LD31 December 5–8, 2014

Games I have rated?

Hi there, just one quick question. Is there a way I see the list of games I have rated after the rating period? Looking for one of that awesome games and cannot remember it’s name.

 

Best,

runvs

Comments

19. Jan 2015 · 04:20 UTC
Could you search for “ludumdare.com” in your browser’s history list?

More 48 competitions!

Well.. I was pretty sick on last ludum dare. Fortunately, there are lots of jams nowadays! So, i joined GM48! Theme was Death is useful! (what a horrible theme isn’t?) But… I made a little game, and i want to share post compo version with LD community!

Mr. Death has lost his scythe for the third time. His seniors are upset. Now he has to prove that he is still useful and so he uses his magic for killing. When somebody above 70 dies, Mr. Death gains points and a part of the dead man’s soul for regeneration. When somebody below 70 dies, however, Mr. Death loses a part of his power, so the victim could be resurrected. To figure out the age, health or mood, use your omniscient aura. Just move closer to a potential victim. All controls are in game :)

GAMEJOLT LINK

 

 

GAMEJOLT LINK

Marching Band Simulator 2015

Some of you may remember the Marching Band Simulator 2013 game that I developed over a year ago for the miniLD #43.  About two weeks ago, I started working on a completely new version using Playmaker and Unity3D.  I’ve got an early working version posted now, but I plan to continue adding new features to the game.

Here is a commentary video I made explaining the current features of the game.

Galaxia – Updated to v0.3

 

After Ludum Dare, our team decided to do a subsequent game jam to flesh out Galaxia a bit more.  One huge improvement is the glorious new interface Ben designed:

Galaxia 0.3 Interface

 

You can play it here.

Additionally, I submitted Galaxia to the Experimental Games Workshop at GDC.  Who knows if it will be accepted, but Galaxia’s subject of exponential growth and recursive production prompted some pretty interesting comments in the feedback section:

Flyingbear: “The underlying beauty of this game is that it really gives you an appreciation of scale, of just what all those zeros mean.”

Codeapparat: “I love how it spirals completely out of control once you get those factory-factories”

MaesK: “Now I understand the bureaucratic nightmare Asimov described in the planet Trantor in Foundation series.”

Thanks again to everyone so much for playing and leaving your comments!  They are super inspiring!

Comments

26. Jan 2015 · 23:06 UTC
Played it for over an hour *i* is it right that energy science dosnt stack like all other ? than is science at some point useless.

New Video for my Game

Just posted a video for the game i released the other day. The game was made for Ludum dare 31 and is the first game I made. Find the video here and also you can get the game here. The video is my first one so the audio may not be that great.

Response to LD #30 + 1

I didn’t like how it turned out. I mean I don’t really have anything to say besides that. I didn’t have that much time to devote to the event; I couldn’t even play any games afterwards! However, I did enjoy the concept. As one comment said it is very “wario-ware”-ish. I will also admit that the pong game is impossible! After the game speeds up once, it becomes just about unplayable.

Can’t wait for LD #32!

I know it’s a little cheesy… but

Eh, is anyone interested in publishing my games to google play?

Why am I asking:

 

– Where I live, I cannot sell games on google play, and it is nearly impossible to pay that online 25$ fee… so…

– I want cooperation, two heads beat one

 

Now, if you don’t want to, just scroll down for more posts, if you do either comment, or message me via twitter, or go to my website tosicden.yolasite.com, the home page has my email!

Some pictures of my work (I’ve other games, and I am not thinking of putting them all on sale :D):

Pic1

BouncingBoxIcon

Untitled

For the sake of me not wanting to receive negative comments, just comment if there is something bad ’bout the post! 😀

 

Comments

23. Jan 2015 · 16:56 UTC
Hello there, can we see some pictures of your work ?

Learn To Make Games!

Hey guys!

Have you wanted to make your own games? Maybe you’ve wanted to participate in Ludum Dare? Well it’s not too late to learn to make games! I’m starting a series on YouTube that is teaching you how to make games in Java. (Un)fortunately, this requires that you have prior knowledge of how the basics of Java work, but that doesn’t take too long to learn, especially if you learn from the NewBoston tutorials on YouTube. So once you understand the basics of Java, this series would be perfect for you! I only have the first video uploaded, but the playlist can be found here. I hope you’re able to learn, and make awesome games!

