LD31 December 5–8, 2014

Final confirmation that we are in fact working on a post compo version!

Me, Brad, and recently Squid4Life have joined forces to create a post compo version of our endless runner Duck, Jump, Die! for mobile.

This game is going to be drastically different from the ludum dare game, made completely from scratch in an entirely different language, and will have loads more content!

We’re shooting for a March release, but nothing is currently set in stone.

To follow us along for the ride, make sure to follow our brand spanking new twitter account, @RealTeamOmi!

My results for LD31 and HeShe !

Oshter Fisher – LD31

Very happy with the results, I’m sad I had not much time to test all your games.

Coolness 67% #7 Audio 4.16 #21 Mood 4.10 #24 Graphics 4.31 #385 Theme 3.73 #398 Innovation 3.34 #529 Overall 3.22 #867 Humor 1.92 #1112 Fun 2.26 ———————————- HeShe – LD30

Here is the link to steam greenlight, I’m at 2200 votes atm, about 50%, would be exceptionnal if all ludum dare people could vote.
http://steamcommunity.com/sharedfiles/filedetails/?id=346407779
(yes I’m gonna change the game name ;))

Comments

Geckoo1337
31. Dec 2014 · 21:32 UTC
I did. Good luck ++

Need Help, Can’t Figure Out What I Will Do Next LD

This Ludum Dare was my last one that I use Game Maker Studio. In the comments could you leave your suggestion. Do not suggest Unity.  And yes I might try out engines you guys have built for previous Ludum Dares.

Comments

31. Dec 2014 · 19:41 UTC
Try Löve2D. You won’t regret it.
DinoD123
31. Dec 2014 · 20:07 UTC
Use GameSalad or Construct 2. I personally prefer GameSalad, but I have used Construct 2 in the past.
31. Dec 2014 · 20:25 UTC
Depends what you prefer and what you feel comfortable with, really.
Knowledge
31. Dec 2014 · 21:42 UTC
Well, if you think programming is OK (for you) you could use Python with PyGame.
31. Dec 2014 · 22:13 UTC
I was actually in a very similar state at the end of LD24.

What I did seemed to work out very well – take a while off. I skipped 5 LDs learning Java, and by LD29 I was able to participate with a pure Java AWT/Swing entry.

I then used libgdx in LD31 – this is really useful, since you can export JavaScript, Android, iOS and desktop apps from the same codebase, and 2D and 3D are both supported, so I’d highly recommend picking that up. If you deploy to HTML/JS, people don’t need Java installed to play in browser, and you can use packr if you want native applications that run without Java installed.
pht59x
01. Jan 2015 · 05:58 UTC
Like you, when I was still using Windows, I once bought Game Maker. I spent a month with it and forgot about it: 1) Having to depend on some black magic box was unbearable. 2) I would have had to give more money to solve the deployment problem through yet another better (more expensive) version of GM. For that same reason, I have since kept away from all these alluring nice engine (Construct2, Unity…). You make a game in no time, with hardlly any code. Great! Your game will look and feel alike so many other ones. But you’ll have to obey by their rules and when they change them you’re stuck and either have to pay more money or have to start elsewhere again. Go for any MAINSTREAM programming language: C++, Java…. Even scripting languages such as Python or Ruby also work. With regard to solving once for all the deployment issue: the HTML5/JavaScript pair can take you a long way. Indeed, JavaScript is not easy. The language is a minefield. But when it comes to asynchronous and event-based programming (and games are nothing else), JavaScript is unfortunately a good choice. You will also find many game-libraries: CreateJS, Phaser… If, like me, you hate JavaScript when using it, you can used something like CoffeeScript and make your programming experience more like Python or Ruby.

Decided with Love2D

Thank you for those left a comment. I forgot to put in that I known python and pygame for 3 years. But I am going with Love2D for my next Ludum Dare.  Just wondering what are some good tutorials for Love2D, I already know Lua kinda.  Just leave a link to the tutorials in the comments.  Can’t wait !!!  106 days

Comments

Ovidios
01. Jan 2015 · 00:15 UTC
I’d recommend just looking at examples, making something and then just reading through the wiki and the forums while looking for solutions. At least that’s how I started developing with LÖVE. ^^
pht59x
01. Jan 2015 · 06:00 UTC
Like you, when I was still using Windows, I once bought Game Maker. I spent a month with it and forgot about it: 1) Having to depend on some black magic box was unbearable. 2) I would have had to give more money to solve the deployment problem through yet another better (more expensive) version of GM. For that same reason, I have since kept away from all these alluring nice engine (Construct2, Unity…). You make a game in no time, with hardlly any code. Great! Your game will look and feel alike so many other ones. But you’ll have to obey by their rules and when they change them you’re stuck and either have to pay more money or have to start elsewhere again. Go for any MAINSTREAM programming language: C++, Java…. Even scripting languages such as Python or Ruby also work. With regard to solving once for all the deployment issue: the HTML5/JavaScript pair can take you a long way. Indeed, JavaScript is not easy. The language is a minefield. But when it comes to asynchronous and event-based programming (and games are nothing else), JavaScript is unfortunately a good choice. You will also find many game-libraries: CreateJS, Phaser… If, like me, you hate JavaScript when using it, you can used something like CoffeeScript and make your programming experience more like Python or Ruby.

