LD32 April 17–20, 2015

I’m in !

Time to make an awesome 2D game with libgdx !

Any Ideas for engines

I am looking for a engine that exports to desktop and web, but I have had no luck. Any ideas?

Comments

SetArray
01. Apr 2015 · 14:01 UTC
Depends on he language
Skittaraps
01. Apr 2015 · 14:06 UTC
Unity3D. Pretty popular if you haven’t already seen it, uses C#, Javascript or Boo.
rd127p77
01. Apr 2015 · 18:57 UTC
I really like MonkeyX it is free and the language is pretty easy to learn it is sort of like lua. It also exports to Windows, Mac, Linux and Web.
01. Apr 2015 · 19:42 UTC
libgdx allows export to HTML5 & desktop (Java)

Haxe’s compiler allows compiling to anything: iOS, Android, HTML5, NekoVM, nodeJS, flash, C++, python, C#, Java & PHP

LUDUM DAIRY!!!!!!!1

flowercowflowercowflowercowflowercow

dancecow2dancecow2dancecow2dancecow2dancecow2dancecow2

Pink-dancing-cowPink-dancing-cowPink-dancing-cowPink-dancing-cowPink-dancing-cow

cowdancecowdancecowdance



Comments

EthanWebster
01. Apr 2015 · 16:30 UTC
Mooo
02. Apr 2015 · 07:52 UTC
Haha, the secret cow level!

We’re In Like Flynn

Ahhhhhhhhhh yeeaaaahhhh! We’re totally gonna’ make a game :)

As a side note, does it start in 16 days or is that the deadline? 😮

Comments

Lynx
01. Apr 2015 · 18:13 UTC
Starts in 16 days. That’s when the theme is announced and all madness breaks loose for the next 48 to 72 hours!

I’m In!

After having a complete blast with my first jam ever last time with LD #31 (thanks to the GREAT community and support) I have already cleared my schedule for LD #32!
Last year I somehow was floored by the results and placed Bronze in Sound (I have no idea how) so yeah…. no pressure haha!

Goals:

Audio Rank: Somehow got 3rd last time… so yeah no pressure.

Better Graphics: I’m a graphic designer, there’s no excuse for my lack of effort last time!

Management: DO NOT restart 7 new games within the first 12 hours! No… not again…..

Interact: Meet more great people in this awesome community!

Tools:

Engine: Unity 5

Graphics: Photoshop, Illustrator, Mischief, Wacom Bamboo Tablet

Audio: Garageband, LMMS, Audacity, LSDJ (maybe)

Stream: Twitch and OBS (maybe, still debating)


 

Can’t wait to see the theme and play everyone’s awesome games!

 

Try my Mini-entry! And while I’m at it…

I’M IN!! I’ll be doing something for LD32. Maybe I’ll use C++ and gl, maybe Lua, maybe allegro. I’ll definitely bring out the Gimp.

Try my game right here!

I’ll admit, the game differs a bit from the established pillars of Pong. Have a good day fellow darians!

/qristofer

hahaa,

well I’m away for that entire weekend! hahaaa…

Ludum Dare finishes in the middle of Monday for me though so maybe I’ll spit something out then….

FlashDevelop – AS3 – Gimp – ptCollage – Audacity – AS3SXFR – (Unity and Blender???? Nah)

Why This Year ?

Hi Fellow ! Does anyone know why this year they have a theme suggest ? Isn’t usually a vote ?

Comments

01. Apr 2015 · 19:32 UTC
We always do weeks of theme suggestions, followed by 2 weeks of voting.
Donni11
21. Apr 2015 · 23:27 UTC
Oh … Thanks !

Im so in

I tried 30 I didn’t get a game done this year. I’m gona try again

Language: Batch

Text Editor: NotePad ++ / TextLime

 

I hope to have over 3 hours of game play.

Its text based so I should be able to.

If you know batch it will be hard but I want some visuals.

Comments

01. Apr 2015 · 21:32 UTC
My first language was Batch…I made sooo much using it many years ago. I hope you do make a game, I would love to be brought back to my old Batch days :) good luck!

Going in, again.

I will be going again. But this time I may have a partner.

 

Language: Java

Engine: Tree2d(My Engine I’m creating)

Visuals: Paint.net

Sound: Bfxr

Any Ideas for an engine?

I have been trying to find an engine that works on desktop + web. Any ideas?

Comments

01. Apr 2015 · 21:30 UTC
What language do you plan on using? For Java you could try LibGDX that exports to desktop, mobile, and web.
Kapicua
01. Apr 2015 · 22:06 UTC
GameMaker Studio has an HTML5 export module, but it’s paid and I don’t think it can handle fancy stuff.
plantprograming
01. Apr 2015 · 22:15 UTC
Stencyl can export for web it has drag and drop code for free.

Unity can export for bolth for free.
01. Apr 2015 · 22:36 UTC
I recommend OpenFL. It compiles to basically everything, including all major and some minor operating systems for desktop and mobile, as well as Flash and, if you don’t do anything too fancy, HTML5. There are a number of frameworks for it, including the excellent HaxePunk, which I’ve used for the past four Ludum Dares.
pythong
02. Apr 2015 · 01:19 UTC
Unity. Additionally supports Mobile, and you fins many videos on YouTube how to get started

I AM IN!!!!!!!111!1!!!!!!1!!1!1!!1! Third time!

I am in for my third time!!! It’s coming so fast!

