My desk
Here is a picture of my desk. Now I should sleep a little before it all starts.

Here is a picture of my desk. Now I should sleep a little before it all starts.


Pigs in a Blanket
I just want to say I’m really impressed this year. So many people are releasing new engines or updating their engines just for this competition. It is really nice to think of all the good that is coming from this little competition!
Good luck, but not too much luck! I’m going compo.
For those interested in doing timelapse stuff in Linux, I’ve found cron + imagemagick’s import utility to work pretty well for getting the source material. My example:
* * * * * DISPLAY=:0 /usr/bin/import -window root /home/jakkarth/src/ld18/timelapse/”`date`”.png
Afterwards, just pipe it through ffmpeg or mplayer or something to convert to video format. Works even with compiz enabled!
Tags: timelapse
(pathetic) code library: http://www.4shared.com/file/KHGKDCmc/LD18_Code_Library.html
For tools I will be using:
Middleware: Unity using C# scripting
Art Tools: Blender, Gimp, OpenCanvas, Inkscape
Audio Tools: GarageBand, sfxr, LMMS, Audacity
Source Control: Mercurial
IDE: VisualStudio 2010 Pro (F# focus)
Just thought I’d chuck a ‘hi’ post up before the competition starts (with the obligatory desk shot, taken by a crappy camera that gives my monitors a nice radioactive sheen…).

Anyway, this is my first Ludum Dare (and will result in my 2nd released game), so I’m pretty new to all of this. I’m mainly looking to simply get something done in the 48 hours, and hopefully build up my gaming skills. I blog over at www.fabula-ex-machina.org and will probably do some sort of postmortem of whatever game I make over there.
I’ll be using flashpunk with flash develop.
I will probably be using a personal vector (and some other functions) library available at http://github.com/ChickenProp/ph-utils .

Dig Dug
Dig Dug is going to keep an eye on me throughout the competition to make sure I don’t get sneaky and stuff.
Yay – competition time.
I have a tendency to be over ambitious in 48 hour competitions so I may use flashpunk for a change. If not I will be using my c++ base code available here. It is mainly a wrapper for some OpenGL and SDL functionality, but also includes math and 3d model loading and animation classes collected from my various projects.
I probably wouldn’t post this as it is incomplete but the rules require any pre-made libraries to be available beforehand.
It usually is this clean, actually. Note how my sweaty left palm has eroded whatever material it is that coats the MacBook Pros. Scary.

So, I don’t really have the time to write a lengthy introduction post, because I’m at the gamescom in Cologne right now, well actually I’m already there since Wednesday.
Here are the cornerstones:
My base code: Download here
Language: Javascript with Processing.js
Graphics: Cinema 4D and Blender for 3D stuff, GIMP and MS Paint for 2D stuff
Sound: Garage Band and sfxr
My workspace is whereever my notebook is at the moment, so no deskphoto, but I can take some nice pictures of the gamescom instead. 
Well, I guess that’s it for now…
Tags: javascript, processing.js
My basecode/engine is slowly being hacked together and hurled onto github:
http://github.com/mooped/MoopEngine-sprLite
This is my first Ludum Dare, prompted as I was to partake by a friend of mine. I bid you all luck, and hope that the best double zombie rainbow win.
The equipment I will be using;
I hope this is all I need to be entered.
Oh hai 
it’s my first time here at ludum dare comp (also my first game making competition)
I think i will be using
greetings pragma
ps. everyone good look and have fun


Here is a link to my game engine code. It’s an addition I made to the irrlicht 1.4 rendering engine. Mostly common game code and framework to allow for fast development.
https://sites.google.com/site/moxiefish/game_src.zip?attredirects=0&d=1
This will be my second LD48. I was interrupted years ago during my first attempt (thx life) and have since been busy. So lets see how this one goes. My plan this time around is to have the engine usable very early on so that I can focus on making actual content.
Below is a list of tools that I plan on using.
Tools:
IDE: Code::Blocks
Language: C++
Libs: SDL and SDL_*, Lua, Boost
Content
GFX: Gimp, Inkscape, ContextFree
SFX: SFXR, MuseScore
Goals: 1) Start with a simple engine, pretty much start with whats at http://www.sdltutorials.com/. Build upon engine as needed as opposed to building an all-inclusive engine at the start. 2) Learn MuseScore (haven’t used it before). 3) Get animations to work. 4) Scripted content with lua.5) Learn ContextFree – Potential for awesome Background images.
Wish me luck and good luck to all.
Here’s some bass you can listen to while you code.

(not sure if i’ll do it though… also i have freebsd so it’s /usr/local/bin/import but nevertheless)