I need Help With Love 2D

How do I run the game. I have done everything the website had. And it is still saying “no game” in the window.

Comments

YourLocalFax
01. Jan 2015 · 14:55 UTC
That means it can’t find your files. If you’re running it from the folder, make sure it’s the folder the main.lua file is in. If you’re running from a .zip file (Yes, it must be a .zip if you’re compressing it) again make sure the main.lua is directly inside.
rd127p77
01. Jan 2015 · 16:57 UTC
Thank you for your response

Thanks for voting my game!

I am very surprised I reached 17th place on my first LD!

You guys are great, thanks a lot!

I loved participating. Can’t wait for the next Ludum dare!

Congrats to every one else that made a game!

Here are my ratings:

ratings

And click HERE if you want to play my game (Walk to the door).

Thank you everyone and happy new year!

The Biggest Snowman – Ratings Breakdown:

Play Me Do? Why Certainly, –> RIGHT HERE <–

Fun #163 – 3.58 / 5.00

Was it fun to make? Yes, yes it was, I really enjoyed making this despite my somewhat reduced time available.
I’m surprised it ranks so well in this category as a lot of bits are clearly missing from it.
With some decent refinement I should be able to get this playing well with multiple levels, better A.I. etc,etc.

Graphics: #194 – 3.73 / 5.00

Yay! In, or around the top 15% for Graphics is good for me!
I really enjoyed making the snowmen do their lil waving, throwing, movement and death animations after some quick modelling and rigging.
The GUI came together fairly quickly and limiting my fonts made sense through it all.

Overall: #298 – 3.46 / 5.00

I’m pretty happy with this, the comments were mostly positive so something clearly went right.
It’s a rushed game and it shows where I missed important bits of polish, regarding GUI, handling, etc, etc.
I learned a fair bit about trimming animations down shortly after Ludum Dare which I’ll take into account next time!

Humor #304 – 2.90 / 5.00

Aside from the death animation of the snowman where his head pops off and that animation of him grabbing coloured snow from his butt.
I didn’t work on anything particularly humourous, maybe I just wasn’t in the mood? Speaking of which…

Mood #402 – 3.10 / 5.00

Not something I conciously concentrated on, aside from tying up the colours in the GUI to the game.

Theme #444 – 3.68 / 5.00

Eh? But it’s on one screen, lol JK, JK 😀
One screen just seemed to scream multi-player tiny game from the off and also, every theme was snowman theme to me by then :)

Innovation #637 – 3.03 / 5.00

Yeah, snowmen throwing snowballs isn’t innovation, it’s fairly standard, I usually have innovation as one of my lower marks in Ludum Dare though, no change here!

Audio #698 – 2.44 / 5.00

Yup I figured this along with innovation would be my weakest area.
I can’t compose to save my life unless I stumble across something through essentially pure luck inside Bosca Ceoil
Some quick SFXR stuff was all I had time for this time around sooo,yeahhh. not even any vocals 😐

Ohh, Just noticed that someone did a quick playthrough, that’s fantastic of them!

https://www.youtube.com/watch?v=2R6RcSPYEkY

Mosaic Generator

Hey , i saw some mosaics here and for a forum i now want to make an mosiac with the avatar files. I already downloaded them but no programm/website was able yet to use 5897 pictures (3408 png 2213 jpg 276 gif). Do you know a good free generator for 1 main image file and 5897 little images?

Comments

HolyBlackCat
03. Jan 2015 · 10:50 UTC
Can you tell us how you downloaded them? Or upload the archive somewhere and give us the link? Maybe someone will be able to make the program himself.

Ludum Dare 31 – Finale Part 1 – Top 2 Overall 72hr Jam Games

Decided to do something a little different than my regular Ludum Coverage. That means giving the top overall ranking games in each category (Compo & 72hrs) some more LP love. Diving into some rogueish inspired Escape Character & The Street Artist Stylings of 90 Second Portrait.

 

Escape Character by Zi

90 Second Portrait by Simon Larsen

 

Next on my Radar is the Top 2 in the Compo Category.

Tags: compilation, ld31, Video Showcase

So Jorge and I finally put this together and here it is:

The Making of Blockade: Ludum Dare 31 Timelapse

Best thing about this is how my hair gets everytime even messier.

Game development timelapse of our 3rd place in Humor category for Ludum Dare 31.

Music by Jorge Figueroa.

Looking for a new programmer!

I’m honestly not entirely sure if this type of post is allowed, so please forgive me if it’s not.

We have continued development on our ludum dare 31 game, and are hoping to launch for mobile devices in March. There’s one giant kink in this plan, though. We no longer have a programmer.

While I did the programming for the original game, I don’t have the knowledge required to do it justice. This is where the community comes in to play.

