LD27 August 23–26, 2013

First LD!

Hi everyone,

This is my first LD contribution :)

I’ll use these tools:

  • Haxe as prog language
  • cfxr for the sounds
  • WolframTones for the music
  • Photoshop for pixel related stuff

No other lib will be used, may be a couple of homebrewed snippets wandering around, but I plan on doing it the hard way hehe

 

Team SDN is IN for LD27

This will be our third LD. Looking forward to it. I feel we have gotten better with each Jam, and more confident.

{“settings”:

{ “platform”: “many”, “engine”: “Unity”, “compo”: “JAM”, “team members”: 4, “graphics”: [ “Paint.net”, “ArtRage”] }

}

I also want to add a “shameful” plug for a Win8 game we developed for the GameMaker Win Big competition. There is a trial, but you will feel better if you buy it. <LOL>

Hope you like it and please leave feedback. We are re-working some things for a new release in September for multiple platforms.

http://apps.microsoft.com/windows/en-us/app/kozmic-blue/4a347e3b-a3f7-4c26-a543-3271ca13f8a3

Paul

SDN Headmaster

 

First time in Ludum Dare.

Hello everyone. I’m just trying myself in gamedev, so I’m not sure, would be my game finished or not, but I really want to try myself in this.

Programming Languages: Flash
Editor: FlashDevelop
Graphics:  Photoshop, Inkscape
Sound Effects and Music: Jamendo, FreeSound, bfxr
Library/Framework: Haxe/OpenFL

Tags: LD27, try

Time To Game(jam)!

LD27 is coming up and it’ll be my group’s 3rd LD! Unfortunately one of the beards will not be making it so we’re down to 2beards.

We’re changing it up a bit this time around! Listed is the framework we plan to use and tools that I will use.

  • Language: JavaScript/HTML5
  • Framework: Cocos2d-html5
  • IDE: IntelliJ IDEA
  • Art: Photoshop
  • Sounds: GarageBand and bfxr
  • Others: git, jslint, Tiled and TexturePacker

 

Should be fun!

C.J.

I’m in!

Hi, it’s been a lot of years i’ve been watching ludum dare competition and I always tought that I wanted to compete too!, so this year I belive I finally have the skills to do something decent.

Programming languages: C#(Monogame) and Game Maker Langauge (Yes, I know, you might think that game maker is bad for doing great games, but it is, in the correct hands of course).

IDE: Visual studio 6-2012, Notepad++.

Graphics: Photoshop, Flash and paint for pixel art.

SFX and Music: Audiomicro and Freesound.

Libraries: Monogame, Xna, .net and any game maker library(called extensions).

Good luck everyone! I want to see big good games this time.

I’m in for LD27!

Here’s the typical post where I state that I am in for LD27 and am really looking forward to it. I participated in LD26 and it ended up being my first commercially released game. In a little over 3 months, I was able to take a simple idea and build it into a finished product that works on Windows, Mac, Linux. I officially released the game today and although the game probably won’t sell that great (It’s a math based puzzle game, it’s appeal is somewhat limited) I am really proud of it and learned a lot in the process. I don’t know if what I make for LD27 will grow into that, but I’m excited about the possibilities. Making games is fun!

Stuff:

  • C# + XNA
  • Monogame for Mac+Linux
  • JSIL for web version – This was really important for my LD26 game. As a result of having a web version, my game got played around 7,000 times. That would have never happened with a traditional download.
  • GIMP for graphics
  • pxTone for music
  • sfxr for sound effects
  • JoeDevGameLib as my basecode

encodingLevel

A Game of Numbers: Get it now!!

It’s a clever math based puzzle game. Basically, if you’re nerdy and you like math, you might enjoy it.

Ludum WAT?

Hey guys, I’m new there and I really want to test myself in this awesome competition! Hope you’ll liked my stuff and I’ll get some XP from you :)

I’m always use some game constructor for prototyping and for LD I’ll use the same, because it’s give me more speed. So here is my tools:

Game Editor: Stencyl 3.0

Graphics: Photoshop CC, ASEPRITE

Sound/Music: My stuff, Jamendo, FreeSound, bfxr, etc.

Comments

14. Aug 2013 · 12:13 UTC
It’s great to see the old familiar faces here!
MrBlade
14. Aug 2013 · 16:02 UTC
Welcome to Ludum! 😀 Good luck.

Getting Started

Hello All,

This will be my first foray into the Ludum Dare competition.

I have been developing software as a professional for about 3 years now. I graduated with a Computer Science degree back in 2010. I’m also a hobbyist musician (https://soundcloud.com/hyperbox).

Video games are one of my main inspirations for getting involved with software development. I’ve had a few game projects in the past that never saw fruition, particularly an XNA game and then one for a system called Sifteo. After taking a break for a year, I’m looking at this competition as a great way to get the gears turning again, and to exercise some of the research I’ve been doing on game engines for the past 6 months.

My weakest skill relating to video games is definitely graphic art, but I do have an eye for aesthetics, so I’m hoping I can get crafty enough to compensate for that shortcoming.

For this competition, I will be using the following:

Platform: HTML5 Canvas

IDE: Netbeans

Libraries: Custom engine built upon EaselJS and probably more.

Sound: Reason

Graphics: Pixen

 

Playing the entries for past competitions has become a little hobby of mine, so I’m delighted to be a part of it this time around. Looking forward to checking out the inevitably awesome submissions for LD27!

 

~Brian

I’m in!

Hello from Montreal!

I’ll be probably making a game for this next compo. I’ll be making it in javascript, probably using this cool library called Phaser.js!

Phaser is a full html5 canvas game library for both Typescript and Javascript that says to be heavily based on Flixel (flash). All I hope is that those great developers at Photonstorm release the 1.0 version before the competition. They were supposed to release soon, but they currently got a lot of issues because of the Typescript 0.9.1 update that seemed to make errors all around the place. (That’s what happens when you trust Microsoft. Ok, I’m sorry, Typescript actually does seem pretty cool. But whatever, to use typescript to your ease you have to have visual studio, and to have visual studio you have to have windows, and… naaah. I’ll just stick to plain Javascript. )

Good luck to all of you, and have a happy back-to-school time! Also, Mothman.

Comments

capnlove
14. Aug 2013 · 08:00 UTC
I wasn’t aware of Phaser but I’ve used PhotonStorm’s flixel upgrades a lot in the past.

Thanks for the find!

