First day complete!
Im going a bit slow, as always xD Tomorrow it's time to make some assets >_<

How was your first day? :)
Im going a bit slow, as always xD Tomorrow it's time to make some assets >_<

How was your first day? :)
It's good to be back. Hi all! :wave:
Here's my beautyful design doc

And some wip in engine shots.




Now time for some sleep, have a nice jam all :)
Hi! I'm dinoraz aka dracoraz!
This is my second time participating in a ludum dare, my first one being several years ago. I was finally able to make it again!
My software: Gamemaker Studio 1.x (Engine) Aseprite (Art) Famitracker/Audacity (Audio) Notepad (Planning and such)
GL;HF!

A render of a model for what I'm calling the grab gun. Function essentially like the gravity gun from HL2.
24 hours Milestone. Most of the game design is locked, a playable prototype is almost done with the core game loop. We only are using placeholder assets at the moment but we will kick off asset production tomorrow.
Note: Our programmer gave us a laugh with some of the placeholder assets.


Yo champ I'm @chimpnorthern. I'm trying to make a bullet hell game for mobile using Verlet Physics. Heres a physics test https://twitter.com/chimpnorthern/status/1652488803540430851
This time i didn't want to post much, but here we are. End of day 1 I guess, worked for like 6-8 hours. Trying 3d game for the first time in a jam. I'm tired and you won't read much anyway, so here you go some moving pictures (wish i could record and post more).
Good luck for everybody! Great to be here again)
You be the judge!

Hi! I’m Sttatic!
This is my third time trying participating in a ludum dare, my first one being several years ago. I was finally able to make it again!
A conflict with a family event kept me from starting before now, but I'm in.
I've only done compo before, and I'll be working by compo rules. I'll do one of two things: Target tiny scope and finish within the compo time, or take the full 48 just shifted by a day, and submit to the jam instead.
I also caught a cold, so this is all a bad idea, but I just can't bear to let that streak be broken without a fight.
Hey LDJam! Time to check-in on our Game! Check out our demo reel on Twitter! IT HAS MUSIC! @FrabjousStudios
https://twitter.com/FrabjousStudios

We've got most of the art assets created except for the animations and a few of the backgrounds for some of the documents in the game. Even more character portraits are coming soon (it already feels like we have a lot!)

Next up comes a final few features to finish out the story and add in some complexity; and then we'll be in a spot where we can spend Monday polishing and fixing bugs.

As you can see from the Demo reel, we have more than a few bugs! This has been an absolutely exhilirating project and a joy to work on so far. I'm so stoked for what the next two days will bring!


Here's a preview of what I have done.
I hope you're having a good time game-developing!

I spent too much time making these from scratch, don't regret it.
This is my progress so far!

Didn't spend as much time as I'd liked, but I did get something this time round. It's unfinished, but it's a good unfinished :smiley: But I'm out. Going to spend some time with the fam. Best of luck everyone!

but this took way to long, lol probably a bad idea to try to do everything from scratch except for swissgl.js (I gave up and now using canvas 2d api hehe)
Has some good spooks lol, good night!

Since we've got a delivery theme how about a fireball spell labeled to whom it may concern?