LD32 April 17–20, 2015

I’m in.

Participating for the second time. If it will be for the 48h or the 72h will depend on whether a friend of mine will be open to do some art for me.

Engine: like many others, Unity 5 this time. In C#.

Sounds and music: Audacity and LMMS

Graphics (if I end up doing it myself): Either Paint.NET or Blender depending on whether it’s 2D or 3D.

Fuel: Chocolate and 7UP.

 

Not entirely sure I’ll be able to finish this time either, but at least the doubt is lighter than last time. Plus, this is great for learning (and a lot of fun) and the result of the previous Ludum Dare is still something I’d love to develop further at some point.

Good luck to everyone and have fun!

Round 2 Already?

I guess I saw the first round a little bit late 😛 Some more neat concepts to make an interesting system around:

  • Adapt to survive
  • Among the stars
  • Asymmetry
  • Limited Resources
  • Side Effect
  • Trade

I am going to have a healthy backlog of ideas for programming projects before this contest even starts :)

Comments

rd127p77
12. Apr 2015 · 20:35 UTC
These are the ones I like. They Are different.

I’m in !

Yay next Ludum Dare and this time it will be better ! 😀

Unity 5 this time and thanks to location where i will be participating lots of lots of hardware to choose ! Probably a game using Nvidia 3d Vision ? Or Oculus Game? oOr something with Dice + ! I hope Theme will help me with this decision !:)

Good Luck Everybody Have fun !:D

Comments

YourLocalFax
12. Apr 2015 · 18:39 UTC
For Ludum I wouldn’t suggest any of the new tech, not many people could play the game. You can have plenty of fun outside of Ludum with those :p
12. Apr 2015 · 19:09 UTC
I was considering doing a Rift game for LD. I don’t think I will target Rift this time, but I would definitely play any Rift games that others did. Obviously not as many people will try your game if you target platforms that are less available, but if it’s what you want to do, then I say go for it.

More wallpaper!

I made these in Blender. Enjoy:

You may remember me posting this one before. This version doesn’t have the depth of field.
Wallpaper

Wallpaper

There’s also this one. I had to enhance the colors a bit since they were not very saturated.
Ludum dare wallpaper

So yeah. More to come next time around. Please let me know if you decide to use one (or both).

Tags: ld32, wallpaper

I’m in!

Had to turn a few screws for this one, did some stuff I’m not really proud of, but I’ll be participating!

Java + eclipse as usual, though this may be the last time with this setup, so that’s interesting.

Nothing wrong with trusting your local bank... right..?

Nothing wrong with trusting your local bank… right..?

We’re in…

Hopefully our entry comes out better than last time, but I don’t imagine it being much worse. This time were going to a 3/4 view top down game of some sort. We hope the theme lends itself well to the rogue-lite/like genre, because we’ve been talking about making a rogue-lite/like for LD.  I’ll focus on code and sound instead of balancing graphics, code and sound. I wasted a lot of time last time on tweening animations to perfection instead of solving issues in the game. We aim to keep the project simple; last time we ran out of time making our entry buggy and down right un-fun to play. Hopefully we’ve learned from our past mistakes.

 

Anyone who is a big fan of the rogue-lite/like genre feel free to comment with what you love about the genre to give us some direction. This will be the first real attempt at that genre.

 

Engine: Construct 2

Sound: Fl Studio

Graphics: Photoshop

Team: Chad – Graphics and Nate – Code and Sound

Energy: RED BULL!!

Good things come in threes : Third participation!

Hello there, it has been a few month since the last LD!
And these months were not without any work. More than that, not without a work related to LD. In fact, I’ve developed a framework to help me (at first and others in a close future) program a game as quickly and easily as possible.

So, let’s introduce what I will use for the LD32 :

Framework : EasyLD (In development : https://github.com/Goutye/EasyLD ) (Compatibility : Löve2D & Drystal)
Game Engine : Drystal ( https://drystal.github.io )  (Lua game engine)
Sound effet : SFX and my beautiful voice
Music : a mix between some known software and own compositions (A song with my voice like the last one? Ahah)
Graphics : Paint.net, Gimp, Crayon & paper

For EasyLD, the project is not really finished. I need to test the framework with a game, as deeply as possible and see what is missing in EasyLD.
Consider it a beta version.

For Drystal, it’s a game engine developed by a friend named kidanger. He made some games with it ( http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15611 for example ). The best thing in Drystal is the way to make your game avaiable online via JS, and automatically. (Love2D is limited to windows/linux/mac release. No web release is possible)
That’s why I am using it, but not only for that. Drystal is magic 😮

Then, see you soon for my third participation in Ludum Dare!

Irma Irn!

LD32smallimage_pngI’m here, i’m going to attempt to use in a logic and meaningful way this setup:

engine: sfml/c++, maybe additions like “basic engine” on top of it. not sure yet, i’m still testing things.

images: paint.net

tiles: maybe tiled. Looking for a good way to handle tile maps.

sound: audacity, cause my sounds are the best everz.

ide: visual studio 2013:community(yay!)

Foood: loads of fun things like cheeze itz, rice cakes, robineggs(wait, that’s food? LOLz), salsa zesty pringles.

drinks: a plethera of various kinds of fruit juices of all kinds, truely the best thing ever while coding along like a freight train to tease the senses. 😀

 

Whoops! Actually Getting Warmer now, I think (har har)

I posted about my warmup project Getting Warmer yesterday, complete with link to a build… which was broken. Let us try this again.

Getting Warmer

I still haven’t gotten very far or done much with it, having just woken up and being about to head off to work, but there is now a working 64-bit build and an untested 32-bit build, both for Windows. Yipee!

Tags: warmup, warmup weekend

In Once Again

I am in once again. Going solo once again, will be doing the Jam.
I will be using:

Unreal 4
Maya LT
Paint.net

Look forward to seeing everyones projects

Tags: intro, LD #32

Kissing bunnies and bloody mutants! LD31 Postmortem :)

Hey guys,

we most likely won’t be able to participate in Ludum Dare this time :( BUT we have been working on our last LD31 Jam entry Of Carrots And Blood and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local Co-op mode (which is the most fun) with a big surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

http://tritegames.de/video/OCAB_trailer_2015.mp4

 

OCAB screenshot #01

OCAB Kissing bunnies

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse 😉 More feedback much appreciated!

