Ludum Dare 53 April 29–May 2, 2023

Yo Wassup

To all the people who've played and maybe even rated my game, I am planning to make a post jam version with a better conveyor belts system, better UI, better design and some redesigned graphics! If you want to see it when it comes out, just wait!

Quiet stream, come join!

Finished now, thanks for sending your games, was very fun!

I'm playing ya games! This jam, a previous LD or any others! Priority given to this jam, but again, it'll probably be quiet, come say hi! Hang around in chat and I'll ask for games when I'm ready.

https://www.twitch.tv/justcamh

GobEx - The Completely Legit Goblin Postal Service!

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Let me know what you think of my game!

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All the things, and why shouldn't you, you deserve thems!

Humans are silly and like to send gifts in the post!

So let's steal their loot and send them knock-off products instead!

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Esc/Q to quit game/exit screen

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Try to get the best score and be featured on the highscore board!

(Also post screenshots if you'd like!)

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Anyone else hear "Danger Zone" in their head when rating in the Danger zone?

Silly post for silly morning. Since I'm usually doing my ratings last minute (a spree is planned for this weekend), I usually pick entries from the Danger Zone. Mostly as a karmic debt thing - I'm usually hanging there myself close to the ratings deadline.

And for years, every time I do, I am reminded of the song "Danger Zone" and it practically plays in my head. :D

Anybody else? I'm totally down to hear about other weird rating habits y'all feel like sharing.

Behind The Scenes!

Come try out our strange coop beat-em-up!

IMGem20230429/em095349957.jpg Once again we had to find a way to transform a living room/dining room into a green screen studio. To get the lighting right we had to move all kinds of things about in several rooms of one of our houses, covering windows with heavy blankets and such by nailing them to the wall.

IMGem20230430/em112259822_HDR.jpg We then had two people on editing/digitizing duty for the first time, which made the scale of what we accomplished at all possible. Besides just cutting out frames we also had to assign hitboxes and timings to the animations, so one of our team mates spend the entirety of Saturday doing just that for the enemies and characters.

IMGem20230429/em143501971_HDR.jpg The game has 351 frames in it total at the end, although even with more members than usual we ended up working furiously right up to the time limit. The game has some jank to it and it's definitely harder than I'd hoped, but it's still pretty awesome. We spent the last couple hours playing it, tweaking it, and playing it again until we beat it satisfyingly, but it's definitely more balanced for COOP than for not.

image4.png We also had another programmer and 3d-modeller this year! CherryShroom made these great rendered backgrounds with parallax for us and implemented tons of great features, tying the world together. Overall, I'm really happy with what we accomplished and we definitely learned alot for next time. Give our game a shot if you want to beat us up, as us, and stay tuned for future ludum dares where we'll continue to try to figure out how to do this sort of thing even better.

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Come Play: https://ldjam.com/events/ludum-dare/53/fission-fight

Practice Run of Score Chasers Live on Twitch

As a participant of the Score Chasers Tournament I will be streaming a full practice run of the Tournament Live on Twitch

Live right now on https://www.twitch.tv/ausstein feel free to join!

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The real deal will happen on Saturday, May 13th, 14:00 UTC on

Kuviman's twitch channel

The Schedule has been released and it is

Intermission / Score Tallying 10 minutes

Intermission / Score Tallying 10 minutes

HALFWAY BREAK / Intermission / Score Tallying 15 minutes

  • Game 4 - 👆 Pack It Up 1️⃣ ~17 minutes + 1 more

Intermission / Score Tallying 10 minutes

  • Game 5 - 🔴 DELive 1️⃣ ~17 minutes + 1 more

Intermission / Score Tallying 10 minutes

  • Game 6 - 📨 Juggle Mail 1️⃣ ~17 minutes + 1 more

I will use the same schedule for my practice run of course :)

The Overlooker (Post Compo)

Hello. I made a post compo version of my entry The Overlooker according to some comments. I added a transition screen when the player finishes a work day and an expert mode - you get an extra congratulation if you break the game without any error. Some little bugs have been fixed and I improved the code. Test it if you dare! Slava Zakouste ++

https://ldjam.com/events/ludum-dare/53/the-overlooker

https://geckoo1337.itch.io/the-overlooker

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The Box Baby: Trailer!

