LD32 April 17–20, 2015

I’m maybe a little in!

Hey Ludum darer’s

Due to a busy weekend and only getting to know that LD is this weekend at tueseday I’ll be in but mainly to practice new things :)

 

I’m going to be using Javascript / php (if I’m doing some multiplayer turnbased stuff or something?) and as little as posible libaries, to practice. this means it’ll probarly be a canvas game or text-based (with maybe some images or so, but I’m awful at art :))

 

I’ll be using:

Code: HTML, CSS, Javascript or PHP (Most likely javascript, I dislike PHP but it’s something I have to do for school).
Art: If I’m doing any, gimp, maybe some paint.net. OOHH If any graphic desingy people would like to do a JAM with me, that would be a cool experience :D! (Just comment if you’re interested and we can get in touch, I guess :D)Sound: Nothing planned, if I will I’ll probarly use www.bfxr.net.
Music:  Again, nothing planned. Maybe I’ll do some guitar stuffs and use the fruity loops demo a bit.
Bever-rage: Coffee! Maybe some monster energy too :)
Code-Editor: Sublime Text 3 (EMMET, Colorpicker and some self-made templates)

 

If nobody wants to do artsy stuff/programming with me, I’ll go enter the compo, if someone feel like doing  it with me, I’ll be in and we can jam together <3 (Ohh, great sentence…)

 

 

Everybody have a lot of fun, learn some stuff, make great games!
I can’t wait to create my game and play your games!

 

♥<3♥
-Derp
(DutchDerpyGuy), Johan Odijk

 

 

Twitter: https://twitter.com/DutchDerpyGuy/ if you feel like following me or if you want to jam with me you  can also contact me here! 😀

Rules question

Hello!

Looking forward to my first Ludum Dare!

I’m looking to take part in the 48-hour compo. In spite of the very clear rules, I just wanted to double-check something; I will be using middleware called Adventure Creator (a Unity plugin), which allows you to make an adventure game without a single line of code. In the rules, it states:

If you’re using a development tool without “code” (i.e. GameMaker), then as we see it, your “source code” is your project file. 

However, I’m not sure how to interpret this; what ‘project file’ do I upload? If I were to upload the entire file for the project, it would contain all the middleware code, which I doubt I have permission to upload. There would be no original code of my own in it.

Does this mean I don’t need to upload anything other than the web player? If not, what exactly should I upload?

I apologies if this has already been covered.

Kind regards,

Big Cow

Comments

16. Apr 2015 · 10:54 UTC
Upload whatever files are necessary for someone -who has unity with that plugin installed- to be able to edit the project like you would.
Big Cow
16. Apr 2015 · 12:15 UTC
Thanks for your quick response, Papy; sorry to be a bother, but I’m still a bit unsure. If somebody had Unity and that plugin installed, they’d just need whatever art assets, animation and dialogue I write for the game in order to recreate and edit it. Does that mean that it would suffice to just upload those? I don’t want to upload the scripts as they’re all compiled behind-the-scenes by the plugin, so they’d be someone else’s IP.

I’m in for the first time…

…I hope. It’s kinda hard to be sure if I’ll be entering. I’m only comfortable in Puzzlescript and that’s not much (although I love it to death :D).  I also know a little Stencyl and Construct2, sooo… we’ll see :)

Comments

esayitch
16. Apr 2015 · 11:15 UTC
My advice: Enter. No matter what. Even if you get 3 hours to work on a game during the weekend, enter it. You stand nothing to lose and everything to gain :).

Test-driven development

Will anyone be doing it while LD?

Comments

hexagore
16. Apr 2015 · 11:55 UTC
I’d be absolutely astonished if anyone did. Game Jams are Debugger Driven Development for me. It’s quite liberating compared to the day job :)

I’m in again

This is going to be my fourth Ludum Dare in a row which I’m pretty happy about. Hopefully this time I won’t waste too much time coming up with an idea and can finish something that I’ll be happy with.

Learnt a lot each time from entering so looking forward to seeing how this one will go. Going to try and do Twitter updates through the whole process so that should be interesting. Also hoping to beat my past scores, although doubt I’ll be able to beat my graphic rank of #11 from the last one.

Good luck everyone.

I am in

I am in:

Tools

Unity3D

Inkscape , Graphics Gale , Paint.NET

Sounds from a mini library I have.

 

Good luck everyone 😀

 

I’m in for LD32

I was unable to do Ludum Dare last time, but I’m sure I can do it this week-end.

Here is what I’ll be using:

  • Language: HTML5 + JS
  • Editor: Brackets
  • Art: Gimp
  • Sound: Sfxr and LabChirp
  • Music: Sunvox or PixiTracker with Audacity
  • Library: None at all, freestyle this time

I am in

I am in, Using C#/ Xamarin / Mono

Target device Windows 7

Utilities – ..will add..

Graphics – paint

music – usually none 😀

sound effects – great little app called : bfxr (http://www.bfxr.net/) to produce sound effects

animations editor – own utilities … will add..

Spontaneously in at the last minute

Need a break from working on my game to keep the creative juices flowing.

 

Code: GameMaker Studio (all GML, no idea how to use the drag & drop lol)

Art: Photoshop and Spine if there’s time to get fancy

Music/SFX: Digging through Kevin MacLeod’s royalty-free incompetech.com music and the boopin’est sounds I can make in bxfr.net

Fuel: A fridge full of Monster Zero Ultra and the crippling fear of public failure and embarrassment that would no doubt lead to years of shame and guilt piling up, speeding my inevitable descent down a sinking merry-go-round of booze, strippers and self-loathing till I hit rock bottom, forced to beg you for spare change from my cardboard box on the street outside your apartment…I’ll be the one holding the cardboard sign with “I ENTERED LUDUM DARE AND DIDN’T FINISH MY GAME” scrawled across it.

