LD32 April 17–20, 2015

I’m in

I’ll be using Unity, Photoshop and FL studio, same as always pretty much, I didn’t like the theme much last time but I have a good feeling about this one.

I’m In

My first one. Going for the compo, and using Unity with the hope that people use firefox.

The Beautiful Exchange

https://www.facebook.com/Official.Avengers.2.Age.of.Ultron.Movie
https://www.facebook.com/Official.WWE.Extreme.Rules.2015.Online

https://www.reddit.com/r/12M0nkeys/comments/32vsji/
https://www.facebook.com/Official.DBZ.2015.Full.Movie.Online

Ludum Dare 32

Have a lot of things to do for uni, but fuck it. Lets do this!

I’m In

Hi all,

This will be my second Ludum Dare (my first was LD30), so I’m super excited!  This time, though, my main goal is to learn, my secondary goal is to have something qualified as a game.

I used the Unity game engine last time, but this time I want to try doing it all from C (with a couple of open-source libraries).  My initial code-base can be downloaded from here. I am planning to enter the compo, though I may extend that to the jam if I feel I need to.

Language: C
Text Editor: Emacs
IDE: Visual Studio 2013 CE
Map Editor: Tiled
Graphics: Corel Paintshop Pro x6 Ultimate and good ol’ MS Paint
Audio: TBD (Maybe none at all, like last time)
Open-Source Libraries: PhysicsFS, SDL2, SDL2_ttf, SDL2_mixer, Yxml, stb_image

Like the first time, I am expecting my skill with art to produce horrible graphics…

Update: My code repository can be viewed here.

I’m in, at least for the Jam.

Our three man team will be in for the jam.

This is our third attempt at ludumdare, and hoping to actually finish something this time.

We haven’t actually picked our technology yet, which we’ll do tonight when we all get round my place to discuss.

However for us, the theme announcement will be at 1am, so we’ll probably be sleeping and lose a few hours.

It’s always fun though, so looking forward to it.

I am in

LD 32 will be my first.

Edit : first post mistake… half of the post got deleted :(

I’ll we be doing some sort of html5 game.

I recently played with the WebGl and the WebAudio Api and so I have a “code base” of a few hundred code lines that will be available on git before hand from which I’ll pick up stuff to set up audio and graphic support. The rest will be from scratch. My tools will probably be :

IDE : Sublime

Languages : HTML + bootstrap, CSS + sass, Js + Jquery + PhiloGl + nodejs for the backend

Graphics : Pen and paper + some illustrator/photoshop

Sound probably : bfxr

Music : if any it will be generative stuff made with some oscillatorNode

Probably host everything on heroku with code source on Git.

Compo starts a 3am, I’ll probably sleep early and wake up around 5am to starts fresh.

 

CptDustmite reporting for booty

(Hopefully) entering for a second time, although I’m having trouble thinking of games to make with the current themes. I’ve got a few ideas for a few however thinking of the gameplay is proving tricky as usual. Story and mood is more my forte.
 

I could go 3D as usual, or perhaps try 2D this time. I guess it will depend on the theme and what I’m doing. But my toolset will likely be:
 

3D: 3ds Max
2D: Photoshop
Engine: Unity
Language: C# in Visual Studio
Audio: Audacity
 

We still have no internet in our new apartment, eek, so going to have to go to work to upload the entry.
 

Here’s me battlestation:
image
Food not included. Adorable puppy included.
 

Let’s be bad guys!

Comments

Jani Nykänen
17. Apr 2015 · 11:14 UTC
Having no internet connection is sometimes a good thing: you cannot spend time on forums, chatting etc. Only thing you can do is develop your game.

In For the Jam

I’m in for my 4th time (I think). It’s been a few years since my last attempt…

I’ll be jamming with my cousin and maybe some other people from the office.

We were planning to use LibGDX, but after wasting last night trying to get particle effects to scale to my physics world we’ll probably go with something a bit easier to get started with like Unity or Phaser.js instead.

Comments

Cyberwiz
17. Apr 2015 · 13:04 UTC
It’s going to be a learning experience working with one of the guys I’ve looked up to in my life.

Im In!!!

Im in for my first dare! Im going to be using Unity and hoping to make for the compo but it my have to turn into a Jam submission if my arty side (useless as it is) decides to fail me 😛

Comments

lion123
17. Apr 2015 · 11:20 UTC
Good luck to your arty side! Don’t forget: time management is important

I’m in (Jam)

I’m in for the jam. Third time competing, first time was a flop (due to our idea being too ambitious and not having enough knowledge of the tools we were using). Second time I was solo, but only dedicated a few hours over the weekend, but what I did make I was happy with. This time I’m going to solo the jam and spend most of the weekend on my entry and hopefully something awesome comes out of it.

Tools:

Unity 5 using C#

For art:

Inkscape

Good luck.

In

Hello world!
go I sozdal na php

Comments

TideS
17. Apr 2015 · 12:13 UTC
Will there be multiplayer based on DCP/IP?

SETTING UP FOR TIME-LAPSE

guys im in, and i will record most of the process into some sort of cool time-lapse video.

this is my youtube channel BTW:
https://www.youtube.com/channel/UCgzvbHoOrahL5UGTwRDpNMQ

i will post here once the video is edited and good to go

hopefully it will be cool, as well as the game.

i will be using Unity 5, blender and gimp

most probably i will do a 3D game, not used to code 2D stuff on unity,but the real problem is that i suck in 2D art.

good-luck everyone.

