LD18 August 20–23, 2010

fired up

are you fired up? I am. It is really hard not to try to think ahead to what I might do, but that makes it way more exciting which I will use to help me bust this thing out. The general strategy I will use is what I know lets me build the absolute fastest based on my vast experience:
1. few drawings of the concept
2. bust out prototypes in qb64
3. bust out some images in gimp/paint
4. dump it all together probably into flex
5. repeat from step 2 for each add’l feature i can add in the time remaining

Comments

Toeofdoom
20. Aug 2010 · 12:16 UTC
Fired up? Yes, absolutely. Never made a game in 2 days before. Sounds like you have a good plan, though, I’ll keep it in mind.

Hello world

Just heard of this contest an hour or two ago so i decided to hop on the band wagon.

Will probably be using c#, XNA and perhaps box2d xna -port. Unless the theme suits better for a web game and i get inspired and perhaps do a html5 + javascript thingie then. My biggest goal is to create something that doesn’t reek of sewers in that 48 hour span.

Hologram Space Zombies and my first visit to LD

Hi there, I’m Matt!

I tend to code much better than I art, but anyway… I’m likely to use unity for development of my game, along with blender for 3D modelling and The Gimp for texture creation, unless I decide 2D is really the way to go, in which case I’ll have to learn SFML on the fly and potentially connect it to Box2D (unlikely). Apart from those pre-existing open source libraries, I’m not going to bring any code into this competition.

If my microphone magically turns up or I use a headset I may have a crack at some piano tunes and then find an audio editing program (perhaps reaper?) to do some minor editing, but I’m feeling a little unprepared. Ah well.

And getting a head start on game ideas… rainbows are based on the refraction of light. Refraction connects (in my mind) to doubling… so we’re talking about rainbows composed of doubled up hologram zombies out in the sunshine. Clearly, they come from space to sunburn your brains, and you have to beat them by (of all things) tricking them into colliding with zombies of an opposing colour.

Go ahead, tell me that isn’t awesome.

My first entry

Hi,

This is going to be my first entry; here is where I declare in advance what libs and stuff im going to be using. Anything which I have written myself I will submit as a .zip file, alongside the bare-bones VS project I will be starting out with. (just a .sln with a single .proj which has the linker and build settings already done, but no code in it yet)

Graphics: OpenGL along with my very crude but functional 3d maths lib, and my wrapper class for loading a shader.
Image Loading: SOIL plus my Texture class which is a thin wrapper around it.
Sound: FMOD along with my simple wrapper code. (3 classes). I’ll use Sfxr for the sound; no music unless I have lots of time left, in which case I’ll use Musagi
Input / Window Creation: SDL. No need for wrapper libs here, I’ll make them on the fly.
Font Rendering: SDL_ttf plus my own “brute force” wrapper lib which basically just shoves text on the screen and takes around 1ms to do it…

For the graphics I’m targeting OpenGL 2.1 level hardware, which means I’ll be using fragment and vertex shaders, although probably nothing fancy this time around.

For sound, I have created a basic sound lib which wraps up FMOD’s context creation code, allowing me to create contexts and play sounds with only a few LOC.

One thing I am going to do, and I did ask if this was acceptable in the channel on afternet, is to create myself a VS project with all the third party stuff already setup in the linker / include settings. I wont add my own code to this until I have started, but I will include that code in the zip.

I wont be using any source control for this; it seems pointless for a 48 hour coding binge, I’ll just periodically backup the entire folder the project is in.

All my graphics will be drawn in paintbrush, because I’m so hardcore. Also I have no art skills and so the stylistic “paintbrush art” style is excusable.

Comments

20. Aug 2010 · 12:25 UTC
“I wont be using any source control for this; it seems pointless for a 48 hour coding binge, I’ll just periodically backup the entire folder the project is in.”
20. Aug 2010 · 14:58 UTC
Hey. You. Good luck.