Twitter: @BPOutlaws – I’ll be Tweeting my progress thru the weekend

Comments

Flygamer101
16. Apr 2015 · 12:22 UTC
Well, good luck to you. Its probably me who won’t finish and fail in this ld though.
16. Apr 2015 · 13:31 UTC
Oh shi!

I’m in

Getting ready for my second round of LudUm Dare. Here’s my toolbelt:

* Engine – Html5 & Threee.js
* Models – Blender & Gimp
* Sound – http://www.bfxr.net/ & http://abundant-music.com/

Oh, the muchings I have learned! \o/

\o/

Happy Bartholemew

I have been adding stuff and I have learned much. The platformer is horribly, terribly broken (you can’t move the legless, happy triangle) and I don’t recommend trying it. The shooter doesn’t have enemies yet, but it DOES have shooting and moving. Collision with the walls still needs some tweaking, but I’ll get to that later. Neither has sound because I already figured out how to do sound.

shooter

Here’s a Windows build! (It should work on all the Windowses. I hope.)

Tags: godot engine, warmup, warmup weekend

I’m in!

Hey guys! It’s been a while since I had time to this, I’ve been working on making music for games, label releases and the anime SEX and VIOLENCE with MACHSPEED by Studio TRIGGER  (Kill la Kill, Little Witch Academia). This Jam I’ll be making music and SFX this time again as part of a team I love working with, using FL Studio as my DAW and the following hardware synthesizers:

  • Roland SH-201
  • Novation XioSynth
  • Korg Monotron

Have fun everyone, I know I will.

 

I’m in!

I’m in! After being unable to participate in LD31, I’m hoping to get a lot out of this one. Such as, you know, a working game.

Engine: Unity 5 (or Phaser, possibly)
Editor: Unity 5 (obviously) and Visual Studio 2013 or Sublime Text 3
Art: Paint.NET, FireAlpaca, GraphicsGale, Krita, Inkscape, the GIMP (I have a very…special…workflow)
Audio: SFXR/BFXR, PXTone, Musagi, Audacity, Sunvox, ToneMatrix/iNudge
Other: yED and Google Docs/Spreadsheets for planning

I’ll also hopefully be tweeting my progress: https://twitter.com/cdrchdev

Obligatory “I’m in!”-Post

I’m in once again, 4th time for me!

Not much has changed in terms of engine/language/editors, my Engine got fancier, but thats about it.

Language of choice: C++

Libraries:

  • SFML graphics/sound/windows/input/…
  • box2d physics
  • my own Engine/Wrapper

Toolchain:

  • MSVC behind Ninja behind CMake
  • Visual Studio for debugging (GNU on windows is too painful to debug :/)

IDEs/Editors:

  • Netbeans, main IDE
  • Notepad++ as generic editor
  • Paint.net for anything graphics/images
  • bsfxr for sounds (if i get to it)

My goals for this time are sounds and not wasting as much time on dumb issues 😀

We’ll see how that goes

 

I’m In

Hi folks, I’m in for the 4th time, hoping to improve a little bit from the other entries. I’ll use this time:

  • Code::Blocks
  • gcc/g++
  • Gimp
  • Sfxr
  • Audacity
  • Otomata (maybe)
  • Punk-o-matic (if the idea fits)
  • Linux
  • MinGW for cross compiling Windows binaries.

As the base code, I’m struggling between the base code used for my last entry (Fish Goes Fishing), or Chien2D, a lib for games I did sometime ago and I’m moving towards SDL2. The SDL2 port is not exactly public, but I may end up getting the early alpha into git Hub just to fit in the rules. After all, nothing is better to push a game library than making a game with it :).

Crossing fingers for an awesome theme that I can get a cool idea quickly tomorrow night :).

In again

I’ll have only about 30 hours but I’m still gonna try.

Unity with C#, Blender, Inkscape and some other stuff.

This time I’m gonna try to play something on piano for music.

We’ll see.

Wish me luck.

I’m In for the Second Time

This will be the second Ludum Dare comepetition that I participate in. I did Ludum Dare 30 and I did the 72 hour challenge and at the time I was 11 years old, now I have 12 and more experience. Last Ludum Dare, my team quit on me and I ended up  having to restart from scratch with only 11 hours left and then my computer had a burning rubber smell so I was forced to not use it for a few hours. I ended up finishing the game in 7 hours. I hope this competition goes better for me but I am extremely excited!

  • Unity3D
  • Blender
  • C# w/ MonoDevelop
  • Intuit Tablet w/ Gimp

I’m in!

I’m in for the compo.

Finally accepted the inevitable, this will be my first attempt at producing something with unity3d instead of getting bogged down in engine choices. I will probably be using sfxr and sunvox if I get the time for audio, as well as GIMP/inkscape.

Comments

tigerclaw
16. Apr 2015 · 13:49 UTC
Cool! I’m also using Inkscape for vector art and sfxr for sound effects. Good luck!

I’m so in, it hurts.

Long time listener, first time In.

Engine: Unity

Graphics: graphicsGale.

I wish everybody, their best effort, and the best of luck!

I’m In! (That’s what she said) :P

First time participant here, wish me luck!

 

All the best, let’s give the world the best we can in these 2 days! See ya on the other side.

Comments

16. Apr 2015 · 14:24 UTC
That’s probably what he said, but hey, good luck 😀

Time to yolo it

Gonna choose a random javascript library on the day, but I’m in for the compo, might choose to go for the jam if I get tired or something.

Whoops.