Do you like puzzles and swear words? Check out our new trailer for The Box baby!

https://youtu.be/XBB5Y4RF06o

The Box baby is a puzzle-comedy game about getting the right packages in the right delivery trucks, until everything gets weird... Get prepared for unexpected twists and absurd humor :smirk:

Play Pizza Rush..if you want to!

As there 3 Pizza Rushes Games out there (yep...really:D) you can play mine...if you want. It has not the best controls but some nice pixel art visuals.

Play it here

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M I S S I O N D E L E T E

I've had some time to improve upon my jam entry and wanted to share it with you guys. It's an arcade-style shooter that has you escorting a payload to an extraction point as quickly as possible. And oh yeah, don't forget to try out a few of the 24 weapons and blow some stuff up.

Try It

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Skyfail Delivery

https://www.youtube.com/watch?v=tPEwkeQZJwc

Hi everyone! Just wanted to make a quick post about Skyfail Delivery before the ratings period closes. It's a dystopian delivery simulator I made with my friends Zoe, Evie, and Emi! Featuring: * crunchy sound effects! * delicious controls! * and the most unintentionally horrifying soundtrack to a game you have ever heard

(I am so sorry for the cacophany of collision sounds)

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The game currently doesn't have a goal, or an ending, you just deliver packages in the city until you get bored with it. At some point in the future I'll figure out a coherent gameplay loop but for now you just make as much money as you can. Everyone who worked on the game has really enjoyed the feedback that you have been giving us! Making Skyfail Delivery was an incredibly rewarding experience for everyone involved, and I'm so happy that everyone has enjoyed the game!

Continuing building the game

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Continuing Development of Deliver The Torch

After working on the game and thinking I was finished I decided to go back and work on it some more. I developed this art assets over the last 2 weeks to try and get a clear idea on what else I could do in terms of character portraits. I am unsure what I want the end result of the game to be but I am pretty happy with this.

I know for fact I want to add a formation system to the game along with setting your units in the first line and the second line depending on their skills but still not sure what the actual goal of the game will be. Any ideas or feedback on what I should do?

I think at the end I just want to develop some kind of real time battle brothers type game but am trying to find a realistic limited scope for the gameplay.

If you are interested you can give the LD 53 game a go here - https://ldjam.com/events/ludum-dare/53/deliver-the-torch

Playing more of your games live on YT

Join and and share your game! If you stick around in the chat, i'll play your game while you are on for live feedback!

https://youtube.com/live/ND6u9oSISZo?feature=share

The Keyboard Cowboys are Streaming Your Games

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...Holy crap, this has been a long time coming...

WE'RE FINALLY FREE TO STREAM YOUR LUDUM DARE GAMES!! If you'd like to see that happen, you can tune into https://www.twitch.tv/coleslawski

We'll likely try to play some more games tomorrow, depending on if there's any interest in that, so if you're looking for shenanigans you should come join us! :pointright: :cowboy: :pointright:

Post mortem of Fangs&Fury

This is not my first LD, but, for personal reasons, it was a long time since my last entry. Maybe because of this, I make a primary mistake: I tried to develop a game with a huge scope.

My idea for the game was simple: you play as a servant that have to delivery blood for Dracula while and these are what I want achieve in this LD:

  • :whitecheckmark: custom 3D modeling for the characters
  • :whitecheckmark: custom 3D modeling for the city/environment
  • :whitecheckmark: 3 different kind of enemies
  • :whitecheckmark: combat system
  • :x: pedestrians
  • :x: upgrades (more health, moving faster, carry more blood, etc)
  • :x: leaderboard
  • :x: voice acting and sfx
  • :x: background history
  • :x: in-game tutorial

As you can see, I accomplish less than half of what I had planned, and what is missing make a huge difference in the final result of the game.

