Ludum Dare 55 April 13–16, 2024

Some reviews we've received

"Daang i like your game a lot!" - ldjam user 1
"This game is such a vibe!" - ldjam user 2
"A strong GOTY candidate" - hypotetical IGN article
"Shouldn't you be spending your time on something more productive?" - my dad

As you can see, we've got all sorts of reviews.
But we've been stuck on 23.5 for some time. So feel free to leave your take on 666!
It's all about keyboard skills and quick-thinking
Here'ya go: https://ldjam.com/events/ludum-dare/55/666

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Not the Right Way - An Unconventional Game about Summoning

For LD55, we made this game: Not the Right Way. Link: https://ldjam.com/events/ludum-dare/55/$383570

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This is an unconventional game about summoning. Here, you are not a sorcerer summoning demons and spirits, but a border control officer, summoning obstacles and traps to stop people from entering your country. Besides the political satire and the innovative gameplay, there is also a deeper layer of "summoning" in the game's narrative. You, the player, the boarded control officer is also being summoned by your supervisor. The supervisor is also summoned by their supervisor. The hierarchy of "summoning" just goes up and up. So what's at the top of this DEHUMANIZING pyramid? Your country? Your ideology? Nothing? These are the questions we hope the players can reflect on after playing them.

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We welcome everyone to play this game and give us feedback! We hope to strive further and create more games in the future! Also, you can leave the link of your game in the comment, so that we can also review them! Thanks!

FRIENDLY ASKING

it's been a while since the rating time has started, so we highly recommend you to play our game before the deadline! i promise it's worth all your time (to be more precise, ~15 minutes)

CHECK IT OUT HERE

DWARF WILL BE WATCHING YOU

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Ascension of the Satanic Shepherd !

🐑 Step into the role of the Master of the Pack and command our army of satanic sheep in our thrilling decision-based game. ⚔️ With just a few days left to rate our game, seize the chance to experience the thrill firsthand. Will you lead our flock to victory or succumb to the chaos?

⚔️ Come, join the fray now! ⚔️

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Let's Kick a** ! https://shenoit.itch.io/sheep

https://ldjam.com/events/ludum-dare/55/s-h-e-e-p-sheep-hell-emissaries-eradicate-purity

Could you spare a minute to rate my game? (Just 6 more)

I’ve played and commented and done the right things, but I haven’t yet got to 20 rating on my game.

If you can, could you play and rate my little toy game, it’s HTML based, no downloading, and will take all of 60 seconds

Please and thank you to anyone why does

https://ldjam.com/events/ludum-dare/55/keyboard-warrior

Mortein

Please test our game and give us feedback! This is our first game!MorteinCover (1).png

Thank you for your precious feedback!

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Hey there, daring dungeon masters and necromancers extraordinaire!

We’ve been toying with some wickedly whimsical ideas that might just elevate your eerie escapades. Here’s a peek into the mischief we might stir up:

Fearless New Heroes: Imagine an eclectic mix of heroes daring enough to venture into your sinister lair. Wouldn’t that be a sight?

:knife: Pinpoint Hexing: What if you could curse your most annoying visitor with pinpoint accuracy? The possibilities are endless!

:heart: Bloodletting Bonanza: How about a snappier, more visually striking way to collect that precious blood you so dearly love?

:smirk: Sinister Summons: Consider new summons that could change the tide of battle. Choose your minions wisely to counter those pesky intruders!

:nightwithstars: Endless Night Mode: Picture this—no more racing against the clock, just endless, thrilling survival... if you can manage it.

:dark_sunglasses: Dungeon Tweaks: Imagine fine-tuning the dark corners of your lair with some minor key layout and UI enhancements to keep things smoothly spooky.

Intrigued? Haven't had the chance to join us yet? Click if you dare:

https://ldjam.com/events/ludum-dare/55/blood-rite

We treasure your feedback; it enchants our dark hearts (really, we’re not just saying that!). Who knows? Your ideas might just become reality, shaping the future of our bloody gatherings!

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Check this out - The Summoners Rift

Hey, I've finished my game and would like to get some feedback!

I'm sort of happy on how it came out and spend quite some time trying to get it to feel as right as possible.

It would be really wonderful if I'd get some notes on how this could be made better :bow:

You can find the game here: https://ldjam.com/events/ludum-dare/55/summoners-rift

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Thanks for playing! Everybody was so nice and LD was really fun!

Canoe_Ready.gif I appreciate everybody who played my game, and especially all of you who gave really encouraging comments, those meant a lot to me! I had such a blast participating and playing everybody's games, I think I played like 70 of them last I checked! You all are super talented people and thanks for giving this game jam such a positive atmosphere!