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks and have fun playing,

Chris and Sebastian

Tags: final, game, jam, ld31, motivation, post-mortem, postmortem, progress, screenshot, unity, update, video

Real World Gathering for Connecticut.

Little late for this go round, but would there be any interest for a Connecticut gathering for the next Ludum Dare?

I’m in!

This will be my third game jam I do and for this one, I want to try something new. Before this one, I was always using JavaScript to make my games, but for this one, I’m gonna use Haxe.

To be more specific, here’s the list of the tools I’m gonna be using:

So, that’s pretty much it, happy jamming!

I’m in!

Encouraged by the fact that I actually managed to submit something last time, I’ll be having a go again this time. (As long as there are no disasters with my children to deal with.)

Framework: This time, I’ll either be using Unity 5, as I’ve been practicing with it a little, or I’ll fall back to Phaser if it all goes South.

Graphics: Unity’s built in stuff, GIMP, and possibly Blender if I’m feeling masochistic.

Audio: bfxr, of course. Audacity. LMMS for music if I get that far.

Or I might just chuck all that in and make a text adventure with Inform 7. WHO KNOWS?

Good luck all!

 

Welp

Today’s attempt kicked my butt, but I learned a lot about Stencyl doing it. Need to explore some more before the weekend. And I still have a practice game to try and finish.   😀

My workflow went really well for a little over half of the day, then fell apart when I got to the level & quest design stage. Definitely going to have to play with the behaviors a lot more.

Comments

Photon
13. Apr 2015 · 00:36 UTC
Don’t be afraid to ask questions over on the forums! :)
Gurglor
13. Apr 2015 · 02:01 UTC
I think there’s going to be a lot of that in my near future. lol

I am in!

Language / Engine: Most likely GameMaker for the speed. Maybe Haxe or C# depending on what ideas I come up with for the theme.
Audio: SFXR or BFXR. I am thinking I will also try autotracker.py this time.
Graphics: Paint.NET or Gimp

Lessons learned from LD31

I made some notes, mostly from the last Ludum Dare, LD31.

  1. With HTML and swfobject.js, there seems to be no way to get initial mouse and
    keyboard focus without using wmode = “opaque” or possibly “window”, both of
    which apparently have performance problems.  If you use wmode = “direct” for
    embedding Flash, people will have to click the flash video first for Flixel,
    and that click will apparently get ignored.  Modifying Flixel might be one way
    to fix it.  I just worked around it by making the game initially pause so there
    is a big arrow that makes it sort of obvious people need to click.
  2. Sometimes FlashDevelop seems to stop detecting compile errors, but when you
    run the standalone Flash player, it will freeze without doing anything.  In
    this situation, if you close the Flash player and restart FlashDevelop, the
    next time you compile the error(s) should be properly detected.
  3. The standalone Flash player seems to have a bit of lag playing sound effects.
    However, playing the game in FireFox seems to make it better, so don’t panic!
  4. The “0.2” master volume in BFXR seems to work with 22 volume on my computer.
    However, BFXR annoyingly seems to reset the master volume with each new sound,
    so be very careful if you are wearing headphones.
  5. If I do something silly with a title/menu page like making it a minigame, some
    people may like it, but other people may be annoyed by it.  My conclusion is
    that I should include a skip button or keypress in that case so the people who
    get annoyed can jump straight to gameplay.

 

Also, here is my previous lessons learned post for reference:  http://ludumdare.com/compo/2014/12/05/lessons-learned-from-last-time/

Announcing code base for LD32 — Flixel project template publicly available for Ludum Dare use

I’m in for LD32!  Code base and tools:

 

I am using a personal library that provides a FlashDevelop Flixel project template as base code.

Here is what the project template loooks like without modification:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template/index.html

Here is the download link for the project template, which includes a README.TXT:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template.zip

Everyone is allowed to use this project template but ONLY for Ludum Dare games.  Please email me (gtschemer at gmail.com) if you have any questions otherwise.

 

I am using my previous Ludum Dare entries for reference code so that I can look at them as needed.  Here are the previous entries including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12278

 

Planned tools:

 

Font:

Flash Development:

Sound Effects:

Music:

Image Editing:

Comments

togie
13. Apr 2015 · 05:31 UTC
Flixel is a great tool! I use it to cut back on the extra 9 mb of storage space unity forces for android unity player!

Warmup weekend result

A picture is worth a thousand words:

Capture

Well OK, maybe not this picture :) how about a download link ?

I’m quite happy with the results.

  • engine up and running and very small (< 1000 lines of code)
  • used programmatic vector graphics and  “imported” pixel graphics
  • added sound support for looping background music as well as one shot sound effects and “imported” sounds
  • basic input, collision detection, win/lose condition checking done
  • main menu screens, win screen works.
  • levels can be designed in text editor

This can support quite a few genres: shoot’em ups, platformers, maze explorers, and puzzle’s come to mind

It’s worth repeating how much difference the Kaitila book made on my preparation and perspective on LD.

 

Comments

TwixtorTitan
13. Apr 2015 · 05:42 UTC
What do you mean with programmatic vector graphics and imported pixel graphics?
nightlord
13. Apr 2015 · 13:55 UTC
vector graphics = pentagons, hexagons, octagons etc, I have a make_ngon() function that creates them

imported pixel graphics = stuff i can draw in gimp and then “import” as a sprite or a background image

Almost missed it!

I knew ludum dare was around the corner but i was 4 days away from missing it :O I AM IN!

Tools:

Unity 5 free
Blender
Photoshop cs3
Fl Studio

Cant wait to see the games line up! Hopefully some rouge like survivals 😉 haha

No more rooms

Oh, i did really love to see the ‘One room’ theme winning. It sounds pretty awesome to me ^_^

Hint

Happy voting and have fun warming up!