Well… my laptop screen broke… long story. But what that means is I’m out. Hope to join the next Ludlum Dare. To everyone who’s in, have fun and good luck!

In again. Birds?

Gameplay: Obviously depending on the theme, but I’ve been browsing silly bird stuff for a couple days now, and really want to do something on that front. Never done a bird game before either, so something with flying maybe.

Programming: FlashDevelop

Language: AS3 or Haxe.

Graphics: Paint.NET (if pixels), Flash (if vectors). Undecided until theme.

Recording: Dxtory (in-game) + OBS (screen recording)

Editing: VirtualDub (mostly) + After Effects (if required)

I’m In!

It will be my first time joining solo, i hope to finish mine as compo XD
may the blessing of the arts come to me (since i’m not an artist XD)

I’ll be using
-Stencyl
-FLstudio

goodluck to all and enjoy the JAM 😀

I’m also in!

First time joining LD with two other guys, hope to make some sweet jams.
Here’s what we’ll be using:

Engine: Unity with Javascript
Art: Photoshop for 2D, Max for 3D (if necessary)
Sound: Audacity, SFXR

I’m in!

I’m in too :)

I’ll be using Love2D, together with some boilerplate code I’ve scavenged from old games of mine.
The code can be found here and contains the basics of a component-based entity system and some code for loading levels and handling keyboard/joystick input.
Regarding tools I’ll probably stick to my good old friends Tiled and Grafx2.

Good luck everybody!

I’m in

This will be my second go, the last one being LD31.  Looking forward to it.

I will be most likely using the same tools as last time.

 

Javascript/HTML5
Phaser

Other free tools for the Mac.

I shall be in!

This is my third LD, and after my improvement from 1st to 2nd LD, I wonder how much and if I will improve this LD. At least I’d like to improve enough so that I can stay at the same level compared to others. The standards are rising and I hope to keep up.

Tools: same as usual, as I didn’t have time to learn anything new between LD31 and this one. The only improvement comes from my experience in the last LD, so I wonder if I’ll feel any different this time.

I’ll use either Game Maker Studio + HTML5 export (and Windows export for a downloadable version) or HTML5+Javascript with whatever public library that suits my needs, if my idea is simple enough to allow for it.

For graphics, I’ll use GMS’s built-in editor and my trusted old Paint Shop Pro 6 😀
For sound effects probably bfxr and a mute button.

Maybe a new challenge for this time will be to add music. I’m not a composer at all, so maybe I’ll try out some random music generators.

That said, I’m excited to make an awesome game and afterwards of course to play at least a hundred games made by others, and if possible more than last time.

Tags: im in

So I’m in?

I’m new here, this will be my very first time joining a jam.

So by creating a post here, equal to register for the jam?

Comments

16. Apr 2015 · 14:24 UTC
You don’t need to register for the jam. The posts are just a community thing.
sirikan
16. Apr 2015 · 14:28 UTC
Best of luck and welcome :)
terrykim426
17. Apr 2015 · 17:03 UTC
Thanks guys! Have fun and all the best, if you guys are joining too =)

I’m in

This will be my 4th Ludum Dare. I’m going to use the following setup:

Engine: Unity3d Pro 5

BuildAll Plugin – Custom plugin I wrote to make building multiple targets easier (I might actually replace this with build scripts, depends on how much time i get before hand).

Graphics: Photoshop, Illustrator

Sound: BFXR/Adobe Audition

Music: FL Studio

Source Control: Git and uploaded to GitHUB

Screen Timelapse Capture: ChronoLapse

Cafinated Beverage: Coffee

Are we in?!

…Looks like we are! Yes, we have lots on our plate these days, and time is something of a luxury. But we want to take part in LD32. I am speaking on behalf of the whole team here, and I may be the driving force behind our participation, but we are all ready to shine.

Fingers crossed, we’ll have a motivating theme this time! Motivation is important for us, we have finished two of the three LD’s we participated in, and motivation was the key.

We’ll be using our usual toolset, that is our own and beloved Symphony Engine, text editors, some 2d or 3d graphics packages…

We aim to keep it simple (yeah, really) this time to be sure we have a finished game, because we like complete experiences.

We wish best of luck to everyone!

– Team at Tangible Games

Me be in !

Hi !

This will be my very first gamejam and it shall be nice 😀

I’ll be coding my thing in C, with SDL2 and probably doing music with FL Studio and sprites with both MS Paint and GIMP !

 

Good luck to every single one of you, you awesome people !!

I’m in, for the fifth time!

I know this is late, but this is my I’m in post! The fifth time, and looking forward for this one. It’s going to be fun.

I’m using:

Language: Java (as always)

IDE: Eclipse

Engine/Framework: GoudaGamengine (custom one)

Graphics: Paint.NET

Audio: Not sure, but probably sfxr

Timelapse: Chronolapse

I’m all ready, and all set up. Let’s rock!

Im going to try again.

I am going to try to participate again (just for fun and practise)

Ill be Jamming on my lonesome.

I also made this retro take on the Ludum dare wallpaper I see flying around during most of the comps.

Ludum 32

Engine – Unity + Playmaker

Graphics – Sketch, Pixelmator

Sound – FlStudio

Timelapse  Screen Ninja

I’m in

first time arround, looks like fun

Gonna be using

Phaser.js and Paint

Back in!

I didn’t join in the last LudumDare, but that’s done! I’m back to have some fun.

As usual, I’ll be enjoying this beautiful jam with:

Unity3D, Blender (just in case I use it), Photoshop and SFXR.

