LD18 August 20–23, 2010
Reverse 360 double bluff backstab declaration of intent
Barring further posts in which I change my mind again, I am taking part in this LD. I will use Game Maker, SFXR, and possibly HighC for music.
Here is a picture of my desk with helpful labels:
The straw hat really is awesome.
I will now get some sleep in preparation for the challenge ahead.
Comments
Lets see how this goes
Hi ppl, this will be my second time entering Ludum Dare. Lets hope I am inspired by the theme.
I will use:
- Engine: Components Engine (custom made by arielsan and me)
- Language: Java
- Graphic libraries: Slick2d and LWJGL (opengl)
- IDE/Editor: Eclipse
- 3D Modeling and Animation: Sculptrix and Blender
- Images: Gimp, Inkscape
- Sound Effects: Sfxr
- Sound Processing and Recording: Audacity
- Music: Undecided.
My target platforms will be Linux, Mac and Windows.
Our engine and some other helpers are here
Good luck to everyone
My Mascot!
Say hello to Marvel!
Him and brothers (Battenberg, Sneaker, Solis and Buffer) will be my company for most of the competiton!

He's not much use for coding, but he's a talented musician
Anyone else got any mascots?
Tags: deskphoto
Comments

All your base…
All my base, actually… My basecode is here
Didn’t get around to learning enough Unity to make use of that this time, so I’m going with the usual C++ with a bit of D3D and a sprinkling of FMOD. It’s pretty much the same base as I’ve used for the last couple of compos, just a couple of bugfixes and a bit of minor tidying up.
– D3D setup, Windowed/Fullscreen switching
– Texture loading
– Text rendering
– Maths (Vector, Matrix, Camera classes)
– Basic input
– Bloom effect*
– very very basic wrapper around FMOD for audio
Still not got around to writing a model loader for it, though
(*Yeah, OK, this one does seam mildly cheaty – but there’s open source rendering engines out there, and things like Unity, that give you a whole lot more!)
Not sure if I’m compo-ing or just jamming – guess it depends on the theme and early progress…
Comments
Back for more punishment
Oh Ludum Dare, just when I think I’m done you pull me back in.
Tools I’ll be using this time include:
* The Flashpunk engine courtesy of ChevyRay
* To help build maps I’ll be using Ogmo
* To add some sound to the project I’ll be using the dual tools of Sfxr and Audacity
* And FlashDevelop is the IDE
Good luck to everyone this time! And here’s hoping for a really awesome theme (that isn’t double rainbows).
OGRE3D – AAAAARRRRRRGGGGHHHHH!!!!
Well, I can’t get OGRE working. All that bragging, all that pissing, won’t work. Example application won’t compile. Says it can’t find any of the headers. It finds Ogre.h, but that’s it.
I spent 2 hours trying to get this stupid thing to work. No dice. I’m really pissed off right now.
So I don’t know what I’m going to use. I’ll post when I have something that actually **** works.
Comments
Greetings, ladies and gentlemen!
It’s my first LD proper. I’ve been around in Mini-LDs, mostly lurking and learning before jumping into the fray.
Still unsure whether to go for the jam or the real deal, I just hope I’ll have an entertaining weekend polishing some gamemaking skills.

vruz at his surreal corner of the matrix
Pictured on the right, what my work environment will look like this weekend.
The same picture as a panoramic image, the picture is old but the place looks exactly the same as it did last year.
Here’s what things look like in the street today, around in Punta del Este, Uruguay. There’s a big revamping going on the main street and I can hear a pneumatic drill from here, banging on the street; hope they’re gone for the weekend. That would certainly make for a better quality creative time
I’m still unsure which tools I will use. I have a C++/OGRE/OpenGL working environment, a FreePascal/SDL/OpenGL one, but I might just go for Flex/Flixel or Haxe if the project lends itself for it.
Food will mostly be sandwiches, possibly a steakburger, or pasta all of which is stocked in the fridge.
I’m already on IRC and I plan to be around working and hoping for inspiration to come. If I don’t manage to pull something in 48 hours I will still be there to hang out with some great people, and maybe lending a hand wherever I can.
Cheers!!
Tags: deskphoto, deskpic, desktop, intro, introduction
Friends are great!
My friend gave me news about how he was going to do his Game Music this year and it inspired me! He said he was going to record his drums with a song he makes. I decided i am going to try to use my guitar with a song i make, it will be epic!! Especially if Double ZOMBIE Rainbow becomes the theme, because then i can make an epic metalcore song!!!!
Comments
5 hours from the start!
Reporting for Duty
Hey all,
After how great the last one was I wouldn’t miss this for the world. Going to be using much the same setup as last time, flex, some base code, the GIMP, as3sfxr, audacity, whatever. Asuming I get the time I’ll probably be making music in HighC.
My base code is available here. For those that care about how ‘from scratch’ everything is, it’s probably about the same level of leg-up as Flixel or FlashPunk, but I started it before those emerged, and I’m comfortable with it now. It’ll be enough to hit the ground running, but not to take all the huff out of the sprint.
Oh, and as it seems to be the done thing, this is what I’ve done here before:

