Ludum Dare 49 October 1–4, 2021

We are LIVE Honest Feedback LD49 Edition

banner1.png

I've just started my final LD feedback stream!

I'll be prioritising regular viewers/subscribers, but otherwise I'll be using the raffle bot I'd made for Elysia Griffin to choose who's game to play next.

You are able to submit your game here and you can see the submitted games here.

You can see the awesome games I played through last stream here:

https://youtu.be/xt5J2Cq9wVw

Games that need some love vol. 2

Want to share some more games currently under 20 ratings that I find interesting and that deserve to be scored.

Raiders of the lost gems

https://ldjam.com/events/ludum-dare/49/raiders-of-the-lost-gems

4407a[1].png

The Last Light

https://ldjam.com/events/ludum-dare/49/the-last-light

47f2e[1].gif

Spider on a Windmill

https://ldjam.com/events/ludum-dare/49/spider-on-a-windmill

43bb6[1].jpg

If anyone else has come across hidden gems, please share!

Send me your games to rate!

Have a bit of free time tonight, drop a link to your game as a comment (or use the form) and I'll play + rate it!

:videogame: :videogame: :videogame: :videogame: :videogame: :videogame: :videogame: :videogame: :video_game:

https://forms.gle/bZ45FHRoDDp8V7RdA

s

s

Working on physics for the trees

I was thinking how I could possibly add more physics to Clay Boy and then it hit me. Trees with physics!

GIFrtzrtz.gif

The secret of the trees.

I'm just rigging all the trees.

I will have no regrets rigging all the trees.

Then setting up the physics of all the bones of the trees.

I will have no regrets setting up the physics of all the bones of all the trees.

GIetertF.gif

What about the mushrooms you may wondering. Yes, mushrooms will need to contain bones as well.

Everything will wobble in complete happiness without any regrets.

Perfectly Balanced - Video Devlog

Hello! I'm the programmer behind Perfectly Balanced. I've felt so lucky and honored to have so many people play our game already, and leave such positive comments on it!

I decided to make a video devlog to show the "making of" process that we went through. Maybe you were wondering how I made a specific part, maybe you haven't played it yet and this will convince you to give it a try, or maybe you just like watching devlogs. Whatever the case, I hope you enjoy the video!

https://youtu.be/16BjdA0bjIQ

How long will you survive?

Hello to all ! Thank you very much for playing our game! We could see that you had a lot of fun and we're very happy about that! We are taking all your feedback into account for a potential update!

post.png

For the moment the best score is 24 404 ! Congratulations to him ! I only managed to get close to it by doing 22 000 ! I wonder if among you, someone will manage to do better ! Don't hesitate to tell us your score after you have tested the game !

record

Here are some tips to survive as long as possible! - Use the slow zone as soon as a new wave appears - Stay in madness mode as long as possible - Use teleportation with the directional arrows to block the monsters as soon as possible

New explosions and combo effects!

We're still hard at work (as time allows!) on our little game Atomic Rock Paper Scissors. The hope is have a playable post-Jam update by the end of the week with a leaderboard!

For now, you can Play the Jam version here.

Bigger and better explosions!

submit_newexplosion.gif

Other than tweaking the gameplay significantly, we've also been adding the little polish we were hoping for originally. One big such update is a more detailed explosion animation, which you can now see above. Much more satisfying to look! And explosions now are as large as the combo that triggered them, which allows for many interesting strategies.

Our combos go up to 11! (Visual feedback, bigger combos & rewards)

I've also added a special bonus for the maximum combo of 11 hits, when you clear an entire line. The pieces speed up and hit the edge of the wall, leaving behind a cloud of dust. Check it out!

maxcombo_11.gif

It's pretty silly and easy to program, but the effect is so satisfying! (It also gives you a ton of points and two extra nukes!)

Notice also how there's some visual effects on the power bars when they increment, and the nuke icon flashes green every time you gain a new nuke to drop. The metal block also trembles when it's about to fall.

Gameplay tweaks & leaderboard!

The game is much more rewarding to play already with many gameplay tweaks. It is not so unrelenting with the metal blocks, and due to the scoring system you need to strike a balance between getting blocks and being able to destroy them.

But the last step is adding the boring features, like the leaderboard front and back ends. Having coded the game engine from scratch with no time to plan ahead has made everything much more difficult as I have to do every such addition also from scratch. :(

But we'll get there, and we'll have a mobile remake in the works with a lot more of the original intended features, and varied gameplay (special power blocks and other stuff). Stay tuned!

Soundtrack?

On a side note, I also gave a shot at composing an extended soundtrack for the game despite my zero experience doing this sort of thing. You can check it out here if you're curious, but this will probably not be the music in the post-Jam update!

My eventual hope is to have dynamic music based on the gameplay events, but this is probably too much to do in a hacked together JavaScript engine.

You Can Not Start This Game

477ea.gif 477eb.png

https://ldjam.com/events/ludum-dare/49/you-can-not-start-this-game

I am still looking for some more ratings and feedback. I would love to hear your thoughts good or bad.

In celebration of my 50th jam game, I have made a game

I have now made games for 50 jams (acturly 54), and I have therefore decided to make an old jam game into a celebration of the small anniversary. This is not made for this jam, but I still wants to share it with you all. It's called "Where are all the aliens" and it's humours museum game, with a bit of puzzles.

Logo04.jpg

You can find and try the game here https://jk5000.itch.io/where-are-all-the-aliens

You could also try my game for the jam, but please play others before you play my jam game. I have more then enough ratings.