Let’s see what comes around, people! Good luck :)

Oh, I forgot: I’ll be streaming the whole event at twitch.tv/devmidgard

I’m in (are we supposed to say this)

Hello there. It will be my first time here. I will use unity as engine and Photoshop CS2 (yeah old but does the thing). And how do you guys make sound anyway. I will probably use some open-source jam sound stuff. I hope I’ll be able to make something playable. Could someone give me some tips? Like do I have to register to somewhere before the theme reveal? And stuff for beginners will also appreciated. Thanks!

I’m in for the Jam this time.

I’ve haven’t been able to enter as often as I’d like lately, but I think I finally have enough time this weekend.  I’ll probably be entering the 72 hour jam for the first time, too, as my wife is probably going to help me design the game.

Given our skillsets, it’ll likely be a text-based interactive fiction, possibly with some puzzles.  It’ll depend a lot on what the theme is, of course.

With any luck, I’ll be able to provide my wife a template for PineGrow that she can use to design the areas and do the writing while I do the coding.

Edit:  Changed Compo to Jam, as I’d gotten them backwards.

Oh, I dare.

After a less-than-successful attempt for the last Ludum Dare, I’m going to dare to enter again this time. Gonna do the compo, because hopefully it’ll help me to keep my scope manageable. That’s what I’m hoping to do that’s new this time: keep my game tiny and manageable. TINY!

My toolkit:

Good luck to everyone! Make nice games!

So, I think I’ll be in

It will be my first LD.

I joined MiniLD #58 and I have been very happy of being part of the jam. It was a nice experience for me, from may points of view.
My first concern is about time – MiniLD has more time. I’ve submitted the game after 3 days, but now this limit is enforced… so I’m a bit worried about it.

Anyway, I’ll go for a web based game and I will probably use:

– Text editor: Notepad++
– Graphics: GIMP, Inkscape
– Framework: Phaser
– Audio: Audacity

Happy jamming to everyone!

Hi! Hola!

Hello,

I´m Spanish, master in the English language as the ancient inhabitants of the mountains of Toledo spoke it thousands of aeons ago (*) and, worst of all, this is my first time on LD (well, I experienced GGJ on my battered and old body this year, but only as a musician; nothing to do with this  new challenge at all).

Treat me right, please!

Good luck to everyone!

Jorge

(*) The best excuse I´ve found

Daring To Enter!

I’m an old timer who should probably know better than to enter, but am eager to see what I can do when I’m pushed to.

My idea is to create an ever-changing text based game (with a plot that fits the theme) in which players have to choose wisely or think and act quickly.

I’m using tools not intended for the type of game I’ll be creating, so here is hoping I can make something!

  • Language: JavaScript
  • IDE: Brackets
  • Engine / Framework: Twine & Impress.JS
  • Graphics: PD Art or ASCII art
  • Audio: PD Midi?

(Everything is subject to change, relative to what the theme is and time constraints.)

Wish me luck!

https://github.com/nate2squared

Comments

18. Apr 2015 · 23:58 UTC
Last night I thought I did all my planning, but this morning I realized I was being over-ambitious and hadn’t thought through the details well enough. So I redesigned and simplified the game, and now am finally working on the coding.

It Was Close, But I’m In for LD32

I’m in for my third stint at Ludum Dare.  There was a chance I would not have been able to do it this time around since my wife was in the hospital, but she was just released yesterday so I can go ahead and commit now.

My main goal is to improve on my performance from last time, which was not as good as my performance the first time.  I’ll be using Unity 5, Audacity, Blender, NeoTexEdit, sfxr/bfxr, and probably some other tools.

House PerspectiveI’ve also been hard at work at a sequel to my first Ludum Dare entry, Dehoarder.  Strangely enough, it is called Dehoarder 2, and it is very close to being in a state where I’d feel comfortable submitting it to Steam Greenlight.  As you can see here it goes well beyond the single-room cleanup that I implemented for LD26.  I should probably be working on that this weekend, but I am trying to make LD an annual thing for me.

Good luck, everyone!  I hope to start voting on a bunch of great games Sunday evening!

What game will it be?

“creatures from the night living on an abandoned place
on the edge of the world
hunting every day  the player and his companion”

or

“4 self-destruction growing element, spreading stars around if only one was taken”

feel free to add some more in the comments

******************************************************************

Keynote challenge is accepted!

We are switching from Java, Libgdx, Eclipse  to Godot Engine with gdscript

a huge challenge for me and sammakko our main java programmer :-)

We’re In!

Team MAC – Matt – Adrian – Cheryl

From Kingston, Ontario, Canada

Comments

10. Nov 2015 · 00:02 UTC
Cool other Kingston people.

Im in… but i dont know what to do!

Hello! Its first time I start in ludum dare. 😉

 

Programs:

Graphics: Paint.NET (lol)

Programming language: Java + Slick2D library

Sounds: I still dont know (probably fl studio)

Maps: Tiled

Ps. Its totaly yolo becouse I have finished only one game in my life ;-;

I will stream at: twitch.tv/areandirpolska

 

Changing Codebase

Hi everyone!

I posted earlier that I was going to use Gdevelop but I’ve decided that will be my back up software.

Instead I will be coding with Lua and Love2D + Notepad++ and Paint.Net!

I will most likely make a point click adventure as I am coding the library for it now as I am doing the Jam.

I figure it would be good to start with something simple and work my way up in Love2d!

I also will be using my new wacom touch and pen tablet for drawing the scenes!

Hopefully I will draw good art!

I will be posting updates here and on Twitter @Swipefaststudio

Good Luck to all!

Happy Jamming!

SFS

 

Game Jam

Hello, I would like to join the gamejam. How do I join ? I use game maker and photoshop. Thank you!

Comments

16. Apr 2015 · 17:16 UTC
You know, you just say that you will participate, and then make the game according to the rules, and then just publish it. It’ll explain itself when the competition is active.