I’m in too, haha

Okay, so this time I try to use Unity, just for the heck of it. My favorite is mostly blocky 2D games, but it can be an opportunity to push yourself to a bit unfamiliar direction, which is a good thing, right?

Anyway, things to do:

  • Keep TODOs! (as always)
  • Use a notepad, a physical notepad! Because they’re awesome, and saves my screen space too.
  • Have a crazier idea than the last time.

CIMG0274

That is it. I plan to stream the process too. Hope I have a fun time again.

I’m In!

So excited for this!!! only ~9 more days left, better get designing.

Participating in warmup weekend + Marmalade

This will be my first jam that I am openly participating in. I’ll be in the compo category, likely. Previously, I have done a jam with a partner and failed. I also made my first game (which I am not proud of so never showed anyone) in a self-imposed game-jam structure.

I recently started my own solo fps project. I realized though, that my art-style needs a bunch of polishing, and I have no idea how to make the FPS viewpoint feel  both right and immersive. So I decided, as my digital-art  art-style has improved much over focused sessions of drawing via shading. Bringing a similar treatment to the skills involved with crafting not just a game, but an experience is something I hope to do with the upcoming jams.

Aims:

  • Experiment with camera and interface movement
  • Experiment with art-styles and representations
  • Become faster and more effective

Tools:

  • Unity 3D (Free license)
  • GIMP
  • Blender 3D
  • SFXR

First time LD

Greetings to all!

I’m going to join in for the first time on the next dare, and I’m stoked! I’ve done a few other jams, but this will be the first I do solo (so I’m not expecting anything spectacular).

One of the reasons I’m participating is to run two of my own products in a real life scenario. One is a library called Silicalib and is modelled after Flixel but used within XNA. The other is a little gem I’ve been working on called Opaque. For the time being this is nothing but a nice console overlay for your XNA debugging, but in the future I want it to be a real-time editor and scripting engine (using the prototypical Roslyn engine).

 

I’m looking forward to the nights stresses and pre-release breakdowns of all my systems, but most of all to see what we can make in the 48 hours we have!

 

Jam away!

Nico.

 

Repositories for Silicalib and Opaque:

I’m in there like swimwear

Just a short “I’m in” post that I should have made weeks ago.

This will be my 7th Ludum Dare (and all in a row too!), and I am IN! I was a planning to use Haxe + Openfl + HaxePunk again, but I’ve also been re-learning c++. SDL2 was also just released. There are so many choices, and I’m not exactly sure will I’ll use.

I do know I will use sfxr for sound effects, GraphicsGale for art, and caffeine to keep me going.

Good luck everyone, and may the Source be with you!

Tags: C++, haXe, haxepunk, openfl

Let’s Do This!

All right, looks like I’ll be participating this time around. It’ll be my 3rd Ludum Dare, and my 7th game jam in general.

Here’s what I’ll be using:

Code – C++, via makefiles. For libs, I’ll probably be using zlib, allegro 5, and opengl. Since I’ll be doing the jam, I’m going to use a WIP framework that I’ve been working on recently.

Graphics – GIMP ought to be enough for my purposes.

Sound – BFXR. I’m going to team up with a friend for my musical needs, since I make a terrible composer.

Other Tools – Tiled will be used for building levels, and most of my assets will be packaged via a simple program that I’ve built. cmus and pyradio will provide me with some suitably epic background music whilst working, and I just use chronolapse to make a timelapse of my work.

 

Why the jam: there are two main reasons why I’m entering the jam. Reason #1 is of course music. If you’re terrible at making it, and you have a friend who’s willing to compose for all of your game jam needs, why not take them up on it? #2 is time. Ludum Dare coincides with my return to college, so I’m gonna have trouble getting too much done on moving day. An extra day to work is quite helpful.

 

Well, I wish everyone luck!

I’m in, v5.0

Gearing up for my 5th LD in a row… just can’t stay away :-)

I’m a software engineer based in London and enjoy a bit of casual game development in my free time.

For this LD, I’ve switched to libgdx instead of Slick2D since getting an Android phone and becoming interested in mobile. In the run-up to the compo I ported my LD26 entry (“squarespace”) as a learning exercise. The base code and game implementation can be downloaded from the link below, I’ll be using this as a reference. Hoping to make a small game based off this in the warm-up this weekend, and see if I can get Android/HTML5 support working too…

My tool set:

  • Language: Java
  • IDE: IntelliJ IDEA
  • LibrariesKatsu v4 (Personal Library/Base Code for 2D Java Games – based on libgdx)
  • Level Design: Tiled
  • Graphics: Photoshop
  • Sounds/Music: OpenMPT, Audacity, SFXR
  • Other: Coffee (coding); Pizza (survival); Tripel Karmeliet (late night motivation/humorization/removal of creative blocks)

Good luck to all – here’s hoping for a good theme, and looking forward to playing your entries!

I shall join

Second LD, exciting :) I will see if I manage to use MonoGame, otherwise it’s still XNA :/

Since listing all the tools you will use is a trend here, here they be.

MonoGame/XNA as a base for the game

– Parts of my personal library for ease of coding.

Paint.NET for graphics

BFXR/SFXR for sound effects

Coke. Lots.

As again, the theme will be announced at 4 AM in the Saturday morning, which is why my timezone sucks for that. Need sleep. Or I could just be awake until the theme release and then sleep, which may cause me to lose valuable hours.

This time I will be streaming the whole coding, username Spanfile on Twitch.

 

Thank you, and may the LD be ever in your favor.

Comments

sfernald
14. Aug 2013 · 20:03 UTC
Yeah, Cocaine!

First LD Competition

This Is My First Competition No Clue What To Post Only Know GML Language!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Just some inspiration guys – Good luck all!

“Ships at a distance have every man’s wish on board. For some they come in with the tide. For others they sail forever on the horizon, never out of sight, never landing until the Watcher turns his eyes away in resignation, his dreams mocked to death by Time. That is the life of men. Now, women forget all those things they don’t want to remember, and remember everything they don’t want to forget. The dream is the truth. Then they act and do things accordingly.”

-Zora Neale Hurston

Judge our games

“These sitters had been tongueless, earless, eyeless conveniences all day long. Mules and other brutes had occupied their skins. But now, the sun and the bossman were gone, so the skins felt powerful and human. They became lords of sounds and lesser things. They passed nations through their mouths. They sat in judgment.”
– Zora Neale Hurston, Their Eyes Were Watching God, Ch. 1

I am so in! :D

I always get super excited when Ludum Dare rolls around! :D
This will be my third Ludum Dare and I’m planning on entering the compo this time rather than the jam.