Looking-Like-The-Fuhhh-kirino-kousaka-24827907-1280-720

I’m In!

This will be my first Ludum Dare, I’ll either stream the whole dev process or record it
Tools:
Love2D
Text Wrangler
Bosca Ceoil
Pyxel Edit OR Adobe Photoshop (Depending on the Genre I do)

I’ll either do a top-down mouse-aiming shooter or a 2D Platformer, whatever the theme calls to more.
Twitch is AtomicPuncture.

I’m In!

I will participate of Ludum Dare with my friends.
This is my first LD.

Engine: Unity3D
Graphics: Piskel
Music: Pxtone

Good luck for all!

Streaming LD32!

Hey guys!

I’ll be streaming Ludum Dare from 8:00 UTC until around 19:00 BST with gaps on both days, so check me out on twitch.tv/jthistle and follow me for a notification of when I’m live, if you can.

Good luck if you’re taking part!

Last call: Survey: Getting to know our community demographics

Hi everyone,

I’m trying a new way of approaching the competition this time, I’ll try to make my game with the people who will play it in mind. To that effect it would really help me (and you 😉 ) if you could fill this small survey. This way we can get a clear perspective of who our fellow competitors are as a demographic.

Thanks to the 27 who already answered :)

[ Survey ]

Below I talk about the rationale behind this survey.

Usually I create games based on my tastes or just my inspiration with the theme. But this time I would like to take a different direction and make a game to a certain audience / demographic, and I would challenge others to do the same 😉 I believe it’s a different way of thinking about game development, starting by thinking about your players and building with that knowledge upon the theme of the competition.

So, I would like to give everyone a sense to whom we are creating games to. And for that, I would like to ask you if you kindly could answer this small survey.

I’ll post the results at the start of the competition 😉 (or you can also take a peek before that here).

Best Regards,

Pedro Sá

Comments

qapn
17. Apr 2015 · 11:39 UTC
Done! Best of luck :)

Just checking in

This shall be my second attempt at LD, who knows what I will create but I am determined to finish (and stay awake).

I shall be using Unity with C#, Photoshop, and energy drinks.

SpookyH5 framework

I decided to upload my Html5 framework (I call it SpookyH5 framework). I made for my personal use so it’s very lightweight and lacks of important features. I uploaded it so I can take part in 48h compo. You can find my framework on GitHub.

You can use it for free if you want, but it lacks of documentation so it’s not recommend.

Streaming whole day

Hi guys, this is my second LD, but I realized that I can stream with my computer. I don’t know why, but I really like to stream so tomorrow, I start before the beggining and if everything is okey, I’ll stream the whole day and maybe the next too. My stream. So if you are boring, come and develop together super games! 😀

Hot pockets and coke zero ordered

Last time was fun.  Not sure if what I made could be considered a game (Overserious Snowball Fight), but I kinda liked it.

I’ll be using Haxe again even though I haven’t used it since last time.

This time I’m shooting for something less ugly and more gamelike.

Last time around I listened to 80s hits on repeat.  This time it’s German rap.

In!

In again! This will be my 9th LD, though my last one sort of fizzled out and I didn’t finish anything. Best of luck to everyone else joining in!

Fellow Atom Users, suit up your atom!

countdown

Ohh! My Atom can count in LD time! Yours also can!

So, it’s LD time, and we all love the Atom  Editor. And now Atom can count LD time!

In two easy steps, you can install the countdown package in your Atom and it will get LD superpowers!

install-countdown-basic

Ctrl-Shift-P and the select Install Packages And Themes

install-countdown

Search for “countdown” and install it!

 

You can either use Ctrl-Alt-C to show up the countdown (and also hide it) or search for countdown in the command palette.

And now you and your Atom are setup for LD! Have fun!

Tools

GIMP, SFXR and perhaps some other audio program if I time is not nope. Codewise, C++ with GLFW3, OpenGL and FMOD. Here’s my minimalist starter kit: https://github.com/qristofer/ld32 Hopefully this means I’m prepd to battle without having to fiddle for too long with the low level stuff. Not sure what to eat though… :I

It’s that time yet again!

We’re doing this again! After several Dares’ missed we’re excited to give lucky number 32 a go!

What we’ll be using is the standard toolset consisting of a 2d editor and some audio software and Unity 5 for a game engine.

If you’re curious as to what quackery we’re capable of be sure to check out our last Dare here:

Last Dare

http://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8238

I’ve also put together a video about game development which you can check out here if you’re curious!

Tags: development, game, unity

H-Here I go

My little brother convinced me to enter, so here I am.

This is my first LD and I’m not even sure whether I’ll even complete my game but I’ll try to make it, right now I’m on Windows and can’t really be bothered to install something better before it starts so I’ll be using Notepad++, Löve2D, probably Paint for graphix (or Notepad++/browser if I want svg) and sunvox for sound.

Base code

For this LD, I want to use InterPlanetary FileSystem, so I wrote an image editor that lets you draw a picture and upload it.

Unfortunately it doesn’t work, but I’m publishing it anyway.

https://digitaldoge.duckdns.org/merkle/

The part that doesn’t work is connecting to IPFS. I’m trying to run IPFS as a portable application, inside the game directory, but doing this causes the upload to fail.

The drawing widget seems to work fine.

This code is GNU Affero GPLv3.

Here’s a picture I drew for the occasion:

__temp

How on earth do you compose music?

