I’m in, maybe
I think I will participate in this Ludum Dare if I have time this weekend. I’ll be doing the compo if I can.
I think I will participate in this Ludum Dare if I have time this weekend. I’ll be doing the compo if I can.
This will be my first ever full Ludum Dare! So excited lol.
I use FL Studio 11 for music and can draw stuff w/ Photoshop CS6 on my Wacom Bamboo tablet if anyone needs! 😀
I’m keeping this post around for reference.
Forget what I wrote on Thursday. Lets start over.
I want to introduce you to some people. Some of them you know. Some of them you might not.
Josh and Chris (and Zack) are the Button Masher Bros.
For the past year they’ve been producing an excellent Ludum Dare Lets Play show name “Ludum Dare to Believe”, in addition to sometimes playing Ludum Dare games on their other shows. Season 4 is about to kick off, they’re just waiting for your games.
Jupiter Hadley does her series Jupi Plays
What you may not know about Jupi is that she’s played over a thousand Ludum Dare games, and nearly 7000 jam games across all other jams of the past few years. All caught on video for your enjoyment.
Nick “Rock Lee Smile” does his series Indie Impressions
Over the past few years, Nick has played a new Indie Game every day, and many of those games were Ludum Dare games. He has well over 1000 episodes in the bag, and seems unstoppable.
The staff at IndieGames.com have been covering Ludum Dare for a decade, since 2005.

And that’s just the ones that mention Ludum Dare. 
These are but a few of people doing amazing things for Ludum Dare and the community. These are the sort of people I consider Friends of Ludum Dare.
I want to do something special for these people.
If you saw my post from Thursday, just ignore it. I was generalizing too much and thinking about things without explaining. Lets put that all aside. Let me try again.
One of my goals with Ludum Dare is to make it more and more inclusive. When we first introduced the Jam, it was not judged. It really bothered me that we had teams of people working just as hard as the solo devs, but we treated them like they were lesser, not worthy of being judged. Their submission allowed them to judge Compo games, but theirs would be ignored. Eventually we changed it, and I’m sure we all agree now it was for the best.
I have further plans to expand and make Ludum Dare even more inclusive. I have talked about my plans for the Craft Jam with numerous people, I even mention it in the rules, but we’re not ready to do it. It requires infrastructure we just don’t have yet.
This is a gesture.
Getting to vote in Ludum Dare means you’re a part of Ludum Dare. So to me, the gesture of giving voting privileges is probably the closest thing we would have to a high honour. If you want more rigorous system for deciding who we let in, that’s fine. I just want us to start acknowledging that there are people that go the extra mile for us. They don’t have to, but they do. These people are making Ludum Dare better.
I would like to invite the above people to join us in Judging Ludum Dare 32.
I made a mistake in how I presented my plans to invite people we like on Thursday morning. I hope this new post better communicates my intent. I’m not here to destroy Ludum Dare, but again I think we’re ignoring an important growing part of our community.
That’s what I think.
This will be my first participation in Ludum Dare i’m too happy
I will use unity as my engine, Audacity and Bfxr as my audio editors and Photoshop CS6 !!
I invited friends over for a weekend of pure fun. I’ll be entering the jam and using these tools:
IDE: Visual Studio 2013 Community Edition
Language: C#
Graphics: Opengl (OpenTK)
Other Libraries:
Lidgren for networking,
json.net,
NAudio
Images: Paint.NET
I’ll also be using my own little WIP game library which can be found here : https://github.com/Phyyl/PhyylsGameLibrary
Well… I’ll at least give it a try. I’m quite inexperienced but I’ll try my hand in doing the Jam.
I’ll be using the Unity engine as my tool.
Maybe you’ll get to see me making an utter fool of myself at http://www.twitch.tv/colt_zero/
I am in!… or i should say we are in. This time this Ludum Dare for me it will be special! The UDF college, the place i am doing my degree, is offering its Labs for we participate in the Ludum Dare 32!! I hope this can become a tradition and in the future be a Real World Gathering!
Anyway, i and my peers are participating. We are going to form the groups in the saturday and Jam all day. I really want to thanks UDF for this opportunity. Well, let’s pick our weapons now, shall we?
Because the groups will be formed in the day i can’t say this will be the actual tools, but probably it will be these:
-Construct 2
-PhotoShop
-cgMusic
-TuxGuitar (maybe)
-Wave Editor
-Audacity
-3DS max (maybe)
So this is it. Good luck to all Jamers out there!
Making a post to say I’m in.
Because I’m in.
Not sure if my friends will have time to be a team. But I could at least make a text adventure game. Hope you guys have a great time. 😀
As the title states, I am going to join in tomorrow. This is my first time and while I am sure I am going to turn out some “meh” stuff, I hope to get some experience I can use for next time 
Also if someone actually reads this, there was a post about embedding onto our “game page” where precisely would I find that? Thanks.
I see a lot of these sort of posts appearing, and I figured I’d throw mine in. First time here and I’m excited to be here for my very first game jam/compo.