Tools I will be using include:
Flixel
flashDevelop
Paint.net
sfxr

First time Ludum Dare, etc., etc.

Language: Lua
Text Editor: SciTE
Framework: LÖVE
Libraries: HardonCollider (yes, that is the correct spelling)
Graphics: GIMP, for drafting, I was planning on having LÖVE draw everything as just lines, as a sort of homage to Asteroids and other early vector graphic games.
Sound: BFXR
Music: I suppose I’ll try to use Audacity to hack something together.
Other supplies

After this paragraph is the base code I will be using to spare myself the hour headache of re-learning how to use HardonCollider. I might end up not using this at all if the theme turns out to be really strange, like yourself as enemies or something ridiculous.

Direct links!
Direct link to .zip

Direct link to .love file (you can use 7z or winrar to unpack it, just like a zip file, then you can look at main.lua and see how it works. It’s pretty crude.)

Indirect links in case those have broken themselves:
Direct link to .zip

Direct link to .love file

I’m in (the Ludum Dare Fever)

Since my first Ludum Dare went rather well (25th in Fun), I guess I will also participate in the next LD (Jam).

Tools I’ll be using:

  • Frameworks:
    • LWJGL, Slick2D or (if I manage to learn it within the next two weeks) LibGDX
    • and NiftyGUI
  • IDE: Netbeans
  • Graphics: Gimp, Paint (maybe Wings3D for modeling)
  • Sound: bfxr, sfxr, audacity
  • All my friends for (alpha & beta) testing (this time for real)

My major goal for this LD will be to make it playable in the browser, because it seems that many people don’t like downloads ( I get why people don’t like installers, but standalone executables aren’t that bad), hence why I try to learn LibGDX.

Maybe as an exercise I will also try to make a real RTS out of my MiniLD44 (7dRTS) entry, which is currently only turn-based.

Having said all this: Happy Jamming everybody.

Ludum Dare!

This will be my second LD48. This time, I am trying to do 100% coding. Most likely text based, unless I learn pygame in a day:)

Platform: Python

Sound?: anvil and audacity

Food: Bacon Pancakes(again)

A wild chaosEngine appears!

I’m in for LD 27, and I have an engine!

That’s right, over the last few months I have been developing my own game engine that will act as an overall level editor and do some of the game logic!

I will be working with a friend (prospectively) for help in graphics and programming.

Other tools are (Yes I reckon friends as tools):

Modelling -> Blender

Music -> Home Studio / FL-Studio (not sure yet)

Sounds -> Home Studio / sfxr

Images / Texturing -> Gimp

ChaosEngine2

The Doctor is ON.

Roger, Ludum Dare, this is Radiumskull reporting.

This will be the first time I try this, so I’m going easy on myself with the Jam. I don’t know if I can pull off anything good, but I was so impressed when I saw Matthew Divito‘s work, I figured WHTHEHELL.

Language: ActionScript 3 – it’s the only thing I know well right now, so that will be what I roll with
Framework: Flash CS6
Libraries:  Flashpunk  (Greensock TweenLite?)
Graphics: Photoshop, Illustrator, and whatever other Adobe manglers I need. Blender for 3D stufflike. Gustave Dore will probably make it in there.
Sound: Audition, see above
Music: Archive.org has so many things!, but it might be NiN’s Ghosts, again.

Sic supra, ad infra!

Streaming Some More Game Dev!

Hey Everyone,

Gonna be streaming a little bit of Game Dev on my twitch, if you’d like to check it out, go here: twitch.tv/0creds

Hope To See You All There,

– 0Creds

I’m in! woooo!

Hi, i’m in. this time. It’s something I look forward to very much. You guys have been great!

ld27

i’m using

as3/flashpunk by chevyray

paint.net by whoknows

leveleditor system by tyler moltz

audacity for sounds,

preloader and possible lighting system by noel if needed.

musagi for music, i hope.

 

hoping to have a more solid game this time. So, with less bugs and more gameplay as the focus. I want it to be fun. fun fun fun fun fun!

-commanderstitch

Tags: commanderstitch, LD27

My second LD

So, this is my second time trying in LD. This time, i’m hopefully going to be able to finish a game. I plan to create a game this weekend to warm up.

My supply list:

  • Java
  • Lots of monster

I cant wait!

 

LDDreamTeam Needs An Artist!

lddreamteam-request-logo

Are you an experienced and talented game jammer? Are you a radass artist that doesn’t want to work alone?

THEN JOIN THE LDDreamTeam!

Ditto and I have teamed up to jump from the 48 hour compo to the 72 hour jam… the logical step after being ‘successful’ as a Ludum Dare solo developer!

Ludum Dare is all about learning… it’s about gaining new experiences… and it’s about challenging yourself. The LDDreamTeam is an effort to branch out and try new things in game development, and while we’re both comfortable with making our own art, we’d love to be joined by a dedicated artist/animator for Ludum Dare 27.

If you’re interested, please contact me at SonnyBone at PhantomGreen dot com or @Phantom_Green on Twitter. Be sure to link me to your previous LD games or your previous game-related work.

Tags: collaboration, dream team

I’m in, again

Hello, I’m Raincole, and I decided to participate this Ludum Dare. This will be my third LD, following my previous and first ones.

In the last LD I realized my laptop isn’t powerful enough to stream and develop game at the same time, so I will not try to broadcast. Instead I will post my progress here as blog posts.

My personal target, is to use a new tool/language/engine in every single LD. In LD 25 it was Unity, and Haxe in LD26. This time, the newcomer to my toolbox is Lua/Love2D. Though it means I can’t release a browser-playable version, Linux+MacOSX+Windows cover a wide enough audience for me.

The other tools I plan to use are:

*Graphic: as always, Inkscape. I have plan to learn pixel art, but… maybe next time.

*Music: Inudge. But it’s more possible there will not be any music.

*Sound: cxfr.

Happy Ludum Dare, everyone!

Entering the contest :D

First time, have been coding for a few years now and I’m only in highschool but I want to take my coding abilities to the test and see what I can really do. Also, if I manage to win this, this could definitely be something to put on a resume in the future 😛

 

Coding: I will be using either Java or XNA/C#

Graphics: May be paint or may be photoshop, really depends on the theme.

