Obligatory I'm in post
Hello! Not sure if I'm already whitelisted but I'm definitely not a robot ;)
I'm making this I guess???? ->

Hello! Not sure if I'm already whitelisted but I'm definitely not a robot ;)
I'm making this I guess???? ->

Knowing nothing about how to record videos, let me explain some code with a screenshot

What I've done with a Godot Tilemap is nothing short of witchcraft and it doesn't use Custom Data Layers because I don't want to test my luck and sanity. The game world will take all the tiles in the game world and add them to a grid dictionary, which each key has a cell data class holding my important info. Each Tile, depending on which tile it is, has a receive and transfer direction, which each object checks to see if this tile's transfer direction and the next tile's receiving direction are the same. If they are, a tweening of the object as smooth as hot butter occurs to make it look like the object is being moved across the conveyor belt.
It may not be much in comparison to the work some of y'all have put in but this is half the work for me. I could probably close out the mechanics sooner rather than later if I pace myself. The main gimmicks are rotating conveyor belts at intersections and flipping a switch that reverses all conveyor belt directions in order to drop objects into goals. Not the most interesting game in text but it's simple and it's arcadey and all the Tilemap sorcery was the bulk of the work.
I'm happy with how it's progressing although it definitely needs a more interesting game loop, its just a simple delivery game atm. But that's a problem for tomorrow! https://youtu.be/d-hvefgl9m0
A bunch of little animations for the second enemy type.

Absolutely not, I'm starting over :sob:
But, here's what I had.

It's the first time in my LD career that I got all the mechanics done for the game through first day... I can chill tomorrow with some SFX and Graphics, feels so weird but rewarding!
In the meantime, enjoy the sneak peak! Still some modelling to go, but I have a good feeling on the Visual side now :whale:



Here's my progress from day 1, stretching the theme a bit since I've just finished working on a game about Deliveries for 3 years, so was really hoping for a different theme. Happy with what I've got so far but still got a lot to do.
The game looks quite ugly and messy for now, but so do all my jam games on day one so I'm not too bothered by that, tomorrow I'll be doing the art, sfx/music as well as some level design..
my idea is similar to angry birds where you get to shoot an object into some direction, the idea is to help deliver the seed (yes it's a popcorn seed from a popcorn tree :blush:) to a hole in the soil, but in order to not have the player just sit there and watch while the popcorn flies uncontrollably, there is a strategy element with timings and sequences of events, you can also double jump and slightly change the trajectory overtime with the arrow keys, I tried to add engaging elements like a giant leaf that lets you launch the seed one more time but you have to do it fast before the seed falls off, or the bees that can carry you around or the ants that can catch you if you get near but they have a slow reaction time so they can't catch you in time if you fly by really fast.. I'm happy with the progress, and as always tomorrow will be the most intense day, I'll go to bed now, see you tomorrow!

Ludum Dare is dealing with a spam problem so I'm making an intro post as per request so that my posts will show up.
Howdy, I'm Ralias! This is my first Ludum Dare and second ever game jam I've done on my own. I'm currently doing a 32-bit grimdark platformer for the Jam portion of Ludum Dare :))
Some of the stuff I've done:

Please whitelist our team; We are the real deal :-)


For the first time in our team participating in Ludum Dare, we can deliver something looking like a gameplay flow after the first day 📦🎉
You can already join and control up to six seagulls, which will learn how to pack up orders tomorrow.

https://www.youtube.com/watch?v=Gw4VGVcMTaQ
Streaming jam dev live, come on in for chill vibes, music, and boxing around!!!
🦑➡️ www.twitch.tv/squuuidly

This is a bit of a pivot and still missing some main stays of a game, title screen, more depth and such updated backgrounds etc.
I was going to go for catching sheep to deliver sleep. Am changing it a bit to be simply sheep delivery.

That is what I have.

Taking a simple approach with 'Pizza Delivery', I think if you enjoyed games like 'Crazy Taxi' and think ridiculous "AI" is entertaining, you'll definitely enjoy this.
(hopefully!)
I've done all the key features I wanted for the first day ! My witch's delivery game is starting to get some shapes ! (bonus : girlboss kiki I doodled while thinking about an issue in my script, I might put her in my game later)
Engine : Pico-8

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We're still working on quite a bit of art assets and just a couple more main mechanical features for our own project, but it's coming along nicely!
It'll be a game about "delivering" a good motivational speech while dodging random stage hazards like falling spotlights and tomatoes.

Dont invert time, mailboxes will become evil:

We have a name! The Grand Orator.
I've arrived at a system for choosing phrases based on symbols (to be implemented). It actually took me a little while to come up with the mechanics, as the original (just choosing colour blobs) was a bit too simplistic.

They're so hyped. Still. You'll disappoint them soon enough.