LD16 December 11–14, 2009

Hot Dog Hunter (With Super-Cool Mockup!)

I ran into artistic problems with my idea, being that I can’t really produce the poignant graphics needed for a poignant game.

Instead, I’m making a game about searching for (And eating) hot dogs!

Here’s a mockup: (The premise is obvious)

mockup

Comments

doohan
12. Dec 2009 · 10:44 UTC
HOTDOGS!!!!

Here’s a timelapse video of tonight’s work. Kinda got crappy near the end when I tried making a random dungeon generator.

Ludum Dare 16 – Night One

Finished game design…

Just finished the game design for my game… it’s ambitious, but I think I can cut corners in lots of places, which is good…

game_design.jpg

Anyway, going to start by coding the procedural area generation, to get the ball running…

Progress! Slowly..

Drifting in the Stellar Winds
Infinite space + planet exploration

Screens with ripped art that will be replaced!
Title Page
Game Screen
Current playable copy:

Currently Title->Menu->Game states . Game has a player class that runs around the map, and a random starfield in the background. It scrolls, I’m happy. Using flixel made that a headache since apparently FlxSprite has no Sprite elements, so I couldn’t make one when I want to manipulate pixels, but instead had to make a sprite and a custom render function that blits it over. Otherwise Flash would blit real Sprites over any Flixel objects every time the screen updates. fun.

Next up is getting the starfield to generate new data whenever approaching the current boundry, to remove borders completely. The starfield is just cosmetic so it will be constantly random and not persistent .

Woke up, drinking morning coffee

Ok, so it was 04:00 (am) here when the theme was announced. I kept myself awake to get the theme and then I went to sleep immediately after that.  About 10 hours later I finally got up from bed and made some morning coffee and ate a little croissant-thing with it:

tonic's morning coffee

I thought it might help with the idea side to sleep and maybe wake up with head full of good ideas. I don’t know if that worked at all, since I don’t have a big bunch of ideas, but there’s like 2-3 of them and I’m probably just going to start working straight away using one of them.

Tags: foodphoto

starting to get somewhere

knowing myself this probably won’t be finished by the deadline

but no way in hell am i going down without a fight!

Comments

Hempuli
12. Dec 2009 · 11:10 UTC
Looks tasty!
doohan
12. Dec 2009 · 11:15 UTC
Looking sharp!
mocker
12. Dec 2009 · 11:17 UTC
Won’t be finished? If that’s a screenshot it looks like you are ahead of the rest

Go-go-gadget Ludum Dare!

So… Exploration. Not much of an idea so far, but I think I’ll go with something tile and turn based, and see what I think of once something basic is working. Unfortunately, it seems I haven’t learned from last compo that I am rubbish at random generators, and I am considering a random generator. 😛 Ah well, can’t be as bad as last LD.

Good luck to everyone else!

gooey nightmares!

ld16-6

Still don’t have a direction with this game, but I’m trying to get some of the mechanics out of the way. I have textboxes and questions working in a fairly tidy way. Need to get my inventory working, and then I’ll be able to start thinking about what is possible in the game!

Materialized: cup of coffee

G’morning, it’s afternoon and I have an idea in my head, and a cup of coffee in front of me. Let’s see what I can get done before the big, scary DL :)

Cherry croissant with a cup of coffee

Tags: foodphoto

initial screenshot

Here is an initial screenshot for my epic tale of self-discovery among the stars. Code named: Satisfactoria.

satisfactoria

This is in pygame, of course.  I’m taking a quick lunch break and then off to convert this baby to world coordinates.

My mantra for this project:

…It’s something between discovering and witnessing.

(Attributed to Bob Moog)

Tags: pygame, screenshot

Sleeping phase 1 finished. Game continue.

Everyone is posting screenshots, so I think I should too.

Here it is!

It makes sense.

It makes sense.

Right, let’s continue working.

Comments

12. Dec 2009 · 21:36 UTC
99% complete

Hole Jump – Progress!

Okay, I thought I might post with my first ~12 hours of work. The idea of my game is that you’re an idiot and you like exploring holes by jumping down them with a jet pack strapped to your back. As it turns out, the hole you happened to foolishly throw your fragile body into has a bunch of narrow passageways on the way down that you must dodge or become a patte, your choice. There will also probably be some coins/gems/rare stamps that you might just be able to grab on to as you plummet toward your inevitable death (the casual observer may consider this pointless, but remember you just threw yourself down a hole so you’re probably not the sharpest bowie knife in Australia). The movement mechanics are basically the same as asteroids, and watch your rapid descent to a flattened doom from above even if my attempt at 2.5D is a bit confusing.

You can listen to the music I recorded here, as you can hear I’m pretty terrible at that.