12 Hours left

Only 12 hours to go

12 HOURS !!

I’m ready to go.

I moved into the dorms for my first year of college.  So my workspace is really underdeveloped, but I’ll definitely manage.

collegeworkspace

My roommates are never here, so I won’t be distracted too much.

This’ll be my first real LD, but I’ve done two other minidares:
Covetous with the theme, Greed.
Sweatshop Boy with the theme, Industry.

Good luck everyone.

This entry was posted on Friday, August 20th, 2010 at 12:20 pm and is filed under LD #18 - Enemies as Weapons - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Past Entries Montage

ld_montage

Tags: montage

Comments

asiekierka
20. Aug 2010 · 12:43 UTC
You made a game for LD1?
20. Aug 2010 · 12:54 UTC
Man, jovoc, you’re so far the person with more LD games, I think…
20. Aug 2010 · 13:23 UTC
Love the presentation!
devinmoore
20. Aug 2010 · 13:42 UTC
another high bar for all of us, great work!
20. Aug 2010 · 13:47 UTC
Incredible! You are a master! Can’t wait to see your game – best of luck!
20. Aug 2010 · 14:27 UTC
Wow hexes! Cool!
stqn
20. Aug 2010 · 15:21 UTC
Nice :) and impressive.
20. Aug 2010 · 15:52 UTC
Two more contests and I can play Settlers of Catan on it.

My LD History Collage

my_ld_history

There it is!  Can’t believe it’s been 20 entries.  Can’t believe how long it took to make the collage!  Actually, I don’t think I ever submitted Space Cruise, but I was making it for the contest, and I still have it partly done, so there you go.  If you want to check out any of these for some reason, visit www.hamumu.com and search and search until you find them!  A couple aren’t available there, but those are some really really bad ones.  My first one goes back to LD#0 – Indirect Interaction (in 24 hours, not 48!).  Beat that, n00bZ0rz.

Credit to Jovoc for the artsy hexagonal layout which I stole.

Tags: collage, montage

Titles are cool

I’m baaaaack.

Popped my cherry on LD#14, and used it to learn Flash. Was reasonably happy with what I produced but easily spent 90% of my time on technical issues.

I guess I missed 15, 16, and 17. Not entirely sure where that time went.

This time I’ll probably use Unity as I’m quite familiar with it (and generally in love with C#), so I’m declaring my base code. Just a few libraries I’ve written to help with Unity dev and a template project. Doubt it will interest anyone.

The grimy details:

Engine: Unity 3D (probably web, maybe iPhone)

Language: C#

IDE: Visual Studio 2008

2D Graphics: Paint.net

3D Graphics: Will probably avoid, but would like to use Sculptris if the opportunity arises.

Sound: sfxr and Audacity

Base code: LD18Base.rar

Hello everyone!

My name is Mika and I’ve been making game graphics for several years now, I heard about this event today so i have never participated Ludum Dare before but the main idea of game jams is familiar to me working in design/art positions but never as a game programmer.

I will create the game graphics with Photoshop and possibly also blender. The audio side will be mostly done in audiacity. My coding for games has been quite a catastrophe and there’s no way i could make anything actual playable game in 42 hours so unfotunately i have to use Game maker to make the game logic. All tho i haven’t used Game maker before it felt like easiest tool to make the small game, it’ll be a challenge to learn Game maker as i go but we’ll see what i come up with haha.

Comments

20. Aug 2010 · 13:52 UTC
You can do it, Mika! Don’t give up, keep the game itself super simple and focus on your strengths: make some amazing ART. Can’t wait to see what you make. Good luck! =)

Declaration YEW!

Just declaring that I’m participating in the Game Jam with a couple buddies. I’ve known about LD48 for a while now and have finally decided to give it a proper attempt. Hoping to get something completed :)

I’ll be using a framework that I’ve mashed up during the week and can be found here.

