GG
So, the voting session have ended. that all we know. what we didn’t know yet, is the result of it.
Before we look at our result, and look at how our 2/3 day working turns out, i’m just gonna say two words:
So, the voting session have ended. that all we know. what we didn’t know yet, is the result of it.
Before we look at our result, and look at how our 2/3 day working turns out, i’m just gonna say two words:
It’s been another great Ludum Dare, all. Making and sharing our project with everyone, playing everyone’s games, and interacting with livestreamers and devs has been an amazing experience, as always. Happy Holidays to all, and here’s to even more great projects in the New Year.
Thank you all for making this happen!
Let’s jump into the last-minute-call-to-rate thing !

Squareon – with neon squares !
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26489
Thank you !
Im 1 vote away from 50 please could you make this happen. Thanks xx. Here’s the link: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=38333
If you haven’t already, make sure to check out my game!
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31699
Hello everyone! This was my first LD, so I figured I would also put up a postmortem post as well.
However, I would also like to put in the obligatory piece about how it’s been so nice to play so many great games!
It has been so nice to play so many great games!
…I’m not good at this, sorry… =\
(But seriously, it’s been a huge amount of fun doing this.)
If you haven’t played my game, you can play it here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24741
Tools used:
Engine: Unity
Art: GIMP
Music: Audacity
What went well:
-I got all the mechanics down. Everything worked, and there isn’t anything you could exactly call a bug, per se. There a physics glitches, but those are part of the game itself, so not much to fix right there.
-I kept around only a few mechanics, so that there wasn’t too much to do. In fact, I didn’t do much at all in the last little section of the LD, to my eternal shame. =\
-I had everything I needed. Graphics, they worked. Mechanics, they were good. I even got in a bit of music, which I had no experience with prior to this.
What didn’t go well:
-The instructions. This was the thing that was the biggest downfall of my game. I hadn’t actually done in-game instructions before, and the idea that people didn’t get how to play my game was a foreign one to me. I first tried text instructions, but then the people playtesting just didn’t understand how the game worked. At that point, I didn’t have enough time to come up with visual instructions, so I had to just refine what I had. And that was a disaster. Right now, I use terms that only a small group of people would get, (fortunately, this group of people is game developers), meaning that it’s nearly inaccessible to a wider audience.
-The game is short. Really short. The only reason it takes very long to play is because the instructions are awful.
-There is a lack of explanation of what each specific non-physics object in a level does. The player would just have to test to find out what happened.
-There were a few complaints with regards to the camera zoom being jarring, but in development I felt that it would help the game fit the theme. It’s still something wrong that I should have come up with a solution to, but I do stand by my choice.
-The name. It was the best I could come up with, but it’s awful.
…Is it?
The future of Play Area:
I want to make this into a full game. I really do. I plan on doing that, and, hopefully, I will. I am probably going to change the name to “Think Inside the Box”, though if anyone has any better ideas I’ll go with one of those.
The instructions will be purely visual. They will show how to do something with the key presses next to them. Then, the level will let the player do it themselves. This will not only teach the player better, but will allow me to avoid trying to name each type of object.
I will come up with a better color scheme that isn’t as jarring, and put symbols on each type of object. This will both help identify them and make the game accessible to color blind players.
As for music, I’m not quite sure. I think what I have now works, but I should make a few changes to it. Experiment some. Hopefully get a better tool for making higher-quality sounds, but that’s for later, if needed.
This whole thing has been a blast for me. I am going to try my hardest to get into LD32 as well, though that overlaps with school some, so there’s a chance I won’t make it.
Again, if you haven’t played my game, play it here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24741
Only four more hours!
Tags: ld31, LD31 Postmortem, Play Area, postmortem
And with that, our 31st event has ended. Here are the results:
You can view your results here:
My Results: ludumdare.com/compo/ludum-dare-31/?action=me
The individual category results are just above your comments.
Check out winning competition and jam games here:
Compo Top 100: ludumdare.com/compo/ludum-dare-31/?action=top
Jam Top 100: ludumdare.com/compo/ludum-dare-31/?action=top&cat=Overall(Jam)
Winners are decided by the Overall category.
Congratulations to all the winners.
Here at Ludum Dare, being the best overall game isn’t the only way to win. Games are rated in 7 additional categories, with a special “Coolness” category highlighting people that went above and beyond to be sure you got a vote.
Categorical Top 25’s: ludumdare.com/compo/ludum-dare-31/
*NOTE*: You can click on the titles of the categories for Top 100 lists per category.
Thanks again everyone for making Ludum Dare great!
– Mike Kasprzak (PoV)
If you got a minute….
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41005
Well, this is it. Its been fun guys, us at MysteryMeat have played a lot of really fun games, and we are glad we have been graciously accepted. Come try our game if you have a chance. We would like as much feedback as possible. 
So I just try to give our team’s entry a last kick of attention in hope for a few more votes.
If you have not played it yet, give Banana TV a try, before voting ends. 
Theres only TWO hours left so I added a special update SO GO AND RATE MY GAME!!!!!!

