LD24 August 24–27, 2012

Chip Away is now on Newgrounds

I’ve been silent this entire month during the October Challenge because I wasn’t sure what to say. Now, at the very least, I can claim I’ve officially participated. My LD24 Warmup game, Chip Away, has been upgraded and submitted to Newgrounds (http://www.newgrounds.com/portal/view/605147). Learning their API and incorporating things like Scoreboards and Medals into my game has been a lot of fun and a great learning experience.

While I’d be ecstatic if I made my first $1 as a gamedev, I feel I’ve made the October Challenge already in a way, because this was the month I landed my first full-time job as a programmer. I feel I owe a great debt of gratitude to Ludum Dare and everyone that’s a part of this community for giving me the motivation to jump back into programming and really challenge myself. Without it, I’d still be delivering pizzas, no doubt. Thank you to everyone and I’m looking forward to LD25 in December!

Tags: newgrounds, OctoberChallenge

Why I made my game

Hi!
Well, I wanted to play with MelonJS (a HTML game framework) to see what it is capable of.
I’ve always been a big fan of zombies and vampires, so I thought it was a good idea to put that in my game.
What happened is that I was about to make a RPG type of game and I got lazy, ahah! So I came up with another gameplay. I like the idea of playing the vilain, I am tired of always being the guy who saves the princess or the world or whatever! So in my game, you are in a small village, and you try to eat innocent people. Simple but efficient!
It gets harder and harder, I think the first 3 levels are just here to help the player to understand what they can and should do. You might think that staying around the extraction point is the best way to win, but you can’t beat level 10 and above with that technic. So, good luck everyone!
Cheers~~
Noel

Matthew’s big list of public-domain songs

Hey guys!

Looking for established high-profile music? Don’t want to search websites for that one awesome track?

Then go check out Matthew’s Big List of Public Domain Songs!

Features several dozen folk-songs and classical pieces, used in such games as

Go check it out. Also features some pointers to locate more awesome usable tracks.

-Matthew

Tags: music, resources, tips, tools

Capture Path – The never ending game launched!!

I started out working on the Capture Path game back in July, 26th. The original idea was to finish the game within 3 hours, but as you can see from my dev log, and from the days coming after that, that I was not able to deliver my promises to myself.

Then, I participated in the LudumDare 48 and even though I had my weekend already planned out I was able to squeeze out few hours.

I wasn’t sure that I would able to complete the game, but I did, and it was one of the best things I’ve done so far in so little time

So, when I heard about the October Challenge I knew something good should be happening :)

Back-story: I’m in the Apple’s iOS developer program from November 2011, but never released any app. All my earlier prototypes died at some point during the development, either due to lack of enthusiasm or getting infinitely distracted by some other ‘better’ idea or just discovering a similar title already on the same market.

The October Challenge made me finish and launch the game.

The game was released on October 26th, but I was too busy partying that I forgot to inform the internet.

So, here I am done with the October Challenge, check out my game on the AppStore,  or the game’s webpage for screenshots and gameplay video and stuff. At the time of writing, there are already 3 downloads.

Thank you, everyone :)

Rollman is here

Hi all. We’ve finally added our game “Rollman” to compo. Who knows, maybe we’ll even earn that $1?
You can buy the game at http://rollman.net76.net for any price you want (Paypal fee minimum). You can also choose how much of the money will be given to charity (Childrens’ Cancer Research Fund).

Trailer:

Thanks!
Rollman Team.

No Air Out Here Released!

We’ve just released our game for this year’s October Challenge.

It began as our entry for Ludum Dare 23 but has been polished up since then.

It is available now for PC and will soon be available for Xbox Live Indie Games.

Trailer Here:

Post Here:

http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=12839

Update5: Timelapse video (fourth part)

Timelapse video (speed: 10x) – Work on my Virtual Machine and work on my new microgame Tiny World Adventure developed inside this new VM.

My LD23 entry: Tiny World Adventure. Consider to provide constructive criticism. 😉

Enjoy!-)

Tags: Mac OS X, NE-VM, Pavel's Virtual Machine, Squarewave Orchestra, timelapse, Virtual Machine, Windows

Comments

31. Oct 2012 · 21:18 UTC
It’s a good concept! Really good actually! But could the loading screen take any longer? It made me feel smart when I figured it out.