Framework Specs and Tools:

– C++ and DirectX

– SDL

– FMOD

Comments

20. Aug 2010 · 13:50 UTC
Happy to see another fellow JAMMER. Welcome!

Can’t wait to see what you guys create. Best of luck!

Declaration

So I will be using either c++ or Game Maker 7. I would be using Photoshop but my free trial ran out… so I am using Corel instead. Will be using Logic Studios for my music and snfx for sound effects.

10 Hours

We’re getting down to 10 hours !!

10 Hours

Are you people ready? I am!!

This text is completly useless, but you read it…

O go on then.

Hello, I’m Steve and I’m a gamemaker.

Been planning on doing a Ludum Dare since, errrm, forever but real life or naked over ambition always gets in the way.  I know lots of the competitors of past compo’s from the Retro Remakes and general indie scenes.

This time around I’ve decided I can spare at least 10-15 hours over the weekend around family commitments so I’m going to knock something together.

As I have the beginnings of a cross-platform game engine written in C++/OpenGL but it’s not in a shareable state I’m going to default to my basic prototyping tool PyGame.  All I can say it’s it’s a welcome relief from all the Objective-C I’ve been writing recently.

So expect a simple game that runs equally badly on Windows/Linux/OSX.

Language:  Python
Libs: PyGame (and it’s prerequisites) with maybe Box2d
Software Tools: OSX, Windows XP, Adobe Fireworks (trial), SFXR/CFXR, Audiacity, text editor.

I have a few ideas for some of the themes but I’m totally at a loss for most of them.

I’ll be tweeting my lack of progress as @steve_parkes and blogging on http://zx-81.com

O hai

This message is here to tell everyone I’m participating.

I think I’ll use PyGame. Maybe OpenGL (I’ll have to learn it during the competition though).

For graphics I’ll use mspaint and maybe a camera. For audio – sfxr?

I’m not skilled in graphics, audio or game-making so it’s going to be interesting. I am however skilled in Python and networking, so it MIGHT turn out to be an MMORPG.

MIGHT. M.

Let’s give this a shot!

Hey, I’m Alex!

This is gonna be my first LD- I’ve heard about it but never before considered doing it… and I probably wouldn’t have entered this time if I hadn’t been recently thinking about how I don’t finish games often enough.

I’m gonna be using FlashDevelop, Flixel (+ Mappy), sfxr, GraphicsGale, and Paint.NET, none of which I had used before two days ago.  But hey, I have the most fun when I’m learning something new!  I do have previous experience with AS3, but only with the Flash IDE.

I plan on spending a lot of time upfront planning out my gameplay as much as I can.  My only goal is to make a game that I want to make, and to have fun doing it!

Declaration of improbability

I hereby declare that in the unlikely event that my brain computes a game idea based on the final theme, I may or may not be using the following tools this week-end:

Code::Blocks
The D programming language
SDL
mtPaint
Sfxr, Musagi (for Linux), Audacity

Given that I can’t draw nor compose music, I’ll more likely end up trying to make a text game though.

My base code is taken from a small platform game I am working on with a friend. (It won’t build as is because I have removed the code for the hero and the enemies.)

I forgot to say that I am using Arch Linux, but should be able to produce a Windows build should I produce something playable.

Oh crap I just dropped my hat in that ring over there

I really can’t be bothered to get up to pick it up so I might as well just enter this competition.

I’d do one of those awesome previous LD things but i’ve only taken part in one previously and I think someone else is going to make the obvious glib joke image of a list of 18 LDs with all but one blanked out.

I’ll probably end up using Unity primarily, although if it’s 2D and requires non-physics enginey movement, probably Flashpunk. I probably will also probably not get where I want to get because I probably won’t have much time to do this, atleast it’s not probable. That said every hour spare from moving out of my flat will be spent on this. Disclaimers that mean you don’t have to commit to anything in a post intended to commit you to something are awesome!

Lots of love,
brian.