LD26 April 26–29, 2013

Sorceress’ Game – Sisyphus

Sorry for no update post yesterday but I was extremely busy! Here some screenshots to make up for it…

Paradise is not all it seems

There be Zombies here!

Light ‘em up. Watch ‘em burn!


[Play and Rate here]

Tiny Runner

tinyrunner

Worked right up until 10 minutes before the deadline last night to finish this little game that I have dubbed Tiny Runner.

It’s only 20 pixels wide (scaled up to 40 to be a little more visible/readable on modern displays) and it fits squarely in the “endless runner” genre of games.

I used the Unity game engine and two free add-ons from the Unity Asset Store: Orthello Free and RagePixel. I actually drew the art in Unity using RagePixel, so I didn’t have to resort to any external art tools. I thought I was going to be able to use RagePixel for everything, but it doesn’t support any kind of font rendering and I wanted to display a minimal bit of tiny text. So, I had to break out Orthello (a nice free 2D toolkit for Unity) to handle the font rendering.

Code-wise the game is made up of only 4 C# classes (not counting Unity and the add-ons I mentioned above) – Runner, Wall, Zapper, and EndlessRunnerManager. I wrote about 350 lines of code for the final submitted version.

This was my first attempt at ever making art for my own games. I ended up drawing the little guy and giving him 4 animations (run, jump, duck, die) in each of 3 colors. It was actually pretty neat limiting myself to such a small number of pixels. In the end, it ended up balancing out my utter lack of art skill I think.

I had a busy weekend so I wasn’t able to do everything I wanted to do. I especially wanted to add sound and tweak the difficulty curve. All in all I spent maybe 7-8 hours in development time. I’m overall very pleased with the result since this was my first ever Ludum Dare entry.

Have you considered playing Lunar Rain?

card_title

Lunar Rain is a short Graphic Adventure set on the surface of the moon. Unfortunately the game is only available for Windows. It was made for the Compo in 48 hours with Adventure Game Studio

The player controls Rain, who has come to HPE Lunar Facility #26 in search for answers to many questions. Surrounded by a great vacuum her only companion is an AI. It helps her get through the days under a black sky, and the nights under thousand silent eyes.
Two months into her endeavor a call from Earth…

I would appreciate if you took the time to play and comment on it, it’s really short. I would especially be interested in whether Rain and the setting are something you’d like to see more of. I’m excited for the character and the setting but since my time is limited I’d like to find out whether people would play it.

avatar_intro

Be sure to check the game’s page in the next few days as I am trying to put together a timelapse as well as a gameplay video.

LeafThief

Tags: adventure, adventure-game, AGS, LD #26, leafthief, lunar rain

Finished !

Nanomaly is now as we expected it to be. 😀

ScreenTotal

Exit – Postmortem

Game

Ludum Dare entry

pj

This is the postmortem of my first LD entry, “Exit”. I worked a lot on the game and the result wasn’t as bad as I expected so let’s see what went right and what didn’t.

What went right:

  • I finished the game :)
  • I had time to do enough stages
  • The animated background was a good idea and makes the game nicer
  • Plenty of planification before starting
  • I took breaks that allowed me to work more focused, not more than the necessary, I didn’t loose much time
  • The “thing” that talks to you through the game, it was going to be a different thing and ended up being a jerk that makes the game better
  • Level design, I was afraid of not being able to come up with ideas to create the levels but I was inspired
  • Friends support, raising my morale and giving me realtime feedback

Exit

What went wrong:

  • I panicked a bit in the last hours
  • No music
  • I’m not very happy with the block graphics
  • Some collisions and minor bugs
  • I forgot a bit about the theme as I had new ideas
  • I feel like I should have been more creative
  • Maybe a simpler idea could have been better
  • Some problems that made me spend time and end up with a messy source

Tags: postmortem

Comments

29. Apr 2013 · 13:17 UTC
Good work Luis!

The editor. Update 3

So, Sly. made me make an editor for him to do the maps, I’d tell you he is a bitch, but everyone knows that.

update3

Left to do:

  • Program game-play
  • Touch up the editor
  • Make music

I think we’ll make it.

Also, we have another member on our team, Baryonyx. He make the sound effects for the game.

Sometimes it’s better to play games than make games

Just a personal epiphany about learning and improvement I wanted to share with you. I think sometimes we need to step into other people’s worlds for a while and think about them, why they were made, how, and for what reason.

Motion

All done with my fourth Ludum Dare!
My entry this time around is a minimalistic arcade game called “Motion”!
It’s a game about adaptation, memory, and control!

screenshot106

Play it and let me know what you think!

So I finished my game called ‘Colorblind’ yesterday at 23:00 CET and I think it turned out alright. I wanted to add more content but due to some non LD26 related events I lost about 7 hours of time to work on it over the weekend.

This was my first time entering the Ludum Dare Compo and I am already looking forward to the next  time.

 

Moondar

PROUDLY PRESENTING MOONDAR

moondar

 

 

You’re stuck on a runaway moon buggy speeding across planet Moondar. Enemies attack from above while obstacles come from ahead. It’s your job to stay alive by steering the moon buggy out of harm as you destroy the alien invaders! It’s got cool dual mode gameplay, awesome soundtrack, and sweet minimalist graphics (lol).