I will be solo this round, doing the 48 hour compo.
Currently planned tools to use(what I’ve got shortcuts to on my desktop) are:
Unity 5
sfxr
InsaneBump
GIMP2
Blender
Paint.net
Audacity
Musagi
and if my internet connection is stable enough OBS to possibly stream my work.
Some may not get used, I may find others before tomorrow or in the process of the compo, but for now that’s what I’ve got.
Good luck to everyone, and above all… have fun.
This will be my first Ludum Dare (I have done miniLD before..) and I am really excited 
Tools:
Engine: Unity 5 – C#
Programming IDE: Visual Studio Community 2013
3D Graphics: Blender 2.7.x
2D Graphics/Textures: Photoshop CC
Audio: BFXR or Record myself 
Music: FL Studio 11
Mind Mapping (maybe): XMind 6
I will stream the development on http://www.twitch.tv/gabemeister1201/
I wish you all luck for the jam 
This is the first Jam I’m participating in and this will also be the first 2D game I’ve ever made. I will therefore be referring to many tutorials and will be including the 3rd party code from those tutorials in my project (such as this), which I may modify, extend, simplify, etc., depending on my needs. Such code will form the base of my project.
Is this permissible? The rules say “You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have.” In the proceeding paragraph, it goes on to differentiate 3rd party Audio/Art assets from ones own, so I find “any” to be vague.
Thank you in advance!
Though having an exam in Saturday, I’ll try to make sth out.
And add sounds this time ~
Can’t wait for it.
For the themes, I love Companion mostly.
Downloaded Unity and picked up C# this week. I will need to consult the docs on OnClick() because I haven’t gotten that far, yet. But fuck it, I’ll try and make a game this weekend.
This is my first Ludum Dare and I will work on Compo,hopefully I can make a complete game!
Tools: JAVA; or Game maker; Paint.net
Well, not quite, but I am in for my ninth time (in a row). I was hoping to get some nice rest before the competition, but it’s 11:15 PM here and the local utilities are digging up the street in front of my house because of a gas leak. I’m actually kinda waiting for them to tell I have to leave my house due to danger.
Well, providing my house doesn’t blow up overnight, I’ll be using the following in the competition:
Programming: Visual Studio 2013, C#, XNA 4.0. I keep telling myself I’ll move on from XNA to Monogame at the least, but I didn’t port my base code between competitions, so I’ll stick with the Microsoft library once more.
Graphics: Paint.NET, Corel PhotopPaint, Spine, Sketchbook Pro, and a pad of paper and a camera.
Sound: SFXR, Famitracker. I’ve been doing some reading on music theory and think I have a little better grasp on composition, so I have no excuse and won’t skip music like in the last two entries (I promise).
Base Code: My custom engine. It’s a pretty extensive collection of input, sound, and graphics wrappers with a really great camera and animation support. No changes from last time, but there are so many goodies in there that I’ve pretty much abstracted out XNA from the library. Seriously steal my code.
Font: For any text display, I have been using a free font from http://www.proggyfonts.net/, specifically Proggy Square. I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics). The original font and converted formats can be downloaded Here. It doesn’t actually take too long to draw a font, so I might make a new one this time if appropriate for the theme.
Also, for new comers, some good advice. Scale back as much as possible. Make a game design that is easy and fast to get working (like seriously get is working with blocky graphics in 6 hours or so). Start small, and once you get the small working, then add new features and polish in small units, such that the game is working and fun after each change. Everything you want to do will take much more time that you expect, so be ready to drop features and having to stop faster than you think, so you want to make sure you have something you can submit as early as possible and stays submittable.
Also, even more important, get people to play your game while you are making it. You’ll be surprised what simple things you didn’t consider that are easy to change and make a big impact. On my best game I had 5 WIP builds, the first one available early on Saturday morning. The feedback helps, and if you wait until too late, you won’t be able to act on the feedback.
I’m in for this weekend! I will be doing a game in the open web stack — HTML5 & JavaScript — like all my previous games.
I will make use of the following…
Using my previous scores as inspiration, here’s my plan: http://deathraygames.tumblr.com/post/116465730727/ludum-dare-32-plan
…entirely subject to change based on the theme.
GOOD LUCK EVERYONE!
I am in !
First time here in ludum dare for me it will be special!
Tools that will be probably used :
-Game Maker
-photoShop
-CorelDraw
-3DS Max(maybe)
-SFXR
Good Luck to all !
I’m in for this weekend. First one, quite excited.
I will be writing the thing in Dart, as I’ve written so much Javascript in the last few months that writing more of it would probably not be conducive to good mental health. Seriously.
Streaming the whole thing on http://www.twitch.tv/winmac32
Ready for music production if I have time. I will be using FL Studio, since I’ve used it for many years. You have no idea how much time I spent getting ASIO to work with OBS. For crying out loud.
Code will be on https://github.com/WinMac32/LD32. Already have a little boilerplate code on there because boilerplate bores the heck out of me.
So yeah, lets do this thing.