Have fun!

Some Tips For You First Ludum Darers

Got some little tips for you 1st Ludum Darers I want to share. This will be my 6th LD, so these tips are just from my experience.

Making Your Game

*If you don’t finish making a game, DON’T WORRY because you’re not alone. Also remember, it’s only your first LD.

*GAMEPLAY is what’s important! Yes, good Graphics are nice, good Music is even nicer, but you want Gameplay. When people are having fun playing a game, they’re having fun because the gameplay itself is fun. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay, the first thing you want to do with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with a title screen, splash screen, whatever. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

*THEME is important, but not as important as you think it is. If you can think of a game idea revolving around the theme in an hour or two, awesome, but if you can’t than just start making a game and then later on you can incorporate the theme. Let’s say the theme sucks (in your opinion), and you can’t think of anything, just start making a top-down shooter (for example) and then when you figure out a way to incorporate the theme, incorporate it.

Post Compo/Jam

*If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. Not only does it make you feel better about yourself, but it can also persuade some people to possibly give you better ratings based on your Post Compo/Jam version.

*RATE GAMES! Rate as many games as possible, and give everyone a comment. The more games you rate, the more times your game shows up on the front page. Comments help as well because some people will look at their comments and click on your name to see your game. If you can rate more than about 250 games (which is pretty difficult to do), your game may show up on the Most Coolness page which would be awesome because lots of people visit that page. If you don’t rate any games then just about no one will see your game, so RATE GAMES!

Good Luck to Everyone Participating in LD 32! I got a feeling this one will be great!

Comments

16. Apr 2015 · 18:11 UTC
Thanks for that!

Really insightful for first timers like me

I’m In! – Part 3: Toolbox

Wish I hadn’t done this ‘I’m In’ in 3 parts now.

Okay, my tools are as follows:

  • Unity3D v5 – engine
  • Visual Studio 2012 – programming
  • Blender – 3D modelling
  • PaintShop Pro – textures, art, image editing
  • SAI PaintTool – digital painting
  • bfxr – sound effects (I think, may change)
  • GC Music + Bosca Ceoil + LMMS – music (I basically haven’t decided)
  • Wikidpad – notes
  • git – version control
  • Texture Packer – spritesheet editor

I’m in

Hello game developers,

This will be my second Ludum Dare and I hope to actually finish the game and submit it this time :). I’ll be participating in the compo.

I will make the game in Actionscript3 for either Web or Desktop (or both).

The tools:

  • FlashDevelop, SDK: either Starling or Away3D depending on type of game, also some gamepad library as I really want to add gamepad support.
  • Flash CC for graphics, animation (if have time) and level design
  • Paint.net (maybe Gimp if I wanna go all advanced and stuff :P)
  • Audiotool for audio if I manage to get that far.
  • Dragonbones for animations IF I need to do any advanced one.

I’m alone with my 1y10m old son this weekend so I will “query” him for some inspiration :)), also the in-laws might lend a hand

 

Let’s jam people !!!

GoodLizard is IN for Ludum Dare 32!!

I’m in

Here’s what I’ll be using:


 

LÖVE is an *awesome* framework you can use to make 2D games in Lua. It’s free, open-source, and works on Windows, Mac OS X and Linux. — love2d.org

Bfxr

Bfxr is an elaboration of the glorious Sfxr, the program of choice for many people looking to make sound effects for computer games. — bfxr.net


It’s also possible that I’ll be making or using some procedurally generated music for the soundtracks in my game.

Good luck to everyone else working on a game!

Sincerely, 
Good Lizard

 

In for the 4th time!

After a way too long hiatus I finally decided to do this again! I’ve successfully completed 3 LD48 games so far, here’s hoping that I won’t have too much trouble finishing one this time either. :)

I’ve used XNA for my previous games, but I’ve decided to try out something new. I’ll be making an HTML5 game using the canvas element and the related JavaScript APIs, so everyone with a modern browser will be able to try it out without downloading and installing additional software.

This is new territory for me, so I’m not sure yet what tools I’ll be using. I’ll probably write the code in either Notepad++ or Sublime Text and use Paint.NET and/or Inkscape for the graphics. I could probably add some sound effects as well, generated by bfxr or some similar tool. For hosting I think I’ll just set up a simple github.io page.

Anyway, I’m really excited to be back and do the compo again.

I wish you all luck with your games, I hope we’ll have loads of fun games to play and rate after this weekend is over. :)

Tags: compo, game, html5, im in, javascript, ld32, tools

I’m in it to win it

but not really.

 

Tools: Unity cause it’s the best.  Blenderino for modeling, Substance Suite for texturing (if I get that far, anyways) Sunvox for music. I missed LD the past two years, and I hope to come back with a vengeance.  Cheers to all and good luck.

I M IN R U?

Let’s do this!

I’ll be using Unity and Qubicle (assuming I’m rolling a 3D game). I’ve had fun dabbling with the sfx generators like bfxr, so I’ll likely use those as well.

Good luck everyone!

Let’s do it!

It will be my 3rd LD, and I’m very excited about it!

This time I’ll use Unreal Engine 4 & Blender to put something funny in 3d, hope it wil turn great! :)

Back in the ring!

Alright, after taking time off in December it’s time to get back in it!

My toolbox:

  • IDE: IntelliJ IDEA
  • Code: Java, with LibGDX
  • Sounds: Bfxr
  • Music: Anvil Studio and/or GarageBand
  • Graphics: Pixen

I keep my base code on GitHub here.

This weekend I’m gonna have a lot less time than usual and to top it off I’m working my first day at a new client on monday. The challenge this time around is going to have more to do with pacing myself and coming up with a fun but simplistic design. One that still gives me some time for polish. No staying up until 3 AM!