And here are some screenshots, as you can see I’m pretty terrible at art too! Some of it is placeholder art.

Title Screen Screenshot

Title Screen Screenshot

Gameplay Screenshot

Gameplay Screenshot

Breakfast and a game idea

desk2.small

While sleeping for the night I came up with a solid game idea that will definitely work in both theme and being limited enough to be created in a little over 36 hours. So now to make the damn thing. But not before a hearty breakfast fit for a champion. Eggos!

Explorer – 12 Hours

Hello,

This is my first LD competition. I found my way here thanks to Dock, and his entry in LD 15.  I’m using Unity for my game engine (and models), Photoshop for textures and will be using cfxr for sound.

For anyone who has the Unity web plugin, you can play the 12-hour demo of Explorer here.

In addition, here are some dev notes:
LD48 #16: Screenshots Batch #1
LD48 #16: Log 2 (0900-1500)
LD48 #16: Log 1 (0300-0900)

I’ll be posting another update in 12 hours. Good luck to all.

First possible idea

Well after a LOT of thinking, I think I got an idea. Better start whipping up some code. This time I’m going with C++ and DirectX 9; will be interesting see how it goes.. :)

drew a bad BIG BAD.

Started to quickly draw a baddy.  A dwarf was suggested… which then turned into a dwarf with lasers on it.  Since the baddy needs to shoot up and down you see.

Drew a really bad BIG BAD… turned out more like a flying green pumkin than a dwarf with lasers on it.

http://rene.f0o.com/~rene/stuff/screen_shot_2009_12_12_18_50_16.jpg

The laser will just be an animated line, and a sound that goes bzzzzzzzz.  With of course a particle effect explosion when it hits something.

Speaking of particle effects, I kind of got my flare going.  So the flare can light up areas either thrown left or right.  Maybe will make it follow the mouse… not sure yet.

Now it’s time to go down to the pub for a friends birthday.  Feel kind of ok about maybe getting some gameplay in tomorrow… and maybe getting a basic game going.

Tags: particles for the win, PFTW, pygame, python

After a brief intermission

Well after spending a short time putting up my new chair that can about an hour ago I’ve now got it set up and am working at a more comfortable chair :)

new chair yay :)

And here is what my current whiteboxing is looking like :)

toast!

It’s extremely early and basic.

Tags: progress

Comments

12. Dec 2009 · 12:53 UTC
Toast! I love toast.

Graphics made?

I just made what will probably become all the graphics for my game. The concept is a very minimalist 4x.

Terrain Images

Terrain Images

Game Object Images

Game Object Images

The 24×24 size seemed to be optimal for an 800×600 resolution.

Idea!

Ok, i comed up with idea i like. The transforming space ship for multipurpose space exploration!

Deep space mode – all engines turned back – fast speed, low maneuvers.

Local space mode – normal speed, high maneuvers, fighting.

Scanner mode – orbit the planet and scan for minerals, lifeforms, etc.

Planetary lander mode – land on planet and drive on wheels.

first 6 hours and still no line of code

It is already 6 hours, since i woke up, but my progress is still not a bit materialized.

This is how my table looked like, when i started working on thist LD:

ludum1

Nice surprise i’ve got already for breakfast was an rotten apple which looked really nice on the surface. Maybe that was some kind of warning…

ludum2

But other 2 apples were allright, so i was able to prepare some meal, still not able to get brighter idea, what i want to code today.

ludum3

I used three hours between breakfast and lunch to get brighter idea how the game should look like. It will be a mind exploring platformer, where the person will walk in his head through some memories. But I still don’t really know, what will be the fun part of the game and what goals should a player achieve…

ludum4

Last two hours working on concrete problems, playing with my sandbox application i programmed in last two days, trying to find out, what is possible to do in Flixel with sprites, text and so on…

ludum5

… still no line of code, design not at all complete and some possibilities of flixel are still mystery for me. But i’m not at all affraid, ’till now it is plain fun. Hopefully it won’t change into hell.. 😉

My plans for today:

Make at least a basic game classes and functions, try it on a tiny one-screen level, and start working on artwork, at least at conceptual level

Btw. can someone tell me how to change my profile picture in this blog and why i can’t see any of my comments to other blogs i write here, even if i post them seccond time, the system sends me a message, that i already posted the same text before… :/

Comments

12. Dec 2009 · 12:36 UTC
Don’t let the bad apple get to you (man). Good luck with it!
20. Apr 2012 · 12:02 UTC
Hi Risko, I can’t believe I am not able to find out how to change my profile picture too. I asked Google and found your question. 😉 Can you help me with this please? Pavel
20. Apr 2012 · 12:43 UTC
Finaly! I found out how to do it (gravatar.com). Good luck if you are also attending LD23! 😉