But, what went wrong?

At the beggining I had this idea to have a combat system, something similar to the Batman Arkham series, and as the combat is the core part of the game I started with it (actually I started modeling 2 main characters and then I started the combat system).

I used a tutorial from Mix&Jam channel as inspiration. But this mechanic take much more time to implement than I was planning. Actually I took about 80% of the time of the gamejam in this. Even with the help of the tutorial, I tried to implement different things like 3 types of enemies and an state machine for the AI.

https://www.youtube.com/watch?v=GFOpKcpKGKQ

https://www.youtube.com/watch?v=z47GqucaORM

When I was happy with the result of the combat system I was already too tired and with short time until the end of the jam, but I still had a lot of work to do, so I started doing the 3d modeling for the vampire hunter and for the city and then I tried to put everything together inside Unity.

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But I still had the programming part, so I had to implement the blood collecting and delivery mechanics, because without this the game doesn't make sense.

When this was done, It was missing only 1 hour left, and the game didn't have a main menu nor an instruction page, so I spent the last hour doing this, building the game and posting it here.

What I learned in this jam

Keep the game scope short was my greatest learning in this jam (even if I already know this), and to start making the game enjoyable and fun, and then make it beautiful. It's better to have a fun ugly game than a beautiful boring game.

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Conclusion

After 2 yeas without participating in any gamejam, it was really great to make this game, and even if it not turns what I expected, I really enjoyed making it and had much fun during the process.

Didn't play Fangs&Fury yet? Play it now

Standout Games I Have Played So Far

We currently have 1 week left to play and rate games. At the time of writing I have played and rated over 76 games and I thought I would take a moment and highlight some of my favorite games of this jam.

Games Still Below 20 Ratings

ON TIME

ON TIME

I just finished playing this game by @virtualman52 and it is a REALLY well designed puzzle game with well thought out level design. It's pretty difficult but each level manages to do something unique with only a small handful of mechanics.

https://ldjam.com/events/ludum-dare/53/on-time

Package Quest: AI Adventure

Package Quest: AI Adventure

The mad lads behind this game actually managed to incorporate ChatGPT into their game. In the game you actually have conversations with the NPC you are trying to deliver to so you can track them down. It's a little annoying how none of them seem to know about, or want to receive your delivery, but it's a really unique experience worth checking out while they continue to pay for the ChatGPT API key.

https://ldjam.com/events/ludum-dare/53/package-quest-ai-adventure

Games Already Above 20 Ratings

Delivery, Xtreme

Delivery, Xtreme

This is by far the most polished and snappy game I have played so far this jam. It's extremely unique, it has a great disruption mechanism to force you to split your attention, and it is really fun to play.

https://ldjam.com/events/ludum-dare/53/delivery-xtreme

Hive

Hive

This game is frankly just really relaxing. It controls really nicely, even on keyboard and mouse, and it has really good world design. One thing that is really cool about this game is that as you collect pollen the game gives you bees that deliver pollen to you.

https://ldjam.com/events/ludum-dare/53/hive

Critter Courier

Critter Courier

This one has a full story to it and actually manages to be pretty humerus. It took me a few times before I was able to beat it but it's really well designed. The map has a lot of detail to it and the descriptions of where you need to go are pretty clear if you take the time to decipher the clues.

https://ldjam.com/events/ludum-dare/53/critter-courier

Dirigible Delivery

Dirigible Delivery

This one won't be for everyone as it is really slow paced but this is one of the most relaxing games I have played all jam. The mechanics of using the wind to get from point A to point B is really ingenious. I probably spent over an hour just going from island to island and of all the games I would like to see fleshed out into a full game this one has some of the highest potential.

https://ldjam.com/events/ludum-dare/53/dirigible-delivery

▲●■♚ - A game with no text

Works pretty good on mobile devices, a good game to chill on the couch with ;).

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https://ldjam.com/events/ludum-dare/53/shapes-delivery

Anyone else have nice some favorite mobile/touch-friendly entries?