I’m in!

Hello community! It was pretty intense week, but I am going to participate this time again. This is my second Ludum Dare and I am really excited :) I will be using same tools again for this Ludum Dare.

Language and engine: Haxe and HaxeFlixel,

Gimp for graphics and

SFXR for all my sounds.

Good luck everybody, lets make some awesome games :)

Glitchy Pixel enters LD32. We are in!

Diana and Italo: Pixelated versions

We are ready for LDJAM!

Hello everyone!

We are Glitchy Pixel, a small development group. Our names are:

  • Diana Esperanza Pacheco: Artist and designer (@okuroy)
  • Italo F. Capasso: Programmer and sometimes designer (@glitchypixel)

We make games from time to time :D.
We found out awhile ago that jams are a good way to experiment with new ideas (^-^).

But it also allows us to refresh our minds for our current work by doing other stuff not related to our current projects.

We’ve decided to enter the LDJAM 32, and see what can we do here. We’ve voted on all the rounds! Lets see which theme ends up being the one.
Here are our tools:

  • Engine: Either Unity 5 or Gamemaker, still deciding which one.
  • Art: Photoshop CC
  • Audio: Not sure yet probably we will use bfxr and a nice audio tracker like Pxtone.
  • 3D?:If we happen to use 3D (not likely), we may use Wings3D

If you might be interested, I (Italo Capasso) will livestream our process from my desktop. You may find updates on our process on twitter as well.

Well, that is all for now, we are getting ready.

Good luck to everyone who is entering to the Compo or the Jam! \(^-^)/

Comments

Tripl3Fac3
16. Apr 2015 · 19:18 UTC
We’re in for the Jam! 😀

I’m in!

Hello!

It’s my first LD and it’s should be cooler event in my “gamedev” story.

I’m Java coder, but I want create a game with next tools:

  1. Consulo IDE
  2. Unity 5

Trello dashboard and GitHub repo will be added later (after event will be started).

From Russia with love!

I’m in!

Hello, this will be my first jam, really excited!

Tools:

Engine: Unity 5

Art: Gimp  + Blender or just Unity primitives, not sure yet.

Audio: record some of my own sounds if i get far enough to worry about sound.

In!

Hey, folks! I’m in for what will be my fifth time participating in Ludum Dare. I’m glad to say that I’ve come a long way as a developer since my first entry. Now that I’m an adult and jaded on holidays, LD is my new Christmas that comes thrice a year! In between events I’ve been working on building a small YouTube channel, and due to fortunate timing, I’ve just started up an LP of an LD28 game: Titan Souls. Take a look and see what could be if you create something awesome this time around and stick with it, and congrats the Acid Nerve team for taking a great entry to the next level!

Tags: in, LD28, ld32, titan souls, youtube

I want to know more about You ;)

Hi everyone,

Usually I create games based on my tastes or just my inspiration with the theme. But this time I would like to take a different direction and make a game to a certain audience / demographic, and I would challenge others to do the same 😉 I believe it’s a different way of thinking about game development, starting by thinking about your players and building with that knowledge upon the theme of the competition.

So, I would like to give everyone a sense to whom we are creating games to. And for that, I would like to ask you if you kindly could answer this small survey.

[ Survey ]

I’ll post the results at the start of the competition 😉 (or you can also take a peek before that here).

Best Regards,

Pedro Sá

I’m in, 3rd LD

This will be my 3rd Ludum Dare and like last time, I am going to enter the comp by myself.

Looking forward to it 😀 Good luck everyone!

 

Software I’ll be using:

Programming – Adobe Flash CC (AS3)

Visuals – Adobe Photoshop CC

Obligatory “I’m in” post

Well, it’s this time again. Time to declare.

Goals:
* A game that is easy to learn.
* A game that feels fair to play.
* A game that is hard to master.
* I will deliberately not focus on graphics and music/sound in order to maximize the above.

Tools:
* Unity3D, because I like it.
* My little library for observer-pattern code entry points in Unity https://github.com/zigszigsdk/Quigs
* Unitys Standard asset – most likely just a skybox, a few textures and character controller.
* Sound: BFXR
* Music: fakemusicgenerator.com => SynthFont with the file “SGM-V2.01.sf2” (google the file name)

Alright, with that out of the way, lets make some killer games!!

I’m in!

Hi,

I plan to enter the compo for the second time so let’s hope for the best :)

My plan is to make a ZX Spectrum or C64 game. Well, this is what I want but I’m not sure if it is feasible for LD because I haven’t mastered the toolchain yet. Unity is again my backup plan though.

Cheers from Prague and good luck with your games guys!

Comments

hexagore
16. Apr 2015 · 20:05 UTC
Yes do this. :) BASIC or Z80/6502 though? :)

Omelette du fromage

Hi guys, this is my first jam and as a good frenchie I will be using SFML !

Tools:

API: SFML-C++

Art: pain.NET/GIMP

Audio: SFXR

Good luck everybody

Comments

zigs
16. Apr 2015 · 19:19 UTC
Why not BFXR? :)
Butkeim
16. Apr 2015 · 21:00 UTC
why not both? :)
Butkeim
16. Apr 2015 · 21:01 UTC
because it’s an improvement of SFXR…. ok I may switch then

I’m in for my 1st

Time to try my hand at game development. This’ll be my first Ludum Dare and I couldn’t be more excited to try it out. A little nervous but I can’t wait to get started!

 

Engine: Gamemaker:Studio

Art: GIMP

Sound: SFXR/BFXR

I’m in!

Finally back at it!

I’ll be participating with HaXe, and using my own base-code I’ve been growing since a few days ago (https://github.com/svenzin/lde).