Looking around I’ve gathered I’m not the only one who’s not a music expert. I’ve dabbled a bit in playing musical instruments in my time. When it comes to composing game music however I’m totally at a loss.

Does anyone know any good 101 beginners guides to making simple melodies or fun little tunes? I just want to be able to make a basic happy tune and sad tune with very little complexity or depth.

If that’s not something that can really be found then perhaps some advice from participants in the past?

Tags: composing, ld32, music

I’m in for the 48h Compo

Hello, this is my 2nd Ludum Dare.

I’ve participated in Ludum Dare 31 and got 830-Overall and 459-Theme out of ~2600 entries with “Ship the Sheep”. I plan to be in top 700 Overall this time :)

Tools I’ll be using

Engine: Game Maker

Art: Photoshop + Pyxel Edit

Sounds: sfxr or nothing 😕

 

Ship the Sheep:

Comments

GagaPete
17. Apr 2015 · 18:02 UTC
I remember this game. It was awesome. Good luck this time. :)

I am joining!

I’ll be doing the jam!

Last year I did Bistro Cafard with my fiancée, this year she will not be able to join, so I’ll be doing the jam on my own!

I am looking forward :)

~Vivid.

I`m in the Compo!

This will be my 4th Ludum Dare, and as always, I am very excited.

I will probably be using Construct 2, PyxelEdit, Audacity, BFXR and Inkscape.

ALL ABOARD THE HYPE TRAIN

I’m very excited for this upcoming Ludum Dare! I will be using the standard tools of the trade for me (Construct 2, Bxfr, and maybe some other random programs) as I’ve come to be a lot better with it then I was before (Thanks Ludum Dare!)

I’m not sure if I’m going to enter the Compo or the Jam yet, because I don’t want to use a random music generator again and might pluck some amazing songs from Pitfall’s Soundcloud (He’s very talented and awesome, by the way)

I’ve participated several times in the competition; here is a list of games I’ve made over the years:

One Room War

@#$% Life! I’m the god damn SUN!

Platformer Roulette (Might come back to this one at some point :) )

Diving Simulator 2015 (This ranked 8th in humor apparently!)

Flipside (Ehhhh…)

I can’t wait to see what other users will submit this weekend! Good luck everyone, and remember to have fun! ^^

My Common Code for This Go

This year, it’s mostly just a bunch of extension methods I’ve collected.  There’s also couple of really handy types, like the ColorHsv and ColorHsl classes.  Gone from last year’s library are some of the basic UI elements like volume controls, because I haven’t had time to re-implement them in uGUI, and I don’t want to carry around the legacy UI stuff.  Streaming loading is also out this year because Unity Web Player is effectively dead as of three days ago and the new WebGL platform does not seem to support streaming loading.

http://www.smilingcatentertainment.com/download/SmilingCatLD32CommonCode.zip

I’m a bit concerned about the move to WebGL within Unity; my initial experiments yield unacceptably large build sizes and glacial build times for just an empty scene, so hopefully I’m not spending too much time tweaking things.  I hope I don’t need to resort to making my entry as a downloadable executable only.

 

Coming in HOT!

Allllllrighty! This is my second LD I’m participating in, as the first one proved to be extremely enjoyable.

My first LD happened approximately a year ago, was it #28 or #29 I can’t remember. Back then the theme was “Beneath the surface”. I participated in the Jam with two friends, who I had just met online a few months before the event. With lots of food, a bunch of disagreements and fresh April pollen polluting the air, we managed to squeeze out our small, buggy platformer. The game ran fine for a while, until turning into a sluggish piece of 2 FPS. The main point of Ludum Dare isn’t of course making the actual game, it’s about having fun – and boy, did we have fun!

There you go, that’s the reason why I’m participating in LD #32. I had fun. And I am planning on having fun this time as well. I’m aiming to submit a compo-creation, but if I feel like I need time (I’m sick currently), I’m going to settle with jam. Either way the game is put together from scratch by myself only, so I’m in for both basically!

  • Language: CoolBasic (GameMaker as a backup if I fail with CB)
  • (Programmer) Art: Paint.net – pixely stuff most likely
  • Sounds: bfxr
  • Food: pizza, soda, candy, anything unhealthy.

Also, I’m going to livestream my progress on Twitch with OBS. Come join me, if you’re interested.

Good luck everyone!

 

Hellforge back again!

Hellforge Entertainment banner for Ludum Darer 32 - we are in

Hi there fellow Ludum Community!

We are in.

Last time we didn’t make it in time – but we learned our lesson after our first ld jam and we strongly belive that we will make it this time.

By the way, we finished the work on our new website just in time for the Ludum Dare 32. We added a Ludum countdown to our livestream site as well. When ld32 begins a 72 hour countdown will start there as well. So we can always see how much time we wasted and how little is left 😉 You are welcome to join us and say hello, ask things or talk about the weather in English or German. We will start the stream at 9:00 am GMT – because we live in Switzerland/Germany and we decide that we don’t want to waste our sleep this time. Lesson 1 learned: be well rested for LD!

The tools we will use:

Unity
Pyxeledit
Photoshop
Spriter
Open Broadcast for streaming
Logitech Webcams, a blue yeti mic, coffee and pizza.

We wish you guys the best of luck!
Take care!

LETS DO THIS

Excited for this Ludum Dare!

I needed some inspiration, so thank you kind Latin Rapper…

Wallpaper

I’m in!

I’m joining the jam, but I will still make everything myself and from scratch.