We are in :)

ArenaFighterZ is in again. There’s so many of us, that maybe we’ll make two teams. Or maybe we won’t finish anything (just the menu, like we did in LD29 xD), but it’ll be a big fun, gathering together, and hacking through the days 😀

As for me I’d like to use LibGDX, so we could easily develop for Android too. For GFX we’ll use GIMP, Inkscape and some pixelart tools. For SFX I prefer sfxr, but we’ll have around 2 midi controllers, two guitars, and maybe other instruments as well 😀

If other tools (e.g. map editor) are in need, we’ll try to develop them on the go :)

I’m already really hyped about this jam 😀 Loved the votable themes so far 😉

Just a couple of questions regarding tutorials

Hi all, I plan on doing my second attempt at Ludum Dare Compo, and I am wondering if it is ok to use this tutorial:

http://www.microbasic.net/tutorials/shadow-mapping/Home.html

 

It is used with Libgdx (At the moment libgdx by default can not do multiple lights with dynamic shadows and this tutorial makes it possible)

 

Should I make a separate blog post which lists the things (tutorials, programs etc.) I am planning to use?

 

During the compo do I have to do the tutorial from scratch? Or can I just use the completed one I have already done?

 

Thanks.

Tags: Can I use this?, ld, questions

Unity Builder Tool

I’ve been asked to release my builder tool for unity. With Unity Builder Tool (UBT) you can choose all your build target platforms and build them with a single click. So if you are planing to release your LD entry on Windows, Linux, Mac and Web you do not have to go through the building process all over again for every build.

In addition to improving the build procedure I added a versioning system. So you do not override old builds. The version string is accessible during runtime so you can print out this info for your players.

Download UBT here.

If you have question, ideas for improvement and/or found a bug please contact me.

UBT Screenshot

Have fun with it! And good luck for LD 32!

 

I’m in! :D

Hi!

I’m back again!

I liked “entire game on one screen” theme and I hope this time it will be good again.

I’ll join the Jam alone, using Construct 2, Paint.Net and a not-yet-defined sound software.

4 day to go. Cya! ;D

Real World Gathering Germany

There will be a LD real world gathering in Nürnberg germany. The location is Coworking.

Meetup-Group

 

Best,

runvs

I’m ready

Looking forward to a weekend of LD again.

I think I might go back to my LD roots of using Haxe for this one.

Graphics will most likely be made with Photoshop CC and Paint.Net. Music depends on how the game turns out, but either FL Studio, Musagi or Sunvox. Sounds, I guess Sfxr, I tried recording my own sounds last time, but some didn’t think it fit the game well enough.

Best of luck, and remember to get some sleep during the competition 😉

Tags: ld32

Obligatory I’m in post!

Awww yeahhh, Ludum Dare HYPE!

Gonna be doing a first this time around.

Making a game jam game with someone else for once, as opposed to making them solo, which is going to be awesome fun!

Looking like I’ll be keeping to my familiar pipeline for getting bits done, that’d be:

  • Unity
  • Photoshop
  • Flash
  • Audacity
  • SFXR
  • Milkshape 3D

Possibly might use Blender if I can find the time to boost that skill up this week. I do like the speed of modelling low-poly stuff in Milkshape but it’s fairly old and not as flexible so, we’ll see.

I think this will be my 5th or even 6th Ludum Dare now, roll on this weekend!

[edit] Oh my. It’s actually number 7, crikey! [/edit]

Entry Ticket

As part of the admission price, here are my Tools.

I’m in

Hi!

I’ll be using Drystal, my game engine. It will be my first time using the livecoding feature, it should be fun!
I would also like to use my animation library, but we’ll see…

Happy LudumDare everyone!

I’m back

I had a streak, it was good, it was long (11 games, never missed a single LD since my first).

Then came my masters thesis, and I missed two.

So now I need to rebuild it, starting next weekend!

Tools I may or may not use, depending on needs and mood:

  • Sublime Text
  • WebStorm
  • Gimp
  • Pix2D
  • Inkscape
  • Blender
  • Chrome DevTools
  • FF DevTools
  • Audacity
  • LMMS
  • BFXR
  • Otomata
  • Tiled

Technologies I will use:

  • HTML5 – no plugins, no compilation

Technologies I may or may not use, depending on needs and mood:

  • SVG
  • WebAudio
  • Canvas
  • Three.JS
  • Playground.JS
  • Node.JS

I’m in

Tools:

Bosca Ceoli for music

Bfxr for sound effects

Haxe compiled to SWF for code

Gimp and Pixen for art

 

My goal for this LD is to beat my previous highest overall ranking, which was #180. For some reason I did best in the first ever LD I participated in, but after that each one after felt more like a slog and I never really enjoyed it as much and performed poorly (somewhere around #600-#800 each time).

Now I’ve studied a bit from the pros, learned some new tricks and will hopefully do better.

I switched from using Flash directly to compiling with Haxe instead, as it seems to be a better compiler. I tweaked the code-test cycle to close to minimum by using LiveReload and some glue code. Now when I write new code and save, it compiles and runs the Flash game automatically.

Here’s a Haxe minimal project and some sprite code I did as a test to warm up. Might use these as a base.

Still to rehearse before the compo starts:

  • Playing sound effects w/ Haxe
  • More pixel art / sketching practice
  • Try to make a passable song (something that is better than silence)
  • Make a simple walk cycle

I’m in!

Hey everyone, I’m in for Ludum Dare 32. As usual, my friend Matt and I will be partaking in the Jam using the following tools:

  • Unity 5
  • Visual Studio
  • Pickle
  • BFXR or SFXR

This will be our third Ludum Dare, and we’re hoping it’ll be our most successful yet. We had some success in Ludum Dare 31 with Enter the Murderdome, and we’re hoping to continue that trend and make an even better game this time around.

I look forward to playing your games, and hope you all have a fun weekend!

Preparing my workspace

WP_20150413_002

Comments

KeyboardCat
13. Apr 2015 · 14:27 UTC
You will drink all of that !? :)
Killswitch
13. Apr 2015 · 15:30 UTC
^^Hell yeah!

I am in!