Can’t wait to discover the theme this time. Make it a good one guys!

In for the first time!

First one, and thoroughly looking forward to it!

Unity 5 / C#, Blender, Affinity Designer, and doubtless a veritable smorgasbord of other tools as the need arises.

Jamming with MasterOfNaN

 

Core java game engine (Repost)

The core game engine is a game engine made in java using LWJGL 2. I will be using it this ld, if you want to use it there is a video tutorial here and the binaries(& source) are here.

I’m in!

I’m in, for my first ever Ludum Dare 😀

 

I’ve been really tempted to participate in the past but I’ve always had something else on, and this time I have my whole weekend free to work on my game! I’m attempting the comp but if everything goes sideways I’ll switch to the jam.

 

I think I’m going to use Twine, but I’m not completely decided yet. Partly because I think it will make it more… achievable for me to submit for the comp, and also I’m a game design student and my dissertation proposal skirts near the topic of narrative in games and story games. So hopefully this will be an interesting experiment for me.

Anyway, good luck everyone participating this weekend, have fun!

I am in

So it will be my who knows which try :)
Few last times participated in teams(1 and 2).
This time go back to the roots and will try to do it solo :)

Won’t focus on graphics and audio much. Hope to do some turn based top down dungeon crawler if theme allows :) Played a lot of Pixel Dungeon recently on my way to work :)

Goals:

  • Make prototype of a game that will be fun to developer after Ludum Dare
  • Make it usable both PC and mobile phone

Tools:

  • Phaser.js + WebStorm
  • Paint.net for minimal editing
  • http://www.leshylabs.com/apps/sstool/ for sprite sheets
  • Phone camera + paper + pen ooor  I do have a whiteboard :)

 

We are compiling a list of #GameJamTips!

Leading up to #LDJAM this weekend, I have been asking indies from everywhere to tweet me with thier best #GameJamTips, I have over 40 entries at the moment, and created this page that displays them in random order on each refresh:
http://gamedevlou.org/gamejamtips-for-ludum-dare-this-weekend/

If you would like to help, tweet your best tips to @TwoScoopGames with the hashtag #GameJamTips!

Tags: #GameJamTips, assistance, gamedevlou, help, pointers, tips, tricks, TwoScoopGames

I am in

Last Ludum Dare, i tried to do something but i didnt have the time to programm it.

Now i am back with an engine, not finish yet. I would like to finish and make a good doc and website for this engine. However,  source will be included ( as ugly and undocummented as they are).

  • Language : C++
  • Library  : SFML and my own engine
  • Categorie : Compo

I’m in! (For my 12th time!)

Wow, I can barely believe this will be my 12th Ludum Dare! 😮 I’ve always had a lot of fun and learned a lot, and I’m hoping that trend will continue.

I was planning on using UE4 this time, but I didn’t have enough time to practice with it, so I’ll be using HaxePunk once again! The rest of my tools will be OpenFl, Haxe, Sublime 3, Audacity, sfxr, GIMP, and caffeine!

Here are the games I’ve created for the main events to this day. I’ve noticed a steady increase in quality over time! (except for LD26, when I was sick and didn’t have a whole weekend)

LD21: Prisoner

LD22: EpiCat

LD23: Tiny Adventures in SPACE

LD24: Game Time Evolution

LD25: Mr Wizard VS The World

LD26: Meat Meets Potatoes

LD27: Jetpack Jacob in: The Quest for Time

LD28: Extinguished

LD29: What Lies Beneath The Surface

LD30: When Worlds Collide

LD31: An Icy Night In Snowman’s Land

Tags: im in, improvement, ld32

I’m in!

Dedicating the weekend to LD32, building everything from the ground up and aiming for the compo. I intend to live stream the whole process on twitch too. Everything will be up on bitbucket and I’ll make it public once I’m done. Will be using some combination of:
  • HTML5
  • SASS
  • Javascript
  • WebGL
  • Gimp
  • Inkscape
  • Audacity
  • Brackets

Good luck to all!

 

I am doing it once again

Hello to all Ludum Dare’rs,

I cant wait to get started. All my software are updated and my body is ready.

Unity3D, Pixen and Photoshop.

Good luck everyone!

I’m (still) in for my first LD

Still in, didn’t back down since the “mandatory I’m in” post, totally afraid I’m gonna fail (most certainly will), but going for it!

Will go for the Jam, but with the spirit of the Compo (gathered some courage, and will try to do everything from scratch) so, if I finish it early, who knows? 😛

I usually have a small sandbox project with some helper functions, pseudo-code and methods, like a small notepad for reusable code, is it ok to use it for the compo? (I know you can use code base you may have, but it doesn’t hurt to ask and confirm 😉  ). Decided I’ll be using Haxe + OpenFl to develop, BTW.

Will try to do a timelapse (easiest for me now, as I’m too “shy” to go live ;P), will be on Twitter and try to setup a blog also.

Good luck for everyone in the Compo + Jam! I hope we can have a LOT of fun! 😀

Comments

YourLocalFax
16. Apr 2015 · 22:39 UTC
Yes, for the compo you can use base code so long as you share that base code before the start.
yuigoto
16. Apr 2015 · 23:12 UTC
Hmm…thanks!

I’m in!

This will be my First Ludum Dare.

I never made a game then my goal in this event is do something playable.

