LD29 April 25–28, 2014

Soo, first time doing this, at all.

Here’s the boiler plate shit I’m going to get out of the way initially and build on. Probably doesn’t as it’s not like I’m going to win. But yeah full disclosure go.

http://www.mediafire.com/download/i9wa18jpv3katzg/boilerplate.zip

Using SFML, because it gives me the least trouble. Not sure what I can do in 2 days other than try. The crazy ambitious part of me wants to try and make a game where you’re trying to find Atlantis and blow the shit out of it (revenge, duh) and along the way killing all the shit the atlanteans are sending to stop you. But I doubt I can make something like that in two days, but I got no better ideas. So in the words of some guy

“ONWARDS TO GLORIOUS FAILURE!”

Things are drawing and stuff.

I got things drawing to the screen. Granted I am using my engine (which you can get here), but I am fairly amazed with how quickly I got this working. Also, here is screenshot

 

art

(please excuse the terrible art.)

Ideas so far for Beneath the Surface

Tina: Ant colony resource management game. Manage soldiers vs workers and grow your nest. Unlock sections of the the nest as the colony grows. Fight the environment (weather, land conditions). Fight off invasion from other colony and creatures.

Victor: My game is a game where you play as a seal – The seal travels along the ice from air hole to air hole, avoiding the polar bears that lurk by the holes. The farther you go the more points you get, and you have to hold your air longer and longer because there will be more holes with bears by them or other hazards. Boom. Best idea. #firstplaceludumdare29

Derrick: In my game you play as a rock creature. This is a roguelike where you dig through the world to find gems. These gems are used to power you up so that you can dig to lower levels and fight stronger monsters.

Tanner: Sidescroller where you play a fish. Eat smaller fish, get bigger, avoid larger fish and threats from the surface: fishers, herons, eagles. Insects and fish near the surface make it more appealing, but threats make it more dangerous.

10170974_494320287362145_2595212597373450584_n

Getting a wiggle on.

Okay, slept badly last night, probably not helped by checking the theme when I drifted out of sleep at 4am. All that laying in bed not sleeping wasn’t entirely fruitless though, because I do have an idea now. Have a look at my janky mockup:

Mockup

Have a watch of my WIP worm wiggling:

Worm Wiggling

Day 1

So, today (well, the last 4 hours) I have a player and basic world display system going. Plus, you know, my game idea.

Speaking of the world display, have a map:
World Map

The rough world map of my game.

The small red dot is the spawn, but the rest will be actual terrain.

I’m In!

I am going to be making a Jam game with a couple collaborators this time. I’ve got an idea based on the theme, a kind of fan game of Welcome To Night Vale, one of my favorite podcasts. In the game you play as the underground city of tiny warlike giants that lives in a cavern connected to the pin retrieval area of the Desert Flower Bowling Alley and Arcade Fun Complex. A secret organization is sending in agents to make off with buildings from your city, and you must mount a defense of it in the name of your child-king and your malevolent god Huntokarr.

I’m building this with Cocos2D-x JS, it will be an isometric HTML5/Javascript game. It is maybe too ambitious for a Ludum Dare project, but I’m down to see how much of it we can get done by the end.

Finally, since it’s tradition, a picture of the first dinner of Ludum Dare 29:

Plantain and chorizo sandwiches

Plantain and chorizo sandwiches

Jeez! Finally can get jamming.

Really should’ve set this stuff up ahead of time it took me slightly less than 2 hours to get the core stuff all setup. Which includes sounds, asset loading, collision and other junk.

Here’s my library that i’ve setup. Some of it was Frankensteined so I feel like i need to post it somewhere ahead of time so it’s not cheaty or whatever. The art assets in there right now came with dragonbones, are only temp. The audio (which im not including in the zip) was just ripped from another of my games as placeholder. The player.io is merely for show right now, it’s just pinging their servers and going nowhere with the return.

