Ludum Dare 55 April 13–16, 2024

My first axonometry

Our developer has always dreamed of playing with an isometric view. Before that, we drew all our games in a frontal projection.

I said: "Okay, but the ship will be painted by Gosha!"

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Who do you think drew it in the end?

You can see the finished ship in the game https://ldjam.com/events/ludum-dare/55/take-me-home

Have you tried getting onto our leaderboards yet?

Super Summonball Arena

So far no one's been able to make it further than wave 6 and survive more than 5:38 minutes. Can you?

The difficulty is really high in our LD build so if you're up for a challenge, you might want to check it out. We also made a rebalanced version after the jam with separate leaderboards, so if the main challenge is too brutal, there's always an alternate high score to conquer.

The post-jam rebalance is available to download alongside the jam version and the HTML5 build is still the hard as nails jam version.

Good luck, sorcerers!

[Updated]It's high time we returned the favor to those who've helped us out.

Alright, folks, our battle's on a brief respite, and it's time to lend a hand to my peeps.

First off, huge thanks to everyone who's supported our game. The fact that our little, rough-around-the-edges game has garnered so much love was totally unexpected. We were scrambling to get ready, and let's face it, we're newbies at this. Honestly, we were stoked if we could get a couple dozen folks to dig our creation.

So, we're super stoked with how things turned out.

But for me, personally, the game isn't over. There are some folks who helped us out during our jam, and now it's our turn to return the favor.

They're not like me—I'm a game-making novice—but I've loved the camaraderie, the shared struggle, and the chance to connect with total strangers. From my limited perspective, the games these folks have made are far superior to ours. They're the ones who really deserve your attention and support.

Take a gander at https://ldjam.com/events/ludum-dare/55/archmage , for instance. It's a high-completion, high-satisfaction survival-like game where you summon an army of soldiers. Different troop types require strategic synergy. Sounds cool, right? Even cooler—it was developed by a single person in just 48 hours. 611a2.png

Then there's https://ldjam.com/events/ludum-dare/55/squiggle-sorcery A game with a Lovecraftian vibe so thick you could cut it with a tentacle. The art will blow you away from the get-go. And get this—their programmer only joined the team on the second day of the jam. That's right, they whipped up this gem in under two days. 61c80.jpg

Next up is https://ldjam.com/events/ludum-dare/55/the-bread-soceress-panini Behind its adorable art lies some serious puzzle-solving prowess and a rock-solid programming foundation. It's like a cocktail that looks all innocent and clear, but once you take a sip, you know it's got a kick, and you just can't put it down. 61bcf.png

Lastly, I present to you https://ldjam.com/events/ludum-dare/55/phone-of-dragon The name's a quirky mishmash of languages, and that's part of the fun. It's one of my faves. The art style is incredibly refined and mature; it's ready for prime time. The overall presentation is hilarious, and if you've got even a passing interest in Japanese mob culture, you'll be grinning from ear to ear and won't want to stop. It's like the game grew organically from a pile of hilarious memes, rather than just slapping memes onto a game. You know what I mean. 61ece.jpg

=========================================================== I've discovered some new great games and have added them to the list:

summoners-tower

This is a game that appears a bit rough around the edges but is underpinned by a strong foundation in programming, featuring a robust physics engine. As you play, you'll find yourself contemplating and striking a reasonable and effective balance between stability and scoring. With its simple gameplay and solid design, it's a fantastic game.

Felonossa

A pixel-art styled puzzle game, yes, I admit I do have a soft spot for puzzle games:D I really love their art style and also their construction and refinement of the puzzles. As a fan of puzzle games, I know how challenging it is to balance the difficulty and fun of the puzzles, and they've done a great job at that. 62972.png

Matthew, Emissary of Balance

Another game with pixel art style. In it, you play as a powerful summoner, but your main task is to balance the two types of resources you can obtain while surviving under enemy attack. It sounds simple, but it's actually quite addictive to play. By the way, the inspiration for this game comes from one of my favorite web novels, so as you can understand, I find it hard to resist this game. 61d8c.jpg

Jiang Shifu

This is an incredibly addictive platformer game, and it's hard for me to explain its charm to you in an instant—it's truly something you have to experience by playing. In short, it has excellent control over the game's difficulty, and the feedback effects are polished to perfection. The sound effects and artistic visuals are superbly integrated, and the way they complement the game mechanics is simply astonishing. Of course, there's also this astonishing fact: their programmer is actually an excellent dance teacher, which has made our team's programmer feel a bit inadequate. 640dd.png