Comments

16. Apr 2015 · 21:06 UTC
Welcome, and good luck! LD is a great time to learn.
YourLocalFax
16. Apr 2015 · 22:33 UTC
Welcome! If you’ve never made a game before, remember to start off small and think about a minimum viable product. Your game needn’t look pretty or have complicated mechanics, so long as you can accomplish a limited set of SOMETHING and display SOMETHING to the user, you’ve accomplished something that a lot of others haven’t :)
YourLocalFax
16. Apr 2015 · 22:33 UTC
Hi, welcome! If you’ve never made a game before, remember to start off small and think about a minimum viable product. Your game needn’t look pretty or have complicated mechanics, so long as you can accomplish a limited set of SOMETHING and display SOMETHING to the user, you’ve accomplished something that a lot of others haven’t :)
YourLocalFax
16. Apr 2015 · 22:33 UTC
Oh, well that explains that… Sorry about a double post here, the site had told me I’d already posted but wouldn’t show me so I changed the message and now I see both xD

Almost forgot, I’m in

I almost forgot to make a post saying I’m in for Ludum Dare 32. This will be my 7th time competing and I will be entering in the 48 hour compo. Now for my tools.

Language: Java

IDE: Eclipse

Art: Photoshop

Sound: Audacity and http://abundant-music.com/

I will also be using my own game framework which can be found here: https://bitbucket.org/Jogy34/xerngameengine (2D) or here: https://bitbucket.org/Jogy34/xern-lwjgl-game-engine (3D with LWJGL)

We’re in!

Hello LD!

We are BIZM, and we are in! 😀

We are a newly formed team of 4:

  • Bogdan (programmer/musician)
  • Igor (artist)
  • Zi (programmer)
  • Megan (artist)

Zi made “Escape Character“, which got 2nd place in the previous jam. This will be his second LD.

Bogdan, Igor and Megan have worked together in other game jams, but this will be their first LD.

We’re going in empty-minded and we’re super excited to see which theme comes out on top!

Engine: Unity3D

Language: C#

Tools: Unity, Photoshop, bfxr, Reaper

I’m In, Ludum Dare 32

I will be doing a platformer, and I have made a collision engine before and I hope Ludum Dare will allow it…

This is my second Ludum Dare, here is what I will be using:

Operating System: Ubuntu GNU/Linux (I will need to compile the game for windows, aswell)

Programming: C Language, GCC Compiler, GNU nano (editor)

Using this basecode/engine:: (includes an SDL2 wrapper (kindof), and a platformer collision engine)  (requires, SDL2):

Link: http://felixisdev.weebly.com/uploads/3/0/6/4/30647419/basecode.tar.gz

Graphics: Gimp

Sound: Famitracker (running on Wine), Audacity

I’m in

Never done this before but think you have to make an “I’m in” post before your account is live?

Anyway, lets have a go at this newfangled game-jam thing all the cool kids are doing!

Tools – Unity 5, Playmaker, whatever art stuff I find lying around, SFXR and Abundant-Music for audio content

I’m in

Going to give it a shot even though I won’t have the full time available due to work, going to be more like a 24 hour jam for me.

 

Engine: Unity

Language: C#

Tools: Inkscape, Audacity, maybe Blender and Gimp

LD32 Here I Come

Language: Java

Framework: LibGDX

IDE: Eclipse

Graphics: GIMP + Aesprite

Audio: Audacity + SFXR

I’m in!

I tried Ludum Dare multiple times in the past, I failed every time to release anything but this time it will be different! At least I hope…

My weapon of choice this time will be new for me, my goal is to do use Javascript. I never made a game with it, so I still have no idea which libraries I will use, maybe I won’t even use one.

Comments

YourLocalFax
16. Apr 2015 · 22:29 UTC
If you’re looking for graphics libraries and stuff, I can recommend Three and Phaser (though I’ve never done anything with JS so I haven’t used them, lots of people like them)

F1r5T P0St

First time doing Ludum Dare!  Thinking I’ll try and code something in Python with PyGame or maybe break out of my comfort zone and code in JavaScript (one of the languages I never learnt).  Looking forward to seeing all the cool  games other people make!

Comments

rd127p77
16. Apr 2015 · 21:50 UTC
I hope you do well but if there is an off chance of you not being able to come up with anything. Still try to submit something so you get feed back on what to improve. I always use the comments from the previous LD and take them into deep consideration. It will improve your game.

I’m in!

Will be my first time trying this, never had the time before!

I’ll be using Java-LibGDX, Gimp & Bfxr

Have fun everyone!

I am in !

Gonna be my First Ever Ludum Dare, and I hope to have fun and learn along the way !

Engine : Unity

Language : C#

Art : Gimp or Photoshop

SFX :  bfxr

Music : Not sure yet

Comments

16. Apr 2015 · 21:27 UTC
Good luck!! Have fun with it.

I’m in

WELP, I’m rushing to get things together as usual. Here’s to hoping I still have Haxe and Lime installed on my laptop… In any case, this is what I’ll probably use:

Framework: HaxeFlixel
IDE: Sublime Text 2
Graphics: Photoshop and/or Pixen
Music: Milkytracker

Steppin up!

Hat’s in the ring then!

Good luck and have fun!  :-)

We’re In! 1st LD

My wife and I are IN. I’ll be writing the code while she pushes the pixels.

Tools: Photoshop for pretty pictures, libGDX (IntelliJ IDE) for the engine, any other tool depending on whats required.

Expectations: Fun and learning.

I’m in

i try ludum dare for my first time

Engine : Unity

Graphic : Photoshop or qubicle

Sound : Audacity + SFXR

I’m in

After LD30 and the last miniLD, I’m in for this one.
What I use:

  • IDE: AptanaStudio3
  • Frameworks: createjs, garfunkeljs (my own small 2d toolbox which hopefully will grow during LD)
  • Sound: Sunvox, Audacity, or maybe the good old hsctracker (download)
  • Graphics: GIMP, Inkscape, Epson Scanner, maybe some potatos