My second Ludum Dare . Hopefully  this time I will have enough time to participate in the Compo. I will be using:

  • Godot or LibGDX.
  • GIMP for 2D graphics and textures.
  • Blender if I end doing anything in 3D.

I had a lot of fun in the previous one so I’m looking forward to this weekend!

Tools,Foods and stuff

Yeah so I gonna stay up all night(hopefully) at the start!:|
so the tools:

Inkscape,GraphicSgale,paint and other online tools.

Music?Fl or Magic music maker.

Game maker 8 for ultimate success!

yeah so some chips,snackz,soda,tea,sugar,other shit things AND ENERGY!

Though none of the snacks are done:| maybe on the start day?.I have practiced a lot of coding like lightning and stuff but still have no idea what the theme will be.So no sprites yet.

So yeah

So yeah

I’m In for Jam

This will be my fourth jam. I’m not a great programmer. But I’ve spent a lot of time making games relatively from scratch in Flash, meaning using no frameworks beyond the base program.

I am determined to submit this time, so I will not be trying to innovate with the mechanic. I want to make a good looking game with a few complete levels.

My not-so-illustrious history in Ludum Dare thus far:

LD31 theme “all on one screen” I thought of a twist on SPACE INVADERS / CENTIPEDE but then switched it to another point-and-click. Decided fairly early on this time not to submit and to turn this game into a real thing. Here’s what it got to with a bit more dev http://wdnky.com/games/Gestalt/

LD30 theme “connected worlds” attempted point-and-click graphical adventure for the first time, using actionscript 2 and Flash. Did not submit (started late and slept too much and picked a new game type) . http://wdnky.com/games/ga1/

LD29 theme “under the surface” I submitted a barely complete side-scrolling swimming/diving game with a flood/drain mechanic. http://wdnky.com/games/hyperhydrosis/

 

 

Im in!!

Im going to destroy a little bit more my social life and make a game using:

Gimp 2.6

Audacity

Ableton live 9 (Demo! YEAH!) Processing My first Ludum Dare. Awsome!

“Hey” post

Hey there! Im in.

I’m in!

Sooo… Is this working? Hello?

 

First time EVER

Probably going to do this with a friend using Unity + Ableton Intro + GIMP (but who knows, really)

 

Let’s all have some fun!

I’m in, first time for me!

First Ludum Dare for me, after watching my friend @NickZangus participating (with excellent results, I must say) 4 times already! I’m thrilled and somewhat scared, since this is the first time I put myself to the test as a wannabe game developer!

I will use very few tools, namely Unity3D and Logic for some music and FX.

Happy LD and good luck to everyone!

 

Riccardo

I’m in, I guess!

It’s been a while, but I’m going to give the compo another go!

The stuff I’m going to use this time: Godot Engine, GIMP and MyPaint for graphics, Bfxr for sound effects, and LMMS for music (if I even do any music; not really my strong suit).

I’m not going to livestream anything (I’d rather not deal with it this time around), but I’m going to try to post updates here as much as I can. Maybe I’ll even post stuff to that Twitter account I’ve never used…

Anyways, good luck, everyone! I’m feeling pretty good about this one!

Rude Koalas and a First Time Dare

Never participated in Ludum Dare before, but I thought it would be a good challenge. I’m planning on abusing a visual novel engine (probably Belle) in a different way,  and drawing the graphics myself with Gimp (or then I’ll get someone else to do it).  I haven’t looked into making music yet, but Tonematrix/Audiotool seemed kinda easy to use. I’ll have to test it out, though I don’t think my game will be that focused on music, so if schedule gets tight, I might use something royalty free.

I’m not yet sure if I’ll participate alone. I do have a few friends who thought they might give it a shot, too. :) I’d like to make updates or stream the process somehow.

I made this simple test last night to figure out the engine, nothing special. Beware: the koala is quite rude. There are still things I need to figure out (like some audio stop problems), but other than that I’m quite ready. :)

My second LD and I need an artist

Last LD I wasted a lot of time and effort on graphics. I still learned a lot and also learned not to try and do it myself 😛

If any artist might want to join me for this LD, please let me know. So far I have mainly worked alone (public domain + CC3 stuff), so this will also by my first time to work together with someone.

Here is my previous LD game:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46424

Tools

Engine: Unity 5 (2D) + MonoDevelop + C#

Graphics: Might opt-out

Audio: Music Creator 6 Touch + Z3TA+2 (Steam)  and an old fav (Wavosaur)

Fonts: Google fonts

 

Looking forward to my second LD and can’t wait to play all your entries. Enjoy!

Required I’m in Post

From what I’ve gathered, I have to write a post about myself to prove I’m not a robot. The problem is, I am a robot. So this might be tricky. :)

This will be my first Lundum Dare. I’m working with a team of 3 other friends. If we decide on a 2D game, we’ll probably use libGDX. If it’s 3D, we’ll use jMonkey. We’ll also be using:

Art: Gimp

3D Models: Blender

Sound: I have no idea :)

I can’t wait till Friday!

 

I’m in?

Got my team ready. We’re gonna be making a good game the year.

I’m In

I like turtles.

OS: Fedora 21 Gnome
Lenguaje: C++
Text Editor: Atom
Compiler: GNU G++
Library: SDL2 (Maybe some OpenGL)
Graphics: Gimp 2
Sounds: I don’t know

I’m in

This is going to be my first LD. Wanted to participate last year but alas the stars were not aligned. Now they are.

 

Tools:

Unity 5 (C#)

Photoshop

No idea what I’m going to do for music. A bit unsure there. SFXR for effects.

 

Should be fun, hopefully something will get done.

I’m in, good luck to all!

I’m in, good luck to all!

Engine: Construct 2

Sound && Music, graphics, and everything else: The universe in my mind, and tools that allow me to recreate it.

autumnSun

I’m in!

I’m excited to participate in my first jam ever and to hopefully end up with a fun game at the end of it. Best of luck to everyone participating! :)

Finals won’t stop me! I’m in >:D

I have final projects and a mess of other things going on in my life right now, but, depending on the theme, I’m in!