I hope everyone is as hyped as I am. Have a great time, and make something amazing! 
Tags: montage
Javascript for this one me thinks.
Not sure if I’ll have much coding time this weekend, but I’ve decided if I can come up with a half decent idea to fit the theme then I’m going to try out one of the Javascript/Canvas engines.
Going to spend the next six hours trawling the Interwebs to see what the options are, and hopefully find something solid and workable.
im in
i use
pepe basecode
Comments
Hai People, newbie reporting in.
Hey guys, first comp I’ve ever entered. I come from the mod community, specifically the Source engine the last few years. I’m a Mapper/Level Designer but have been pursuing coding as a hobby and liked it enough to enroll in college for it. I’ve worked in c#/xna, Flixel and recently C++/SFML. I think I’ll be going with Flixel since the framework I’ve done on top of SFML and XNA leave a lot to be desired.
I hope can make it through and at least have something complete 
I’ll be using Flashdevelop, GraphicsGale, Audacity, and maybe Musagi if I have time.
Moop incoming…
This will be my first LD, looking forward to it. I want to get coding already.
I’m planning to build a very cut down sprite engine using C++ and OpenGL/GLUT. The engine I have already is a bit heavyweight for that sort of stuff, so I’ll start from scratch but aim for the same style and structure.
Now time to stop being a big lurker and head into IRC.
Tools I’ll be using:
Programming:
vim for editing
git for version control
XCode (C++) as a build system and compiler
Visual C++ 2008 for the Windows port
OpenGL, GLUT and OpenAL as libraries
Graphics:
Photoshop CS for generating content
make + ImageMagick for batch conversion to a more useful format
Audio: (if there is time)
Reason 3 for music
sfxr for sound effects
Community:
I’m planning to record a timelapse video over the weekend using this technique.
Fingers crossed I’ll end up with a nice and reusable sprite engine at the end of it. The plan is to continue developing it for my own projects, future LDs and keep the latest source available.
Here we go again
2nd LD this time, and I wasn’t sure until today if I was going to go through with it, but I’ve pretty much finished my large project, so I figure why not? 😛
Also while I’m here, WHO KEEPS VOTING KITTENS DOWN! I will find you! *glares*
Benn
Some Flixel BaseCode
While fiddling with Flixel and Actionscript in preparation for the compo, I have come up with some skeleton code for setting up a standard Flixel game. It is nothing special really, but in keeping with the rules I have posted the source here.
Adrenaline gets the fingers going!
In the past hour i’ve upgraded my Engine from DirectX to XNA, setup an Audio pipeline, added 5 new Particle effect types, and finally fixed and improved Sprite animation. I cant believe what adrenaline from excitement can get me doing! 😛
If anyone wants to use it or have a look it can be found here
It’s a 2D top down engine.
Good luck everyone, LD forever!
Sign me up!
This is my first Ludum Dare
I’ll be using the following:
- Flash Builder 4
- Adam Saltsman’s Flixel 2.43
- Photoshop + Illustrator
- Soundbooth + sfxr
- Mappy
- 24 cans of Redbull

Comments
What I Plan to Do – Forget the Theme, I’ve Got a Plan
I’ve decided that the theme can stuff itself. I’m entering the jam anyway, and if teams and proprietary codebases are allowed I don’t see why I have to stick to the theme. Simple as that.
Instead, I’m going to make a shmup. It’ll be a side-scrolling shmup with procedural levels and hopefully a fairly nice weapon system.
I’m hoping that it’ll be a fun game, especially since it’d be the first shmup I’ve made in years. (I’ve only made one other shmup, and it was the 3rd game I’d ever made. It was in Java using Swing, for the record, and it wasn’t all that great)
