Ludum Dare 53 April 29–May 2, 2023

First day complete!

Im going a bit slow, as always xD Tomorrow it's time to make some assets >_<

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How was your first day? :)

First LDJam in about 10 years

It's good to be back. Hi all! :wave:

Here's my beautyful design doc WhatsApp Image 2023-04-29 at 10.25.53.jpeg

And some wip in engine shots. Schermafbeelding 2023-04-30 021820.jpg

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Now time for some sleep, have a nice jam all :)

Quick introduction since it was requested

Hi! I'm dinoraz aka dracoraz!

This is my second time participating in a ludum dare, my first one being several years ago. I was finally able to make it again!

My software: Gamemaker Studio 1.x (Engine) Aseprite (Art) Famitracker/Audacity (Audio) Notepad (Planning and such)

GL;HF!

Player First Person Weapon

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A render of a model for what I'm calling the grab gun. Function essentially like the gravity gun from HL2.

End of Day 1

24 hours Milestone. Most of the game design is locked, a playable prototype is almost done with the core game loop. We only are using placeholder assets at the moment but we will kick off asset production tomorrow.

Note: Our programmer gave us a laugh with some of the placeholder assets.

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Introdooction

Yo champ I'm @chimpnorthern. I'm trying to make a bullet hell game for mobile using Verlet Physics. Heres a physics test https://twitter.com/chimpnorthern/status/1652488803540430851

Back at it after 2 years

This time i didn't want to post much, but here we are. End of day 1 I guess, worked for like 6-8 hours. Trying 3d game for the first time in a jam. I'm tired and you won't read much anyway, so here you go some moving pictures (wish i could record and post more). Good luck for everybody! Great to be here again)first gif 3 compressed.gif

Quick Introduction

Hi! I’m Sttatic!

This is my third time trying participating in a ludum dare, my first one being several years ago. I was finally able to make it again!

I'm in, starting one day late

A conflict with a family event kept me from starting before now, but I'm in.

I've only done compo before, and I'll be working by compo rules. I'll do one of two things: Target tiny scope and finish within the compo time, or take the full 48 just shifted by a day, and submit to the jam instead.

I also caught a cold, so this is all a bad idea, but I just can't bear to let that streak be broken without a fight.

Checkpoint: End of Day 1!

Hey LDJam! Time to check-in on our Game! Check out our demo reel on Twitter! IT HAS MUSIC! @FrabjousStudios

https://twitter.com/FrabjousStudios

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We've got most of the art assets created except for the animations and a few of the backgrounds for some of the documents in the game. Even more character portraits are coming soon (it already feels like we have a lot!)

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Next up comes a final few features to finish out the story and add in some complexity; and then we'll be in a spot where we can spend Monday polishing and fixing bugs.

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As you can see from the Demo reel, we have more than a few bugs! This has been an absolutely exhilirating project and a joy to work on so far. I'm so stoked for what the next two days will bring!

End of Day 1

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Here's a preview of what I have done.

I hope you're having a good time game-developing!

I'm out!

Didn't spend as much time as I'd liked, but I did get something this time round. It's unfinished, but it's a good unfinished :smiley: But I'm out. Going to spend some time with the fam. Best of luck everyone!

progress...

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but this took way to long, lol probably a bad idea to try to do everything from scratch except for swissgl.js (I gave up and now using canvas 2d api hehe)

To Whom it may concern

Screenshot_16.png Since we've got a delivery theme how about a fireball spell labeled to whom it may concern?