LD30 August 22–25, 2014

GüBer Taxi

screens
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GüBer Taxi: the game
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EPIC THEME TUNE from GüBer Taxi.

“Hey Taxi! Level 1 Please”-inspired effort from me this LD. Roam the galaxy collecting fares and, well, that’s it.

Kinda got my “vision” of right – though I’ve decided I’m working on my programmer art before the next LD. Every day. I spend the last 15 minutes of the comp desperately creating levels (abusing the “polyline” feature of Tiled level editor!), I haven’t actually played them all – so I hope there’s no crazy impossible landings.

I had some grander ideas for more depth of game play, but overall pretty happy with the result!

Now, just waiting for LD 31!

Musical Trade Route on Google Play

You can now play my LD entry on Android. I felt it would be a nice change to the gameplay.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=34411

https://play.google.com/store/apps/details?id=com.ceosol.MTR

Lava Is Last- Timelapse, Hot off the Mountain Top (compo)

Play Lava Is Last 

It’s interesting to see how much time I spent doing other things, or preparing to work. Like that weird blue/red drawing I made was an idea for oranebeasts game that no one can understand.

Early feedback 

I’m glad I got some early feedback about planets being offscreen/textures. Some people on irc were nice and played an alpha with only 3 planets and no lives.

Initially I put in the reload button to alleviate this but clearly it didn’t work! So now they jump around until they are happy (not blocked/offscreen). Adding more planets and alleviating brute forcing came up as feedback too, although both were planned to be addressed.

Audio

You can also see me make the audio at  3min ish in the timelapse. Is it so bad it’s good? 

Streaming

Helps to keep me focused, and IRC keeps me unfocused – but gives motivation. Even though I had an average view count of about 1 it’s worth it. At the end when I started streaming other peoples games it went up though, yay.  It’s kind of interesting to watch the number in the timelapse and relate it to humans physically sitting down watching or leaving.

Play Lava Is Last 

 

ConnWars

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42353

ConnWars is about conquering the galaxy. 

You and 499 of your people decide to settle on an unoccupied planet. Unfortunately, so does the evil Orange Population, and they want to eat you alive. 

Make connections between planets to transfer people from one to another. Occupy, populate, and attack other planets to win. 

But beware. If your planet becomes overpopulated, it will enter civil war (chaos mode). People will start dying out until all there is left is half of the population.

Instructions:

To begin the game, select any planet to occupy. You will start with a population of 500 on that planet. Every populated planet has natural growth, so population gradually increases. In order to link to other planets, click a blue planet, then another planet (of any color). If you connect a blue planet to another blue planet (or a grey planet). Your units will be transferred from one to the other. They transfer more slowly if the connection is longer. If a blue planet is connected to a red planet, units of both sides will deplete until one is completely exterminated. The goal is to completely wipe out red units. The population of red planets cannot be seen, and the only red planet connections that can be seen are ones that connect red and blue planets.


Developers:

Raphael Gontijo Lopes

Maximillian von Briesen

Aniruddha Nadkarni

 

Art:

Raphael Gontijo Lopes

 

Music:

Altan Stalker

 

Testers:

Matthew Coleman

Jam’s done. Little Progress

Like prophesied I didn’t have the time to implement any gameplay. Having to work on a Monday tends to get in the way of creative expression and sleeping late for that matter.

Nonetheless I did get some optimization done. While it still tends to slow down when zoomed out and in full swing, it’s an undeniable improvement.

Try it out if you can muster the will to do so. As for the rest, take another Gif(t) from the Gods!

GIF IT UP!

Tags: finished, gif, jam, progress

Get Connected — Just in time!

Hi there.

I’m exhausted, it was very difficult for me to make a game, first time alone in 72h. I spent too many time to polish the graphics. I’m very happy to show you my Entry ‘Get Connected‘.
More details soon, I need to sleeeppp zzzzzzzz…

Sephy - Ludum Dare 30 - Get Connected

 

FireVania – FireGuy – Connected Worlds

Team FireGuy – FireVania LD30 Jam Entry
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=22714

Theme – Fire and Connected Worlds
Our team combined our local #HOGjam 30hrs game jam with #LD30 and #AmazonDev

Complete blog post here from RobbyZ
http://blog.8bitmmo.net/2014/08/firevania-30hr-weekend-gamejam-entry/

Tools
Game Engine = Unity3d
GFX – Main – Inkscape, Paint.net, Tiled (lvl layout)
GFX – additional gxf – OpenGameArt.com (icons/powerups) and Charas.net for player sprites.
Audio by: Tom Miller

Team FireVania
Art by: Larry James
Code by: Robby Zinchak
more code by: Shawn Featherly
Audio by: Tom Miller

Postmortem to follow…

Larry James
Wulf Design Studios
http://www.facebook.com/WulfDesignStudios

Forest World

Forest World

Fire World

Fire World

We’re Not Gonna Make It / No, We Ain’t Gonna Make It!

Sadly I wasn’t functional enough to finish my project in time. Sinus infection did me in. I did get SOME things accomplished however, and here’s some pics to show. It’s a spaceship interior, with doors that open and close and a terminal that I was just starting to code.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ ss1 ss2 ss3 ss4

new mecanic

gun modeled without concept for new game mecanic

nexus

meet nexus, the mobile dimension changer.

Balancing, balancing, balancing!

We might not make it :( Nevertheless, we have had so much fun with Unity 4.6 and its beta-ness. UI is fantastic!

