A Very Scatterbrained Pop Shove-It Postmortem
https://www.youtube.com/watch?v=KxgUJLhX2_g
I was planning to write an extensive postmortem on our game, Pop Shove-It, but by convenient coincidence, my regulars in my stream chat got me to brain dump in the middle of a game of Tetris Effect (thanks @rhoka, @itsboats, and @arthurds).
What ended up coming out was most of my thoughts about our latest game, where it could be improved, and perhaps our plans with it for the future. It was by no means everything I wanted to say about the game, but I somehow managed to cover a lot of the highlights while staring unblinkingly into the Tetris void...
Unfortunately, my time is incredibly limited to write a full-blow postmortem, so I'll just have to settle with this for now. :pray:
tl;dw: Pop Shove-It is (in my opinion) the game that shows the most promise out of our entire catalog. There are some undeniable weak points that should be addressed (mainly with tutorializing the player and simplifying the controls), but overall I feel that the game has a solid foundation.
You'll notice that I'm mostly critical throughout the discussion, but I only get like that when I'm really passionate about something, and see potential in it. If I ever find the time in my crazy schedule, I'd love to polish this up into a much more accessible game!
So if you're interested, feel free to put me on in the background and listen to me spill my thoughts out in an incoherent fashion. A lot of it probably won't make too much sense unless you've played Pop Shove-It though, so if you haven't already, you can check it out here!
'Til next time! :pointright: :cowboy: :pointright:













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