Sound: I will probably just record my voice and edit it using Audacity

Comments

15. Aug 2013 · 12:27 UTC
Hooray for high schoolers!
15. Aug 2013 · 15:43 UTC
Thanks man! I really just want something to show me how good I really am at coding, if I can create a game at equal quality than most others entering this contest that’s all I’ll really be looking for.

How to slaughter themes

If you’re participating in the LD27 theme slaughter, you may be confused on when to choose slaughter or what a theme really is.  Here’s a pretty simple rule that you can use to make sense of it all.

If you could say the sentence “a major theme of this game is <instert theme suggestion>” and that sentence makes sense to you, then it’s a theme.  If not, send it straight to theme hell.

For example, you could say “a major theme of Super Metroid is solitude”.  Therefore, solitude might be a valid theme.  On the other hand, you wouldn’t say “a major theme of Super Metroid is space ship”.  That doesn’t make sense because “space ship” is not a theme. Themes are usually conceptual/abstract and rarely places or things.

Hope this helps… Happy hunting!

 

I’m in!

I took part in the last LD, and I had an absolute blast. I came in #416 overall, considering it was my first time taking part (and my second game ever), I was VERY pleased with the results! Check it out – http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=9841

I’m excited to try and get a better ranking this time. In hopes of having more time and being more prepared, I am taking two days off work (the Friday before and the Monday after) since I live in Singapore, and the competition timings conflict with my job and sleep patterns.

I’ll be writing the game from scratch in Java. I hope to get the programming done quick, and focus more on adding additional polish and content in. Good luck everyone!

I´m in! With blog!

So I got a blog at tumblr a few days ago, so I decided to put my LD progress there.

I just posted a little entry post about what´s going on at LD.

Hobbits Place

Also, here are the tool I will use:

  • Unity3D – Engine + IDE
  • GIMP – Graphics
  • Blender – 3D Graphics
  • paint.net – more Graphics
  • SFXR – Sound

WARMING UP

I have created the outline to a basic operating system in javascript and I am going to use it for a warm up! My basic idea is for the player to log in to the hacking program to decipher codes and hack other systems. For this to work, You must be skilled enough to find hints to crack passwords and change them without being caught by the remote admin. Advance through hacking and eventually build up your own spyware to prevent others from hacking you. To be continued… But watch my livestream.

Well I suppose I’m in

I’ve been looking forward to this for a while, and last time I got 76th place for humor (of course the rating were screwed up but whatever), so I’m curious to see if I can again get in the top 100 for at least ONE thing. I’m also going to try to squeeze off a simple game engine before it starts, just to save some time. If/when I finish that, I will post it here.

Oh and here are ma’ toolz:

  1. Graphics: Paint.net
  2. Language: Java
  3. Editor: Eclipse
  4. SFX: BFXR
  5. Music (if I get around to it): LMMS
  6. Timelapse: Chronolapse

See y’all then;
return 0;

Tags: ahm99, java, LMMS, paint.net

I’m in!

Hi! I’ll be participating in LD 27, my second LD! It’s a weekend that works perfectly for me, for once.

Language: JavaScript/HTML5
Framework: Probably nothing. Maybe howler.js for sound.
Graphics: Likely programmatic. Maybe Gimp. If I can order a new pen in time (I lost it) my tablet.
Sound: FL Studio or LMMS.
Food: Canned chili. Chocolate milk.
Streaming: XSplit.

I’m psyched!

See you there!

Warmup Weekend – Ludum Dare 27

Hey guess what? It’s Warmup Weekend time again!

Did you skip out on #7DFPS this week? Then between now and Ludum Dare 27′s start time, you should probably make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development and testing cycle.

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

Lets go go go!

27

This entry was posted on Thursday, August 15th, 2013 at 9:15 pm and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in again!

Yay, I’m participating for the fourth time in a row now!
Already can’t wait. Will be livestreaming this time, too.

Language: Java
IDE: Eclipse
Framework: probably libGDX, depends on what I’ll make though 😉
Graphics: GIMP
Sound & Music: AudaCity and my microphone! No, I won’t sing, silly. For music I’ll probably use Autotracker.
Timelapse: Chronolapse
Streaming: OBS

Alrighty, that’s all. Whoosh.

I’m in for 27

Language:  Java

IDE: Eclipse

Art: Paint.net

Timelapse: ChronoLapse

Streaming: XSplit

 

Looking forward to this one 😀

Joining to LD #27

Greetings everyone!

My name is Katamori, and I join to LD! I’m totally new here; it’s gonna be the first time when I participate in Ludum Dare. I’m a semi-beginner programmer, and don’t have any finished games yet. I’m interested in C++ and Java, but was too bad at both. Fortunately, recently I found Lua and LÖVE for programming. It was a great help, I even started warming up by creating a game in 7 days before the great challange!

It’s gonna be fun, I’m sure.

Language: Lua
Libraries: LÖVE (if I know well, it’s allowed to use, tell me if I’m wrong)
Coding: Notepad++ with LÖVE compiler
Graphics: Paint.NET
Sound effect source: SFXR (the SFX generator that was specially designed for LD)
Streaming/recording: not able to record the whole process. I may do an attempt, but I’m very doubtful about it.
Energy source: I don’t know. Maybe I won’t consume anything unusual. Only coffee. Maybe.

Tags: lua

I have completed my library, and I am so happy, I am posting a thing!

It is obviously more important to be saving space for the “I’m in!” post, but I am SO happy about this thing, that I am going to post it! (Plus I need to share this before the competition starts)

It includes everything I have ever learned in the past 3 years! My other two Ludum Dares were big fat learning experiences, but I don’t REALLY like the games that turned out there.

The features of this 4-pack library include:

  • Barbaric sound loading/playing!
  • A Camera!
  • Sprites that animate!
  • A GUI system!
  • Game States!
  • Collision that works! (yay!)
  • Image loading!

I am mostly posting this for myself; because the thing is not documented at all… I should do that.

Anyway this is the library I am using for Ludum Dare with it’s source, its split into 4 tiny pieces so I could focus better on the specific parts (cuz otherwise I go on a tangent)

Good luck to all!

If you are on your first; this will be an INCREDIBLE learning experience!

LD #27, I’m in!

It’s been a while since I’ve given this a go; haven’t tried the compo since LD #22. But I’ve grown a lot since then, and I’ve switched from freeglut to SDL. I’ve been playing with the newly released SDL 2.0, and it seems amazing for what I want to do. Going to spend the next few days playing with it and warming up, but I already feel I can make games exponentially faster!