 

Here I’m doing some testing and balancing and changing stuff and values and percentages and – we have no idea what we are doing 😀 first time doing time-management game, so it is not really T-M anymore, it is sort of strategy… so, yeah. It is what it is! Connect the worlds through social media… one planet at a time…

 

Screen Shot 2014-08-25 at 3.11.49 PM

 

We need a nap D:

 

    High and Low, here it is: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40951

    I decided I’ll jump into this compo few hours before the start (I even upvoted this theme – yay – so concept was there from beginning).  It would be my first ludum dare compo that I join,  wanted to do this for some time now!

    My plan was clear from the beginning: use my tiny, ancient and rusty gameplay prototyping experience to get something up and running right away and spend rest of the time to actually getting a “complete” package in this short time span, hopefully without killing myself in the process.

    Arguably, I managed to delivered in terms of wrapping up but funny thing is, I spent so much time tweaking things here and there, that I managed to lose completely focus on gameplay. This turned out too shallow, even for a procedural infinite runner. I also had to stick to another, simpler graphics style (draw things, say what ?). No time to implement grappling hook, more baddies, variation into gameplay.

    Things I learned (hope these stick for a while):

– aggressive plan reshuffle/cut of features is maybe not the best approach to handle sinking ships (have yet to learn the other options)

– 48 hours is enough to make a simple but complete game (albeit more effort/skills are required)

– 80/20 rule is more like 20%(core)+80%(finish)+35.72%(shit, this sucks, let me fix this right now, it’ll take a couple of minutes)

– monday after a ludum dare compo, is something to be removed from calendars, work today was painful

lights out, hope to get to do a bit of scoring in the next days!

Spaced Out is up

madness.gif
It was a challenge to get the gif down to 2MB, the first recording I made was larger than the game! Anyway what are you doing staring at gifs, the game with music is here

Well well well…

90 mins before the end of the challenge, a wild message appeared..
echec
Anyway, It was a great experience for me and my team. I tried for the first time to code a game, and after some headaches we got a very buggy game, but funny to play !
screenshot
See you next time !

It looks like this is the end

Even though i had a few set backs this ludum dare (power going out for a whole  day, being forced to go to a family gathering with no computer… ) i actually managed to make 3 games! Unfortunate im not really satisfied with any of them so i wont be submitting them.

Its not that i don’t like the games or the ideas its just each game had its own problem:

Do to lost time i had to constantly take out features and make various changes to game direction so in the end i basically ended up with 3 totally different games.

———————–

Game Idea one:

thanks to the power going out for a day i spent the entire day planning out a crazy epic story.

Game idea one was going to be a interactive puzzle strategy game where the players and characters world were connect(your time zone affected story/environment, the player had to make various decisions, etc…)

The first game i bit off more than i could chew and the game required a detailed story and environments, complete 3d models and animations, logic coding, various choices… in the end the game was pretty and detailed but lacked interesting game play(it was mostly just a point and click mystery).

———————–

Game Idea Two:

For game idea two i decided to simplify characters models ,take out the story and make the game mission based around a single event, then i decided to take out ai and allow a second player to assist the main character with puzzles etc.

I would spend most of my time coding two player co-op logic puzzles, and various control logic.

while working on game idea two i actually had a pretty good pace and scheduled unfortunately i was forced to go to a family event which chomped 7 hours from my scheduled so i no longer had enough time to code all of the logic puzzles that i had to finish which made the second game a  bit to short.in the end i was only able to make about 4 levels.

———————–

Game Idea Three:

For game three i decided to remove story completely from game idea to and make it a co-op versus strategy game , using some of the logic that i had already coded,  and then i tweaked a few of the assets i had made to make them more appropriate for the new game play style.

And you know what the third game was awesome. replay value was really high , the graphics were pretty and overall it had solid game play…but it doesn’t  feel like it had anything to do with the theme.

——————–

Overall

im sure that if i hadn’t lost so much valuable time i would have actually been able to add those last little tweaks to make the game/s good enough for submission.

After the power went out i should have followed my gut and made the game prototype using html and my ipad(the official game was going to be made using unity3d) that way i could get my ideas working and would have a more realistic idea of what was capable, instead of me just sitting around sketching out ides.

But in the end its not all that bad, now i  have three awesome new games that i can expand on , ive learned alot about the tools i used ,and i learned more about  my strengths and weaknesses this ludum dare.

 

 

Much love, from ULTRA DEATHSTORM!

ULTRADEATHSTORM

Hey LudumDare!
Earlier we finished our first LudumDare TeamJam and uploaded
our build (windows executable, no malware i promise!) HERE

UDS-screen UDS-screen2

The game is almost as buggy as it is fun, its also brutally hard (we had to use the cheat to past the first ‘screen’).
Dying is super cool, i wish we all had hyperbolic time chambers to include everything we planned and made sprites for.
Lots of learning experience in this one and we look forward to jamming out another game in the future.

Go check it out, we would love ya comments, feedback, or even a vote. Cant wait to get some sleep and check out all the other sweet games over the next week!
Signing off, the team who brought you
ULTRA DEATHSTORM

dead

 

The Legend of Glowing Balls is waiting to be explored!

 

Screenshot1 Screenshot2 Screenshot3

Our jam game is ready: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12944

Admire these screencaps, play it and see if you can survive in the connected dungeons. I’ll go to sleep, I have work tomorrow! (Ludum Dare should be a national vacation week)