Cave Raider

Well, I have been working on a game for a while and was planning on pushing it out for this challenge!

Not Sure ill make it anymore but ill work on it!

Cave Raider, although im not too sure of the name, Is a platform Puzzle game.

In this game you are required to create a path for your player. To do so you use the tools given to you in each levels. Currently there is:

The Saw that cuts through rectangle selection of weak rock.

The Bomb that blows up even hard rock in a circle radius

And the Lighter that sets on fire ignitable objects.

The goal is to clear levels while causing the least destruction possible.

Seems impossible?

Cut under the spikes and you have a way!

Varied walls for interesting puzzles

So I hope to have a playable version make it in the challenge!

Regardless, It was fun participating, and I hope to participate in more LD.

5

This entry was posted on Monday, October 29th, 2012 at 8:26 pm and is filed under October Challenge 2012. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Rockwell is Free!

Check out Rockwell! Rockwell, my October Challenge entry, is free. It’s free because it’s my first game. Rockwell isn’t the best game and if you have to pay, I want to bring my A-game. Consider this a successful failure for the October Challenge.

Get Rockwell HERE, FOR FREE!!!!!!

Watch some gameplay here!

FlyCraft: We made it!

It is done! 😀 Yes we did it, and we are quite proud of the result! After long nights of programming, music composing, recording sound effects, drawing graphics, playtesting we got FlyCraft where we wanted it. Doing it all in under a month was quite a feat and we sincerely hope you will enjoy the result. Below we have a top secret leaked video of flight prototype #15351, warning this info is eyes only! 😀

YouTube Link: http://www.youtube.com/watch?v=TJ0AxrfOaH0

The game will be released on AppWorld during this week. We will let you know!

Too Close To Failure

Well guys, I really wanted to get something together for the October challenge, but I couldn’t come up with anything and make it in time with school standing in my way. I have however updated our super out of date Android game me and my crew made a while back, Azteka.

 

Maybe if enough people play it we’ll make the challenge in ad revenue. ;D

dogbomb’s birthday giveaway

Ok, my android game for October challenge is on dogbomb’s giveaway. If you want to win a copy just retweet:

More love for you android peeps. I’ve got nine copies of JengAR to give away. RT this to win! #dogbombbirthdaybonanza

— dogbomb (@dogbomb) October 30, 2012

:)

Please give me some feedback!

Can I have some feedback on my new game, Rockwell? Get it here for free. Thanks.

Comments

30. Oct 2012 · 20:30 UTC
Hey Canobie!
30. Oct 2012 · 23:22 UTC
Hi Canobie, I’d have to agree with Dir3kt, the presentation is absolutely crucial for first impressions. If you don’t want to invest the time to learn the art (which is time consuming), you can always get art from a 3rd party. Here is a link on our forums which has a ton of resources:
31. Oct 2012 · 06:58 UTC
Glad to help, we are all in the same boat here :)
31. Oct 2012 · 20:55 UTC
Sure thing. Just drop me a message on twitter (@ZappedCow) and we can follow each other :)

Zombie Tales & OctoberLD not completed :(

Firstly I just want to say THANKS to the whole Ludum Dare community! This was my first challenge and it has been an amazing experience. Thanks for all your support and advice it has been invaluable. And congrats to everyone that completed the challenge its an amazing feat!!

Zombie Tales isn’t complete, but I’m still aiming for a $0.99 Alpha release before Christmas. And I’ll still be bloggind my progress (not necessairly daily) at www.zombietales.net but in the meantime here is a mini breakdown of my Ludum Dare.

1st October – This was after the first day of coding and I could shoot some white boxes.


7th October – BloodHUD. I had pretty much sorted my weapon control and got my Zombies hurting me during that week.


15th October – Spent the whole week porting across the level editor and getting the HUD working on an iPhone.


21st October – I got annoyed with fixing up the level editor so I spent some time on the main menu. It made a huge difference to the feel of the game.


29th October – After the realisation that I wasn’t going to complete Oct Ludum Dare. I worked on some fun stuff in the editor like adding vehicles.

I’m a little depressed because I didn’t complete the challenge, but I’m glad I got a chance to take a big chunk (about 50%) out of a project that I was going to start work on next year. And meet all the Ludum Dare participants – its been awesome!!!

