Pre-Post-Mortem – MiniLD57
This MiniLD was a lot of fun. I managed to finish a small fun game that is not the worst thing I’ve ever made.
I challenged myself to reverse my game development process, meaning
- I started by creating music,
- made a design document,
- pumped some sound effects out of bfxr,
- created all the art for the game,
- wrote a TO-DO list
- and finally started programming the game.
Good things that happened:
– No silence: By making the music first, my game finally wasn’t silent because I usually drag this out to the end and then I totally forget/scrap it.
– Small but finished: The game is actually finished, because I decided to not take the first thing that came to my mind and think about all the cool things I could do, but instead kept the scope small and concentrated on one single core mechanic.
– emehT: This is probably the first time I made something that fit the theme, instead of ignoring it or just tangentially relating to it.
Bad things that happened:
– Bad Art: The art is really bad, as always when I do the art myself.
– Bad Music: The same goes for the music, but at least it’s better than silence… right?
– Rather shallow: The game is only fun for a short time, the novelty wears off quickly and then it’s rather bland.
Tags: MiniLD57, pre-mortem, pre-postmortem, reverse