The robot is just temp art, it's from the Dragonbones api (i'm not keeping it)

The robot is just temp art, it’s from the Dragonbones api (i’m not keeping it)

And now, this is where the fun begins!

Good luck other jammers!

Tags: Carl Graves, flash, ld29

Our idea

Well, knowing we made the first steps into the core mechanics of the game I’d like to elaborate what we have so far.

Core mechanics:

You play the role of a dwarf with a gigantic hammer. You run around on a circle platform which is actually “earth”. Other dwarven miners are working in mineshafts to extract ore and other resources. However, these dwarfs are not alone. Some goblins don’t favour these dwarfs in their beloved territory. You protect these dwarfs by smashing your hammer on the ground, jumping around, etc. creating shockwaves ALL OVER THE DAMNED PLACE. Shakes are you weapon but like the goblins — also your enemy. The earth has a certain stability you have to take into account. If this stability breaks you lose the game. If the goblins eat your dwarfs alive.. Well.. You’ll lose also. It’ll be all arcade like and it revolves around getting the highest score possible.

Special notes:

We’d like to include different styles of play and we’ll attempt to make the gameplay as smooth and arcade-like as possible. Forcing the player to make fast decisions. Special attacks are a must with all kinds of crazy special effects.

That about rounds up our concept. NOW, BACK TO WORK. HOORAY.

Team Jamplifier, out.
(Fits pump up the volume, by the way.)

First two hours

There were several ideas, but in the end “There can be only one” (c)

LD29 Design Doc 00

 

 

Second :D

Screenshot_1Nemo fish

Comments

Jamcount
26. Apr 2014 · 02:21 UTC
I guess that’s the demo fish?

Serial Killer

So after looking at my themes, the one that really stood out to me was the Serial Killer one. I wanted to make a dark, gritty and violent game for a while now, so this sounds like a good opportunity to go a bit crazy.

My main problem right now is to make the part where you’re *not* a serial killer interesting. Since the theme is Beneath the Surface, I really want to put the focus on, well, the surface. As in “being a nice, normal guy”.

I also need to be very careful about the scope of the whole thing. My art skills got a bit rusty, so I won’t be fast enough to actually do something art heavy.

.
.
.

After writing that last paragraph, thinking about it a bit more and discarding half a dozen ideas, I think I’ve actually got one that might work.

Vision Statement:
Pacman meets Assassins Creed

Elevator Pitch:
You’re a predator in the urban jungle. Sniff out your prey, lure them away and take them down when the opportunity is there. But you have to be careful for there are others, and for them *you* are the prey.

Genre:
Top down arcade action

Platform:
Unity Web Player

I think I’m pretty happy with that for the moment. Now I’ll need to flesh out the mechanics a bit more and then finally get started coding.
As always, I’m happy to hear your ideas and feedback, so please leave a comment or message me on twitter @ThatCoderGuy
Alex Out

 

LD29_delve_1

The first few hours are coming to a close and I think I have an idea, tho not entirely sure how it’s going to turn out. Basically it is going to be a randomly generated, bright and colorful artsy fartsy exploration piece. It came down to that or a wallpaper removing simulator which I don’t think I’d be able to make in time, but really hope someone does. Anyways I’m calling it “Delve” for now. The placeholder title card is below. While concepting I was able to make some music and will hopefully save some time there. For now I’m stepping away from the computer to make some sketches then sleep. Full steam tomorrow!

I’m in!

Didn’t really plan on participating, but I got a very fun idea pretty quickly.
I finished most of the player’s sprites, here’s a small preview. I’m not an artist, but it was fun working on this.

I’m not gonna torture myself, just gonna sleep for 7-8 hours as usual. Tomorrow I will start on the programming using unity3d.

few frames

Streams

If anyone wants to join, you are welcome to join my stream here, I hope to see some people.

Comments

Triavanicus
26. Apr 2014 · 02:20 UTC
Okay, but I don’t think that you are going to like me…