I normally use Blender, however most recently I’ve received a MayaLT license and I’m itching to give it a try!  I’m also interested in playing around with Unity 5’s new audio features.

Speaking of audio, what do you guys use for audio (besides bfxr lol)?  I’ve messed/tweaked with audio here and there, but never tried to make something on my own.

I got a good feeling about this LD (:

I’m in !

Participing for the first time ! I never really create an entire game (except with Game Maker few littles games). I’m french and my English isn’t really good. So, I intend to use :

  • Processing.js (and Java Script to add music)
  • Linux Multimedia Studio
  • Paint/Photofiltre
  • WordReferance and a pocket English French Dictionary
  • My brain and my imagination

Let’s do this !

#LDJAM

I’m in with a team of four, myself included, this is our first time.

I’m In!

I’ll be taking part in my very first Ludum Dare. Two of us will be Jamming and I can’t wait to get started!

 

Engine: Unity 5 / C#

Art: Blender and GIMP

SFX and Music: Bfxr and Audacity

Archive Studios – [Free Game] – Cubes – Available now on the Google Play Store!

Hey there!

From the creators of Ludum Dare 31’s Disco Kitty Nightmare comes a new mobile arcade game called Cubes!

It’s free and you can get it now on the play store.  Just follow the link below and start playin!

https://play.google.com/store/apps/details?id=com.ArchiveStudios.Cubes&hl=en

Please don’t forget to leave us a review! :)

 

I’m in!

This will be my first LD Jam.

I’m looking forward to both the experience and the test of my skills :)

 

Tools:

Engine – Unity

Sound – Bfxr

Art – Photoshop, (possibly) Flash

 

Let’s make some games!

3 hours Warmup

We are using Unity for this Ludum Dare. Images and animations will be designed with Photoshop.

This morning we did a small demo that allows a character to run through a field.

First we did some animations: http://imgur.com/a/ichgC

Then some programming: http://imgur.com/yOwEwVu

And a first attempt of main menu: http://imgur.com/AoxMGHy

And that’s all we could do in 3 hours!

Anyway, now that we look at it, there probably wasn’t need to colour the background elements. Black and white seems to work better.

Good luck everybody!

Tags: unity, warmup weekend

Totally in!

I’m looking forward to Ludum Dare 32 and have been since the date was announced! But then it’s always a great way to spend a weekend. Plus it’s always great as I have naughty food for the weekend to keep me going! Although I will try to be mildly healthy too I swear 😉

I shall be using:

Script/Engine: Game Maker

Art: PhotoShop and Paint

Sfx: Bfxr and my voice/sounds around me

Idea generation: Xmind and chatting with @cptalbertwesker

I will also try my best to not leave audio till last and comment and post more on the blog!

I’m in :)

Hello from South Africa! This will be my second Ludum Dare. Looking forward to learning a lot
and seeing all the other games :)

Engine: GameMaker Studio
Art: Aseprite
Sound: bfxr.net

I’m in!

Hi!

It’s been a while since I have done a LD, the last one I did was LD25 (before that I did 22 and 23).
I want to give it a go again!

My tools will likely be:
VS2013 (C++)
SFML
Possibly my 3D engine, Deferred3D
Blender
SFXR
Gimp

If I go for 3D (depending on the theme), I will probably use my 3D engine (beauty shot incoming!)

Deferred3D

If I go for 2D, I might use my lighting system, Let There Be Light 2:

Let There Be Light 2

Round 3 Winners and Nahs

Round 3 winners and nahs

Round 3 winners and nahs

 

An Unconventional Weapon – Shooting enemies with toasters? Tube socks? Nah.

Beautiful monsters – This isn’t a game concept

Butterfly effect – I can imagine some in-game situation where choosing to do side options can affect the course of the game. I can also imagine a sim-like game where taking care of an environment yeilds monsters with various health and effects that can wonder into other areas and modify them as well. Kind of like an evolution-based game where the goal is to have a thriving eco-system much like the opposite goal of Pandemic.

Captive – I wasn’t sure of this theme idea at first, but I can come up with many escape game ideas from this one.

Dimensions – Too much freedom. Nah.

Discovery – Generated maps would be cool.

Distorted – Distorted what? This is an adjective, not a theme.

Food Chain – I love the idea of anything bigger gobbling up something smaller.

Hide From the Night – Don’t tell me what to do.

Illusion – I cannot easily come up with a game idea with this concept

Indirect Control – If I wanted to be in control, the last way I’d find the most efficiently way to be in control is to be indirect about it.

Metamorphosis – I like growing/evolving creatures and the like.

Negative Space – This is a term an artist would use. I don’t think I can use it for a game concept.

Shrinking World – Doesn’t immediately sound fun. Perhaps for a multiplayer game though? Now that I think of it that way, I wish I could have made it neutral.

Simplicity – Nah

Take One, Leave The Rest – A player chooses one item or character of many and has to play through the game with their choice. I like this idea.

There is No Right – I came here to make games, not become existential.

Time Loop – Nah

Where No Man Has Gone Before – That’s just sexist #feminism

Comments

Kalibrated
13. Apr 2015 · 17:18 UTC
You made me change my mind on “Take One, Leave The Rest”, that sounds pretty fun.
Firefox
13. Apr 2015 · 19:39 UTC
I think that “There is No Right” could be interesting, by only allowing the player to go left.

oh hai

I guess I’m supposed to make a post to get my user page created or something.  I am a bit confused by this.

Im in

going to try again this year,

unity3d

fl studio

adobe photoshop

phonegap

 

Ludum Dare – Let’s make this official!

I’m in! This will be my second Ludum Dare.

Tools:

  • Game Maker
  • Photoshop
  • sfxr
  • inudge (maybe)
  • Watercolor paints, paper and brushes

I’m not sure what the theme is but I was thinking it’d be really cool to make the art in watercolor!  Here’s a piece I made a few weeks ago (if I do the game art in watercolor I’ll do a time-lapse of that, too)!

Comments

Divitos
13. Apr 2015 · 18:01 UTC
You’re an amazing artist! Can’t wait to see what you come up with!
13. Apr 2015 · 21:41 UTC
I’m considering going with watercolors for this game as well, so I’m happy to see I’m not alone here. I’ll definitely be checking your entry out.