Toolset

  • Language: Either C or C++11, haven’t decided yet
  • IDE: Eclipse
  • Compiler: MinGW/GCC
  • Codebase: SDL 2.0
  • Graphics: GraphicsGale, Photoshop CS 2
  • Sound: bfxr
  • Music: Tuxguitar, Linux MultiMedia Studio

Tags: LD #27

Comments

16. Aug 2013 · 11:47 UTC
Nice to terribly helpful data on behalf of me.

Hey there!

Right now I really don’t know if I got some time to participate because I planned out the whole ludum dare weekend, but if I can find some time, somewhere, I would be really excited because this would be my first LD ever!

Language: Java

Framework: none just pure Java

Graphics: Paint.Net

Sound: don’t know yet…

 

 

Coming back from the Slaughter House

Hi all!

 

Just wanted to say that I have just slaughtered 500 themes.

Can’t wait for the ludum dare… hopefully the theme will not be Maximalism ! :)

 

Regards!

Probability of LD#27

So, I figure that I might attempt number 27 of this ongoing quest for games. My previous attempts have been both more and less successful, generally of the lesser kind according to myself.

Regardless, I had a grieveous injury happen to my battlestation for this upcoming quest, which might very well bode badly for my attempts. The chair that is to be my throne decided that it was no longer as in love with its foot as when they first were assembled, and it had to break it all off.

Warning, horrifying gore

Regardless, I shall be off on a search for a new chair worthy of my money this sunday. Hopefully with such a chair I’ll have a much larger probability of getting work done on the upcoming Ludum Dare, for the meantime (warmup) I’ll just have to do my best standing up.

As usual, I’ll be attempting this the way I learn the most. Using C++ with SFML as my framework, with my own entity system called Kunlaboro.

Regardless, the best of luck to the rest of you.

Tags: C++, chair, deskphoto, sfml

I’m In! First Timer

This will be my first game jam and I’m excited to participate and use it as a learning experience! I’m a developer by profession with a few game related things on the side for iOS. Never released anything game related publicly, so hopefully I can change that with this jam! Last week I started working on learning Unity 3D using the Futile framework (a code centric framework thats more up my alley for now). This way I can publish for the web, a lot more accessible than iOS.

Unfortunately, I have some prior engagements that weekend, so won’t be able to benefit from the full 48 hours, but will do my best!

Tools:

Game Engine: Unity 3D with the Futile framework for 2D development

Language: C#

Graphics: GIMP

Sound: Probably cfxr if I have time, maybe something else if I find other options

 

 

In for 27!

I’ve participated in game jams before, but this will be my first Ludum Dare and my first time doing a solo competition. Adventure!

Tools

Engine: Probably Construct 2, as I’ve been using it to prototype recently so it’s fresh on the brain. There’s always a chance of Unity, though. It will depend on the game.

Language: If Unity, C#

Graphics: GIMP

Sound: Probably SFXR

Music: This is the one area that will be an adventure for me, as I can art and code it up and design games for a living, but I’ve never written a song in my life. I asked if the Disasterpeace “January” tool was valid for the solo competition but never received a response. Any thoughts on that? Otherwise I’ll give PXTone a try.

Looks Like I will be using LibGDX instead of Java2D

LibGDX seems a lot more powerful.

I think I’ll stick with it since I do like the easy cross platform publishing capabilities. It also has a tonne of very useful features like SpriteBatch, which is essentially essential for any game. I could also go with LWJGL, but I don’t exactly have the experience necessary with the library.

What are you going to use and why?

Comments

JakeHorsfield
16. Aug 2013 · 14:46 UTC
I’m also going with LibGDX. It’s a great framework, I’m hoping to make my game run on the web too using LibGDX’s HTML5 applet thingy.

Declaration of war!

or, as most people say it, I’m in! :)

Once again I’ll take part of the compo and my tools of choice to this great battle to come are:

  • Language: AS3
  • Framework: Flixel
  • IDE: FlashDevelop
  • Graphics: GIMP
  • Level editor (if needed): my own editor
  • SFX: sfxr
  • Music: LMMS (or, if I gather enough courage and try it before hand, Visual MML)
  • Timelapse: Chronolapse
  • “GIF recorder” (so I can post gameplay during the compo): LICEcap
  • Beverage: COFFEE!! (maybe some green tea, too)

I’ve took part of some previous LDs but I’m still not quite happy with the results achieved. Most of the time I’d hit a nasty bug or would spend time uselessly and the final game suffered from that. This time I’ll try to make a simple but fun game (and definitely  not a puzzle! xD).

That’s it for now. I’ll see if I make quick warmup game before the end of the day. See you guys soon, and let’s have a great jam! 😀

Tags: im in, LD #27

AtomicVikings – We’re in (:

11

Hi!

We’re the Atomic Vikings (http://www.atomicvikings.com). We’re a medium-sized indie team! We formed this june and have been busy working on our game engine and website during the summer! Already when we formed we decided that we’re going to participate in Ludum Dare #27!

This is not the first Ludum Dare for most of us, but for all of us it’s the first one in a team. We believe it’s going to be an amazing weekend with a lot of game-dev, community fun and awesome live streams!

We will be livestreaming our development on our personal twitch accounts, you’ll find a collection of our streams here: STREAMING-PAGE.

Team:

  • Zhoot – Team Manager / Programmer – Twitter: @Zhoot
  • Cy4n1d – Team Manager / Programmer – Twitter: @Cy4n1d
  • Raimonds – Programmer – Twitter: @Raimonds
  • Metaldemon – Programmer – Twitter: @Metaldemon
  • Sanguine – Musician – Twitter: @Sanguine
  • Hitagi – Lead Designer – Twitter: @Hitagi
  • MáVersiani – Designer – Twitter: @MáVersiani

 

Tools:

  • Netbeans
  • VIking2D (Custom engine by AtomicVikings)
  • Java
  • Git

 

Graphic Design:

  • Photoshop
  • Flash

 

Music:

  • Ableton Live
  • Roland SH-201 synthesizer
  • Gameboy (LSDj)

 

Streaming:

  • OBS
  • XSPLIT

 

As we are international team and everyone is working from different place. These are every team member’s desk photos:

Atomic_Vikings_Desk_Photo

Click to enlarge…

Looks like i’m in for the first time

I’ve been looking at ludum dare for a while since i started studying game development in school. This weekend it’s finally being held during a weekend I can participate in :)

My setup is as follows:

Editor: Visual Studio 2010 express

Language: C#

Base code: XNA

Art: Paint.NET or GIMP, haven’t chosen yet, and I’ll probably use some sprite animator as well.