Check out some Unity native art =)

Literally putted together squares, circles and capsules. Zero sprites. 8k friendly :D

flhs.gif https://ldjam.com/events/ludum-dare/49/family-little-horror-show

Under the deck

Capture d’écran 2021-10-11 à 23.45.47.png.png

Making something simple is surprisingly ...not easy! I wanted to keep the game very simple to play, but to keep it enjoyable I had to pay attention to details. Here are a few hidden things from "A boat in the Storm": - Sound is everywhere, from start button to helm spinning the audio is a key part of this short experience, especially with such minimal design. - Talking about audio each wave can be anticipated by hearing a wood creaking in its direction (play with stereo!) - Difficulty is increasing continuously but keep a part of randomness so any run will be different. - While being hard the difficulty is capped by keeping a minimal interval and having a maximum amplitudes between waves so you should get a few ranks before sinking.

Want to hear more? First have a try cabin boy! https://ldjam.com/events/ludum-dare/49/a-boat-in-the-storm (playable in browser without any install)

Çiftlik Bar - Post Mortem

I'd like to talk about how our (me and @Cemre 's) Ludum Dare 49 entry, Çiftlik Bar, was developed and how it was reacted. It's a Unity game. I hope this post mortem will be helpful for other developers.

Game

https://www.youtube.com/watch?v=MvjQBBEi4MQ

"Welcome to your first shift in ÇİFTLİK BAR!

This is no ordinary bar. The price of the beer changes every 5 seconds. Don’t hesitate to rip the patrons off with high prices, this is a business after all.

But be careful. If they wait for a long time, they will leave the bar. Or they can do worse than leaving the bar.

You are fired if no patron is left. Also, we have only 10 glasses of beer, so don’t serve beers when they are cheap.

Good luck! This is a work of luck."

Idea

We are a part of a Turkish game dev community called "ÜNOG". When the theme ("unstable") was announced, we were on the Discord server to discuss what could be done with the theme. Another member, Doğukan Köse, mentioned a bar that exists in real life. The bar worked exactly like Çiftlik Bar, the waiters would put the beer on your table only when the price was high.

There is also an infamous scam in Turkey, "Çiftlik Bank") ("Çiftlik" means "Farm" in Turkish, by the way). The name is a reference to it, considering we are scamming the patrons in the game.

"I must make a game about this", I thought.

Team

I am the programmer of the game, also worked on the design. Cemre is a multidisciplinary talent who makes both 3D art and music.

Development

It was 01:00 AM in Turkey, I was the only team member who was awake. I started a 2D prototype by myself before talking to my teammates, I would sleep at like 05:00 AM, developing the prototype was the best thing to spend my time.

In the morning, Cemre liked the idea. There would be another friend who would join us in the jam, but she said she had made other plans for the weekend. (My fault here was not reminding her there would be Ludum Dare that weekend). I had planned that she would make 2D art and the game would be 2D. But then, we had to make the game 3D.

The prototype was all 2D and top-down. There were a time limit, instead of a beer limit, but I saw that the game wasn't that enjoyable that way. This is a reason why we prototype the games. I had written the codes according to 2D logic, but it wasn't very hard to convert the existing codes to a 3D FPS game.

What went wrong?

Surely this is not something uncommon in game development, we decided to add some features during the development of the game.

ciftlik bar post mortem.JPG For example, the patron model's mouth was not rigged at the beginning, after a while during the development we noticed that they should be smiling or frowning depending on their moods. Rather than getting back to the models, I made their mouth (which was a part of the model) transparent and added a mouth object to the model in Unity. The new mouth object's rotation would be set depending on the patron's mood.

Another difficult was me naming the patrons' tables as "Patron.cs". I hadn't thought that the patrons would be able to leave their tables, so I coded as if the patrons and the tables were combined entries. The class name of the walking creatures are "PatronHuman", which makes the source code look weird. I would refactor the codes if we didn't have a strict time limit.

At some point, I wanted to make the patrons' audio source a single one, so that only one patron would be heard at one time. I tried it, it sounded weird. This made the code look much messier.

I used Unity's nav mesh system for the patrons, who are able to walk to the exit door or chase us. Each time I baked the nav mesh and runned the game, the patrons would start the game at a point different than the chairs they were sitting on. That made me lose quite a time to fix their position. Also, if the patrons chase us and we are in the barstools (they don't have collider to make the game easier), they are not able to chase us. This is a bug I couldn't solve.

I wanted to add a global highscore table in the 3rd day. I found a tutorial about that. I spent hours to be able to connect the database I created in my website to Unity, but failed. That's something I really wanted to be able to do.

Reception

People enjoyed the game in general (though, I wish it became a hit like some of my past Ludum Dare entries). I believe that we made a fun game.

People mostly complained that they are unable to tell when a customer would leave the bar. I had wanted the players to take risks, that was a design pillar. But apparently, the players would enjoy the game more without that pillar. Honestly, not many people testes the game before the release, I wish we had seen that design pillar problem earlier.

Conclusion

You might see that you need new features while developing the game. You must be ready for that.

It's good to make people test the game before the release, so you can see that some things you see as enjoyable might not be for other people.

All my old LDjam entries now in HTML

Screen Shot 2021-10-12 at 10.03.16 am.png

Over the last day I've felt inspired to revisit my old LDjam games and uploaded all my old Ludum Dare games to HTML. Unfortunately voicing doesn't work and other features do not work in some browsers.

Here's our latest one: https://ldjam.com/events/ludum-dare/49/home-tripper-1

screenshot0002.png

And my four past entries are here: https://godline.itch.io

Let me know if you find any errors or have any other browser issues. This is all new for me.

Thanks everyone!

https://www.twitch.tv/itsboats

i twitching ur games come drop ur links in my chat >:)
!submit [link]
ratings later off stream
(not leaving comments anymore so I can spend more time streaming games!)

https://www.twitch.tv/itsboats