LD18 August 20–23, 2010

My desk

Here is a picture of my desk. Now I should sleep a little before it all starts.

deskphoto

Time for some…..

Pigs in a Blanket
Pigs in a Blanket

I’m impressed by the effort of the Community

I just want to say I’m really impressed this year. So many people are releasing new engines or updating their engines just for this competition. It is really nice to think of all the good that is coming from this little competition!

Good luck, but not too much luck! I’m going compo.

For those interested in doing timelapse stuff in Linux, I’ve found cron + imagemagick’s import utility to work pretty well for getting the source material. My example:

* * * * * DISPLAY=:0 /usr/bin/import -window root /home/jakkarth/src/ld18/timelapse/”`date`”.png

Afterwards, just pipe it through ffmpeg or mplayer or something to convert to video format. Works even with compiz enabled!

Tags: timelapse

Comments

GreaseMonkey
20. Aug 2010 · 21:08 UTC
jakkarth++;

(not sure if i’ll do it though… also i have freebsd so it’s /usr/local/bin/import but nevertheless)

Tools/Code

(pathetic) code library: http://www.4shared.com/file/KHGKDCmc/LD18_Code_Library.html

For tools I will be using:

Middleware: Unity using C# scripting
Art Tools: Blender, Gimp, OpenCanvas, Inkscape
Audio Tools: GarageBand, sfxr, LMMS, Audacity
Source Control: Mercurial
IDE: VisualStudio 2010 Pro (F# focus)

A (somewhat last-minute) Hello

Just thought I’d chuck a ‘hi’ post up before the competition starts (with the obligatory desk shot, taken by a crappy camera that gives my monitors a nice radioactive sheen…).

pdyxs workstation

Anyway, this is my first Ludum Dare (and will result in my 2nd released game), so I’m pretty new to all of this. I’m mainly looking to simply get something done in the 48 hours, and hopefully build up my gaming skills. I blog over at www.fabula-ex-machina.org and will probably do some sort of postmortem of whatever game I make over there.

I’ll be using flashpunk with flash develop.

First LD

I will probably be using a personal vector (and some other functions) library available at http://github.com/ChickenProp/ph-utils .

My mascot Dig Dug is ready to do whatever mascots do

Dig Dug

Dig Dug

Dig Dug is going to keep an eye on me throughout the competition to make sure I don’t get sneaky and stuff.

Comments

20. Aug 2010 · 21:54 UTC
Nice! I nicknamed my cat Goto. B-)

Base code

Yay – competition time.
I have a tendency to be over ambitious in 48 hour competitions so I may use flashpunk for a change. If not I will be using my c++ base code available here. It is mainly a wrapper for some OpenGL and SDL functionality, but also includes math and 3d model loading and animation classes collected from my various projects.
I probably wouldn’t post this as it is incomplete but the rules require any pre-made libraries to be available beforehand.

Workspace shot

It usually is this clean, actually. Note how my sweaty left palm has eroded whatever material it is that coats the MacBook Pros. Scary.

desktop

Will try to make a game…

So, I don’t really have the time to write a lengthy introduction post, because I’m at the gamescom in Cologne right now, well actually I’m already there since Wednesday.
Here are the cornerstones:

My base code: Download here
Language: Javascript with Processing.js
Graphics: Cinema 4D and Blender for 3D stuff, GIMP and MS Paint for 2D stuff
Sound: Garage Band and sfxr

My workspace is whereever my notebook is at the moment, so no deskphoto, but I can take some nice pictures of the gamescom instead. :)

Well, I guess that’s it for now…

Tags: javascript, processing.js

Throwing up my basecode

My basecode/engine is slowly being hacked together and hurled onto github:

http://github.com/mooped/MoopEngine-sprLite

Comments

Martoon
20. Aug 2010 · 22:05 UTC
Throwing up? This is what happens when you don’t chew your basecode thoroughly before swallowing.

Good Day Gentlemen.

This is my first Ludum Dare, prompted as I was to partake by a friend of mine. I bid you all luck, and hope that the best double zombie rainbow win.

The equipment I will be using;

  • Game Maker 8
  • Tact
  • Words that when converted to numbers make pictures do things

I hope this is all I need to be entered.

Entering comp

Oh hai :)

it’s my first time here at ludum dare comp (also my first game making competition)

I think i will be using

  • OpenTK and C#
  • Audacity (maybe some midi editor if i can find one)
  • Gimp,  MyPaint
  • coffee (lots of)
  • brainz (maybe)

greetings pragma

ps. everyone good look and have fun

My Demotivational Poster

Take a Break

Comments

20. Aug 2010 · 21:45 UTC
Ah the trappings of Viagra.

Desktop!

As is now traditional, my desk, and surrounding Space.

Tags: deskphoto

Comments

Praetor57
20. Aug 2010 · 21:40 UTC
Love the keyboard! (and the MC Escher pic).
Osgeld
20. Aug 2010 · 21:48 UTC
Ah yes! someone else with a model M, good form
20. Aug 2010 · 21:54 UTC
Right! I actually found it in the trash years ago, some fool was getting rid of it. I love the thunderous roar of the keys when I get into it, really makes it feel like an act of Creation.
Osgeld
20. Aug 2010 · 22:05 UTC
yea I got mine for 3 bucks at a computer store, he wanted 20 but were buddies, my wife processionally says something about the roar when I get fast n furious and she is trying to watch netflix or something lol
Praetor57
20. Aug 2010 · 22:08 UTC
I’m watching for a deal on one (right now I have a (not nearly as clicky) 15yr old Dell AT101W). Might just get a new unicomp one…
Ariel Yust
20. Aug 2010 · 22:20 UTC
Its good to let go =]
20. Aug 2010 · 22:31 UTC
That’s a bookmark from a used book store, actually :)

And I did once let go of a huge tub of books, got $25 dollars for my trouble. Ah well, worth the shelf space.

My game code.

Here is a link to my game engine code.  It’s an addition I made to the irrlicht 1.4 rendering engine.  Mostly common game code and framework to allow for fast development.

https://sites.google.com/site/moxiefish/game_src.zip?attredirects=0&d=1

Getting ready for LD48

This will be my second LD48. I was interrupted years ago during my first attempt (thx life) and have since been busy. So lets see how this one goes. My plan this time around is to have the engine usable very early on so that I can focus on making actual content.

Below is a list of tools that I plan on using.

Tools:
IDE: Code::Blocks
Language: C++
Libs: SDL and SDL_*, Lua, Boost

Content
GFX: Gimp, Inkscape, ContextFree
SFX: SFXR, MuseScore

Goals: 1) Start with a simple engine, pretty much start with whats at http://www.sdltutorials.com/. Build upon engine as needed as opposed to building an all-inclusive engine at the start. 2) Learn MuseScore (haven’t used it before). 3) Get animations to work. 4) Scripted content with lua.5) Learn ContextFree – Potential for awesome Background images.

Wish me luck and good luck to all.