Audio/Music: No idea yet..

I hope the theme is interesting and can be interpreted in a lot of different ways. I have only finished two games before but none of them had this tight of a deadline. It’s going to be fun to see how this goes 😀

Tags: C++, compo, student, xna

in

This’ll be my second LD. Last time I went with a home-brewed js framework, but this time round I’ll be using Unity & Blender.

I’m hoping to make a game that utilises the Leap Motion. That’ll limit it’s playability in the ranking stage, but it’s something I’ve been wanting to play around with for a while.

 

Warmup Weekend!

So the warm-up weekend has started! This weekend I’m creating a little tile based game to try a few things I usually have trouble with, and also try a few things I’ve never done before.

 

Here’s what I’m going to be practicing:

  • Collision Detection
  • Keeping code clean and organized!

Here’s what I’m going to try which I’ve never done before:

  • Pathfinding
  • NPC’s – both passive and agressive.

And here’s the tools I’m using (these are the same as what I will be using for the compo):

  • Language: Java
  • Framework: LibGDX
  • IDE: Eclipse
  • Graphics: GIMP
  • Sound: SFXR
  • Music: Autotracker-c
  • Food: Whatever I feel like
  • Drink: Water and energy drinks.

I’m starting simple

… it’s time to get my mind out of the workplace.

tools

For me this really is a chance to warm up before the workout.  Time to pull out the old tools and give them all a good stretch.  Starting with some forms of creativity that I don’t find much opportunity to apply at my day job.

http://acdimalev.deviantart.com/art/Map-393701941

 

I am jamming

It is my second time joining the fun! Since my wife is have her birthday in the same weekend, I will be doing the jam. I am going to use Cocos2d-X and thinking of making the game for the Ouya. The last time I had a great time and I am sure I will have a great time again this jam. My goal is to do a better job then my first jam.

 

I wish you all a great time doing the Ludum Dare and I will enjoy playing your game when it is done!

Just a small addition to my original supplies list:

Dual caffeine/water source: Dr. Pepper
Food-like substance: Instant ramen, sheer force of will.
Music: Rainbow, Kansas, Saga, the 1982 Broadway production of Sweeney Todd, Les Mis 10th anniversary
Clothing: Labcoat (For the psychological benefit), pants optional.
Furniture: Exercise ball, for sitting. Staves off back pain for a good while.
Additional tech: second monitor so I can keep an eye on the IRC, 3DS (game of choice: Fire Emblem: Awakening) for power-breaking.

We’re in like Flynn.

MBB_x1000

Yay. McBurrobit is a 3-man team from Finland. Our special talents lie in cutting it real close with deadlines and lax quality stantards. LD#27 will be our first Ludum Dare (hopefully with many to come). We’re looking forward to testing ourselves and seeing just how far we can come in 72 hours. We’ll be livestreaming at least one screencast (from the programmer desktop) with possibly a webcam and if at all viable, additional screencasts from the artist and our sound man. Our team is:

  • Alvar – graphics artist, working mostly with Paint.NET
  • Ville – musician & sound design magician, Renoise and Synth1 (he claims he uses other soft synths as well, but he’s lying, it’s all Synth1 all the time)
  • Aapo – programmer, working in Eclipse with libGDX

We hope to have a fun weekend (well, weekstart, for us, we’re running from saturday to tuesday due to time zones) and look forward to seeing what everyone can cook up!

I’m in

This will be my second Ludum Dare, the first outside of the Jam. I’m planning on using C++ with SDL for OpenGL, but if the theme seems to need it I’ll use Unity3D.

No matter what, I’ll be using Photoshop for 2D graphics.

If I use C++:

– SOIL (Simple OpenGL Image Library)

If I use Unity:

– Blender for 3d graphics

Tags: C++, opengl, photoshop, unity, unity3d

I’m in for both weekends

So I’ve participated before, but I’ve failed pretty much every single time.
This has been since 2010 for me, but I’ve become a much better programmer in the past year or so.
I’ll be doing the warmup weekend as well as the actual Ludum Dare because I want to actually have something to show for this time around, and I believe the practice will certainly help.

Library: Lua/Löve
Utilities: Git, Pen & Paper for planning
Sounds: I’m not sure yet
Graphics: Probably GIMP, unless anyone has a suggestion for a good Linux sprite editor?
Beverage: Tea mostly. :)

Good luck everyone! I should have an update when I get some progress done on my warmup game….
It might last until Monday as of course I have summer homework and things to do. ARGH!

Another I’m in

Second Ludum Dare here. It was really awesome last time.

Language: HTML5/JavaScript. Using Notepad++

Graphics: GIMP

Sound: bfxr/sfxr

Music, if I dare to try: LMMS

Going to warmup. I’ll try to remember how to draw something, play sounds, load resources, etc. If I feel daring, I’ll try to learn experiment with the Gamepad API for JavaScript. That would be pretty neat.

I could possibly be in

Going to be thoroughly busy on Saturday.  Hoping for a mad-inspiring theme.

 

If I am in, I’ll be using my usual casual bullshit programs.  Game Maker, sfxr, etc. Let’s go rad theme!

Warmup Weekend Starts~

This will be my second Ludum Dare, and my first building from the ground up! I only just became comfortable with java, so this will be my first time using it for a game – v- ; . Graphics will be from SAI, Photoshop, Tiled, and Pyxel Edit (a maybe for those last two). No idea how to do sound effects yet, we’ll see if I know by next weekend! Language is, of course, Java. I’ll probably be peeking over at my cheat sheet for the basics during warm up weekend.

I’m starting the stream with some painting, to help with ideas -v – ; . You can catch me on http://www.twitch.tv/redstone_dust !

Tags: #27, dare, ludum, painting, warmup, weekend

Warmup Weekend Update

Going to stop the stream for a bit! Here’s the progress so far:
hades
bravery

Mostly concepts! It takes place in Hades. If you want to know when I’m streaming next, follow my twitter @sarydactl ~ .

Tags: #27, dare, ludum, warmup

Comments

Jamin
17. Aug 2013 · 01:41 UTC
<3 for creature doodles.

Oh boy am I in!

