LD24 August 24–27, 2012

My Ludum Dare 24 Game Updated

I put together “You Made Them!” for Ludum Dare 24 (Evolution theme) and decided to update it following on from the useful feedback some of you gave me after playing it. Here it is hosted on the Scratch website- “Gene Spin“.

I hereby declare…

I hereby declare my intention to upvote all themes referring to, or approaching the subject of, the end of the world, armageddon, planetary, galactic or universal destruction, and all other related concepts.

To further this effort, I will downvote all other themes.

This is, after all, the last Ludum Dare before the end of the world, as predicted by internet conspiracy theorists misinterpreting ancient and innaccurate caledars.

Comments

pythong
04. Nov 2012 · 13:19 UTC
which means you shall also upvote kittens, as when kittens take over LD, THE END HAS COME……

Next Challenge

When will be the next Challenge

Comments

laaph
05. Nov 2012 · 20:15 UTC
I feel I should be making fun of you as it’s plastered all over the place! The Ludum Dare 25 Compo says December 14-17.
05. Nov 2012 · 22:12 UTC
Yes, like laaph said, it’s kind of everywhere xD

The October Challenge is Dead, Long Live the November..

I’m tossing my hat into the ring for a November challenge. I didn’t devote nearly the amount of time needed to make the October challenge a success. One big issue is, I didn’t really plan out my time/tasks. I hope to remedy that, and my goal is a first playable by the end of November. In early december, I’d like to either do a first release, or some type of pre order scheme. I need to sit down, and actually write this plan out.

I posted the game to the unfinished section of this site. I will post the link below for ease of finding. I’d love feedback on how to build on what I have. For November, I will be posting to indiedb.com, and Facebook. Also, I’d love to hear notes on how those that completed this challenge did it. When did you know to cut? How did you priortize stuff? All in all, i’m glad stuff like this exists. It’s great to have a community to share/get feedback from. Now I just have to finish the game…

Feel free to follow me on Twitter as I’ll post updates there as well.

@MarvinHawkins

Links:

Indie DB page:   http://www.indiedb.com/games/bonus-stage-inc/news

Facebook Page: https://www.facebook.com/pages/BonusStageInc/218713654894051

Game Demo: http://marvinhawkins.com/SkyHawksv10.html

My October challenge Fail.. but PandaVenture (android) is out

I tried to complete my October challenge, but i failed to finish my game before the end of october … ;(

But My project PandaVenture is now Out check it on android (it’s free)

PandaVenture on google play

Here are some screenshot of the game

PandaVenture Android Game
PandaVenture platformer
Free Android Platformer
Android Platformer

The game was made with adobe air on Stage3D using the great but unfortunally unfinished framework from @arkeus AxGL  inspired by flixel

I hope there are some people motivated to play with Axgl it realy worth a look…

indie(Magazine); Issue #19 Released!

indie(Magazine); Issue #19 is the first indie(Magazine); issue in almost a year! Inside lies ten game reviews, an interview with Steve Swink, a new section called “Developer’s Critique” (written by Connor Ullmann this week), a review on the Fez soundtrack, a dynamic camera tutorial, and a bunch more! Check it out here.

Also check out indie(Radio); Broadcast #33, featuring an interview with Steve Swink: Broadcast #33

A late October Challenge Post Mortem

Game Over, man !

Hi to everybody. Here is my post mortem for The Princess Digs Zombies, the game I made for the October Challenge 2012.

First, the result : I failed… I finished and submitted the game on Kongregate about 10 days before the end of the challenge but didn’t manage to make a dollar. On November 1, I was at $0.51 in revenue.

What went wrong :

– I completely underestimated ( again ) the time I needed to finish the game.

– I was so worried of not having enough time to make money on Kongregate that I published too early and didn’t play test the game enough. I missed a huge design flaw that was of course immediately spotted by players. From that moment the game never got better review than 2 stars ( and rightly so ) and could therefore never attract enough people.

– design flaw : I was so obsessed about how I wanted the game to be played that I could never imagine that their would be other ways to play it. There was : just push up and you can beat the game in no time, not even looking at the screen. So the problem was not only that I didn’t take enough time to play test the game, but I should also have had it tested by others

What went well :

– I had fun !

– I finished something in time and submitted it !

– I made not only 1 but 2 products ! There is the game of course but I am now also selling the ASCII console tool I developed for it on the Unity Asset Store. Look for TrueColor CP437 in the Asset Store if you are interested in it. Or checke the web page.

 

Well, if you went that far, thank you for reading. Congrats to everybody who participated. See you for the next miniLD !

-jujule

 

What are deadlines, anyway?

I finished and published my iOS game in October, and got some money also! Anyways, I forgot to publish my game here on time ¬¬ .

Watch the trailer and download the game for free!

Amarillan Room

6

This entry was posted on Wednesday, November 7th, 2012 at 1:05 pm and is filed under MiniLD #38. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

My Theme Suggestion

Fast and Slow

 

I Already submitted my suggestion but here is the general idea of it

 

Basically make a game where you have the abillity to slow down or speed up objects to complete levels

Comments

Osgeld
09. Nov 2012 · 03:51 UTC
thats a mechanic, not a theme

Does your game have a content generator? Let me write about it!