I’m in… as part of a team!

I’ll be joining team IBM for this one! Not the company IBM, but the Ludum Dare team IBM, not affiliated with the IBM corporation. Let’s do this!

I’m in

This is going to be my first Ludum Dare. I’m so excited. I’m going to be using unity,inkscape and bfxer.

We’re in!

We’ll be doing the JAM as a team, but apart from being 6 people we’ll be playing by the solo rules.

It’s a cooperation between Cirqle and Qasa.

IBM stands for IBM Bad Manners.

Let’s rock!

I’m in

I guess i’ll try and see what happens, this is my first full Ludum Dare

-with Game Maker Studio

Count Me In!

First LD, super excited!

Engine: Unity 2D

Art: GIMP/Paint

Sounds: BFXR

I’m In

I’m in for Ludum Dare 32!

My Tools: Löve, Boilerplate, Sublime/Vim, Pixen/Photoshop, Supercollider/FL

Made little track for motivation, you can also download it on soundcloud.

 

Comments

17. Apr 2015 · 23:49 UTC
Cool track!

Spinning cube! I mean, I’m in

Behold my amazing spinning cube!

cube

This is from my base code, using Three.js and can be found here on GitHub (until I rename the repository to whatever my game’s name is going to be).

My previous games were all 2D, done with hand-rolled engines of various degrees of sophistication. None of them came close to the power of Three.js.

I’m hoping I’ll be able to make an actual 3D game this time, but because I haven’t used Blender in over five years, it’ll probably be mostly cubes, spheres and octahedrons. (Mmm, octahedrons.) But with fog and DoF and god rays and all the other bells and whistles that Three.js offers, I bet I can make it look good.

Complete tool suite:

  • Typescript. Seeing compile errors as soon as you save the file will be a huge time saver.
  • Three.js, as mentioned.
  • Howler.js for playing sound effects. Or I might use a Three.js plugin for 3D audio.
  • jfxr for creating sound effects. Or I might yell/burp/fart into a microphone.
  • Inkscape for vector graphics, if I want them.
  • Krita for artsy graphics, if I want them. I’m somewhat new to Krita, but it seems to resemble Photoshop closely enough that I can figure it out.
  • vim.

Round 3

Another set of ideas has appeared :)

  • Discovery
  • Food Chain
  • Indirect Control
  • Metamorphosis
  • Shrinking World
  • Simplicity
  • Symmetry
  • Where no man has gone before

I’m in

Not my first Ludum Dare, but this will be the first time I’ll submit my game to be voted upon.

 

Tools:

I haven’t made up my mind for what to do in the sound department yet. Currently I’m looking at jfxr to fill this roll.

I’m in..

Okay so this will end up being my second attempt at Ludum Dare.  My first attempt was for the “Under the surface” theme where I created an endless runner where you played as a hell hound who dove into the ground to avoid obstacles.  Needless to say, it was a complete failure.  It was playable but the project itself was easily abandoned.  “This” time however I’m coming out more refreshed and ready. I participated in the weekend warm-up which turned out to be a success for me even though I don’t quite have a finished game.  I produced something that I am proud of and will be uploading it before the end of the week.  I’ll edit this when I get home from work so I can give you all a sneak peak.

On to this weekend.

The Tools I will be using are:

– FlashDevelop

– Adobe Flash

– bfxr

– inudge(if I have time)

 

Here is the thing.  I’m not doing this to race against the clock this time I am going to make small achievable goals and stick to them.  First I will come up with a concept.  Following that I will come up with all things that would be required to make said concept work. (I’m going to be brutal and make this as small a list as possible) Next I will probably code a simple framework and then I will make art assets as I go a long to keep me inspired.  Once I have a playable platform I will move onto menus(probably start/restart) to begin with.  If I can do all that I will move onto sound with the bfxr. (I love that tool) If I can finish the sounds I will more than likely work on more assets long before I get to making a sound track for the game.  (post compo?)

I wish you all the best of luck in achieving your goals.  To the victor goes the spoils.

Little Bit Studios

-Heath

“in” is just a concept.

I’m in“. But IN what?

In the Ludum Dare? How could I be IN something that doesn’t have a physical form?

The question is not if I’m IN, it’s if I’m joININg.

Now that I have your attention, and that the ADD kicked in, I can safely say…

I’M IN!

As usual, I’ll try my best to work on a game (last time my pc catched fire, literally). I’ll be using GameMaker: Studio as usual (except for the first time I ever joined, when I used GameMaker 8).

Actually, I’m trying to fix my custom Java engine, because it has problems loading resources after compiling. If I am able to fix it before the jam, I can use it 😀

On the other hand, I’m trying to keep my mind on the main project I currently work on (because I tend to get extremely weak against by the Idea Fairy pokémon type), and I’m also voting the themes that have to do with it.

Not because it’s bad to have other ideas, but trust me, f you’re me, you know how it feels, when you have TONS of ideas. Billions and billions.

Also, tomorrow (the 14th) I have a regional selection for the IT olympics. If I pass it (which I probably won’t, because I don’t even know how to open a file in c++, which is the required language) I’ll go to the national selections and if I’m lucky, world olympics. No, I’m not kidding.

But I probably won’t pass, so it’s not a thing I’m really caring about 😛

Well, now I have to sleep. Bye! :3

-GV

Quick edit: I’m agoraphobic, aka I fear large open spaces and big crowds (15+ people are already too much).

That’s not gonna help me tomorrow :/

Second edit: I forgot. I’ll be doing everything as usual. Graphics, sfx, coding, music. All by myself. I’m decent at pixel art (CLICK), meh at music (CLICK), and well, I’m (almost) joining the programming olympics :3

I’ll be using paint.net and Famitracker as usual. Maybe I’ll use Audacity for the sfx, but I tend to use ft for those too, lately, just to stay in a famicom style.

I’m in

This is my first Ludum Dare Jam, and I’m currently geathering my team.

I’m super-duper excited.