Yes boys and girls its me! Its your uncle KunoNoOni! I’m back for another thrilling weekend of Ludum Dare’ing! Can’t wait to see what this Compo brings, and for your viewing pleasure I present to you the tools of my trade…

>>Code: Flash (AS3)
>>Framework: Flixel with possible Fixel Power Tools
>>Graphics: Photoshop CS6
>>Sound/Music: Sfxr, Bfxr, Audacity, Drumcircle and maybe FL Studio
>>IDE: Flash Builder

Good Luck to all you enter.

I’m in

Hello all,

This is my first Ludum Dare. I plan on using multimedia fusion to write the game. For music and sound effects I plan on using Ableton Live with my microkorg xl, accustic guitar for samples, and Table Top. I also plan on using photoshop for graphics.

It should be super top!

Good luck everyone.

I’m double in!

Hey everyone,

I’m up for my 7th Ludum Dare. This will be good again!

Programming: Game Maker 8.1

GFX: Paint.NET/Flash CS6/Photoshop CS6

SFX: SFXR/my Roland SH-201 synthesizer

Music: LSDj running on GBC/Ableton Live / The synthesizer mentioned before

But wait.. why am I double in?!

I have recently joined Atomic Vikings and I’m the musician in the team. We will be doing the jam and I’ll be making the music on the last day of the jam after the compo is finished, here is our we’re in post!

I’m in for Ludum Dare 27.

I’m going to be in my first ludum dare! Never done one before, so here we go!

 

I also may use Photon Cloud Unity Networking, but I’ll post if i decide to.

 

Engine: Unity3d free.

Language: C#

Graphics: Paint.NET

Sounds: Audacity

Music: No clue.

Collab

Any artist interested in teaming up for the jam next weekend..  I’m a programmer and I use haxe/openfl.  You can check out some of my stuff here: www.kongregate.com/games/ZeroCreativity1.

Contact me at  extracreativityteam@gmail.com

First Jam!

Hey all! Going to be entering next week for my first ever Ludum Dare Jam.

 

I’m going to be working with a friend. I will be trying to use Unity3D to make a 2D game (Never tried it before) while my friend will be in charge of crappy pixel art.

 

Good luck all and have fun.

Maybe

Might do this again (3rd time), but it overlaps with VR Jam deadlines and with the size of LD now, maybe 30 people will get around to playing the game I make, so no clue. If I solo, I will Unity.

Also interested in maybe working with a team via e-mail and providing artistic (2D/3D) support… I don’t do any real time correspondence so keep that in mind as it will be tricky for people who don’t like sending requests into the abyss. Vancouver BC Canada timezone —
snow

DeviantArt

VRJAM

Molyjam

LD26

LD25

The Cycle of Game making

Cycle

This is what the last 2 or so years have looked like for me; let’s hope that this Ludum Dare, I can finally get to breaking it!

While making my warmup game, I realize that it is INDEED a bad library, so I scrapped it (:P)

YET I shall push forward and make a warmup anyway!

I’m mainly posting this to make it known for myself (and perhaps others who do the same thing)

Folis’ n-th “I’m in” post!

It’s happening again, and you won’t drive me away from it! (Especially since I’m waiting to do that LD #32 keynote; Watch out, PoV!)

This time I’ll use a bit of a different toolset, just because always GameMaker seems a bit bland, doesn’t it? So, here we go:

ENGINE: Unity3D;

AUDIO: FruityLoops Demo; A microphone and Audacity for epic sfx;
GRAPHICS: Wings3D, Blender, Paint.NET;

STREAMING: OpenBroadcaster;

Alright, anything else? Oh well.
Good luck to everyone, especially the new people! :)

Comments

sorceress
23. Aug 2013 · 20:19 UTC
Viel Glück Folis!

Warmup shot

katamori warmup shot

Think about it whatever you want 😉

Comments

17. Aug 2013 · 14:51 UTC
Looks nice. Is that autotiling?

The Mandatory “I’m in” post

Signing in for my 4th Ludum Dare, this time will be a bit different, I’m going to my brothers new flat for the weekend, and the following week. So the development will be on a mac. Still getting my tools sorted but should be something like:

  • Language – Java
  • IDE – Sublime Text and Itellij
  • Graphics – Pixel and Gimp
  • Sound – cfxr (sxfr – mac port)
  • Optional – Tiled(map editor) and Chronolapse
  • Livestream – Normally I would live stream, but I’m not sure if I can set up to stream from the mac. If I can i will at http://twitch.tv/dddbomber

Hopefully going to be a good one. See you all on the battlefield

Comments

17. Aug 2013 · 15:00 UTC
New flat. Cool. G’luck!

Warmin up!

Started to create a simple scene. Horizontal scroller beat’m up thingy.

A bit of work left:D

A bit of work left:D

I have a lot of warming up to do…

My very first ludum dare next week!

Sounds Fun!

Starting to learn Game Development so why not learn with a games jam?

This will be my first games jam and I am rather looking forward to it.

 

Have Fun All!

 

Tools: Flash(Actionscript 3)

OS: Windows 7

GFX: Flash

Sound: sfxr & Audacity

I’m in! (I hope)

Ludum Dare starts in 6 days 10 hours, which is 9 AM for me. I’ll have class by then, so I’ll be late. I really hope I can still catch up and join.

Code: Haxe + OpenFL + HaxeFlixel

GFX: Photoshop

SFX/Music: sfxr and autotracker

Had my practice with Haxe (and Game Maker in my earlier days), but I haven’t prepared any libraries of my own or anything. I’m just hoping I can produce something [decent].

Wish me luck for my first Ludum Dare!

Comments

rxi
17. Aug 2013 · 14:24 UTC
I’m planning to use haxe, too. Hopefully it serves us well.

Statistics: “I’m In” Posts

I just went through all the “I’m In” posts for the upcoming Ludum Dare written up to this point and collected some data about the preferences of the participants. It’s not very accurate, but it shows the general trends. :)

Stats

 

I hope you all will have a great LD27! Thank you for being awesome!

Tags: graph, im in, statistics, stats

Warmup Entry

ActionShot

Here’s my warmup entry,  I call it Grand Theft Balls.  Hope you enjoy.

Windows | Mac OS | Linux | Web | Source

 

Engine: Unity

IDE: Visual Studio

Art: Photoshop, Maya

Audio: Ableton Live

Text Base Adventure Game for LD

Hi everyone,

I was wondering if we are allowed to make a text based game for the ludum dare?

