LD29 April 25–28, 2014

First Screenshot

I haven’t imported NGUI yet, but I have got a pretty decent hierarchy setup in Unity already.  My concept drawing seems to be working out so far.

Quick screen depicting my basic level layout and hierarchy in Unity3D

Quick screen depicting my basic level layout and hierarchy in Unity3D

Ideas?!?

This theme is an interesting one, but it holds potential for many good game ideas – except I can never think of game ideas!  So far I have a small list of topics going for beneath the surface, but no good game mechanic.  Hopefully I can turn one of my little topics into a good game idea!

Early concepts…

It’s a team effort this time around with 5 of us entering the jam. Dave, Dave, Angie, Ryan and myself.

We’re still on the fence about what we’re actually making but here are some early concepts of what may possibly happen.

Beneath

Beneath the Surface: An idea is born.

I’ve always wanted to find out what lies beneath the surface.  What lies beneath my surface?  Who am I?  Why am I here?  What is the truth?  What is the meaning of it all?  What will I find when I pull back the flesh and see the truth.  Will I like it?  Will I be ashamed?

These are deep questions.  Questions that won’t be answered in 48 hours, I know.

Let’s take a journey though.  Let’s go down.  Down as far as we can go in 48 hours.  Will you join me?

 

Base Code

This is one hour and a half late but… I’M IN!

Been meaning to finish my base code yesterday, but laziness got in the way 😛
So first thing I do today is finish it. Here you go : https://github.com/randomasta/Sanity. It’s my attempt at a component-based entity system. Probably a bad attempt.

Now I’m going to get myself a good breakfast, take a bath, and finally make the game for real. You can’t rush good things!

That’s all, good luck and have fun everyone! 😀

I had this idea for awhile…

I think I voted for this theme and it got picked and now I’m like, “Dammit!”  I had an idea for this theme specifically, but it’s probably way out of scope, and I really want to do it with the Oculus.  Wait, that’ll be part two!  Also, a part of me thinks I’m taking a very literal, very obvious interpretation of “Beneath the Surface”.  Hopefully my aesthetic and viewpoint can make it seem rather not so obvious.  My goal before the end of the night is to have the first “portion” done.  Saturday will focus on the entire flow and begin art polish.  Sunday will be a rush to the end to finish — as usual with game jams, 😛

Tags: theme

Kiyaku Update #1 – I’ve decided on an idea

Brainstorming and coming up with an idea is usually one of the hardest part of Ludum Dare. But once i get something, i’m usually very excited to get started.

 

After nearly 2 hours thinking about something, i think i found something i’m happy with! Like always, it’s way too ambitious, but that’s kinda part of the fun and challenge – try to pick the most important features to make this project playable and fun.

 

I never played many roguelike games in my life but for whatever reason i’m super excited right now to work on one, so i decided to go with it!

It’s gonna have a somewhat different twist to it which i hope will be fun enough for people to play it, but we will see.

 

Let’s start coding o/

Progress on Untouchable

 

Some progress so far on Untouchable for #LD29

 

Ekanaut_Untouchable01

Yeah

PRESSA

 

Progress so far. 10/10 GOTY

Begun the Ludum Dare has

Pretty excited about this theme, it was one of the ones I was hoping would get picked.
Did some brainstorming and we’ve come up with an idea that we think will be perfect, will post updates as I can.

Command Center

Command Center

Got one team member set up, other will arrive tomorrow.

Happy Coding Everyone

Tags: ld29

First brainstorming session

image

Had a little brainstorming session. Trying to flesh out some ideas. Would like to make some kind of mobile collaborative game.

Also posting this on the WordPress android app. Have to work out a good flow to share things.

Also I’m streaming at http://twitch.tv/jesosk

LD29 – Under Skin survivol

Hi! it`s a pleasure to anounce you that my game is “Under Skin Survivol”.

When i see LD Theme, i first think in Minery, in searching. So make a Thinking Rain and finally see the light: Don´t use Ground, use Skin! Human Skin layers!

I starting to make graphics and programming but for now i upload some conceptual art.

The history is about a bactery that evolves to a human form and lives under the skin of a normal person so it`s skin changes in relationship of person time in day or activities.

 

For example, if person are in street, UV (Sun) affects skin so our bactery man needs to find Queratonine cells to have large life.

Some enemies are in play, in main, another bacteries, infections and hurt zones.

Langerhans cell, a type of material

Langerhans cell, a type of material

Skin and more skin

Skin and more skin

Inspiration in enemies

Inspiration in enemies

Skin layers, for background style

Skin layers, for background style

Sorry about my bad english, i will make the proper corrections before Ludum Dare Ends.

I will post my game in http://maximilianotexeira.com/ for download or in Google play store.

Thank you for read me!

Tags: ld29, Under the sky

Comments

minibutmany
26. Apr 2014 · 01:03 UTC
I also started doing a game with skin….gonna be too many about underground and under the ocean.

I’m in!

Hello all!

I’m in! Hopefully, this time, my 4th LD, I’ll actually produce something. I’ll be using C++, with SFML and Thor. Maybe some other things, too. Not much to say other than that. I look forward to actually doing things!

Here’s a somewhat dated picture of my setup: 

Not pictured: Piano, Paris

Pictured, but no longer present: Laptop, Luxembourg

 

Anyways, I wish you all lots of luck!

Aw yeah !

Beneath the surface ? Oh man that’s exactly the kind of theme i wanted so yeah i’m in.

The tools ? FlashDevelop, haxe, haxeflixel and whatever is installed on my computer.

But seriously, the theme is screaming dwarf fortress and as a fan of that game i can’t help but make something about a group of dwarves exploring the depths of earth. I did a quick mock-up but there’s a good chance it will be a lot different once done, even if the idea stay the same.

mockup

It’s going to be a great week-end !

Switcher

Switcher

/ˈswiCHər/

noun

1. Mutated individual with super human abilities. Extremely dangerous. Enemy of the State.