Ludum Dare 53 April 29–May 2, 2023

Almost there!

As an electronics engineer, I had to make something about electric power delivery:

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Some basic menus, sfx, music completed! Just missing rebalancing gameplay, touch controls and polishing everything

Using C++ with SDL2, struggled a bit with OpenGL to draw lines, wasted a few hs and it ended up being something trivial :face_palm: Will try to compile for web using emscripten in a few hs!

Day one nearly done

Given a very limited schedule, I'm pretty happy with where day one has left off. Tomorrow, continuing with asset creation and level design. Hopefully get to the character rag doll before the day runs out!

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Day Over, Sleep queued

Well I wasn't really expecting myself to make much, but considering I was more productive in one day than I've been for 3-4 months I've got to say I'm pleasantly surprised. Especially since I spent the morning of the first real work day thinking about just how incapable I was for the job of making a Ludum Dare game on my own. But then I remembered how proud my Therapist would be if she saw that I made a game after 3-4 months of feeling like the only thing I owned was the indent in the couch and a My Singing Monsters Account, which by the way my Gold Island is going well 170d56c6-6e77-4e98-b100-09b3f75a80f5.png

Finished Day 1

I started with the idea to gamify the traveling salesman problem. In the game, you manage a pharma company that has the cure for an ongoing pandemic. I'm still working on the design, but it will be kind of a dystopian management game where you try to balance profits with people's lives. output.gif

Another Stork Entry

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Loving PICO-8 for jamming more than I ever thought I would.

It’s coming along

Kicking and screaming Ofc IMG_8829.gif

Story puzzle & nap time

I am thankful @wouter52 programs this, the work is just as much as I expected! :smile: I have because of reasons a limited time I can focus, appears todays (saturdays) limit has been reached. Don't get me wrong, enjoying it a looot~ :heart:

The story idea (which be a puzzle cause randomness of details) like writing it and ordering/structurizing it all in a readable way was fun for 6 hours, the last 2 have been a pain before I dropped anything I wanted to do extra for now/'today'. Having had an hour to one and a half fun with pixel art. My partner can now work further with what I have, and I see again how much extra to add after he is further ahead and knows more.

My gosh, deep respect for everyone who does this alone. But also working in a team which can be quite the mental task! :100:

Ah and btw... The raw feed sucks currently, ahem. For updates and pictures see Wouter untill I'm whitelisted if not done yet. (No hurry!) Edit: heeey whitelist! :confetti_ball:

Oh boy...

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Day 1 - "What's theDeal With...?"

I spent too much of the first day trying to wrangle with tools so I don't have an awful lot in terms of demonstrable gameplay on my deck-building joke-em-up (just a few card templates and this litle deck system). Card system early days However I did get a decent amount of gameplay / card design done and a lot of it should be fairly straightforward to implement (touch wood).

I am excited for day two either way!

level editor

decided to play a bit and make an in-game level editor, hopefully i can integrate it properly in the game so other people can make and share levels easily LDWIPLE.gif LDWIPLE2.gif

Ending the 7 year LD streak

I haven't missed an LD since #34 (2015) but alas it may be time to move on. The switch to 3x LDs a year is very difficult to keep up with, and I've gotten weary of the same themes getting bubbled up time after time, cutting out the really interesting ones.

Serious shout-outs to the people who've managed to keep a near perfect attendance record, including but not limited to @pkenney @local-minimum @flaterectomy @coleslaughter. And shout-outs to all the great devs I've exchanged reviews with over the years.

Might switch over to GMTK Jam instead. Not sure! But don't be surprised if I message some of you out of the blue in the future :)

Yet another Baby Delivering Service

Hey everyone :)

Second Ludum Dare for me here ! It's a blast, why can't daily job be that exciting ? (Maybe 'cause we'll die of sleep depravation..maybe)

Yeah, so after a short night, fighting moskitos, back at making stork delivering babies ! Today will be dedicated to adding a new enemy, then art, juice and sound design... Hope i'll make it in time.

Wish you all the best, and keep having "fun" fellas !

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Second day complete

Been making tons of progress today. Most mechanics are in, all that's left tomorrow is to flesh out the progression, add dialogue, and complete the map. ld53em6.gifld53/em7.gif

Killer Drones

Hi everyone! I'm Max, and this is my first Ludum Dare. Following the advice of the pinned post, I'm introducing myself with a blog post.

My friend Ashley and I are making a game where you catch packages with a baseball glove and throw them back at delivery drones. Hopefully we'll be able to finish - we're Feature Complete but not Content Complete, and certainly not polished! Still, trying to stay relaxed & chill about it all - it's not like I'm in the compo, anyway :)

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Created a map for game

Making game about very ancient people :) Heres the map! Снимок.PNG