I am going to be using python with pygame and was wondering if it was okay to use just text in the game.

I will have stuff like inventory and choices and maybe ascii graphics and sounds, but I just wanted to make sure that it was okay!

Thanks!

SFS

Comments

lapogo
17. Aug 2013 · 15:42 UTC
Yeah dude! You can make a board game if you want to! you just have to make a game. Have fun,can’t wait to see your game!
17. Aug 2013 · 20:33 UTC
I’d be strongly surprised when I’d see real life footages about a board game. 😀
joekinglake
17. Aug 2013 · 15:48 UTC
Make whatever you like :-) As long as you have fun!
17. Aug 2013 · 16:50 UTC
The type doesn’t matter, as long as it’s a game! 😀

Progress So Far

Well, if you saw my post yesterday about not being here for thew Compo, you will know I am making my game now, and will be submitting it via my phone while on vacation.

I have made a little bit of progress in the about hour and a half I worked last night. The game will be a FPS, with a twist, keep the enemy alive.

Firstly, the theme I am going with, pigs, has turned into monkey pigs:

mokeypig

I have also made a second model for walking, but I need to redo it.

Secondly, I have made a todo/idea list which you can view here

The idea of the game is that you have pigs attacking you, but you need to keep them alive, as their genetically modified farts are the only source of oxygen when we have killed all flower and tree life.

The challenge of the game is that we all know that you can’t have monkey-pigs, without bandits to attack them, so you need to keep the pigs alive, while they are attacking you, while bandits are attacking them, if the game is finished.

I am going to start to work in unity now, to make the game mechanics and move towards the end of the todo list

Come watch me stream and enjoy the process with me!

Tags: journal, screenshot

I’m in!

I’ve not done a games jam in a few months since starting a new job and moving country so i’m really looking forward to working on a game this weekend!

GL & HF to all!

Twitter: @joekinglake

 

Tools: Flash (AS3) or Unity (Javascript) (depends on the theme)
OS: Windows 7 Desktop
GFX: Flash or Maya.
Sound: sfxr & Audacity.

I’m In

This will be my first Ludum Dare.

 

Language: Java

IDE: Eclipse

Sounds/Music: SFXR and GarageBand

Graphics: Paint.net

I’m in

I have a good feeling about this one, I think I may actually finish something.

 

Engine: Unity

IDE: Visual Studio

Art: Photoshop, Maya

Audio: Ableton Live

LD27 Warmup

logo

 

I’m in for LD27. Here is my warmup game Zombie Boss [Floating-Head].

I was just trying to make sure I could build successfully for both platforms. Get something on the screen, makes some sound, and respond to input. Let me know if it works for you. It would be a big help.

Windows | Mac

Language: Haxe
Text Editor: Sublime Text
Art: Photoshop
Sound: Reason, Audacity, sfxr

I won’t stream, but I will try to post regular updates here on this blog, or on twitter. I am @prettymuchbryce. You can see my past jam games at http://prettymuchgames.com. Let’s jam !

 

Comments

RadioLemon
17. Aug 2013 · 17:17 UTC
Not sure where you want us to tell you; but it works for me on Windows 8
JakeHorsfield
17. Aug 2013 · 18:04 UTC
Aww no Linux build :(

Paratus dare ludum!

I'm in image here...

Yeah, that’s the only original title I found, sorry.
I finally finished my triangle paint “software”, well, it’s not finished, but I can work with it.
So I’m in too, and that will be my third Ludum Dare. Here are my tools:

Code: C++/SFML
IDE: Code::Blocks
Graphics: Trixxxy/Paint.NET
SFX: SFXR
Music: Fruity Loops 10
Timelapse: Chronolapse

That’s it, I think I’ll make a little game to test my paint “software”.
Good luck everybody! 😀

Comments

Blooperly
18. Aug 2013 · 00:11 UTC
That’s so cool! Cant wait to see a triangle-y game!
18. Aug 2013 · 05:05 UTC
I love triangles, care to share the program, I’d like to see what you have,

Good luck
Xaychru04
18. Aug 2013 · 05:38 UTC
Thanks! :)

I’m in !!!

Hey,

 

time for my 2nd Ludum Dare. I had to pass 7dRTS because of examens. Luckily i can participate now.

Lib: Libgdx+Artemis

Language: Java

Graphics: Photoshop

We’re in

Hey this is my first time doing the jam I will be working with a friend who will be doing the art work for the game.

 

Software: GameMaker

Art: Photoshop

Sound: Freesound, Euphonious

JellyCakes Plays 7DFPS Games (Now with added drinking);

7dfps_STING2

So I had a lot of fun making a 7DFPS game (Even though I only had 2 Days to make something) so i’m going to be playing the many games people submitted.

I also invented a drinking game on the occasion just to make things a little fun.

Bored, Want a laugh or just want to Chill? Come join!

Stream Link: www.twitch.tv/jellycakes1

Tags: 7DFPS, Drinking, jellycakes

I’m in… maybe.

Well, I just did a jam late last month, and I’m still kind of burnt out from that, but I also want to enter.

Hopefully the theme will motivate me enough to join. I am doing a warmup, so that might help as well.

I’ve only entered one LD before, and that was a dual entry with the GMC Jam, so I’m eager to do the LD compo for the first time.

 

The tools I’m using;

GameMaker 8.1

GIMP

Audacity

SFXR (Possibly, it might depend on the style of game I’m making.)

 

I’m back again to make another somewhat average game that will keep your socks on*

For those of you who remember me, I made , which for some odd reason never got an actual rating, probably because I rated maybe 10 or so games, which is a little** below average.
I’ll contact Ace and MK to see if they want to jam or not this time around, they probably will.

The tools we will be using:
-Lua as a programming language
-Love2D as a library for Lua
-Geany for coding
-Paint.net for art
-Bfxr for sound
-I’ll use Linux while Ace and MK will probably be using Windows
-Toilet for pooping
-Sink for washing
-This sentence to put MK’s music tool as low on the list as possible
-Famitracker for music
-This sentence to make sure MK doesn’t use the “save the best for last” line(I love you too)

We usually do pretty good, so expect something that will be fun for at least 9 minutes or so.
I just hope the music isn’t as repetative as last time we jammed together, and hopefully I can keep the difficulty curve under control.

Have a great Ludum Dare everybody, I look forward to playing a few games.

*If you are wearing socks, that is
**It’s actually way below average