you can see, I accomplish less than half of what I had planned, and what is missing make a huge difference in the final result of the game.
But, what went wrong?
At the beggining I had this idea to have a combat system, something similar to the Batman Arkham series, and as the combat is the core part of the game I started with it (actually I started modeling 2 main characters and then I started the combat system).
I used a tutorial from Mix&Jam channel as inspiration. But this mechanic take much more time to implement than I was planning. Actually I took about 80% of the time of the gamejam in this. Even with the help of the tutorial, I tried to implement different things like 3 types of enemies and an state machine for the AI.
https://www.youtube.com/watch?v=GFOpKcpKGKQ
https://www.youtube.com/watch?v=z47GqucaORM
When I was happy with the result of the combat system I was already too tired and with short time until the end of the jam, but I still had a lot of work to do, so I started doing the 3d modeling for the vampire hunter and for the city and then I tried to put everything together inside Unity.

But I still had the programming part, so I had to implement the blood collecting and delivery mechanics, because without this the game doesn't make sense.
When this was done, It was missing only 1 hour left, and the game didn't have a main menu nor an instruction page, so I spent the last hour doing this, building the game and posting it here.
What I learned in this jam
Keep the game scope short was my greatest learning in this jam (even if I already know this), and to start making the game enjoyable and fun, and then make it beautiful. It's better to have a fun ugly game than a beautiful boring game.

Conclusion
After 2 yeas without participating in any gamejam, it was really great to make this game, and even if it not turns what I expected, I really enjoyed making it and had much fun during the process.
Didn't play Fangs&Fury yet? Play it now