– Gandalf1209

I’ve been quiet…

For just over a month, but I will be participating in MiniLD #56. All of my brainstorming has been done before-hand, & I can guarantee that this entry will significantly top those I made for MiniLD #55 & Ludum Dare 31. Also, I will be live-streaming to twitch.tv this time rather than YouTube, though it will be syndicated on both platforms.

MiniLD #56 – I’m in

glBegin(LD_POST);

I knew I want to participate in this MiniLD for a couple weeks now, but I wasn’t sure if I’ll have any time for it, so I worked a bit on a game I’d submit if it would’ve been finished by this weekend. I’ve overhauled the whole project twice and a week ago I abandoned it, cause it s*#!ed. But last weekend I started learning lwjgl, and now I’m working on a voxel based 3d engine. No, it won’t be a Minecraft clone. It’ll be a fully customizable, editable and moddable dungeon crawler. I just finished the level loader, which loads a 3d level from a single png file. I’m using Eclipse, the engine is lwjgl based, VBOs for rendering and paint.NET for graphics. My goal for this MiniLD is to make collision work properly, create a customizable monster class (and customizable boss fights possibly).

Dungeon 0.3 Dungeon 0.3

I’ll change the textures later, so they fit -Use only 4 colors

If you’re interested in this project, make sure to check my LD #30 submission and vote on this one, once it’s submitted.

glEnd();

Update[20:33; 28.01.2015] – I probably won’t have time to finish the thing, but I’ll do my best.

Tags: 3D, java, lwjgl, MiniLD, opengl, submission, voxel

Java Game Development Tutorial Series

Hello all!

I have already created a post about my Java Game Dev series, and this is probably the last post I will make about that. I just wanted to publicly announce the series once more, along with the schedule I will be having with it. First off, you can find the YouTube playlist here. Secondly, I will be releasing a video for this series every other day. The first video was published Tuesday, the second was today (Thursday), and the next one will be on Saturday, and so on. The videos are uploaded the night before, and are published at 5:30 AM CST. Thirdly, just some information about the series. I move fairly quickly, though I do explain the concepts you may not know, and I do not explain the concepts you should already have grasped. You should at least understand OOP (Object Oriented Programming) concepts and how Java works in general. You don’t have to know how to create a window, and draw graphics, and get keyboard input, and more advanced concepts as such. I hope to teach many people how to make games, and hopefully, they will learn enough to make a game for Ludum Dare! If you want to learn from this series, I would definitely recommend subscribing, so you can be notified of any new videos. Comment with your questions, and like the series if you enjoy it!

Also, thank you to those who “hearted” the previous post, and those who liked the first video, and those who watched!

See you all in the videos!

– Gandalf1209

Let’s Go!

I’ve seen the post about MiniLD #56 today, and I think i’ll do something about that.

The game will be with only one mechanic and using just 4 colors, and somehow about pandas rolling…

Comments

mikenseer
30. Jan 2015 · 18:36 UTC
Are the pandas rolling going to make players “Awwww… :)” or

“Awwww…. :'(“?

Glow Drop (LD31) has now levelled up to Glow Drop DX!

 

If you have an Android or a Windows 8.1 PC, you can now play the updated Glow Drop DX, with more power ups and stuff!

The original Glow Drop will remain on GameJolt as well as here, as it was made as a game jam submission and should remain here in its original glory, but if you want to try a bigger challenge on the go, then you should get Glow Drop DX.

New things in this version include:

  • Updated Music
  • Three new power ups
  • New Drop Shapes

I’m also planning on doing a Windows Phone 8.1 build as well, so keep an eye out for them.

Tags: android, Glow Drop, Glow Drop DX, ld31, release, update, Windows Store

We are in!

Team Kuupu are here again! 😀

Me (Roni), Kaol and Di Zapata <o/

We started 30 minutes ago and we came with this idea…

WIN_20150130_203721

Hehehe

Well, it is a shooter, kind of a bullet hell  with a horse and giant monsters :)

MiniLD Progress!

I’m going to be so flippin’ mad if someone else makes a BIT.TRIP RUNNER clone too. 😛

Enemy path editor!

We planned to do this by animation, but with this editor we have much more flexibility to change the path of the enemies 😀

 

1

Gameplay <o/

 

Gogogo horse!

2

I’m in!

I used flash before, and now I will use HTML5. Now, I decided use – Phaser (I didn’t use it before).
Other tools, as usual: Paint.Net, bfxr, Sublime Text and Chrome.

Only 4 colours. (I like CGA).

wellcomeScreen