LD26 April 26–29, 2013

Resignation?

So I started working like an hour ago or so, and while I have some initial success I don’t really feel like working any more.

Getting Atanua by making a game in it sounded like a sweet deal and I like the idea of doing a game in hardware, but actually trying to do it really just made me not actually want Atanua all that badly anymore. It requires way too much precision for selection etc. (do I really have to hit the exact pixel?), seems to lack a proper manual (or it’s too well hidden, which has the same net result), so if there’s an option to rotate components I haven’t found it. Creating wires/connections is fairly tedious as well if you want them to be nicely arranged. And it has already crashed thrice or so, especially when using Boxes, i.e. custom components. And if you can’t create the equivalent of functions, “coding” becomes a PITA.

I don’t even care what the problem is – the software doesn’t work properly so I’m not going to use it. Next Ludum Dare I’ll be using something else.

Or can I still do something for this one in 2.5h? It’s supposed to be minimalistic after all. Hmm…

LD 26 Compo – Post Mortem

Yeah, this time I made it on-time for the compo. I had to smash a single, small bug just after deadline. Mod support was my friend (continue reading to know why).

 

As soon as I’ve seen the theme “Minimalism” I just got a title for the game. “Reverse Minimalistic”: “Citsilaminim”.

I’ve decided upon a black-white-ish art style so I made some random tiles and the player in that style.

Later on I noticed that it just didn’t blend well with my art skills so I gave up on the tiles – the player was left up to now except of the palette.

So I was going to look for another palette directed on one single color. After playing around I’ve been stuck on “blue”. So I made some random tiles with the main color “blue”, tinted the player “blue” and voila, Graphics 😀

Later on I’ve been playing with Caustic. That went wrong so I fired up FL Studio’s randomizer. That went “kinda right”. Sound done 😀

I’ve wanted one verry big map but I went out of ideas for puzzle map parts verry fast so I built in 3 factors for reaching the goal:

– Player decides the path (there is a “split point” in the mid)

– Player decides the ending (number of orbs + time needed = commentary)

– Player’s timing (see “time needed” but also “being stuck in walls”)

There is no “right / proper ending”.

The day after releasing the game I noticed comments about a corrupt .jar so I reuploaded.

Then I noticed comments about “being stuck in blinking walls”. Well, “Okaaay? As long as they are blinking you may get out”.

But to be sure I’ve released an optional patch (I even warn that this patch is optional and can alter the gameplay by fixing a bug but I guess nobody cares and yells about “adding features after deadline”) which was really easy to deploy. Why?

Shadow (the code base & engine) has got built-in “modding support” so I used it to fix the bug.

 

Thanks to the IRC Channel *cough* not *cough* I was able to fix all the bugs before compo deadline *cough* not *cough*.

But hey, it’s playable! And it’s better than any of my other games I made for LD until now (I guess?).

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11776

Have fun and don’t forgett to rate!

 

PS: Yeah, I made it for compo. Last 2 (without MiniLD) times I had to extend deadline for jam. That wasn’t necessary this time! 😀

 

 

 

Impressions of LD by a newbie

So~ LD is about to end and I wanted to share my first impressions about it :3

Must say that I enjoyed it a lot ( it wasn’t “that scary” as I though it would be one month ago, when I first heard about it xD)

People here are great, and it makes even more enjoyable to participate (now thanks to the “potato war” each time I think about LD I have an  image of a potato in my mind, such a great first impresion LoL, just kidding, it was very fun)

So yeah,  you’re gonna heard about me in the next LD too xD (but participating alone this time)

 

map/rooms of the game me & Xavier are making:

ROOMS finished

 

About the game:

LESS [Last Exit Scary Square]

“What would you do if you woke up in an room you don’t know, everything is dark, you’re totally disorientated and you have the feeling someone or “something” is watching you…? You have only one thought….. FIND THE EXIT.”

Ludum Dare – Afterthoughts

Well, Ludum Dare is over, and I guess I’ll post my thoughts.

 

Ludum Dare is the most fun I’ve ever had making a game, for sure! Despite not being with people in real life, you still feel connected with the other participants, and it’s really a great way to get to know people, and make a game at the same time! Knowing that there’s other people going through some of the same obstacles and problems you’re going through, and giving out ideas and just speaking freely- that’s great. I am DEFINITELY going to be in the next one. This was certainly a great experience for my first LD.

Thanks for such a great experience!

-Ninjaxio

Lucy’s friends

It will be a real challenge to release our entry before the deadline, but…

Some friends from my little cast!

Some friends from my little cast!

We found a potato!

Hey guys, our little fox found a potato whilst out scouting!

 

potatofox

On another note…

We have less than six hours to go and we are still working on gameplay mechanics and the in-game art, please tell us what you think in the comments!

We can’t wait to upload it so you guys can play it :)

Follow us on Twitter at @Journeyint

 

Comments

29. Apr 2013 · 18:52 UTC
I think the fox looks cute, but I don’t think he would like a potatoe… give him something more yummy, plz!! (Cheezburger ?!?)
john_conder9
29. Apr 2013 · 19:40 UTC
holy ! this looks amazing. I cannot wait to check it out!