I will program in java (because I’m lazy), using no libraries except for audio (I will probably use JavaZOOM or JLayer).

For music and sound I will use: Cubase 7.5, Various EWQL libraries, BFXR or SFXR (maybe), Audacity, Toontrack software, and a BUNCH of free VST’s.

For art, textures, and other visuals I will mainly use Paint.NET.

The level editor I will use (if needed) is Tiled.

I will focus a lot on music, and I hope I’ll be able to make something playable. So good luck to all of you!

In

I’m in.

Going to go with:
C++/Cocos2d-x (probably a poor idea, but I need experience in it)
Gimp
Tiled, if there are tiles.

Guess that’s about it. Hopefully I don’t fail as completely as last time.

Challenges that might be faced:
I’m going to a party on the Saturday night, which I fear will be all-you-can-drink. I may have to moderate myself, but if I don’t … well, we’ll see.
Also, my new ISP is apparently going to call me around 1pm and babble to me in Japanese, which will probably be an awful experience. But hey, anything to save a few yen.

I’m in! – A look at the progression of my art

Hi there! Does it surprise you? After 10 Ludum Dares it shouldn’t. I’m in!

Tools:

Text-editor: Sublime Text 3

Engine/Framework: Baa, my own javascript library.

Art: Aseprite

Music: Pixitracker

SFX: jsfxr

Stream: Here. I will try streaming, but I will quit if I think it’s too distracting.

___________________________________________

Now that’s done, I want to talk about my art, and how my skill has changed over the past Ludum Dares. Let’s start, shall we?

ld1

What is this? A square headed creature I guess. It doesn’t even have arms. And look at those dotted eyes. It’s hilarious how bad I was when I started.

ld2

There’s some progression. I’ve added a mouth and arms. I even made hair for the female character.

ld3

Look at the details! A tie, a beard, and a hat. He even has shoes. If I keep getting progressing like this, I will be the next Paul Robertson in no time!

ld4

Well.. uhm.. I mean.. he’s standing in a really difficult position. And the other guy has a hand. OH AND EYEBROWS! Yes, I managed to do eyebrows. And uhm.. HAIR!

ld5

Look at the details on those costumes. the beard of the wizard. Those lines under the eyes of the soldier. You can really see my progression in this art. Let’s see what’s up next!

ld6

…. What the hell is this? Maybe I hit my head and forget everything I knew about pixelart. Time to start all over again I guess. Sigh…

ld7

Well… they don’t have a mouth, or much detail. But the woman is holding a baby, so that’s something.

BONUS!

Baby choking :D! I mean..  baby choking.. :(

*cough* Okay,  on to the next one!

ld8

Well, they don’t have arms, legs, hair, or humans skin. But they have emotions, so that’s something. Right?

ld9

And this is the last one. Those are some fine details in the costumes, they don’t show a lot of emotion, but they have noses and hair. .. sigh.

So there you go. My great progression in pixelart. Maybe in 3 years, I will start using shadows and more advanced stuff like that. Who knows? I just gotta keep progressing, and avoid hitting my head. Thanks for reading, and good luck!

Comments

mikale
17. Apr 2015 · 14:18 UTC
awesome! it’s gonna be great!
Crumpet
17. Apr 2015 · 14:49 UTC
Do some simple shading and it’ll make a huge difference. That can be your next step 😛

Special voting category for ‘friends’ of LD

I was thinking about this ‘friends’ of Ludum Dare judging debate.

Grumpy-Cat-01

What if we gave contributers to the LD community who aren’t contestants a special category to vote in. You can think of this as a separate “Overall” category for people who support this community, but don’t submit a game. Regular contestants (e.g. the developers themselves) would not have access to vote in this category. This special category could be opened up to the ‘friends’ of LD that PoV mentioned, as well as others.

Our category listing would look something like this:

  • Overall
  • Fun
  • Innovation
  • Audio
  • Graphics
  • Theme
  • Humor
  • Mood
  • Community
  • Coolness

It seems like some people are feeling like outsiders even though they’re an important part of what we do. We should do what we can to address that. If we want more people like them to take interest, we need to give newcomers a reason to spend time on us. Such a system would allow us to preserve the peer review element of the currently judged categories while allowing non contestants the ability to have their voices heard in an official capacity. I’m not suggesting we implement it for LD32 necessarily, but maybe for LD33 as part of our site rebuild.

I’d like to hear your thoughts on this!

Tags: friends, judging, ld32, voting

I’m in!

I’m in for the second time!
(Un)fortunately, I have a country programming competition this weekend, so I’ll only have about 24 hours in total..
Anyway, I’ll use:
Language: Java
Framework: LibGDX
Graphics: Paint.NET
Sound: Sfxr / Bfxr

Good luck to everyone! I can’t wait to see your games!

Im in!

Even with my limited programming skills ( i can make a platformer!), i still would like to give it a try. This will be my first ludum dare as i forgot to upload my pong game for the miniLD(i fell asleep :P). Hope everyone does well and have fun programmingg/scripting/using unity :D.

Tags: ld32

I’m in too!

I reworked my last game into a talk on juice I’ve already held at a couple of events, and I’m really excited about participating for the third time!

Tools: Game Maker Studio, GIMP, SFXR, Bosca Ceoil.

I’m in

This should be my first real attempt at Ludum Dare.

Tools:
Unity
FL Studio
Qubicle

This is going to be my first submission, so I hope you enjoy. :)

I’m In!

