glBegin(LD_POST);
I knew I want to participate in this MiniLD for a couple weeks now, but I wasn’t sure if I’ll have any time for it, so I worked a bit on a game I’d submit if it would’ve been finished by this weekend. I’ve overhauled the whole project twice and a week ago I abandoned it, cause it s*#!ed. But last weekend I started learning lwjgl, and now I’m working on a voxel based 3d engine. No, it won’t be a Minecraft clone. It’ll be a fully customizable, editable and moddable dungeon crawler. I just finished the level loader, which loads a 3d level from a single png file. I’m using Eclipse, the engine is lwjgl based, VBOs for rendering and paint.NET for graphics. My goal for this MiniLD is to make collision work properly, create a customizable monster class (and customizable boss fights possibly).

I’ll change the textures later, so they fit -Use only 4 colors
If you’re interested in this project, make sure to check my LD #30 submission and vote on this one, once it’s submitted.
glEnd();
Update[20:33; 28.01.2015] – I probably won’t have time to finish the thing, but I’ll do my best.
Tags: 3D, java, lwjgl, MiniLD, opengl, submission, voxel