So my entry…

I wanted to contribute in this Ludum Dare as I failed so I’m entering the jam with a quick “proof of concept” game I call it Minimal Win!

So if you want to know what I have to add – well here…

>> Enemies

>> Random Map Generation

>> Fix the physics

>> Make a menu

>> Make a game over

>> Make a win screen

>> etc… (lots of stuff to be done), I more likely wont complete the game but I do want to implement more into it, but as a “first time entry” I find it quite amusing… Not that its fun or anything! 😛

 

minimalwin

Comments

29. Apr 2013 · 18:11 UTC
What a cute glowing pink square!
Cognizant Game Studios
29. Apr 2013 · 18:23 UTC
Why thank you :) it moves too!!!

Trophies!

I’m sure you all knew this, but I just figured out that you can award ANYONE a trophy and it can be for ANYTHING you want it to be for and you can name it ANYTHING you want and use ANY picture you like.

This is going to be the most fun part of this entire debacle

Cross

Cross

Hello, LD community! I am AstroEngiSci, and I am here to inform you all about my first game. Like, ever. I have never completed a game until now.

My game is titled Cross, and is a game about crossing gaps and getting to the end. It was inspired by the KISS principle in engineering: Keep It Simple, Stupid! Crossing a gap is a pretty simple goal.

So, go check it out and rate it! You will like it. Or hate it. Or neither. Or both at the same time. I like to consider all the possibilities. I’ll stop rambling now.

 

Promotional Post Completed

 

Gods Will Be Watching

We finished on time!! UNBELIEVABLE!! For the first time on our ludum dare history, here we are, publishing a game 1 hours before the deadline. Also, we are very satisfied with the results, the “Minimalism” condition really helped us to get the project on time. Gods Will Be Watching is a minimalistic survival/adventure game with multiple ways of completing it and failing. We hope you enjoy playing :)

Tags: adventure-game, html5, impactjs, pixel art

We’re in !

LD26_9

Our entry is submitted (our first participation to Ludum Dare)!

Sadly, there’s no music / sound (maybe we’ll fix this later…). We were all working today so we did this in jam’s first two days. Please let us know bugs or whatever you want.

(If you can’t access the game through web, let us know : it must be a DNS propagation issue).

 

MiniCity Post-mortem

What Went Right?

  • To be honest the idea of SimCity is nice and self contained and fitted will with the minimalism theme and the 2 day time limit. I was thinking about a hide and seek style game based on the london tube map but I think this went better.
  • Adding disasters! It was quick to implement (once bulldozing was added) and was less than 200 lines of code all told.
  • Arkazon pushing me into doing Ludum Dare 26!

What Went Wrong?

  • Getting the simulation right(ish) took longer than I thought and involved re-writing it a couple of times. It’s still far from perfect but I have a much better appreciation for the developers at Maxis.
  • No time for balancing was a shame, I didn’t think it was too hard but apparently I was wrong. But the only way to balancing is to get people to play test – maybe next time.
  • Not being good at Javascript was a let down, I know enough to get me by but my lack of fundamental understanding for prototypical inheritance and never having any idea if I was getting references or pointers to the data annoyed me (I’m a C++ programmer by day)

If I had more time?

  • Sound and music would have been good to add, but I’m no sound designer. I did throw in a creative commons mp3 towards the end but took it out because it didn’t feel right having not created the music myself.
  • Randomly generated names for the areas was something I would have added if things went more smoothly with some humour or media references in them like Meteor Street from Spaced.

Data Box

Number of Commits – 21

Tools – Sublime Text 2, Chrome and Firefox

Source code – https://github.com/ToastyAbraham/MiniCity

Ludum Dare Entry – http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21311

 

Tags: MiniCity, SimCity

Secret music theme !

bureau3

Here is the very last one for me : Secret Theme

 

Full of tribute, i hope you’ll enjoy :)

I was very excited by this Ludum Dare #26, this was the first time i worked with 8bits music, really interesting.

Goodluck everybody for the last hours !

Comments

29. Apr 2013 · 18:46 UTC
Cool tunes! Are you using Sonar as a DAW? Are those KRK speakers? Groovy…
29. Apr 2013 · 19:01 UTC
Hey ! Thx,

I’m not using Sonar, i prefer my old Cubase SX2 and i have downloaded a free 8bits VST instrument called “Magical8bitplug” for this event, it looks really simple and cheap, but as you can hear : it works !

Day 3 – Building an engine from scratch is hard.

8 hours left in the Game Jam. Not sure if we’ll get where we want to be in time. On the plus side, I had a good idea for a song for the project while making breakfast. At 4 in the afternoon. Because time has begun to blur together with itself. Time for the final 6-hour push. One way or another, we will turn something in.

Streaming the final count down over here: http://bit.ly/LD26DualCast

 

Comments

Mesene
29. Apr 2013 · 18:59 UTC
It looks pretty nice :D!