LD29 April 25–28, 2014

First hour of progress

So this weekend is somewhat busy for me, I have other work I have to finish but in between when I have free time, I’m attempting to work on my jam entry. Not even sure if I’ll finish, but I’ll most likely submit what I have at the end of it. I only began an hour ago, 9 hours after the jam began.

I did some pixel art (I use that loosely), since it’s my first attempt at art, completely going in blind, I haven’t even read on any pixel art techniques, just attempting from an image in my head to pixels. The approach I’m taking to the game however, is that of a JRPG, mostly including the turn-based order of actions in the vein of Final Fantasy IV for example, with a simple Active Time Battle-esque approach common in the series. The simple premise is that you’re in a nuclear shelter beneath the surface, which I am going to expand upon and saving the details as a surprise for when people can hopefully play it and how the gameplay relates to being under the “surface”.

Here’s a basic character and punch animation, first pass.

attackanim

 

Here’s the character placed in a quick concept of a wall/corridor, testing the palettes.

ss (2014-04-26 at 11.40.20)

And here’s a piece of the wall in-engine using dynamic lighting for the pixel art, I haven’t created the normal/light maps for the rest of it, so it only shows the wall canvas as a test. First pass and still requires a lot of tweaking.

ss (2014-04-26 at 11.38.30)

 

Action menu for a battle sequence, still using an old palette I haven’t changed yet. An in-engine concept, supports both keyboard and mouse control.

Tags: bunker, jrpg, nuclear, pixel art, turn-based

craftyjs setup, now i need a concept

I am going to use Crafy (http://craftyjs.com/). Just playing around at the start i found a nice “beneath the surface” property of combining a floor and the “fourway” input controls.

My entry will be massaged into readiness here:

http://www.nikolajbaer.us/ld29/

Now to ponder how to make a game from this..

 

Design Doc Online

Just a quick notice for the people that don’t follow me (@ThatCoderGuy) or the #LD48 hashtag on twitter.

I threw together a quick design doc for my game. If you fancy taking a look, here’s the link:
https://docs.google.com/document/d/1sUT_fwg0ny5iarbvLfVuQKPO5mBtSxPu7NukPjxAkCg/edit?usp=sharing

As always, any feedback is more than welcome. And now another coffee and I can finally start coding.

Alex Out

Base done

After a late start I can now render pixels on the screen.

Screenshot from 2014-04-26 08:03:18

Now I can get into the actual game.

Basics in place for “Lost Beneath”

The very basics of my game is in place such as:
– Screen flows
– Main Menu
– Buttons/Options
– Level and Player classes
– Physics

Here is a screenshot of the main menu so far.
My idea and planning of the game is also becoming more and more clear.

Image1

4 Hours in.

My Idea is a space sim, similar to FTL but more like a 4X. The game will see you colonise and discover what is ‘beneath the surface’ of the solar systems. What I have now is a randomly generated universe which gives you one solar system at a time with a max of 5 planets. I am going to tell the story like through an event system. Here is the obligatory screenshot:

I can't wait to do the music for this!

I can’t wait to do the music for this!

An Epic Start

Oh what a mistake. I woke up at 05.00 when my girlfriend woke up, she’s working early today, and went to the bathroom. After I was done, still pretty tired, I made a big mistake. I checked the current theme for Ludum Dare 29: Beneath the Surface and guess what? Now I wasn’t tired anymore.

So I got out of bed, at 5!, and wrote down some ideas. Now, almost 2 hours later, I’ve had a battle with my makefile and I’ve written a lazy resource management system and a simple state transition scheme. A bit annoying as my previous fast prototyping framework already had all those ready, but in the end I got a bunch of coding done and it’s not that big of a deal anyways.

My idea for the theme is far too big of course. Hopefully I’ll have something to show off in the end. But now I need to eat some breakfast and maybe go sleep an hour or two…

first break

Made some great progress, got a solid idea down and first playable bits and pieces. Worked out a reveal mechanic and considering the implementation of it all.