Once again i’ll try to make something at Ludum Dare.

At first i thought about using Unreal Engine 4, but as LD is a mostly web-based event i quickly dismissed the idea. Unfortunately UE4 has a hopefully-not-long road to take before WebGL deployment is a reality (currently the build takes too long, the resulting package is too big (at least > 100MB) and does not run in Chrome).

I’ll try to focus on the art again, only this time i’ll change from pixel art to vector graphics. My latest attempt at LD 31 resulted in some really crappy pixel sprites and took much longer than i thought it would.

Other thing i totally neglected the last time was audio: i simply used bfxr presets with no regard to loudness or pleasantness – most of the negative comments my entry got was related to sound. So this time i plan to take greater care with sound effects and also try to put some music in the game (procedurally generated, that is).

That said, i’ll fall back to using my usual tools for game jams:

This time i’ll also hang out at a local gathering in my town: PUC-PR in Curitiba, Brazil. I’ll be there during the first night only, to meet people and also get more motivated than just trying from home.

Well, i think that’s it.

Good luck for everyone and see you at the other side!

P.S.: All tools have links in case somebody wishes to know more about it (maybe even use in this compo!).

I’m in =w=

Whooooo~ Greetings from Grade Nine! ^^/~~

Just finished my homework at the speed of 299,792,458 m/s and came to my first Ludum Dare – I’m not going to think about the coming Mock 2 Examination 😛

Finally I decided to directly join the Compo, for I only have a 2-day weekend and no partners 😐 I’m not sure to give a complete, playable game in the end, but whatever. I’m just coming to learn and have fun!

Here let me show off what I’m planning to use for LD32.

OS: Linux (Ubuntu 13.10)

Language: JavaScript along with HTML

Game Engine: Cocos2d-x HTML5 (the Unity player doesn’t always work, especially on Linux…)

Editor/IDE: Geany, or Adobe Brackets

Image: Inkscape

Audio: Rosegarden + Audacity, but I don’t think I’ll put sounds in the game 😛

And BTW I was really thinking about Three Body, a sci-fi novel about space, when looking at the themes in Round 5… Many of these themes are absolutely mentioned in that novel…

I’m not streaming during the 48 hours but will probably write something about what’s going on here. Excited to join the big party! See you guys in 11 hours (I’m going to have a sleep here in China). Best of luck to all!! :)

I’m in.

For the compo. Using Unity. And possibly my TileEngine (it’s already on GitHub). Never managed to complete a Ludum Dare, wish me luck.

I am in

no idea whatsoever, unity 5.

I’m in

Throughout the conflicts of my past LD game failures, hopefully this one shines and gets uploaded. If so, this will be my 2nd game that has been on the internet. Sadly, I couldn’t find the first one if you guys were interested.

 

Language: Java

Library: Slick2D

Art: Aseprite / Paint tool sai

 

Have fun everyone! 😀

I guess I’m in

First try at LD, let’s see what I’ll come up with. Aiming for the Jam, maybe Compo if things go smooth.

Things I put in my tool-belt:

  • Coding: Unity, Visual Studio, Sublime Text, Git
  • Graphics: Paint.NET, Shaderforge, Asesprite, real paper
  • Audio: Bfxr, Audacity

We’re in!

I’ll be doing the jam with my team (Endless Seasons)!

We’re using Ren’py for sure, photoshop. sketchup and the likes.

We should manage to have original music but we might use some tracks in the public domain.

You can follow us on twitter! And maybe I’ll broadcast something on twitch.

Good luck everyone :)

I am in. Dark side style.

Pixel art darth vader

In case you didn’t get it, it was a star wars joke i replaced ‘your father’ with ‘in’.

Also i’ll be using my JavaScript frame work IM MAKING IT PUBLIC HERE which i call Mega, or i may just decide to use Unity5 and export to HTML5.

Lövely Joiner

I’m in for the 4th time. 3rd time I do the compo.

I haven’t looked at the votes yet, so I’m going to be surprised when I wake up tomorrow morning in Germany.

Here is my Toolset:
Keyboard:
IMG_1013

Engine: LÖVE or GoDot (not shure yet)
Editor: Notepad++
Graphics: Paint.Net
Sound: http://supercollider.github.io/ and bosca-ceoil

Good luck all LDers!

I’m in!

At least I think so.

I might use some of these things:

Engine: The Unreal one
Graphics: Blender
Sound stuff: Bfxr and such
Also other things

I’m in for the first time!

First time participating in the Ludum Dare (Jam)! Not the first time participating in a jam, however- last time I joined the Arbitrary Game Jam, which was just as long as the Ludum Dare Jam. I made Colorful Corps for that, and wrote a long postmortem about it.

Depending on what I want to make I’ll use Game Maker Studio or a JavaScript engine. For sprites I’ll most likely use Game Maker’s built in sprite editor. For audio I’ll use bfxr, and for music I’ll go with Pixitracker, I think.

Biggest challenge will be to think of a cool idea for whatever theme rolls out, and polishing and finishing that in time.

I’ll share my process on Twitter: @AmazingcookieNL.

I’m in! Good luck everyone!

This will be my first Ludum Dare in… like, five years? And my first since I began studying computer science! I don’t know what I’ll choose for my graphics and music tools yet, but I know I’ll be programming using Java and LibGDX.

Good luck everyone! I’m looking forward to being part of this, and to all the fun and interesting games we’ll have after the competition is over!

