Sorceress’ Game – Sisyphus
Sorry for no update post yesterday but I was extremely busy! Here some screenshots to make up for it…

Paradise is not all it seems

There be Zombies here!

Sorry for no update post yesterday but I was extremely busy! Here some screenshots to make up for it…



Worked right up until 10 minutes before the deadline last night to finish this little game that I have dubbed Tiny Runner.
It’s only 20 pixels wide (scaled up to 40 to be a little more visible/readable on modern displays) and it fits squarely in the “endless runner” genre of games.
I used the Unity game engine and two free add-ons from the Unity Asset Store: Orthello Free and RagePixel. I actually drew the art in Unity using RagePixel, so I didn’t have to resort to any external art tools. I thought I was going to be able to use RagePixel for everything, but it doesn’t support any kind of font rendering and I wanted to display a minimal bit of tiny text. So, I had to break out Orthello (a nice free 2D toolkit for Unity) to handle the font rendering.
Code-wise the game is made up of only 4 C# classes (not counting Unity and the add-ons I mentioned above) – Runner, Wall, Zapper, and EndlessRunnerManager. I wrote about 350 lines of code for the final submitted version.
This was my first attempt at ever making art for my own games. I ended up drawing the little guy and giving him 4 animations (run, jump, duck, die) in each of 3 colors. It was actually pretty neat limiting myself to such a small number of pixels. In the end, it ended up balancing out my utter lack of art skill I think.
I had a busy weekend so I wasn’t able to do everything I wanted to do. I especially wanted to add sound and tweak the difficulty curve. All in all I spent maybe 7-8 hours in development time. I’m overall very pleased with the result since this was my first ever Ludum Dare entry.
Lunar Rain is a short Graphic Adventure set on the surface of the moon. Unfortunately the game is only available for Windows. It was made for the Compo in 48 hours with Adventure Game Studio.
The player controls Rain, who has come to HPE Lunar Facility #26 in search for answers to many questions. Surrounded by a great vacuum her only companion is an AI. It helps her get through the days under a black sky, and the nights under thousand silent eyes.
Two months into her endeavor a call from Earth…
I would appreciate if you took the time to play and comment on it, it’s really short. I would especially be interested in whether Rain and the setting are something you’d like to see more of. I’m excited for the character and the setting but since my time is limited I’d like to find out whether people would play it.
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Be sure to check the game’s page in the next few days as I am trying to put together a timelapse as well as a gameplay video.
– LeafThief
Tags: adventure, adventure-game, AGS, LD #26, leafthief, lunar rain
This is the postmortem of my first LD entry, “Exit”. I worked a lot on the game and the result wasn’t as bad as I expected so let’s see what went right and what didn’t.
What went right:

What went wrong:
Tags: postmortem
Just a personal epiphany about learning and improvement I wanted to share with you. I think sometimes we need to step into other people’s worlds for a while and think about them, why they were made, how, and for what reason.
All done with my fourth Ludum Dare!
My entry this time around is a minimalistic arcade game called “Motion”!
It’s a game about adaptation, memory, and control!
Play it and let me know what you think!
So I finished my game called ‘Colorblind’ yesterday at 23:00 CET and I think it turned out alright. I wanted to add more content but due to some non LD26 related events I lost about 7 hours of time to work on it over the weekend.
This was my first time entering the Ludum Dare Compo and I am already looking forward to the next time.
PROUDLY PRESENTING MOONDAR
You’re stuck on a runaway moon buggy speeding across planet Moondar. Enemies attack from above while obstacles come from ahead. It’s your job to stay alive by steering the moon buggy out of harm as you destroy the alien invaders! It’s got cool dual mode gameplay, awesome soundtrack, and sweet minimalist graphics (lol).
Tags: love2d, lua, moonscript
So my final LD game is called MOTHBOTS, check it out here:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18980
I was a bit stuck at the start, so I just took an idea and ran with it. I did a lot of things I had never done before so that was great, and was happy to finish it in time. I also made a timelapse:
http://www.youtube.com/watch?v=N9Zke1DTujA
Seeing it now though, makes me feel like I’d rather work on stuff with cool characters and interesting universe then arcadey action games. I feel like I should start practicing writing, I’d love to work on something like a point n click adventure or something similar. Coming up with ideas is easy but fleshing them out, to me, is really difficult.
I learned quite a bit of technical stuff working on this Ludum Dare, but I feel like this direction in terms of the type of content I want to create is the most important thing I got from it.
Here is my entry: Beyond Minimalism
P.S. This post just for participate in potato challenge and lolz =)
Tags: potato, Potato Challenge
It’s been a blast!
We look forward to hearing what you have to say!
Play it here:
Rate it here:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13308
We are excited to play everyone else’s games over the next few weeks! See you out there!

Really struggling to nail down the weird mechanics in this game.
Going to take a short break and focus on getting the general game structure in place. I’ll have to review it later in the day and make a decision whether I can submit this to the jam. There’s some cool stuff in here, but it’s a bit of a weird concept.

Hi,
The first time I made something useful for Linux and it is even a game!
So go get it, you sweet little Linux users!
I know a few windows users had difficulties with this game, I uploaded a patched version, with the OpenAL runtime binaries directly within the archive instead of providing the official installer (lesson learned!), and no OpenGL extensions (like the lovely GL_EXT_framebuffer_object) are needed anymore.
Would be nice if you could check out my game – Chameleon
Have a happy judging
Helco
I.
Here is my entry to the 48h compo entry : Play DoubleW !
This is my first entry at LudumDare. And kind of my first self-computerized game.
Play DoubleW, try to understand it. It will bring you to warm, new, unfamiliar, obscure, dazzling, torrid, antediluvian places.
Escape.
Things to fix after ludum dare!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11500
So far the major things people have complained about that need fixing are:
Things I am excited to add
Hopefully I will stay dedicated and add these features.
I would much appreciate some feedback on my Ludum Dare entry. You play as an angry Video Game Reviewer and get points for Negative words. It was entirely made in Batch.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23036
For future updates and more games, follow me on Twitter; @MrNashington
Or go to www.VintageGamesCo.wordpress.com
Yes, a submission has been achieved! 
OK… went over time… so it’s entered as a “jam”.
The initial Mondrian-esque vision was abandoned.
A last minute “Twine” creation is the final project.
I normally write this post immediately after finishing and submitting a game to the compo, but I fell asleep. 😛 This was the closest I’ve gotten to the deadline (Half an hour remaining); I often finish with a few hours to tweak minor things.
Anyhow, my take on the theme was to take an often complex/overwhelming game genre and strip it down to its core elements. Antarctic Skirmish is a minimal real-time strategy game featuring just one type of unit, and two main objectives: farming resources, and fighting the enemy team.
Penguins may to farm fish at fishing holes, and said fish can be used to hire more penguins. Due to only having one type of unit, the strategy is primarily in positioning and disruption of the enemy’s farming.
I’ve had mixed feedback regarding the difficulty of the game, but unfortunately couldn’t spend as much time as I would’ve liked to with regards to balancing the AI/overall game. I hope it’s enjoyable, regardless.
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