As for future Ludum Dares?? At the moment my brain is pretty fried but I’ll definitely be throwing my hat in the ring again!!  Just not straight away  :)

And finally this is my favourite screenshot of the 50+ that I took during Ludum Dare

cheers DOUG

Avoider is done!

Actually it was finished yesterday, but I’ve just submitted it to the site today.

Here’s the links if you just can’t wait: http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=5267 https://play.google.com/store/apps/details?id=com.jacobwgames.avoider.Avoider

The game was made with Haxe + NME + HaxePunk, a great combo. I’m working on getting some other versions built. Specifically: Linux and Windows. Mac and iOS might come eventually.

Anyway, I’m really excited, and I’d appreciate it if you took a look at my game. :)

Tags: android, avoider, haXe

Well I had fun…

So October Challenge was a bust for me! I went through 3 games none of them even remotely worked out, but I learned a lot while doing it. So after quite a bit of thinking, planning, Ideas going up and crashing soon after I gave up. So I did what I usually do after a failure… I play The binding of Isaac. and after beating the game multiple times and just so obsessed with everything about it I snapped out of it and realized that games like FTL, tBoI and Minecraft that its this random infinite game play that I just love. and The Binding of Issac is my favourite and I had a terrific Idea to bring the fantasy world that me and my friend created would be the base and it would play very much like it but with big differences also. I don’t know if it will pull through but I hope to bring it as far as I can. That’s all for now.

I think I may have achieved the Oct Challenge! Thank you Ludum Dare!

Right on the last day, I think I’ve finally made $1+ from the Oct Challenge on the Windows Store :)

So wow, this was my first game sold ever – thanks to all of you who have given me encouragement and support, even if it was simply going to the links – it all helped heaps!!!  And good luck to everyone – I’m trying to give as many upvotes as possible too.

If haven’t already, and you’re a win 8 user, please take a look at my link  and leave a nice upvote hehe! :)

http://apps.microsoft.com/webpdp/en-US/app/battleship-islands/5e25ffd2-2cb0-4708-b88a-4bdc61f19107

 

Comments

31. Oct 2012 · 23:43 UTC
Well done! And congratulations to a fellow kiwi :). Unfortunately I’m not on Win8 yet, so I can’t test it out.
01. Nov 2012 · 06:48 UTC
Thanks @Surrealix! Excellent, go the kiwis! I wonder how many other Nzders are here too? :)

October Challenge – Game Released!

Phew! Cutting it really close but we just launched Space Racer on Google Play. If we can make a dollar in the next few hours we’ve succeeded!

Space Racer Trailer (YouTube)

The core gameplay hasn’t changed too much from the initial prototype created just 30 odd days ago, but we’ve added lots of polish and little hints at a wider narrative. The game even has an end, if you can make it that far. We’re really pleased with it, and never having made a game over such a short space of time it’s nice to know such things are within our abilities.

You can check out the game here. Best of luck to everyone else!

A winner is me!

In under the wire there, but I released my October Challenge game, Lagertron this morning and I’ve already made my first sale. At GBP £1.99 that’s more than a dollar and so I declare this entry a success.

“So, what’s this game of yours then?” you may ask. Well, basically it’s Robotron with added beer – the full sales pitch is as follows:

The evil aliens of planet Lagertron have invaded the pub. Their mission : drink all the beer!

Only one hero can stand against this menace : the Mighty Beerman!

Powered by his insatiable thirst, Earth’s drunkest warrior must repel this invasion before chucking-out time lest the world be lost to the horrors of sobriety.

This is videogaming at it’s finest.

This. Is. LAGERTRON : 1664

40 Levels of classic retro blasting. Get the beer, kill the baddies, save the world.

Video trailer:

Store link:
https://play.google.com/store/apps/details?id=uk.cobeercave.lagertron

Just posted my game Bridge Captain to the Android Market

It’s been a long 30 days but I got enough of my game created that I posted it to the Android Market. It’s a story driven game that puts you in the captains chair. You make many choices along the way to finding a missing Earth United Ship. You are stuck in pirate space and you need to keep your wits about you to determine who to trust and who to fight. Get it here

in game screenshot

in game screenshot

Right now it’s really only playable on a table. This is due to the many buttons on the interface. I still need to work that out for phones.