Ludum Dare 53 April 29–May 2, 2023

Day 1 Progress

Screenshot01_Day1Progress.png

Screenshot02_Day1Progress.png

Let's see what one or two more days will bring... ;-)

🍀 I wish you all good luck (and a lot of fun during work on your projects)! 🍀

Contraband Critters

https://www.youtube.com/watch?v=4gBccsMoEzY

https://ldj.am/$361452

Our art progress!!!

Hi, crabs! Today's blog is about our art and visual stuff Our artists have already created some examples of final game view! изображениеem2023-04-30/em121540711.png

Hope you like it! See you in next blog posts! :smiley: :v:

Ludum Dare Road Trip!

We're on a road trip to a convention... But that doesn't prevent us from participating in the LD53!!! Screenshotem6.png Screenshot/em20230430_111652.jpg

Getting all the ingredients together

Ingredients and Crates.png

Some placeholder models and materials to get an idea of scale and to test the core mechanics with. We are making a potion delivery service that makes custom made potions for each customer. Stay tuned for what comes next! :D

Introducing you to Alpivery

We begin to introduce you to Alpivery and start with main character. It's a Barry. He is deliverer and suddenly ice-man.

Wish him good luck❤️Alp.png Alpinist.png

Building infinite Conveyor Belt variations: done!

Conveyor Belt building done! There's automatic alignment or you can choose any rotation.

woooot.gif

For my sanity, I did not create corner meshes, instead I just use the same mesh and rotate it. The texture arrow shows the direction that segment rolls to.

woooot1.gif

Process Post №2

https://www.figma.com/file/tQrd5e8Gz7hXtKN7lJ3KoU/Untitled?type=design&node-id=0%3A1&t=FamcD75NUkRLlc0Y-1

I finished my game!

Untitled.png

https://ldj.am/$337006

Please tell me how you feel after playing! Thank you very much!

Red's movement and attack ability

Hi there, I am making good progress on my FPS horror game set in a dark forest. I have just finished the attack ability of my player. Check it out.

screenshot2.jpeg

https://youtu.be/fZ8dv7f4eJw

Tools for that level designer that I am not

:pizza: :motor_scooter: :pizza:

Some elements to furnish the decor... It's time to move on to the level design (I'm really struggling with this part) D.gif C.gif

Took some time to post about my game

I even made a little video:

Work in progress of my game "George & Deliverance"

https://www.youtube.com/watch?v=DmbedM0d_P4

I worked first in the mechanics, added some graphics with aseprite, sound with chiptone and a tune with jeskola buzz.

Eventually the game will be about Saint George entrusted by god to deliver kittens to several places in the city. This year just tried to keep it simple.

Struggled a lot with my impulses to add weird stuff, that can come later. On the last stretch the challenge is to embelish the graphics, hopefully include a title screen and give the originality it trully deserves. First wanted to ensure that the mechanics work as it should.

Some things I've learned from past jams: Did it on a browser page and playable on cellphones. All you lazy fellows don't have any excuses ;)

Some retro references: Rally-X, Road Fighter and Onytanko Town. Lots of fun, thinking to add various special events.

I hope you're having as much fun as I do. Best of lucks!

a little something

didn't make that much progress on the first day. i'm counting on finishing all the graphical elements asap and then focusing on the gameplay aspect. i came up with the end of a story yesterday before falling asleep so that's good! Nuovo video.gif

Delivering civilians to safety in a zombie apocolypse

Hey fellow game devs!

We're excited to share our game jam entry. Given the theme of "Delivery," we decided to create a fast-paced car-rescue game set in a zombie apocalypse.

In our game, players navigate a car through a city overrun by zombies to pick up civilians and deliver them to safe zones. Players must manage their fuel and strategically plan routes to avoid getting stranded.

We've been working around the clock during the game jam, and we're proud of what we've accomplished so far. Key features the game will have: - Fuel management - Car upgrades for plowing through zombies and improving performance - Immersive post-apocalyptic cityscape - Different cars - Car damage and player concussion preventing him from driving for 2 seconds if he rams a wall

We can't wait to see how our game is received by the game jam community. Stay tuned for updates, and good luck to all fellow participants!

Happy jamming! Screenshot 2023-04-30 120909.png