Click here to play and rate Moondar!

Tags: love2d, lua, moonscript

Timelapse and thoughts.

So my final LD game is called MOTHBOTS, check it out here:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18980

 

I was a bit stuck at the start, so I just took an idea and ran with it. I did a lot of things I had never done before so that was great, and was happy to finish it in time. I also made a timelapse:
http://www.youtube.com/watch?v=N9Zke1DTujA

 

Seeing it now though, makes me feel like I’d rather work on stuff with cool characters and interesting universe then arcadey action games. I feel like I should start practicing writing, I’d love to work on something like a point n click adventure or something similar. Coming up with ideas is easy but fleshing them out, to me, is really difficult.

 

I learned quite a bit of technical stuff working on this Ludum Dare, but I feel like this direction in terms of the type of content I want to create is the most important thing I got from it.

 

Team Jimbo Baby Presents: HatGuy

It’s been a blast!

We look forward to hearing what you have to say!

Play it here:

http://jimbobaby.com/hatguy

Rate it here:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13308

We are excited to play everyone else’s games over the next few weeks! See you out there!

Comments

29. Apr 2013 · 14:30 UTC
I can’t select the hat. It does nothing when I press the key 1. Nor shift-1.

I guess it’s because i’m on a macbook keyboard…

Difficulty nailing down the gameplay.

Screen Shot 2013-04-29 at 15.06.48

Really struggling to nail down the weird mechanics in this game.

Going to take a short break and focus on getting the general game structure in place. I’ll have to review it later in the day and make a decision whether I can submit this to the jam. There’s some cool stuff in here, but it’s a bit of a weird concept.

Comments

29. Apr 2013 · 14:16 UTC
No matter how strange it is, there’s no harm in submitting it! It looks very interesting so far. :)

Chameleon has his Linux port

Hi,
The first time I made something useful for Linux and it is even a game!
So go get it, you sweet little Linux users!
I know a few windows users had difficulties with this game, I uploaded a patched version, with the OpenAL runtime binaries directly within the archive instead of providing the official installer (lesson learned!), and no OpenGL extensions (like the lovely GL_EXT_framebuffer_object) are needed anymore.
Would be nice if you could check out my game – Chameleon
Have a happy judging
Helco

DoubleW

I.

Here is my entry to the 48h compo entry : Play DoubleW !

DoubleW-screen1

DoubleW-screen2

This is my first entry at LudumDare. And kind of my first self-computerized game.
Play DoubleW, try to understand it. It will bring you to warm, new, unfamiliar, obscure, dazzling, torrid, antediluvian places.
Escape.

Comments

matheod
29. Apr 2013 · 14:19 UTC
Fail link 😉

Things to fix after LD26


Things to fix after ludum dare!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11500

So far  the major things people have complained about that need fixing are:

  • More clear game play instructions
  • Tighter controls
  • People seem confused and thing the arrow keys are the only way to move, need to make it more obvious that WASD also moves that character
  • Game is too fast. This is a tough one because it isnt the game is to fast but people are to slow/ or they don’t understand they can move fast. I will need to make it more clear that you can move fast.
  • Inverted controls

Things I am excited to add

  • I really want to make it so people can upload/choose there own custom songs from the pc. This will probably only be for the windows/mac versions.
  • A world that re-acts to the music. So far I am thinking if the volume is low all the blocks are flat  & black and white. Then when music gets started the “come to life” and become more colourful.
  • More gameplay options, and obstacles
  • More tunes.
  • Tutorial.

Hopefully I will stay dedicated and add these features.

Angry Reviewer: Video Game Reviewing Simulator

I would much appreciate some feedback on my Ludum Dare entry. You play as an angry Video Game Reviewer and get points for Negative words. It was entirely made in Batch.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23036

ScreenshotAngryReviewer

For future updates and more games, follow me on Twitter; @MrNashington

Or go to www.VintageGamesCo.wordpress.com

Tags: angry, batch, DOS, reviewer, text

Simplicity

Yes, a submission has been achieved! :)

OK… went over time… so it’s entered as a “jam”.

The initial Mondrian-esque vision was abandoned.

A last minute “Twine” creation is the final project.

Play It Here.
simplicity_ss

Antarctic Skirmish – A minimal RTS

I normally write this post immediately after finishing and submitting a game to the compo, but I fell asleep. 😛 This was the closest I’ve gotten to the deadline (Half an hour remaining); I often finish with a few hours to tweak minor things.

Anyhow, my take on the theme was to take an often complex/overwhelming game genre and strip it down to its core elements. Antarctic Skirmish is a minimal real-time strategy game featuring just one type of unit, and two main objectives: farming resources, and fighting the enemy team.

Penguins may to farm fish at fishing holes, and said fish can be used to hire more penguins. Due to only having one type of unit, the strategy is primarily in positioning and disruption of the enemy’s farming.

I’ve had mixed feedback regarding the difficulty of the game, but unfortunately couldn’t spend as much time as I would’ve liked to with regards to balancing the AI/overall game. I hope it’s enjoyable, regardless.

Entry page