I will be using almost the same stuff as last time:

Language: Java

Graphics: Paint.NET,  Inkscape and Piskel

Music: FL studios, incompetech.com, or Abundant Music. Depends on how much time I have left

SFX: Might use SFXR if I have time.

A simple copy and paste will work.

Just a few changes.

Comments

02. Apr 2015 · 07:49 UTC
Haha, so excited you couldn’t hold on to the shift key!

I’m in!

This will be my first game jam, I hope I do alright!

Comments

Mixer
02. Apr 2015 · 01:54 UTC
Goodluck! Remember to learn your tools before the jam :)

Hello world, again!

It was a about two years back when I wanted to do LD.. I chickened out.

I enjoy creating things from the ground up whether it be a game or application and I just didn’t have the confidence to make something in 48 hours. But I think I’m gonna give LD 32 a try, my skills perfected and ready to go.

Code: Umm.. C++.. or maybe Java. Or Python? I’ll figure that out based on time. Its gonna be made from scratch. More than likely 2D.

Art: Paint.net and my simplistic programmer art.

Sound: Bfxr.. or royalty free stuff and junk.

 

I can’t wait to see what everyone creates. In my opinion that’s the best part.

 

Cheers!

Comments

Mixer
02. Apr 2015 · 01:54 UTC
Good luck!
Divitos
02. Apr 2015 · 08:49 UTC
I agree with you on the best part being getting to see other peoples games and interpretations of the theme.

Best of luck, can’t wait to see what you come up with!
02. Apr 2015 · 09:17 UTC
Just a quick note: you can’t use “royalty free stuff and junk” for the 48h compo (because you have to make all assets yourself.)

#YAIAIP

Yet another I am in post.

I’m in!

I will either be using Haxe, with the amazing library haxeflixel, or, maybe, Unity. Probably Haxe, I learn a lot more programming wise, unity feels like it is just a bunch of code that looks like spaghetti with all it’s coupled code. If I spent time with Unity, I could probably get around that, but just using code with Haxe gives me as much freedom as I’d like.

 

Art: The amazing Pyxel Edit

Music: Autotracker or sunvox. I never get enough time for sunvox.

Sound FX: SFXR, or derivatives.

IDE: Sublime Text 3

Music: Spotify

etc etc. Anyone actually read these posts?

Comments

Niceguy3210
02. Apr 2015 · 11:26 UTC
I read them 😛
Mixer
02. Apr 2015 · 20:50 UTC
Well, it’s nice to know all these clever people arn’t wasting their time posting cat gifs and yelling I’m in!” 😀

Lets do this!

Hey everyone! Been a long long time since I’ve done a jam as the Global Game Jam site I usually go to didn’t participate this year. Sad day, indeed. It was my first game jam, so it holds a special place in my heart. The theme was an ouroboros (image), so our game had three players struggle for control over one ouroboros in a side-scrolling platformer. Each player could move left or right, and the more players holding the same direction, the faster you’d go. I did some level design for it, which didn’t seem like much, but it was still an incredibly exciting experience. And hey, the jam organizer told us that our game would be a great drinking game, so that’s worth something, I guess.

I later participated in the 2013 Molyjam where everyone chose a Peter Molyneux quote as their theme. “And I thought, if this crashes the plane, me turning on my phone, then so be it.” was the quote I ended up with, and it resulted in Business Call, which I was very proud of. I made some tweaks, fixed some bugs, made some additions, and released it on Google Play as an Android game last year as my first ever commercial product.

I’ve been in kind of a creative rut since then. Having trouble coming up with new ideas and whatnot. I’m hoping that this year’s Ludum Dare can fix that, as I really really want to make some games!

Last but not least, here’s some links to the games I’ve mentioned in this post. Check them out if you’d like!

Qwoopsnake ’89

Business Call (Original PC Release)

Business Call (Google Play Android Release for $0.99)

Feel free to share your comments on these games and let me know what you all think! I always like hearing feedback on my work, and I look very forward to making a videogame in a few weeks for Ludum Dare! It’ll be my first time participating in this particular jam, so I’m very excited to see what everyone and myself can come up with! Happy jamming, all!

So what’s been happening outside of Ludum Dare?

I’ve been doing great!

Up until last December, I consistently quit on Ludum Dare’s. The idea of completing a Ludum Dare, let alone an actual game was unfathomable to me. Shortly before Ludum Dare, I started work on what would later be named ‘Never Stop Fighting’. It was on and off until Ludum Dare came, and I actually completed a game for it!

That completion got me hyped up and carried me through until just about a week ago, where ‘Never Stop Fighting’ officially released!

I have to say, it feels great to not only break my quitting streak on Ludum Dare, but to also release my first real game!

I’d seriously appreciate it if you’d check it out and maybe leave some feedback so I can maybe get things a little better next game I make!

Check out Never Stop Fighting!

LJfOjgJ

Comments

02. Apr 2015 · 19:27 UTC
Wow. That was good. I didn’t beat it, but it was good. Constructive criticism:

-It can be hard to read the words when they’re upside-down or overlapping or being shot, but I don’t know how I’d fix that problem.

-It’d be nice to have a sound effect for hitting the boss, but then again, it often feels like you’re having no effect when you fight these things. So maybe that works out.

-A simple change of color scheme could have done a lot to reinforce the themes of the game.

Innit for the 4th time

In for LD#32 solo compo!

This time, maybe I’ll try something with VS2015 and Javascript just to see how that toolchain works… or I’ll go back to trusty haxeflixel again … dunno. We will see. Hope there will be a theme that give me some inspiration as well 8)