My tools:

  • Unity 5
  • Visual C# ’13
  • Paint.NET
  • bfxr
  • Audacity
  • Nice people from around the Internet
  • Pizza
  • Tea

Help me out

Hey I’m new to this and want to figure some things out before this happens.

When we need to link the game does it mean put the game on a website then link it?

And does making everything include not being able to use the premade assets for something like unity?

Thank you for the help

-Ganlaf

Comments

13. Apr 2015 · 19:48 UTC
Yes. Either a file to the game download, or a site posting your game. When you submit, you submit a link. (See some of the entries from the earlier LD’s for reference)
PhatPhaux
13. Apr 2015 · 19:53 UTC
Creating your assets on the fly is half the fun 😉
BluShine
13. Apr 2015 · 20:55 UTC
You can just upload the game on dropbox and link to it.

In in in

Hey all.

I’ve been in several jams so far and always have been super happy with anything I came up with.
Right now I’m kind of in a programming dip since my work isn’t that exciting.
Joining the jam again will allow me to spark that flame of fun again in developing a game.
I feel I really need a boundry/restriction and I always get that with the theme.

This time I hope I can focus on core gameplay without spending too much time on hard, headbreaking issues I put onto myself.

Stuff I’ll probably gonna use:

  • Unity 5
  • Visual Studio 2012
  • Audicity
  • SFXR
  • Photoshop

Can’t wait to get into this thing again :)

 

 

Good luck to all and have fun!

Tags: LD #32

I’m in again!

I’m going to participate for the fourth time in Ludum dare. I’m so excited! :) This will probably be the last time I use my own C++ engine. Next Ludum dare I will probably use Unreal Engine 4 or libGDX. But here is the list of stuff I’m going to use:

Programming language: C++

IDE: Visual Studio Express 2013

Engine: SchoolEngine

Art & textures: GIMP & Paint.NET

Sound: Bfxr

Music: Abundant-Music

Ludum dare is always such a special event to me. I can’t wait to get started. Good luck everyone!

Tags: C++, ld32, opengl, SDL2

I’m in!

This will be my second Ludum Dare.  I spent a lot of the last one trying to write the under laying code in java and I got a long way towards reaching a usable game but not enough to post an entry.  This time round i’ll be using unity and have the whole week booked off to brush up on unity before the big event begins! cant wait to see what is produced! 😀

kitch and son is in, and you won’t believe what happens next!

Very excited to be in again.  This is my 5th (non-consecutive) ludum dare over the last few years and really looking forward to it.

Tools planned for this expedition:

  • Language: HaxeFlixel
  • Platform(s) : Web/Windows/Mac/Linux/All THE THINGS!!! (Because I can)
  • Artwork : Photoshop
  • Music : FlStudio
  • Sound : FlStudio, bfxr, audacity

And to make things a little more interesting and fun, my son has decided he wants to take part this time as well.  He didn’t want to work with me in the jam, he wanted to do the compo…

by himself…

in 48 hours…

by himself…

He’s 8…

So… we’ve been over this a number of times… a number of a number of times…  and I’m convinced he understands exactly what this entails.  I’ve seen him make games.  So… at this point I see no point not to let him just go for it…

Tools he’ll be using for this expedition:

  • Language: Scratch
  • Platform(s) : Web
  • Artwork : Paint.net and Scratch
  • Sound : Scratch and his microphone

We’ll both be in the Compo, and right next to each other, and plan to stream all the shenanigans and goings on.

Good luck to everyone!  And may the theme selected be the one you’re banking on!

Love,

Ross

 

We’re Back and Ready to Jam!

We had such a fun time making our last LD game we thought we’d come back for another Jam. We’ll be bringing a few more friends this time, so we may end up breaking into two small groups to have double the fun!
Our tools:

Unity+C#, Paint.net/GIMP/Blender

Good luck everyone!

I’m in!

I’m in for my 3rd time! Most likely doing the compo again.

PAST ENTRIES
LD31: MAN vs TWITCH
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39742

LD30: Schizm
http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39742

BASE CODE
PlanetUnity2
https://github.com/SmallPlanetUnity/PlanetUnity2

TOOLS TO BE USED
Unity
Photoshop
Audacity
Blender or Wings3D

http://www.fakemusicgenerator.com
http://www.bfxr.net

TWITCH.TV (Live streaming during the contest)
http://www.twitch.tv/indygamedev

Introduction & Let’s do this!

Hi! jacklify85 here for the first time. I’m relatively new to game development and I haven’t ever completed or released a game. I’ve only ever done prototypes, so this should be interesting. I’m going to see if I’m capable of hitting the compo’s 48 hour deadline as being a student I only have the weekend free [well, not totally. :( ]. I’m looking forward to doing this all with you.

Programming Language: Java

Library: LibGDX

Graphics: Paint.NET, Aesprite or some related program

Music: Little guitar recordings hopefully, and maybe a music generator.

Sound Effects: sfxr and whatever I can come up with messing around in Audacity.

Target platforms: Definitely desktop and hopefully the web if I can get it configured in time. If I have the time, I’ll probably put up an Android version. I don’t have the resources to compile for iOS (no mac, no dev license).

Source Code: All code hosting will be done on github, which you can view my profile at here

If anything, I’m under-prepared, but we’ll see what I can do!

Comments

14. Apr 2015 · 00:42 UTC
Awesome! Welcome to the club and good luck!

Soo… it looks like we’re in! :)

Hello everyone! We’re a couple of game developer enthusiasts facing our first Ludum Dare this weekend. We’re pretty excited about this even if we still don’t know how far we will get. Of course our intention is to release something before the deadline even if it’s a crappy game :D.

This are the tools I’ll be using as developer:

– Unity3D + MonoDevelop

– GIMP for speed graphic editing

My friend will do all the art. If nothing changed he will probably use GraphicsGale for glorious pixel art and animations.

Also I talked to other friends to make original music and effects but I don’t think they gonna show up :P. So probably we are going to use free music and effect assets from the web.

That’s all for the moment, happy dev and see you on saturday guys :).

 

Sonderworks is in!