We’re currently looking for another programmer to join us (you’ll be using java with LibGDX). If you’re interested, contact me either via twitter (@DivitosGD) or on Skype(bkghwh).

Comments

03. Jan 2015 · 04:14 UTC
I have a better suggestion: learn more programming so you can do it yourself. I’ll give you three reasons:

My game from LD30, Visibility, now on Steam Greenlight!

black

Post-Mortem is almost at completion! While the game isn’t 100% finished, the Steam Greenlight page is up and running for you to all go and vote if you wish.

If you do vote, it would be much appreciated if you leave a comment saying what you voted and why, to help improve the game in the future c:

THE GAME IS HERE

Progress on OnTurned Characters

So this is the progress on the characters for the game:

Picture 1 shows a random character. That is what the artist drew to show me his view of the player, and some of his work. I explained a little 14-17 year old dude and a bit more cartoon-ey.

Picture 2 shows the boy. He drew that after in about 3 minutes on the track-pad of his laptop. I then explained how the characters should be bald and in their under-wears, since the player choose their hairstyle at the start and find clothes in the game.

Picture 3 shows the boy, with less sturdy shoulders, bald and bear back, with a shorts. We began discussing the female; curvy waist, smooth face, small nose, smooth legs, feeble feet (cat) less broad shoulders, and small brain ? JK you guys are really intelligent!

Picture 4 shows the first transition of the girl. The artist came to me for help on the fac, since he was stuck. I told him it should be kinda cone-looking to the chin, or pointy.

Picture 5 shows the girl finally the way we agreed, since he wanted to do it rough since it’d be unique to that of other games. I warned him not to miss out any space, since we’d need to colour them.

Picture 6 shows the 2 characters coloured. We stopped sharing photos then, and he’ll start doing the art of the different directions. Sometime when offline.

Do not worry about the head. Like I said, you can choose your own hair styles.

Also, there are of course clothes for males, and females. But we decided to make the males with animations with the female clothes (skirts) and females with male clothes (3/4 jeans) just in case. Since you know people, they’d wear anything, although it’s stupid, but we’re trying to stick to realism as much as we could. Does that idea sound good anyway?

Quick Plug: Meetup at Tech Valley Game Space

I promise I won’t spam about Tech Valley Game Space too much. Anyway, we’ve noticed that there were a few Ludum Dare attendants who both happen to live near the Capital Region in New York, and were interested in what we were doing. As some of you may already know, we hosted Ludum Dare 31 here as a physical location. What you may not know is that we do more than that: we’re actively building a game developer community here in the Capital Region. We have a meeting every Wednesday, weather permitted, and we’ve scheduled our first 2015 meeting at 6:00 PM, January 7th to discuss this year’s plans. Check it out on Meetup.com below:

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The Future of TVGS

Wednesday, Jan 7, 2015, 6:00 PM

Tech Valley Center of Gravity / Capital District Makerspace
35 4th Street Troy, NY

7 Space Cadets Attending

For our first meeting of the new year, come join us as we discuss the future and our collective plans for TVGS in 2015. Primary discussion topics will include:• Upcoming events and classes that we will be working together to organize• Ideas for spreading awareness of TVGS and increasing the size and diversity of the group• Distributing tasks amo…

Check out this Meetup →

Happy gaming, everyone!

Tags: Tech Valley Game Space

BBQ DAD Review

Wow, I’m blown away, I wasn’t expecting to receive so much positive feedback for my Ludum Dare game ‘BBQ DAD’, and I especially didn’t expect someone to make a YouTube video review on it either. Thank you everyone for your kind words, I really enjoyed making you all laugh.

Video review by Rod Hyde

Video review by Obsolete Entertainment

If you want to play my game ‘BBQ DAD’, click here.

Check us out!

Orlok’s Ordeal
Tuuka (@tuukastefanson): Design & graphics

Dave Van Bale (@daveloper): Code & design

Joonas Turner (@kissakolme): Sound design (Sound effects and voice acting)

Martin Kvale (@martinkvale): Sound design (Ambience and music)

Marek Jarocki (@mjarocki_art): Story & promotional artwork

Tsuba

Graphics: Tuuka @tuukastefanson

Coding: Dave van Bale @daveloper

Audio: Joonas Turner @kissakolme

 

Fibonacci Grid – Post Compo

Yippee! I’ve finished the post-compo version of Fibonacci Grid.
image
-Changes——
1. Added Main Menu (Now that I’m not restricted to 1 screen)
2. Added In game menu w/ restart – quit – and music option
3. Added stats tracking to main menu
4. Added level adjustment to increase over times the game is played.
5. Added 2 new game modes!
-TIMED MODE – race against the clock and not a move count
-ZEN MODE – no limits on your math skills… just click until you hit the goal… or have to reset.

6. I ADDED A TUTORIAL!!! (Most requested improvement)

The post compo is up on GameJolt HERE.

You can play the original LD entry HERE.

COMING SOON: iOS!
Fibonacci Grid iOS

Tags: Andrew Adams, Fibonacci Grid, fun, game, ld31, math, mobile, post-compo