Not sure whether to go with an 8-directional character who fires circular blobs OR… an analogue “mouse facing” character who moves to a click and fires a “cone” of scanning…

I am going to take a break now, watch the end of Rockets VS trailblazers and then sleep for an hour after that

6ambreak

 

Start

working doors, working with Haxe Flixel

working doors, working with Haxe Flixel

Im thinking of a game inspired in the movie Sphere http://www.imdb.com/title/tt0120184/

Scientists have good aspect ratios…

I’ve started work on my game, with scientists!  They have good aspect ratios, you know.
Scientist_anim

 

 

 

 

 

I’ll be streaming all the dev. of this game on my TwitchTV channel http://www.twitch.tv/technocf/.  Tune in to see the scientists.  I am also using the game engine that I created yesterday, it’s public for all of the peoples here: https://github.com/technocf/Ultraviolent.

Ludum Dare Checklist

Just so that I know what I have to do (not necessarily in this order and subject to change). Feel free to copy.

[X] Have a checklist (4:20 hours into the compo)
[X] Come up with an idea (3:30 hours into the compo)
[X] Sketch the idea on a piece of paper (6:00 hours into the compo)
[X] Implement the game (starting 6 hours into the compo, finished 1:30 hours before the end)
[X] Create a winning/losing screen (43:30 hours into the compo)
[X] Create a menu (43:30 hours into the compo)
[X] Have a name – Castle Engineer (4:00 hours into the compo)
[X] Write a description
[X] Post the game
[X] Advertise the game
[X] Write a progress report before going to sleep
[X] Write a Post Mortem
[X] Play and rate at least 100 games

Inspiration is a harsh mistress

I woke up 20 minutes ago, learned about the theme, and sighed. It was one of the few themes in the list I didn’t quite like.

 

Well, anyway, after some thinking, I may have an idea based on another idea I had for another jam. Maybe I’m being a little claustrophobic, but all I can think for when I read “beneath the surface” is: “deep waters”, “darkness”, “lack of oxygen”. I kinda know what to do with that, but I’m afraid it will be long to develop. No time to waste; let’s get to work!

Dev Plan

So here’s my dev plan for now:

1. Build Level

2. Player controls and collision handling

3. Pathfinding

4. Victim and win condition

5. Vigilantes and lose condition

6. Citizens

That should keep me busy for quite a while. I’ve got a good couple of additional features in the design doc that I’ll prioritize and implement dependent on how much time I’ve got left and what feedback I get from my testers (yes, that means you guys). And now I can finally get started with coding.

I’ll try and leave music and art for tomorrow so I have a whole day to focus on that while the core mechanics are already nailed down. Let’s see how that works.

Again, the link to the design doc is
https://docs.google.com/document/d/1sUT_fwg0ny5iarbvLfVuQKPO5mBtSxPu7NukPjxAkCg/edit?usp=sharing
so feel free to take a look and give me some feedback.

Alex Out

Struggling hard, going to sleep

Basically I have a shark, and it blinks green when it eats fish.

I honestly spent at least 1 hour on the rotation of the shark, and it still doesn’t feel right.

No fucking clue what I’m doing next, I’ll figure that out tomorrow/today.

Screen Shot 2014-04-26 at 1.24.16 AM

Comments

26. Apr 2014 · 03:28 UTC
Now that is a one awesome shark.

I’m in

… for the first time.

I’ll use the following tools:

  • Godot Engine (a nice open source game engine http://www.godotengine.org/wp/)
  • Pinta/Blender/Gimp/MyPaint (depending on what kind of graphics I will want to create)
  • lmms/sfxr

Now all I need is some good ideas …

Multiple interpretations are fun

“Beneath the surface” means a lot of things to me:

  • Beneath the thin veneer of sanity
  • Beneath a system of rooms
  • Something living beneath your skin

My whiteboard is filling with flowcharts already…

I’m in too…

After think a lot, I already have an idea for my game, but I’m not sure how to do. I hope to get finished in time..

Language – AS3

IDE – Flash

Graphics – Photoshop

Audio – i don’t know yet

More progress

And cropping

 

progress_2