 

We’re IN!

Woo! I’m in for LD32, and I’m bringin friends with me! It’s SolidCore, Babalama167, and myself. We’re gonna hang out this weekend and build a game with whatever we can!

Tools!

  • Unity
  • Photoshop
  • Bfxr/Sfxr or one of those type of things :)
  • Garage Band.
  • Blender/ other 3d tools depending on what we are doing.

That’s it. We will see ya on the other side!

I’m in,again,but this time i mean it !

Okay so i’ll do this again,my second one !

Last time i didn’t know what i was getting into,and actually went pretty bad as time got by (no plans,no assets,just code and no gameplay),now with a little more experience,i’ll probably be able to actually do something,no i will !!!

I’ll use Unity 5 (YAY finally out !) and blender with paint.net (and substance designer/painter depending on the theme).

Good luck to everyone ! And have fun with it !

Hello again!

After little break in participating (theme in LD31 was soo not my style) I’m back!

This time I’ll switch my tools: for 29 (check my entry!) and 30 Ludum Dare(check my entry!) I used C++ with allegro, now I’ll try Javascript with phaser framework.

Soo…
Weapons of choice:

  • Text-editor: Notepad++
  • Framework: Phaser
  • Art: MS.Paint and GIMP.
  • Sounds: Audacity with my guitar!

Good Luck, everyone!

Comments

17. Apr 2015 · 16:09 UTC
Notepad++ FTW! 😀

I’m In

This will be my 12th time participating in Ludum Dare in a row. My Weekend is mostly clear and I should have plenty of time to make a game this weekend.

I’ll be using:

Construct 2

bfxr

Photoshop

abundant music

Gamejolt API (Achievements and Highscore table)

I’m In

Hey, I’m in once more. Not exactly optimistic because I’ve never ever finished an LD48 I joined before, but I might as well just give it another try.

  • Language + IDE: PureBasic 5.31 or Java w/ Eclipse
  • Libs: dunno yet, will be a spontaneous decision
  • Tools: Audacity, sfxr, Paint.NET

 

I’m in!

This time I really want to use the LD to experiment with Unity (probably 2D), I’ve looked at it several times, but never really made anything. I’ll probably use Inkscape for graphics.

In case it all turns out very badly, I might go back to Haxe/OpenFl with my old code base and Tile Studio.

We’re in!

Hi guys!

My second Ludum Dare.

Last project here: ludumdare.insomnia-studios.com

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=38767

38767-shot2-1418309214.PNG-eq-900-500

 

staff

engine: unity 5

audio: audacity, frooty loops, some editors with vst

graphic: photoshop, gimp

3d: sketchUp, blender

 

GL HF

 

P.S. and our stream: http://www.twitch.tv/zimennik

Comments

HolyBlackCat
17. Apr 2015 · 15:29 UTC
Oh, I remember that game. Good luck!

Im In for the Jam

Hi, I am really excited to join this jam. It would be my first time joining it so I really don’t know what will happen.

I’ll be using:

Unity 5

Photoshop / GIMP

Audacity

Throwing My Hat into the Ring

Cleared my entire schedule to participate in the next compo. I’ll be using a custom ECS engine built on top of LÖVE as well as Aseprite for images, jfxr for sounds, and Tiled Map Editor for maps. If I happen to write some music (doubtful) I’ll be using MilkyTracker.

The source for my engine can be found on github: <https://github.com/akciom/engine>

I’m in!

This might be a bit too late for this, but whatever.

This is the second LD for me, and second compo too! This time I will try to make my game a bit more pretty (and will try to not make the same mistakes I did last time).

Tools I will be using:

Engine: Unity3d (side note: I am learning to use UE4 now, but I’m not good enough yet to participate with it in a game jam)

Programming: C# with mono develop which comes with Unity

Graphics: Gimp

Audio: Audacity + Abundant music to generate the music AND bfxr for sound effects.

I really hope that this time my game will be a lot better – I have learned a lot (mostly what NOT to do) in last LD, and I’m hoping to do so again!

 

Have fun! :)

Yet another I’m in post

Time for another Ludum Dare!

Haven’t done any programming in a while, so now’s the time to relearn everything.

Going to be using:

Unity 5 – Because it works.
Blender – (If I make a 3D game)
Paint.net – Simple and works well.
Reaper – Love this DAW (Very well priced too).

I think I’m going to have to buy lots of energy drinks and junk food too!

My I am in post

Aside from the title deliberately inspired from Scrubs, indeed, I am in!

It has been quite a while since a partecipated. Strangely enough, though it was a year ago, I still remember every detail of it : the burning hot room, typical of Italy, the books piling up for the math test, the tiredness, caused maybe by the travel I went through or,  just maybe by the fact that I was up until 5 in the morning (it’s a genial idea to stand up until 5 am when you have a test).

I was so much younger at that time, I just realize it now looking backwards, and I made so much progress that I am kind of surprised : I learnt new languages, I got better and more ordinated at writing code, I learnt some new math concepts (physics, trigonometry, geometry) and I even got better at drawing and composing music.

It is maybe about all of that that I am in again : I want to prove that I am a better person than I was before. I am going to work hard and push my limits, because that’s what competitions are for. With some luck I might even be able to break some ranks!

I’m in!

This is my second time participating and I’m very excited! Here are the tools and libraries I’m probably going to use:

Language: JavaScript
Text editor: Sublime Text 3
Image editor: GIMP
Libraries: Pixi.js, Box2D and SoundJS
Audio: Audacity

I wish everyone participating good luck!

