
Hi guys! Thanks for all your commets and votes so far. For those that havn’t tried it, my entry is here. I’ve written a porst portem a while ago but after the first week after the jam I needed some time for resting and voting.
After several votings (about 60) and comments it’s seems that a lot of you liked the game and and some of you encouraged me to keep working on it. Overall your comments were helpful even though some of your suggerstions and complains were already on my list of improvements.
So maybe you already assumed that I’m still working on this project, if not I’m still working on The Great Shooting. 😀
So, where am I now?
Since LD two weeks have gone and as I mentioned above I needed some time off, but during the last week the game changed totaly. As a programmer I have two faces (or styles). One when I’m under pressure and one when I’m not. The last one is easy explained. I usually have a well conceived class and function structure and a habit of focusing on having as few public and static variables as possible. On the other hand when I’m under pressure (like on a 48 hour compo) my style changes dramaticaly. I call it dirty programming. My habit is to have as many public variables as possible and no getter and setter fucntion at all. In additon to that, if you go through my code, you can’t find any comment at all. This way of proggramming is not bad for LD and I usaly have no serious bugs. Most of my bugs are related of not thinking ahead (most of the functionalty is made of the idea “I need this” and not what could I need and what’s the best way this mechanics work and communicate with each other). With The Great Schooting this way of programming resulted in the difficulties of moving and placing “scripts” and “movies”. (Who was the idiot how decided that you move something with the right mouse button down? Oh, ehm that was me. 😀 ) So after a short look over my LD code I decided the best way would be to start over again. Now, I know what features of the game have to communicte with each other and I have a code base that works quite well. So I don’t have to write them completely from scratch.
The first system I improved was the moving and placing “scripts” and “movies” functionality. I changed it so you move them with your left mous button down, instead your right. After implementing I was curious how the new feeling is and it is much better than the feeling of the old LD version.
The next project was imporving the UI and the paint mode. Here are two screenshots.
Old:

New:

In both you are in painting mode. In the old one (top) there is a blue-yellowish circle that indigates where you would paint if you press the left mous button. That’s almost not recognizable and sometimes at some camera angles and postionen it’s not at the place where it sould be.
The other picture shows the new version. The UI changed a “bit”. I wanted to ged rid of most of the UI texts. Therefore I used some (I hope self-explanatory) icons. But the biggest change is the “brush” indicator. Here you can see a blue square at the exact positon where you would paint.
The next improvemt I’m working on, is the build mode. I found a bug in the build possible/ not possible trigger but other thant that I don’t intend to change much.
So that’s my current status. More updates will follow. I will upload a post LD version, soon (when I finished the build mode).
If you are interested to play the LD version here is a link to my entry. Please vote and tell my your opinions about how I could improve my game. (Oh and yes I know some texts are hard to read, sometimes!)
And don’t forget to HAVE FUN! 😉