Ludum Dare 49 October 1–4, 2021

Needs 6 more reviews gamers

Hi Everyone, I am not a professional game developer but still it would mean a lot if I can get atleast 6 more reviews. I want to be able to see my ratings and enter into contest with atleast 20 reviews. Thanks a lot everyone for the support and help :) .

Game link:- https://ldjam.com/events/ludum-dare/49/unstable-dome

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Need original music for your post-jam game?

First of all, let me just say that this is my first ludum dare and I'm blown away by the sheer volume of polished, fun to play and good-looking games I'm seeing (and of course what I've seen is just the tip of the iceberg)

Thought I'd shout into the void to see if anyone would be looking for some original background music for their post-jam games. I need to expand my portfolio and I thought, what better way than to help out on someone's project at the same time?

Here's what I did for my team's game 'The Swirl'

https://vimeo.com/627469474

I use Reaper with a combination of MIDI instruments and live recorded instruments. I usually start with a piano sketch, then expand on it with other instruments. Sometimes I'll start with a drumbeat or groove, then add bassline and the rest.

I can do jazz, epic orchestral music, ambient, lo-fi, chiptune etc

My Vimeo: https://vimeo.com/janeweimusic

SoundCloud: https://soundcloud.app.goo.gl/47BeR

not stonks! :'c

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Play & Rate: https://ldjam.com/events/ludum-dare/49/office-novice

Please help the forest !

:fire: :fireengine: By burning sick trees here :fireengine: :fire: GIF 08-10-2021 13-56-18.gif

My boys need your help!

I have 2 friends who are trying to reach the 20 vote threshold.
All help/reviewing is welcome! ❤️😊

https://ldjam.com/events/ludum-dare/49/the-butterfly-defect

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Cursed Crystal

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Its unstable! Stabilize the crystal with appropriate type of energy and it helps you to give up with black plague!

https://ldjam.com/events/ludum-dare/49/$268614/

We are at almost 500 downloads thank you

Thank you all for playing our game and giving us your feedback. We are already hard at work into making it into proper full game.

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If you still did not try our game here it is

https://ldjam.com/events/ludum-dare/49/acidium

Two votes away !

Edit : Got them ! Thank you very much people <3 Now let's give their 20 notes to the other compo games out there that need them !


The final score doesn't matter for me this time, just having something done was a major achievement for me... but being at 18/20 makes it more worth it ! There's not much, it won't take you a lot of time, please just two more votes !

Let's have some fun!

I'm here to invite everyone to play Toby Kangaroo, my first compo entry. The game was designed as a parody of Tony Hawks, and the core of the game is just have some fun doing some tricks. 48217.gif

I want to play your games!

Please comment your game links so I can play them!

Also, remember to play our game! https://ldjam.com/events/ludum-dare/49/yielding-motherboards Screenshot_6.png

Hey everyone ! Play Antstable it's fun

Don't hesitate to come and test our game Antstable everyone. You like ants? You love or hate, or even both, Cicada ? You love metal music and city builder? Antstable is perfect for you ! We dare say you will enjoy it, don't forget to have fun with the physics and flying building.

Here's the link : https://ldjam.com/events/ludum-dare/49/antstable

Happy testing, happy rating !

Candle

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Hey ! :) Come play this little candle ! https://ldjam.com/events/ludum-dare/49/candle-light

Candle Light

Ok I had some struggle with the ludum website XD Sorry for the double post

Can butterflies create hurricanes?

https://ldjam.com/events/ludum-dare/49/the-butterfly-effect windemattack/emround_smaller.gif https://ldjam.com/events/ludum-dare/49/the-butterfly-effect

How I made the play script

My submission for the jam was The Show Must Go Down: https://ldjam.com/events/ludum-dare/49/the-show-must-go-down. Like most people, I didn't end up adding half of what I was planning, but overall I'm pretty proud of it. I had no idea before the jam started that I would be making anything like it, and I'd like to share a bit about how it came to be.

Outside the jam, I've been working on an adventure RPG. It's top-down-ish like many Zelda/Pokemon games, but using 3D visuals. I tried out some existing RPG tools in Unity, and none of them felt right for what I wanted to make. So I've been building some new tools, specifically a 3D tile map editor and a dialogue engine.

The other game (not my ldjam entry) (also, super early WIP): walking_stairs.png

I was initially planning on using this jam as a chance to put my tile map editor to use and develop that further. I ended up getting hooked on the second dumb idea I had after the jam started, which gave me a better opportunity to use the dialogue engine instead.

Unity has its timeline system for making cinematics, and I've seen node-based editors in RPG frameworks. But these were always too complicated for what I wanted. Many RPG interactions are very simple. An NPC says a line, nods their head, walks out of the room, etc. I played around with RenPy a bit and realized that was the kind of system I was looking for. RenPy is a visual novel engine, so definitely not going to work for my games, but I really like the way it has simple commands embedded into a text script. It makes it read almost like a screenplay. You define various characters and states/emotions they can be in, and then used very simple positioning. Example : show sylvie green smile at right. This gets parsed to show a certain image at a certain part of the screen, but you can tell at a glance what it does. If I can write a script like this, I can start cranking out scenes fairly quickly.

In my own system, each type of line is determined by its starting character:

  • Empty/whitespace lines are skipped
  • '#' is likewise skipped (for comments)
  • Lines starting with alphanumeric are treated as dialogue.
  • '>' is a command
  • ':' changes the speaker. Everything after a second colon on the same line is treated as a dialogue line.
  • '=' marks the following lines as conditional

The script reads the lines one by one in order. Here's an example:

```

position the actors on screen

move baddie centerRight move princess centerLeft look baddie princess look princess baddie

interaction for when baddie has the right prop

=6 holding baddie package :princess: Hast thou the parcel in thine hand? :baddie: Oh, uh, yeah. Let me just ...

openPackage baddie music baddieReveal Haha! You fool! anim princess slowDeath ```

And a demo of that second section of the script: princessemdeath/emanim.gif

This section of the dialogue only plays if the actor "baddie" is holding the item called "package". This was a horrible way to implement branching, because it made me count lines, and the "=6" is really confusing and seems like something else. But the branching was something I didn't implement until near the end of the jam, so I just hacked it together really quick. I'm definitely going to change that for my other game.

The other lines are fairly self explanatory. The first word of each command (the lines starting with '>') is the name of the command, and the following words are its parameters. In my dialogue script inspector, I defined a dictionary of actors and locations. These things can then be referenced by the script and used as parameters.

Overall, it worked pretty well, but I ended up adding some fairly specific commands (e.g. "openPackage") that won't make sense in my other game, so I need to revise things a bit to better cover all my use cases. There were several problems like that that that only came up when I put it to use in a quick project like this. So I'd say this jam has been an effective learning experience. Thanks everyone who played my game so far and left their feedback. I was worried that spending so much time on my tools was going to leave the game itself lacking (there's really not that much you as the player can do), but it sounds like people are enjoying it anyway.

I will play your game

Just leave a link and I will 100% play it. :v: