LD29 April 25–28, 2014

First Ludum Dare!

Well, this is my first time doing a Ludum Dare, and it’s pretty intimidating. My language of choice this time is going to by Python and I’ll be taking the Pygame approach. I’m pretty under prepared for this, with my only two finished games being Tic-Tac-Toe and Worm clones (although I guess if all else fails, worm sort of fits the theme ;P ). Although chances that I’ll actually finish the Jam seem pretty low at the moment, I’ve got an inkling of an idea rolling around in my head, and I’m going to give it my best shot!

Good luck to all!

Making the Perfect Ludum Dare submission

This post was previously written on my blogsite and has been slightly edited for Ludum Dare. For the full post, visit: www.acheronstudio.com

Foreword

In preparation for the upcoming Ludum Dare game jam I wanted to write up what I’ve learned from my previous experiences. I’m by no means an expert, as I’ve only participated in 2 proper game jams: one hosted online that I participated in from home (LD28), and one hosted locally (Global Game Jam). Both jams I completed on my own. Both games I produced were done using Unity, and my experience with Unity is about just over 6 months worth of full time work at the time of this writing (Around ~3 months worth during the time of the game jams).

For a list of my previous jam games, read the full post here: www.acheronstudio.com

Making the perfect submission

There are 3 important periods surrounding a jam; before (preparation), during (execution), and after (networking).

Preparation – before the game jam

When it comes to the actual game jam, you want all of your focus to be on creative development; working to get your idea playable. As such, when it comes down to it, you don’t want to be wrestling with tools or with the submission process.

I submitted this warmup game for Ludum Dare 28. I suggest submitting or preparing a warmup game prior to the actual jam as it gets you to actually use the tools you’ll be using while also getting down the submission process.

Another thing that’s important to do is to prepare a sandbox prototype. In my case, I made a very generic first person game with basic interactions. When it came time to actually make a game around a very specific theme, I didn’t have to code or problem solve basic interactions. Ideally, this is how you’d want to start your game jam.

When the jam actually starts, you don’t want to be doing things that you haven’t done before and have little experience with. To some, a game jam is a perfect time to try out a new tool or language they’ve never used before. If you have very specific motives then I’m not going to say you shouldn’t – but my opinion is that you want to be using tools and languages that you’re experienced and comfortable with. The exercise is in finishing a game, and the learning outcome is in going from nothing to a completed prototype in 48 hours.

If you can get a working playable prototype using a tool you’re comfortable with, and have it submittable in some form (web, or an executable), then you’ll be in a great position to start a game jam.

Lastly, you’ll want to consider the several different categories that games are rated against for Ludum Dare submissions:

  • Overall
  • Innovation
  • Fun
  • Theme
  • Graphics
  • Audio
  • Humor

To get a good overall submission, you’re going to want to get high scores in all of these categories. Don’t forget about graphics and audio. My LD28 submission had NO audio, which automatically got me an N/A, or 1 star for Audio. That’s a significant hit to my overall score. The same went with graphics. Though my “art style” was intentionally minimalistic, you can still do things to make it look nice. Next time, I’ll pay more attention to these different categories. You’ll want to do the same.

Execution – during the game jam

So the theme has been announced and the jam has started. What now? My suggestion is to spend at least a couple of hours brainstorming ideas. Talk to friends and family and see if you can bounce ideas around. Check out what people are posting on the Ludum Dare blogs and see what people are saying on twitter. You want to be a part of the conversation.

Don’t over scope. Try to come up with a single unique focus. What might happen during your implementation process is that you’ll discover new and interesting things worth exploring. That’s good! You’ll want to explore the idea as much as possible and see what cool things come up.

Eventually, you’ll get to a point where you find a really unique hook or mechanic. When this happens, you’ll want to focus down and start implementing this thing. Start making levels, if your game has levels. Don’t digress and keep at it.

Try to aim for a deadline that is 2 hours before the submission deadline. I would usually say give yourself only 1 hour, but the hour where things go most wrong is during this hour, so you want a comfortable period to make any necessary changes and fixes while also trying to compile and submit your project. In these 2 hours you’ll also want to get yourself a game icon and some screenshots. If you’re up for it, maybe record yourself a gameplay video too. These are all part of the submission process, so give yourself ample time for them.

For uploading web builds: I suggest using Kongregate. It’s either that or dropbox – and dropbox will eventually stop allowing public downloads of your game when it’s reached a certain limit. This happened to me, and you don’t want that. So go with Kongregate.

Networking – after the game jam

Immediately after the deadline hits, you want to start reviewing other games. Review them and make comments! This will get the system to more likely present your game when others are browsing. I almost immediately got more plays of my game once I started reviewing them. Commenting on other games will get others to check out your games too. A rate for rate kind of thing.

Come back and rate at least 10 games each following day. This ensures your game is consistently among the findable games. What I also did was search for games that were similar to mine, commenting that they should play and rate my game.

Be active on social media and post your game on some forums; Unity and GameDev are good ones. Write up a postmortem and post that on Ludum Dare too. The weeks following the game jam is exactly the time others need to know about your game, so make sure you’re getting yourself and your game out there.

Conclusion

Be well prepared, stay focused and don’t over scope (you only have 48 hours!), make a game and tell everybody about it.

Let me know what your submissions were, how you did, and any advice you’d like to add :)

Good luck everyone!

 

-Adam Thompson
www.twitter.com/AcheronStudio
www.acheronstudio.com

my progress so far =)

IMG_05012014_235234

autotilling something like this)

 

 

Beneath the surface…

A game within a game within a game… Inception-style, sorta.  Galaga + Missile Command + Wizards of Wor.  Start in orbit above Earth… fighting alien invaders (Galaga)… they break through your defenses and begin to bombard the planet surface (Missile Command)… once again, your defenses crumble under the unrelenting assault… they make landfall and bury themselves into the ground… you must dislodge them by sending heavily armed soldiers into their subterranean hives (Wizards of Wor-like).  So, there’s a maze game within a missile shooty game within a space invaders-type game… with a dash of undergroundedness thrown in for good measure.  Seems do-able now… we’ll see how it looks in the morning.

First brainstorming @RadStar_

“Beneath the surface” gave us a good piece of reflexion.

After 2 hours of brainstorming, we finally have a really good idea of the game !

brainstorming

Time to sleep now :)

 

Follow us on Twitter : @RadStar_ // @sentsu_actu // @thomas_baudon // @ynck_33 // @damrem

Follow us on Twitch : paraplegeek // Sentsu_FR // Ynk33

Concept

Hi people, it is my second LD and a try a basic stuff :)

I wanna make a basic avatar (a virus named Morty)

conceptmontyy

Let’s get this done

I’ve read the theme 20 minutes ago and I haven’t had any idea yet. Now I’m in panic mode. I’m gonna make some coffee.

My codebase is here, just cocos2d-x with some empty scenes added: https://github.com/solkar/LD29/

WE’RE IN!

We know it’s a little late, but this video took forever. We’re in, homies!!

ludum_001

A Little Space Odyssey of Epic Proportions (ALSOoEP) – Mission 1

It is time to start adventuring through the galaxy, your home planet is gone, you are lost in space, and everything out there wants to get you. You need to balance out your time traveling (which has dangers of its own) and your time exploring on actual planets. The premise is you need to find rare (or rather, not so rare) fossil (aka. archaic and long forgotten) fuel resources under the surface of planets and return them successfully to your ship to keep travelling. You have nowhere to go but forwards, and this is the direction you shall travel!

First screenshot (early alpha build 😛 )

In for Ludum Dare #29

This will be my 9th time participating in Ludum Dare in a row. Its a busy weekend for me and it coincides with Worldwide Pinhole Day  So I won’t be able to commit my normal time.

 

With that said the theme has already given me an idea, and I’m going to go with it.

 

I’ll be using:

Construct 2

bfxr

Photoshop

python music generator

I may use a highscore table script on my website (source code is in one of my past entries)

Under the sea?

Is under the sea too obvious of a take on Beneath the Surface? I think there’s a real shortage of water-themed games, to be honest. Even in this day and age of advanced tech the ocean is still way huge, too big to explore, and contains lots and lots of unknowns. It’s basically space. But any joe in a boat can drift out into it. Heavy.

Thinking of doing a 20k leagues under the sea thing, with the player exploring around in their nautilus sub having adventures. Yeah.

Problems with Eclipse [Help me?]

AAARgh. When updating libGDX from 0.9.9, I also had to update eclipse in order to install Gradle and Android support.

Problem is: the new Eclipse is losing the context menu intermittently: mouse right click will just stop working from time to time, with no apparent reason (no error messages, nothing).

If anyone has any idea on how to solve this, I would be very thankful. It is really a bother trying to work like this, and I can’t get my project to trivially work in former versions…

Thanks for any help!

Tags: eclipse, help, libgdx

.

.

Comments

oranebeast
26. Apr 2014 · 01:10 UTC
WAIT ACTUALLY! Better idea!

Starting the stream up!

http://www.twitch.tv/oohicksyoo

Check it out , 4bit entertainment representing 😛 gunna be a fun time

First Screenshot

First in-game screenshot. Some procedural textures + Unity terrain!

 

1

 

Well, First Ludum Dare!

Hi All!

This will be my first ludum dare! I am very excited! I’m planning to create some sort of puzzle game, what that puzzle game will look like is yet to be seen. I am going to use LibGDX, create my graphics with GIMP, and sound effects created from Bfxr(http://www.bfxr.net/). I am very excited to see what you all create for #LD29!

Concept is a go!

Got my core idea!

opening game maker and starting to build the basics now. Going to build the games mechanics through before I get into any art this time.

have done brainstorms on my unlock tree, my characters, my rooms and maps and how the game will open up. Gonna give it an hour of building and then see what I got.

I think I am also going to get breakfast.