Moving In and Moving On

This game boasts such solid art design and musical performance that sometimes we might overlook the fact that its game mechanics and narrative flow are also polished to an exceptional standard. The story is a rare treasure, and what's even more precious is that all of this was accomplished in such a short amount of time. You will undoubtedly be amazed by the dedication they've poured into celebrating this game. Moreover, their designers are so passionate that they've even uploaded the original soundtrack of their game because players have truly fallen in love with it. So trust me, it's well worth it. 62e54.png

HolyCrash

Rather than a "driving simulator," I'd prefer to call it a "car crash simulator," LOL. If you're feeling upset and really want to vent or crash into something or someone, play this game; you won't regret it. Its pixel art style is quite amusing, and even more entertaining are its sound effects. I can't give away any more spoilers, or else it would lose its fun. Overall, it's a game with a great sense of humor. 61e62.png

Evocation

This is a game with a strong personal style, offering a plot experience that is both impactful and well-polished. Its audio-visual experience is well-tuned, capable of conveying intense emotions without being overwhelming. It's a truly remarkable experience. What's more, even though it's a game from the jam category, it was completed by a single person, which is quite incredible, don't you think? It's definitely worth experiencing. 63753.jpg

These are just a few of the games I wanted to highlight for you. They're seriously awesome and deserve your attention and support. In my book, this is what the indie spirit is all about. We're a bunch of free-spirited, independent creators, and helping each other out is our calling and our destiny. Those "entrepreneurs" and "agents" wouldn't get this at all—they're only about the bottom line.

So, at this most free and authentic indie gaming love fest, let's get back to the essence of it all. Not just because these talented folks deserve more attention, but also to show them that their support for us was worth it.

Likewise, if you guys are in need of a helping hand, just holler in the comments section. I'll do my darnedest to lend a hand, play your games, and dish out some scores. Everyone hits a rough patch now and then, and it just so happens that I'm in a position to toss a lifeline your way right now.

That's my spiel.

I just want to share some of the Summoning chants from my game :)

So my game is part game, part tribute to how cool the community has been over the years I've been taking part.

So when I was generating chants for my game, I went to all of my previous games, and took down the names of the people who had commented.

This is my thank you, for giving me feedback, and helping me along the way.

@Voidsay

Oh, mighty Voidsay, lurker of the code deep, With a whisper and a keystroke, awake from your sleep! Tap-tap-tap, on the keys so bright, Bring forth the Void, to code through the night! Echo, echo, in the digital abyss, Summon the Voidsay with a message like this!