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http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=14064
I’ve played and rated 225 games, so really did all what I could 
I you feel like it you can play my lightweight HTML5 entry here.
About 2 hours til the dare is over- I’m excited and a little sad at the same time 
Personally I think this have been a very good dare- I’ve had the honor of playing a lot of good games this time. I really think the quality of games has been very high.
Before I go play a few more games here in these final hours, I would ask if you would try out my game if you haven’t already?
You get to toss around coins and break stuff while doing it- What could be more fun?
Anyways, if you’re, like me, rating your last games this dare, maybe one of those should be my game?
You can even brag about playing it before hitting 2015 
With that said! – Thanks for a very good Ludum Dare – And I hope you’ve enjoyed it as much as I have. Good luck on your ratings- And a happy new year!!!
We have had a lot of fun creating and inventing our 2nd Ludum Dare game.
Many thanks to all the comments and inputs.
You are great!!
The Snowmän! Factory got a new update – “don’t eat yellow snow”
In this update we have:
You can try it out by yourself….
Snowmän! Factory post combo release
If you have missed out the music post…
Snowmän! Factory OST
alpha Android version (only apk file)
There are some bug with elevator (graphically) and some music loading.
Tags: game, jam, post combo, update
Nanaina is a moody platformer set out as a quest to find fire. You are a rather lost soul, wearing a Hawaiian shirt, looking to escape the cave. The first step of this is to start exploring to find a light source, so you can see farther. Nanaina is the first step of this, and as you explore the cave, you find that it may be a lot harder than you first thought…
If you’ve not yet played my game, please do go give it a try!
I wanted to give a huge thank you to everyone who played and rated my game, this was my first entry and i learnt a lot. Its been great being part of the community and I’m looking forward to LD32, where i can put all i have learnt to action 
Honestly some amazing entries, and some amazing people, you are all awesome.
Highlight: Knowing people were actually playing something i made.
Biggest Regret : I think i played it safe, but like overly safe.
What is the future for STS? : I plan to keep working on it, and release a more complex game, now i have unlimited time, its going to be hard to keep myself motivated, but the thought there are those out there who liked what i had so far is enough to keep on powering through.
I don’t expect to get amazing ratings for my first entry, and to be honest, i’m proud simply for making the submission with a semi polished version of my original idea.
I have played some amazing games this past few weeks. I wish i had time to play more. For those i missed i hope to get your next entries.
again thank you to everyone who voted on Simple TopDown Shooter.
TheScragglyMan~
Hey guys,
Christmas is over and we hope you all had some nice holidays. Please play and rate our game in the final hours of this amazing LD. We couldn’t have imagined to get such great and also helpful feedback and to see so many cool, new ideas and ways to challenge the theme.
If you are interested, we will keep you posted with updates on our post jam version (which we will hopefully finish in the first weeks of the new year) on our Twitter account @TriteGames.


Our game “Of Carrots and Blood” is a funny shooter about a bunny defending a giant carrot from hungry mutant children in the woods.
Sounds good? Then please give it a try and tell us, what you think!
RATED R FOR RED!! (it’s kinda bloody so not appropriate for children ^^)