LD26 April 26–29, 2013

Unfortunately we didn’t make it

I’m sorry for all the friends we got hyped up, but we just couldn’t make it. We were tired, theme sucked, ideas were good but too complicated. We achieved too little in the first day and decided it was a better idea to skip this one.

See you all in August (maybe earlier). =)

Hydrogen: Discovered!

With less than 2 hours to go in the Jam, my project finally counts as a game: you can discover Hydrogen.

Hydrogen: Discovered!

Hydrogen: Discovered!

Now it’s just tuning….

Submitting soon, obviously. Meanwhile, more info at http://dan-efran.com/games/wip

Truth Only crosses the finish line

Finally, Truth Only crosses the finish line!

Once I get enough sleep I’ll write a proper post-mortem – there were twists and turns and suspense along the way, so stay tuned!

And, meanwhile, take a look at our game here : Truth Only

Fog: Post Mortem

Yes, the most creative title. I know.

 

Before we begin, let me just say that I am absolutely terrible at writing. So I’m sorry for what you’re about to read. I’ll try to keep it short.

 

Overall, Fog WAY exceeded my expectations for this LD. This is my second time doing the LD, but first time working in the Jam, and with a friend of mine who is quite talented at making pretty things, lots of pretty things.  Although we didn’t really like Minimalism as a theme, it didn’t take long to come up with an idea. Our thought process is as follows:

  • Minimalism art has a common theme: very few visual elements, only what’s necessary.
  • Lets only show the player the minimal things to complete levels.

Thus we started with that idea, and Fog as we know it today evolved out of that. I like how we also (more out of accident than anything) left an inferred story instead of a directly imposed one. The player has room to fill in the blanks in the story with their own belief on how it should be.

We put pretty much everything we wanted (aside from possibly a few more maps) in the game within the Jam, but here are a few things I want to work on for the future.

  • Overall physics improvement: This was my first time implementing ladders ever. It went alright, but there are a few sketchy points.
  • Quickly fade to white when you die (not sure how well that would work though)
  • More fading between states (such as menu->menu and map->map (again, not sure how well it would work)
  • Make reveal more efficient: Currently it’s very bad. Very, very bad.
  • Clean up my crazy pasta-mess in the code. I didn’t give my source for really one reason. My code is more tangled than my hair at the moment. (Unbrushed for 3 days, with lots of head scratching.)
  • Multiplatform: I would have written it in MonoGame, but the install never seems to work for me. I will attempt porting in the near future.
  • Make more lists. (Lists are nice)

I think that about sums everything. Have a screenshot and a link to our submission.

Also have a video. (How the hell do I embed these?)

Thanks for reading! I hope all of you had as great of a weekend as I did. I’m looking forward to round 3 :)

Comments

toonheart
29. Apr 2013 · 23:22 UTC
damn I want to play this 😀 .. queueing it.

It’s not happening.

Too tired after dayjob to brain.  Next time.

if I come up with something cool related to the topic I’ll post it anyway and take my disqualification.  the contest isn’t what matters to me.

good luck to everyone who got/will get their entries in on time!

Comments

Suese
29. Apr 2013 · 22:46 UTC
You look like you are picking your nose in your avatar. Trying to make the brain come out?

Do you have to submit before the 72H time limit is up?

Or just be done by the 72H time limit?

 

Sorry I should know this I’m just heavy into my game.

Comments

Sir_Dashington
29. Apr 2013 · 22:51 UTC
you have to submit before the time is up.
joe40001
29. Apr 2013 · 23:09 UTC
There isn’t a 1 hour time after time is up to submit?
Sgt Squirrelly
29. Apr 2013 · 23:16 UTC
I have a second timer for “Submission Hour”, so I think you can safely assume you can work til the deadline.

Submitted: Souls of the Forest

Whew, we are all really tired. But the game made it in. It has many flaws that will possibly get ironed out soon.
We didnt get a monogame port running for now, so you will have to use XNA framework to make it run. We thank everyone who has supported us on our streams and other places.

Thank you very much for playing. @dekdev, @wupto, @tice666.

Souls of the Forest

titlescreen

screenshot6

story

Post-Compo Facepalm Moment

So my game, Canon, is a fast-paced rhythm action game where you control 4 player characters and making tight synchronized jumps in sequence. What would be really bad is if the obstacles each player character faced were somehow desynchronized do the jumps become even tighter and almost impossible.

And that’s what happened in one of the levels because I forgot that 0 is a number. Turns out that since I made that level last (I made and tested the hardest levels before it) I was good enough to pass it even with a bug that made the jumps extra challenging, so I didn’t even notice it.

But that’s not the facepalm moment! The thing that made me feel dumb is that I’ve actually fixed the bug three hours before deadline (after I uploaded the original game and had someone comment on the unexpected difficulty of that level) and compiled everything. I just forgot to upload it!