@100th-coin

``` Hear ye, hear ye, collectors of lore, In the quest for the coin, one hundred and more! Click-clack, click-clack, gather your stash, Summon the 100th_Coin with a virtual dash! Coins in the cloud, swirling around, Bring forth the treasure, waiting to be found! ``````

@764hotshot

Oh, 764hotshot, gamer so bold, With a click and a tap, let the fun unfold! Zoom, zoom, on the digital track, Summon the hotshot, no looking back! Keys that clatter, screens that glow, Bring forth the hotshot, let the games flow!

@Akmon

Oh, grand Akmon, wielder of the byte, From realms of code, bring your light! Tap, tap, tap on the gate of zeroes, Summon the Akmon, hero of the tech heroes! Beeps and buzzes, flashing screens, Bring forth Akmon, where digital dreams convene!

@alejandrodlsp

Alejandrodlsp, swift coder of the night, With a flick and a click, step into the light! Lines of logic, crafted so fine, Summon alejandrodlsp, with code divine!

@AllBetsAreOff

AllBetsAreOff, gambler so wise, Appear with a shuffle, a roll, and dice! Bet high, bet low, with a virtual toss, Summon AllBetsAreOff, show them who's boss!

@AnaGF

AnaGF, crafter of tales so grand, With a whisper and a wave, make your stand! Spin your story, weave your plot, Summon AnaGF, give it all you've got!

@Andreas

Andreas Ragen Ayal, with wisdom so old, In digital realms, let your stories be told! A sage so mighty, with words like steel, Summon Andreas, to the keyboard we kneel!

@AntaresValdemar

AntaresValdemar, of the cosmic sea, Navigate the stars, set your spirits free! Chart your course, in the digital expanse, Summon AntaresValdemar, take the chance!

@AppoxGames

AppoxGames, creator of worlds so bright, Craft your games in the glow of night! Pixels align, code perfectly arranged, Summon AppoxGames, let the games be changed!

Obviously all of the chants are in my game: https://ldjam.com/events/ludum-dare/55/keyboard-warrior And if you liked what you read, then you will find some more interesting ones (not just all the "A"s (And Voidsay, who is an awesome character, and was the first being I summoned ;))

Could you please support? It's not my game

I'm currently playing and evaluating a few compos that are in danger. I've noticed that one that I've already played is also included. I'm surprised because the game has the potential to become one of the best rated in the jam. The game just needs another rating. the game was developed by @cosmo8 infernal-ascension Game

Hell's Kitchen : Hotfix 1 - published!

Hello there!

Thanks to your feedbacks, we've managed to identified and destroy the bug we used to have on customers after finished an order! The hotfix is live on the Jam page and the Itch page!

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Feel free to test or test again our game!

https://ldjam.com/events/ludum-dare/55/hells-kitchen-2

https://zanar47.itch.io/hells-kitchen

Bugfixes and shoutout!

Bugfixes

We've published some bugfixes that fixes the puzzle's difficulty (especially the 3rd round). You don't have to remember which full moon you previously used now!

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So if you haven't summoned your creepy cute familiar, now's the time!

Shoutout!

If you're looking for other cute summons, may I suggest Cat-O-Conjurer by @aivaxela? 617c3.gif

WE ARE ALL GREAT

Despite all say that game jams are for fun (and that's true), it's sometimes become hard after releasing and starting receiving feedbacks for over-anxious people like me to deal with impostor syndrome, struggling to figure out why "I did all wrooong".

Mb it's cos of being new to jams or due to some personal mental conditions.

So, I want to remind myself (and everyone who need this) that we are all so great, be able to make a real game in 3 (or 2 for compo, that's crazyy) days. And feedbacks, especially harsh ones, it's the way to become a better game-developer, grow with your skills, gaining experience and appreciate people playtesting and giving you a real player opinion.

I really had a nice time making game with my super-team, I like being here, playing all your cool games (hope U 2), so nothing to worry about) 😻

Our participation is here --> https://ldjam.com/events/ludum-dare/55/summoning-for-dummies-1

HUGE THANKS for all your comments!

I want to play your narrative/artsy games!

I love more artistic / abstract / visual storytelling games. Can be poetic, chaotic, goofy, whatever! If you have anything like that, please send me a link and I'll try to check them all out! :)

And if you want to help us get enough ratings on our own silly little game, be sure to check it out here:

FrogLickSmall2.gif https://ldjam.com/events/ludum-dare/55/magical-michaels-summoning-salon

we made it in only 12 hours, so it isnt finished, but it hopefully still gives you a chuckle or two :)

Check our Bloodrites! You can easily try it out in our HTML player.

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Check out the entry here

This edition of LD we decided to make a fun, old school, castle siege game. You can't control the soldiers waging war, but you can manage your gang of summoners and use their blood (and your enemies') to call forth hellish creatures to aid you. It's a strategic auto battler with a surprising amount of depth as you unlock higher difficulties.

Various summons have different supporting auras and stats, but you'll have to play and experiment to find out.

You can play this game right in your browser, and only requires mouse or touch controls. Since there is no audio, you can even play it at work without missing out on anything!

Please check it out and leave us some feedback.

Check this out - The Summoners Rift

Hey, I've finished my game and would like to get some feedback!

I'm sort of happy on how it came out and spend quite some time trying to get it to feel as right as possible.

It would be really wonderful if I'd get some notes on how this could be made better :bow:

You can find the game here: https://ldjam.com/events/ludum-dare/55/summoners-rift

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I'm so happy with how Demonic Panic turned out !

When making jam games one always has to make a leap of faith : you can't be sure about anything when trying out a new concept, and things can turn out badly for so many reasons : scope too big, unforeseen game design problem, gameplay actually boring... But that's what makes it thrilling when it works ! And for LD55, I'm definitely positive it did ! !tORziC.gif In Demonic Panic, you control a cultist summoning demons to protect him against the Sky Police, FBI-like priests. You leave a blood trail behind, that you use to circle around zones. When a shape is finished, everything inside it merges to spawn stronger and stronger demons. I'm so happy to see how a simple mechanic like this turned out way more subtle than expected : you can merge demons to get better ones, because they get more tanky, but in most cases having more smaller demons is better to kill enemies quickly. However they die quicker, so it's always a tradeoff. It's so interesting to see people try different strategies !

I think we have fulfilled the goal I have for every game I make : always having room to optimize for better strategies. What's great with that is that it gives a huge replay value with a very few sets of features. Basically in our game, the player just runs around dodging projectiles, but the pathing is extremely important for long term survival.

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Try our game here if you like that kind of game ! I promise you won't be disappointed ! https://ldjam.com/events/ludum-dare/55/demonic-panic

Playable on a browser!

Our game Summonpalooza can be played using a browser!

We would really appreciate if you played it! 64445.png 64446.png https://ldjam.com/events/ludum-dare/55/summonpalooza

Have a great jam!

Looking for web games to play!

There are so many great looking entries this time, but sadly I (and many others) won't play your game if you don't have a web build. If you have a web build and are looking for ratings, leave a comment and I'll get to it!