We’re a group that has been together for a couple months, currently working on our first major game. Personally, it’s the first time I’ve worked with a devoted group of people, and it certainly makes some aspects a lot easier. I’ve only participated in the previous mini (MiniLD58) as a test run, and this will be the first LD for all of us. It’ll be the ultimate test to see how well we do together on a project, from start to finish, and it’s looking like it’ll be an awesome experience!

IDE / Language : Unity3D / C#
Art : Photoshop, GIMP, and possibly MSPaint
Music : Ableton
Sound Effects : Audition / Audacity / SFXR

In addition to this, I intend to enter the Compo by myself, so I’ll essentially be making two games in three days… Oh boy. :)

Looking forward to the weekend!

First timer – I’m in

Hi everyone! This will be my first Ludum Dare. Not sure what to expect. Hopefully, I can put out something great! I’m really interested in your feedback.

Tentative Tools: EaselJS, FLStudio, Audacity, MMD, Photoshop, GIMP, Bfxr

 

 

Ogre Pixel is in the house!

Hello, hello! I’m glad to announce this time Ogre Pixel will be participating in the Ludum Dare Jam! this is the first time we are participating in a Game Jam so we are very excited to start doing what we love… make a game! =D

See you around and happy ludum dare!

You can check out our Indie Games in our website: http://www.ogrepixel.com

Tags: game jam, Indie Game, Ludum Dare, ogre pixel

Tools for Ludum Dare

Programming in GML, IDE using Game Maker: Studio

 

Reallife-Photography with DSLR (if the weather is good this weekend),

Background-Drawing/Composing, Tileset-Creation, World-Elements with PD Howler 9.6,

Animation(s) with Spine,

(Tiled Map Editor for Level-Composing, don’t know yet, if I will use it or the build in GameMaker Room Editor)

 

Music with Music-Maker using VSTs like Z3TA 2 and arranging notes and beats (no complex presets using, only VST-Instrument presets)

for Croping, Cutting, Scaling, … ShoeBox

for all the rest in Art: Photoshop CS6

Sound-Effects: SFXR and Microphone, Music Maker

 

Result: Windows-Binary, if possible also HTML5, maybe with some missing effects, if time is there, also APK for OUYA

Input: Keyboard, XBox 360 GamePad / OUYA-Controller

Round Two: Fight

Hello Everyone,

This is my second ludum dare. This time around, I will be using Unity as the game platform, blender for modeling, paint.net for textures/spriting and sfxr for sounds.

I’m In

Second LD for me… actually 3rd if we count a mini LD that I didn’t finish…

This time I think I will go with the JAM…I loose we to many hours on the art.

Tools :

  • Unity3d 5 with c# coding
  • 3d studio max
  • Photoshop
  • Illustrator
  • NGUI
  • 2d Toolkit
  • Audio Toolkit
  • A* AI
  • Lots of libraries of my own

RougeRogue is in!

I’ll hopefully be joining the compo/jam for Ludum Dare 32. I’ll be working alone and have yet to decide on whether I will join the jam or the compo, so I’ll leave that decision for now until I have an idea of the game. Here’s the stuff I’m using:

 

-GameMaker Studio

-Paint.net

-spARTan

-Gimp

-Fl Studio 11 Prdoucer’s edition

 

Well, guess that’s all there is to say. Happy Luduming…?

 

Comments

coasterspaul
14. Apr 2015 · 12:34 UTC
Happy daring sounds a bit better. Happy jamming? I don’t know!

I’m in

My last post was an “I’m in” post. Though I wasn’t in for some reason…
This time I’m full of confidence that I will make it. No matter that I’ll have only one day for it (well, I still can do the Jam).

Will be focused on graphics and sounds.

Well be using:

* JavaScript
* PIXI.js
* SunVox
* GIMP
* Probably something else but it is the core.

See you soon.

It begins again

I’m in for my 6th Ludum Dare and I am going to change it up a bit and use an OpenGL based library instead of my scratch Java one.

Language: Java
IDE: Eclipse
Library: LibGDX
Art: Gimp

I will be streaming as usual over at Twitch.tv/Turkey2349 and new this year I will also be over on Beam as well at Beam.pro/Turkey.

That’s all I got for now! Are you ready?

Premortem (LD32)

I’m sick of the “I’m in” posts, and I’m also sick of the people trying to be clever with their “I’m in” posts, but I’m less sick of that latter group, so I’m joining it.

Tools:

  • Unity3d, but with a hint of 2D… I’ll find out exactly how when the theme’s announced.
  • C Hashtag for coding (It’s a good thing it’s not really called that, isn’t it? It sounds really, really stupid.)
  • GIMP for sprites/textures/whatever
  • Blender [+ possibly a bit of Sketchup] for modeling
  • Clarinet for composing (an actual clarinet, that’s not the name of software or anything)
  • Magix Music Maker for sound editing/mixing/generating
  • BFXR? Maybe?

I’ll be gone for quite a bit of the first day, but I’m determined to have a final product this time around – perhaps not a great product, but something at least.

(A slightly belated) I’m in!

Hi folks,

It’s that time again and, after foregoing the previous LD, I’m in for this one. My weapons of choice are the usual:

  • Unity, with MonoDevelop, writing in C# (because you’re doing it wrong if you’re doing it in JavaScript)
  • Graphics will be 2D, using a mixture of Paint.NET and the lovely PyxelEdit.
  • As for sound, I’m sure I’ll find something relatively appropriate, sfxr is always handy, but I’d like to try and stretch my creative legs a bit more here.

Also, I’m helping to host a small real world gathering for members of our university game dev society, so there will be two things to juggle! Given this will only be my second LD, I think I’ve got quite the challenge ahead of me.

Here’s hoping it goes well and best of luck to everyone else!

 

LR92

Comments

nwestninja
14. Apr 2015 · 10:42 UTC
Hey Guys,

I’m NOT in

hm yeah well I’m busy for that entire weekend, so unless I can crank out something Sunday evening/Monday morning (in Australia the compo ends in the middle of Monday) there will be no game from me!!

I would quite like to pump out a little 1 hour thing though. We’ll see.