Hey all,

I’m currently working on a project for school involving content generation in game jams. It would be quite helpful if I could start off my presentation with examples of Ludum Dare games that use content generators. So if any of your games (past or present) use a content generator, let me know!

The games don’t have to be popular or successful, and the content generation can be as simple as a random level creator. Basically I’m just trying to show that hand-coding levels is too time consuming for game jams and that people use content generators to prototype a game instead.

“Recluse got an award!” or “A new collectible for the snail’s shelf”

1st Place at 'Student Game' Category

 

The game I made for LD23, Recluse, got a prize at last weekend’s SBGames (Brazilian Symposium on Computer Games and Digital Entertainment) 2012! I believe it’s currently the biggest national prize for indie game developers, so it’s kind of big deal and I felt I should share this information with the LD community.

These were the results of the Indie Games Festival of SBGames 2012:

Best game developed by student:

  • 1st – Recluse
  • 2nd – Save the King
  • 3rd – Kane

Best use of technology:

PC/Web

  • 1st – Qasir al-Wasat: A Night in-Between
  • 2nd –  Jelly Escape
  • 3rd – Recluse

Game Design:

PC/Web

  • 1st – Save the King
  • 2nd – Mr. Bree – Returning Home
  • 3rd – Recluse

Congrats for the winners of other categories, too!

I was certainly not expecting such an awesome result, but it’s good to know people are enjoying the game – Though I really need to put some work on other projects! >_>I’ll probably take part of LD25, I hope something nice will come out of it.

For those who still haven’t played Recluse (or haven’t played the enhanced version) check out the entry page!

JengAR – new version

I’ve just published new version of my Ludum Dare October Challenge game on google play. Previous version required to print and assemble cuboid marker.

Now I’m using other library that can use anything as marker.

Here’s new gameplay video:

 

And link for LITE version:

http://play.google.com/store/apps/details?id=com.mindhelix.jengARLite

 

I already have reports that it works slugish on some devices (Google Nexus and HTC Desire Z). Guys and gals – I’m waiting for your reports :)

Next – some obviously needed optimizations and iOS version.

Tags: poland, renegades

ma3e is live!

I said I would post when my October challenge iOS game got accepted by Apple, so here’s the post! Play ma3e for free! Download some DLC and get me my buck!

get it here

Comments

7heSAMA
14. Nov 2012 · 04:16 UTC
I don’t have any Apple devices, but this looks pretty interesting. Good luck!~

PowerUp enters beta phase!

Hi folks,

Small post to say we started the beta-test phase for our unfinished October challenge game PowerUp (single iPad multiplayer shooter). We are still on track with the planning and should submit in more less two weeks. Hopefully we could manage to get our first $ before the end of the month!

We are still looking for a few people so if you own an iPad do not hesitate to contact me :)

LD entry

Real World Ludum Dare 25 Gatherings

While Ludum Dare is traditionally an online event (make a game from the comfort of your home), many real world happen around Ludum Dare. Currently we are up to 21 gatherings:

Post a comment letting me know where an event is, include a link to further details, and I’ll add it to the list.

Ruby! Ruby! I now know Ruby!

=begin
Hello all!
Its seems like HTML and Javascript isnt enough to learn for my young brain!
So now i’m learning what seems like my 4th language (Right now :D) and a first to me it seemed like
this was going to be the most boring and dumb language that’s a rip-off of (Insert your preferred Language you fanboy)
=end
love = “Soo MUCH!”
“But now it seems as if I can do anything with this language! I just love this language #{love},I can never get enough of it!”
“Don’t you ever wonder how its like being able to crack”+”?sedoc tsedrah eht fo emos”.reverse+”Or tell somebody ”
print “Hey, whats your name?”
name = gets.chomp
puts “Well, did you know your name is “+name.length+”? Cool huh?”
#See? This is the power of the amazing ruby! When I upload my site onto a server, I will show you my knowledge put #into Use through the knowledge of CSS, HTML, Javascript, and Ruby! I hope to soon learn C++, Jquery, Python, Lua, C,
#Java, and anything else that comes into mind!
# Signing off, Mohammad M.

So Here’s an Idea…

Well, I’ve got something going, it has a development schedule (not a complete one, but I’m waiting to see how ahead or behind I get), but it occurs to me that I might want a break.

Thinking about that, I stumbled on the idea of polishing my miniLD entry (of course, miniLD hasn’t happened yet) for sale on FGL. It’d take quite a bit of polish, but taking a break from the game I’m working on now would be nice by that time.

Oh, and the game I’m currently working on should have a demo up on FGL some time next week. 😀

For those who don’t know, “FGL” stands for “Flash Game License”, which is a website where you can auction off licenses to Flash, Unity, and HTML5 games.

I’m going somewhere. Not fast, but I’m going somewhere.