Who likes old-school point and click adventures with a touch of humor?

Hi friends! We invite you to try our game on summoning the spirit of a nice granny to enjoy the old unforgettable vibes...

https://ldjam.com/events/ludum-dare/55/a-cake-from-beyond

Let us know what you think and leave us the links to your creations, me and @nuanda79 can't wait to try them!

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Seance Postmortem - Audio

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Welcome

Well, that's probably the most work I've ever gotten done over the course of a single Ludum Dare. Seance is my 20-somethingth collaboration with @alexrose, and it very well may be our best yet. It's definitely our most ambitious. A fairly complex story (especially by gamejam standards) written by Alex and mapped out to facilitate work between @lowri-bowden on the graphics, our 7 voice actors, and me on the audio editing/processing side. Over 400 lines of dialogue auditioned, edited, and processed. I personally handled 2+ hours of voiceover takes resulting in ~350 lines of dialog. There were some additional audio efforts from @sonnybone, who took care of processing his own voice for the detective, and @alexrose, who did some additional work on our friendly neighborhood malevolent being's voice. Scope creep is real, but we powered through.

Voice Casting

This was the first time we've attempted to create a game with anywhere NEAR this amount (or quality) of voice acting. We needed to find people who could record themselves at a sufficient quality, could get the tone of a character, and give a compelling delivery of their lines. We started off with a fairly broad call on Twitter that resulting in Mike Bithell(?!) saying he'd be down for a quick take or two.

Once we had Mike on the list we doubled down on trying to find the best voices we could for the other roles. We got some long-time Ludum Darers (@sonnybone, @sheepolution, @rincs, @naetoid) and some friends that we turned into first-timers (@chrissiecodes, @loriston4shoriston) to jump in. Everyone killed it with their roles. I think I've heard each character referred to as someone's favorite character (#RendellGang4Lyfe), which shows that we didn't end up with any weak points.

Additional thanks to @pomo and @blay09 for their work over the weekend trying vocal takes and helping make connections with some of our actors.

Art

Voice did a bunch of the heavy lifting in this game, but art was instrumental in pushing the quality forward - both in the final result, but also in giving people a visual to tune their vocal deliveries to. This was our second time working with @lowri-bowden and she absolutely killed it.

Music

I had a bunch of ideas for how to handle the music, but the rest of the work ended up eclipsing the stuff that I had in mind. We ended up with about a minute-and-a-half of music which, when spread over the course of an hour-long playthrough, means you hear the same thing a LOT. We added some dynamic controls to allow some variation depending on who you're talking to, which helps out considerably, but I had planned to lean into this dynamic control a lot more. I wish I hadn't focused as much on my (failed) solo entry in the early part of the weekend or that I had figured out some efficiencies in the vocal editing earlier so I could have spent more time focusing on the music.

I still REALLY like the Soundtrack that I created, I just wish there was more of it.

Audio Automation

It took MOST of the jam period, but eventually I got a suitable workflow for processing the 2+ hours of audio takes I had to process. Initially I started with a VERY manual process to ghostify all the voices (pre-verb in particular required extra steps) - make sure the voice ROUGHLY matched the tone and volume of the other voices, find the take I wanted, normalize it, bounce it, reverse it, add processing for pre-verb, un-reverse it, add additional processing, export as wav, convert to ogg. About halfway through the first characters takes I realized this was COMPLETELY unsustainable. I ended up developing an Audacity macro that allowed for me to automate the bulk of this process.

Audio Editing

Once I had the macro sorted out, I still had the much smaller (but still fairly large) job of vocal matching and mining the raw audio for the best takes. This was COMPLETELY new territory for me, so I had to learn as I iwent. Initially it took an ABSURD amount of time for me to properly process, edit, and bounce the clean audio takes. After hours and hours of doing things inefficiently, I eventually got a workflow that simplified things. By the final set of takes, I was able to power through half-hour of dialogue in right about an hour. If I had figured out my process earlier in the weekend I would have saved SO much time, but I got there. If we do something this absurd again in the future, I'll be prepared.

The End

Overall, I'm incredibly happy with how this complex of a project ended up pulling together. Huge shout-out to the entire team - everyone did their part to elevate the quality of what we attempted. Extra huge shout-out to @lowri-bowden for killing it on the art and helping formulate this story. And hugest shoutout to @alexrose for creating such a clear structure for all of us to be able to do our parts effectively and then tying it all together into a cohesive project at the end.

Check out our Game

Check out the Soundtrack