Ready for some new Ludum Dare action!

Team Jamplifier will also be participating in this Ludum Dare! (:

After our previous 2 Ludum Dares we are more than excited to participate in our next one.
This time we even have an extra artist to help us out on the visual department, stuff is going to be really cool! (We hope, at least)

Participating;

-Riko Ophorst: The first of our 2 developers, specialised in JavaScript
-Daniël Konings (me): As a second developer, specialised in graphics programming and C++
-Rens Verspagen: The first of our godlike artists, if I have to say so myself, specialised in 2D digital artwork
-Jos van Gils: Both 2D and 3D art is his playground, new to the team and we can’t wait to see him in action :)

Weapons of mass destruction;

-Sublime Text 3 – Gameplay sided programming
-Visual Studio 2013 – If we run into engine problems
-Audacity – To edit our sounds/music
-Adobe Photoshop – Obvious reasons, to create art in
-3DS Max/Maya – If we do any 3D

The game will be powered by Snuffbox, which is my own engine I’ve been working on for the past couple of months. It renders using Direct3D 11, is interpreted by Google Chrome’s V8 JavaScript engine and does sound via FMOD. Its git repository can be found here; https:/www.github.com/acidvenom/snuffbox-cmake (Actually still have to implement sound in the refactor, but that’s little work)

Good luck all!

Team Jamplifier, out

I’m new, and in!

For the last year or so I’ve thought about doing the next Ludum Dare, but always seemed to miss them somehow. Not this time! Being my first time, I thought I might try the jam… but since I probably can’t do much on Monday anyway, I’m going aim for the compo deadline and see how it goes.

I’ll be using:

Code: Java + LibGDX (maybe Box2D as well, if whatever idea the theme leads to requires such fanciness)

Graphics: Photoshop CS2

Audio: Bfxr + Bosca Ceoil

I’ll stick the code up on a GitHub account I have yet to register, and host it… somewhere.

YES.

I am in.

I will join the Compo for my first time to LD, hoping to finish in time.

Language: Haxe3
Text editor: Atom
Image editor: PS, TileCraft (home made!) ShoeBox
Libraries: OpenFL 2, Actuate, Plik
Audio: Audacity, bfxr, boscaCeoil

Deployment: Mac, Windows, Linux (maybe), Flash (probably), Html5 (probably not)

 

The github project

(updated with Live code and screenshot for the whole compo)

Happy coding everybody

Let’s havefun

BlackCode Studio is in!

awesome logo here

What, you thought that we aren’t in for Ludum Dare 32!? How dare you!?

Hahahah, got it? That wasn’t even funny. Well anyway, we are in! And by us, I mean:

  • Kacper “kacperski1” Herchel – that’s me – programming stuff, graphics, sounds, drinking Dr Pepper,
  • Maciej “Macron” Ziółkowski – even more programming stuff, placeholders, yelling at me.
  • Umberto, Victorion999, zabujca405 – maybe some sounds, maybe some ideas. They are always somewhat helpful.

And what kind of “I’m in” post would it be if I didn’t write out a list of things that we’re going to use!

  • Programming: C++
    • IDE: Code::Blocks,
    • Target platforms: Windows, Linux, maybe Android,
  • Graphics:
    • Inkscape for vector graphics,
    • Photoshop and GIMP for pixelart,
    • MS Paint for Macron’s beautiful placeholders.
  • Audio:
    • Audacity for recording and mixing,
    • FL Studio for music creation,
  • Testing on Windows 10, Windows 8, Windows 7 and Ubuntu 14.04.
  • I’m actually out of Dr Pepper so better get some before the LD.

Also, because in Poland the Jam starts at 3:00 AM, we’re going to do something at night until then. And because we’re programmers, I am not including an if you know what I mean joke here.

Before the LD, we’ll be playing some of the best multiplayer games of all time, including but not limited to:

  • Left 4 Dead 2,
  • Worms Armageddon,
  • and Monaco!

Wow, I’ve written a lot of text. So let me just say that I wish everyone happy Ludum Dare’ing! Have fun guys!

 

Tags: blackcode, kamil the cat, poland, polska, We're In

Distributed Team Management

TimeManage

 

We are in. First project together.

 

engine: Unreal4

sound: fl studio

graphics: i-will-ask-artists, CAD maybe.

stimulants: coffee, counter-strike

 

I’m in!

First time doing a Ludum Dare. Every other times i tried to compete into a Ludum Dare I had other “important” things to do. I do have now too but I will try to juggle with it.

I don’t expect to do something really good to play as my only goal (for now) is to finish the game , even if it will be bad (and I’m sure of that).

Let’s see what happens.

The tools i will use:

Language: Javascript

Framework: Phaser.js

IDE: Sublime Text 3

Graphics: Paint.net

Music: sfxr

 

Andrea is in for a second time!

Hi everyone!

I’m in for the compo again this time!
I will be working with HTML/Javascript and possibly Audacity for the sounds and/or real instruments for the music!

Last time I had a problem with hitboxes and latency. I’ll try not to make the same mistakes as before, so I will focus on making a simpler game to have more time to test it and correct the eventual bugs!

I will also be streaming the entire process on Twitch: http://www.twitch.tv/andreaunlimited

Thank you for reading, and have fun everyone!

I’m in!

This is the first time at LundumDare ,i will be joining the compo and i hope i make something nice.