So I hope that uploading, a day after the deadline, a fix I made before the deadline is cool.

/facepalm

Sniff, a game about drugs and stuff

You’re a drug dealer, and you need to deliver your Snow to your customers. Luckily they spend most of their time in a loud night club. Use the music to find your way in the city, but beware: those damn cops are patrolling all around…

Play Sniff!

Find your way in the city

By the way, as a dealer you shouldn’t do that but… That powder you carry… It can give you nice powers, and make you see weird things. Just keep in mind: no supply, no business.

Move around with directional keys, [ZQSD] or [WASD]. Use <Space> to speed up and <Ctrl> to throw some coke and make cops around you see poneys.

Wow, that coke is pretty strong…

This game was created by 5 people. It was developed using Flixel, a Flash game engine. This is our first Ludum Dare but not our first game jam.

View the game entry, Play the game, Browse the source code

Credits:
* Graphics by Kevin Kerisit
* Sounds by Vincent Govindin
* Code by Aurélien Defossez, Alex Frêne and Adrian Gaudebert

Prisma R2 – Jam edition

Because I missed the submission deadline for the Compo, I decided to work on an R2 to fix some things.

I reworked & moved around a few levels, and added a world selector at the end of the game.

I updated the entry with the new build, so here’s that again.

Going to build & upbloat timelapse video later tonight, if I have the time.

EDIT: Here is the timelapse!

Post-Mortem – Labeled Minimalism – Gas

The compo went well for me i got the thing done i was proud of my game and people seem to enjoy it :D. a cool thing was i just noticed a few hours ago this was the first game i actually finished. i also hope to compete in the next compo so hopefully you guys will be able to play my next game! Im very proud of this game and i hope you guys like it too. also the theme minimalism because i may not be the BEST at graphics(i suck at them xD) but this time around gameplay matters the most.

My Game – Labeled Minimalism: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20784

If you play please vote on the game! Thanks

 

You Are Alone

So, this was our first Ludum Dare, and we’ve fallen in love with the competition.

You Are Alone

Such a nice screenshot…

We are Senosus, a team currently consisting of 2 members, Michael Roe (myself) and Jack Dillon. We are two high school students, in our second last year, and game design is a big part of our lives.

I told Jack that the Jam was approaching, and we organised for him to stay at my house for the weekend, so we could enter it together. The theme was announced at noon on Saturday, in our time-zone (Brisbane, Australia). We spent 10 seconds wondering where the theme was, until we decided to go on Twitter and check there. After hearing that the theme was minimalism, we were a flurry of shock, excitement, and confusion. Jack had no idea what minimalism meant, and I had no idea what to do with the theme.

So anyway, 28 hours, and 4 prototypes later, we settled on the idea for ‘You Are Alone’. Jack went home an hour later, and after a slight accident that occurred with my laptop, we were back on schedule, with Jack giving me ideas over Facebook, and me implementing those ideas in the game.

I uploaded the entry this morning, after some slight troubles with file uploaders, and literally ran out the door to my bus stop, leaving my laptop on behind me. I got onto the bus, with hardly any breath left within me, and told Jack the good news. “The game is up” I said. Yeah, I’m not one for speeches.

So yeah, the game is up, and Jack and I have opened ‘Senosus’, a small indie games design studio! And guess what! We have a game to show for it! :D What are you waiting for, go play ‘You Are Alone’, and please vote! :)

 

PLAY THE GAME HERE :)

 

– Michael Roe, founder of Senosus!

Last Minute Question…(sorry)

While I did enjoy our Ludum Dare, I just want to know something. Not sure if I am even allowed to waste a post on a question, but…if I’m not, I apologize.

 

I finished my game, yet sounds are broken. Since it’s past the deadline, can I reupload a version with fixed music and sounds? Or do I have to wait until judging is over? Or can I do it at all?

 

Thank you.

Comments

Leebo86
29. Apr 2013 · 23:27 UTC
Fixing something that was already in the game, but was broken for some reason, is generally okay. For transparency’s, you could mention it on the game page.
MrBlade
29. Apr 2013 · 23:28 UTC
I would consider that a bug fix. Which IS covered by the change agreement. So yes. Go right ahead. (If you can, just edit your original post.) I will be looking forward to seeing your game when you upload it again.
29. Apr 2013 · 23:29 UTC
People usually do this, but not as a replacement for their competition submission. Instead, they reupload the file under a different header, usually something like “Post-Compo” in which they make changes. You leave what you finished during competition time up and that is what people judge. This new version is just an alternative like, “If you like my submission and rated it well, I’ve updated it and it’s even better now if you want to try”.
29. Apr 2013 · 23:31 UTC
Oh, I didn’t realise it was fixing sound as opposed to adding it in. If it’s just broken, I’d say it’s probably okay to fix. I would mention it though, in the description, just in case.