-as engine i will use the new unity 5

-visual studio for code editing (c#)

– blender,paint.net,black ink maybe and paint

-sounds with bfxr

I’m in!

/*
Editor: Notepad++
Lang: Javascript
Graphics: graphicsGale
Framework: jawsJS
Music: adTracker
Repo: Git

good look to everyone ! :-]
*/

Well, I’m In

I will be happily joining in this month’s Ludum Dare. I have really been itching to do something in 3D, outside of Unity, but I think I will stick with 2D again until I get a little better.

Tools I will use include:

OS (not that it matters): LMDE 2

Engine/Framework: Javascript w/2D canvas + Phaser.js

IDE: WebStorm

Audio/SFX: BFXR

Art: Inkscape + Gimp 2

Tile Editor (maybe): Tiled

Version Control: Subversion

 

I am also planning on recording my first timelapse video of this and if I am happy with my game, I will be uploading it to YouTube.

Good luck and have fun everybody!

Count me in as well!

Here I am, once again, ready to make something awesome (or die trying to!).

Same as last time, I’ll be using:

HaxeFlixel ♥
Pixen
Tiled (if needed)
BFXR
SublimeText

And whatever crosses my mind for music.

Bring it on! 😀

Dusting off old favorates (I’m in)

So it is Ludum dare time again, and after a few missed dares I am feeling a little behind. This year I was deciding among making another board game, using AGS, making another text based game in twine, or trying to keep up to date with Unity stuff.

I came to the decision that I haven’t used Adventure Game Studio in a while and want to dust it off and make something with that this weekend. My art skills are still as lackluster as ever so I am probably going to make everything out of blocks to keep things simple, and to also provide a bit of a challenge for myself. As for sound, I was going to try my hand at a little bit of voice acting, but apart from that it will probably be some royalty free Kevin Mcloud music as ever. We shall have to see how it all goes, shan’t we.

Good luck with your games this month guys, try not to overdo it with the junk food.

In for the Jam

Once again I’ll participate in the JAM this time.

The aim is to create a game with optional oculus rift support.

My tools of choice:

  • Unity
  • Blender
  • Gimp
  • Bfxr

Let’s rock this!

It Begins!

So, Just joining into the Ludum Dare, not sure if I’m going Hardmode or Jam.

In for the Jam

First time Darer… Thought I’d give it a go and enter the 48 solo dev compo.

 

Tools of choice will be mostly:

GameSalad

Photoshop

ProMotion

And possibly some 3dsMax..

Heading to bed for a pre-Jam sleep… Looking forward to finding out what the theme will be over my 2am (UK based) breakfast and coffee.

Init

As per usual

Game Engine – Unity 5

Sound – FL Studio

Coding – Visual C# 2015

Modelling – Blender (if I do a 3D game)

Images/Textures – PaintShop Pro X7

I’m in!

Well, I’m already making a game in my off time, but let’s do this anyway!

Tools

  • Code: Java + libGDX (and gdx-plugins)
  • Sound: Ableton Live
  • Art: Pyxel Edit

I’m aiming for the Compo, but may end up in the Jam. Either way, should be fun! GLHF everyone!

I might be in!

If I have enough time this weekend, I will try and make a game. This will be my 4th attempt.

I was thinking of doing this in Haxe however, I prefer programming in lower lever languages as I feel that I am more productive and I enjoy it more.

Tools to be used:

  • Programming Language – C++
  • Graphics Library – SFML 2.2
  • Audio Library – SFML 2.2
  • Image Editor/Creator – Photoshop CS6
  • Sound Effect Creator – Bfxr
  • Music Editor/Creator – Garageband

Final preparations for the compo/jam?

Just updated my LD32 repo at github (https://github.com/yuigoto/LD-32) with a blank game project (Haxe/OpenFL project for FlashDevelop).

I also put some code for a FPS/Resource monitor and the code I use to draw my company logo.

Is it ok to use this for the compo?

Also…gotta clean up my desk and get some snacks! I’m shivering >_<

Tags: base code, haXe, openfl

Hi! My friend Goombat and I are in the jam!

We’ll use Game Maker Studio, Illustrator/Photoshop and Ableton Live.

Let’s jam and have fun!

i’m in.

First time entering LD… A little nervous 😀

Hope i’ll be able to finish at least. I’ll be in compo (working alone anyway.)

Didn’t understand how everything works yet (like community coolness stuff etc..?) , but seems great !

I’ll be using GmStudio, audacity, Photoshop etc.

Good luck everyone !

I’ll be posting process on Twitter, and almost full time stream on twitch if you wanna drop by. See you

I’m in. 9.5 hours to go.

I’m in Shymkent, Kazakhstan.  All by myself.

Unity, Photoshop, BFXR and Microsoft Excel.

I’m so in!

This is my obligatory “I’m in!” message. Makes it harder to back out also :)

I’ll be using Unity with C#, Bfxr/Labchirp/Figure/Audacity for audio and music, PhotoShop and Genetica for graphics and maybe a bit of 3DSMax.

To stay awake; podcasts and loud music (Bowie/Ween/Tame Impala). And energy drinks a-plenty!

 

I’m in

Jam. One man, first time. Urho3d, AngelScript, CodeLite, Blender, Photoshop, Audacity.

LD32 Im in the jam !

Im in the jam and i might stream on twitch

i will use gamemaker studio

for sounds and music i might use  ones with permission or free to use

this is my first jam 😀