LD18 August 20–23, 2010

Hope To Participate Again

Hi all, its great to have LD come around again so soon,

This is my second time participating, and I cant wait to get started,

Tools Etc:

Graphics:

  • Inkscape
  • The Gimp

Sound:

  • sfxr

Libraries:

  • HGE or Allegro for 2D

and for a 3D game (unlikely)

  • Irrlicht,
  • Ogre3d
  • or 3Impact(perhaps)

Anyway, just wanted to wish everyone who is participating the best of luck,

Thanks -NGangst

Fads are Fun

My list isn’t exactly a big one, but I figured I might as well make one for the heck of it. Everyone else is doing it 😛

bandwagonating

So we’re now at final voting, I have to say, pretty much all of them are quite good, good job everyone with your theme suggestions! and good luck!

Tags: montage

Ooh, technology out of time!

I’d really go for that theme.  (It’s been suggested that it be called anachronism, which I support.)

In fact, I should publish my FlavorC64 library just for this.  It’s not true emulation, unless you consider emulating slow, grinding disk access and flickering scan-line effects as emulation.

Oh, and it uses HiRes mode unrealistically, too, pretending that it’s just a straight 4-bit bitmap instead of using 8×8 cell attributes.

Comments

19. Aug 2010 · 22:53 UTC
What is this? A library for making Commodore 64-like games? I’ve thought about trying to make a Commodore 64 game, but I thought distributing it would be a hassle for some people since the system ROMs are not often distributed along with emulators.
sfernald
19. Aug 2010 · 23:49 UTC
Pls do release this. I’d love to see this.

Past LDs

Well that was a fun little distraction!

lds

I have done other LDs, but that was before the site switched to WordPress and I don’t actually have them anymore.

Tags: jumping on the bandwagon, montage

Comments

Folis
20. Aug 2010 · 04:50 UTC
Wasn’t LD 17 Islands ??

What will the Theme Be, a (sort of)statistical analysis

Just to be fair, there are two LDs I couldn’t review cause I couldn’t find the initial round posts.

So, if we review Ludum Dare voting since we have converted to the +1/0/-1 system, we see some trends:

  • The winners are always one of the top two themes from a previous round.
  • 70% of them have been first place.

So what does that mean for this time…

Here are the two two themes in each of the rounds, ranked in order of score:

  1. [+58] Technology out of place in Time (Or Anachronism)  (1st place Round 4)
  2. [+52] Enemies as Weapons (1st place Round 1)
  3. [+51] Cooperation (1st place Round 3)
  4. [+50] Evolution (2nd place Round 1)
  5. [+36] Rain (2nd place Round 3)
  6. [+32] Hidden Depths (2nd place Round 4)
  7. [+23] Claustrophobia (1st place Round 2)
  8. [+18] Cloning (2nd place Round 2)

From this we can observe certain facts:

  • About 300 or so people voted.   We will use this number for percentages.
  • First off, obviously Round 2 sucked.   There were 3rd and 4th places in other rounds that outscored our two candidates from Round 2, so we can probably count them out.
  • Evolution very often has a strong showing in the preliminary rounds, and then drops out at the end.  Plus it is believed that the world might end if the Ludum Dare theme is Evolution
  • If we discount Evolution, there’s a 15 point gap between 3rd and 5th.  15 people is about 5% of the population, which would be a pretty big swing.

From this, we can pretty safely predict that Anachronism, Cooperation, or Enemies as Weapons will come out on top.

Comments

19. Aug 2010 · 23:07 UTC
Interesting analysis. :)
sf17k
19. Aug 2010 · 23:48 UTC
These themes look good on the surface, but upon serious consideration we find that they’re very difficult to work with. You don’t rate a politician highly if their promises of hope are unrealistic. Likewise, don’t judge a theme by the romantic images it conjures in your imagination, but by whether or not it will convert into a simple game.
Cooshinator
20. Aug 2010 · 00:16 UTC
Dang, that sucks. I hate most of these!
tylo
20. Aug 2010 · 00:21 UTC
Yes. Quite. *puffs on a pipe and swirls his snifter of brandy*
xhunterko
20. Aug 2010 · 02:40 UTC
You know, one of my hobbies is watching analysts being proven wrong. Just sayin’.
asiekierka
20. Aug 2010 · 03:49 UTC
DOUBLE ZOMBIE RAINBOWS >:(
29. Apr 2011 · 03:24 UTC
Isn’t Enemies as Weapons previously done? What theme caused Metagun to be created?

Yay First LD

So hey guys. I’ve been meaning to enter LD for ages but stuff keeps cropping up and I miss the dates. I’m not going to wait yet another 4 months, and I go off to college Monday, so what better way to kick off adulthood than with a weekend of coding? =D

So here’s what I intend to use folks:

  • Gamemaker – I haven’t finished learning Flixel yet, and I’m too lazy to code in C++.
  • SFXR
  • FLStudio
  • Crazy Awesome Maths

So yea, we shall see how this goes. I’m not a terribly great pixel artist, so I’ll will most likely end up having to draw everything with code. It’ll be some good practice as I haven’t done procedural stuff in a while, and maybe I’ll finally learn to stop tweaking everything and just make content. If all else fails, I’ll whip up something weird and crazy in a couple hours like I used to do for IRC jams.

Ummm, so introduction I guess? I’ve been coding on and off for the past 4-5 years, started in Gamemaker, moved up to C++ and recently learned Java, and been making small games since I started to learn code. (Although they are mostly compiled scraps of games. Only 2 true releases. =P)

Well, Good luck to everyone else involved. Looking forward to seeing what other great stuff you guys will pump out! ^_^

(As a quick question, are we allowed to use the extensions built into GM? It’s essentially just a simpler way to interface with a DLL, but some people might feel that is too much code written before the compo. Just in case I need to use a mp3 or physics extension to run a DLL… )

This is what everybody else voted, right?

Caption

It's not too late to change your vote!

Tags: Double Zombie Rainbow, inspiration, voting

Comments

Fiona
20. Aug 2010 · 01:26 UTC
How does it feel to have terrible taste in themes?
laremere
20. Aug 2010 · 01:46 UTC
I’m very sad you didn’t vote for rain.
20. Aug 2010 · 01:50 UTC
I’m very sad you didn’t vote for kittens.
20. Aug 2010 · 01:59 UTC
HOW COULD YOU????? :(
20. Aug 2010 · 02:08 UTC
Seriously, I cannot imagine someone not voting “Double Zombie Rainbow”.
Blackduck
20. Aug 2010 · 02:40 UTC
As the picture said, “It’s not too late to change your vote!”
TrogFishaz
20. Aug 2010 · 03:15 UTC
Ermm…

Why these themes?
Felipe Budinich
20. Aug 2010 · 03:22 UTC
Cheating death and non standart game over are the way to go!!
asiekierka
20. Aug 2010 · 03:46 UTC
Out of yours, i only voted +1 on the Dreams one and the Technology one, and on 3-4 others. I 0’d a few. The rest was MINUS ONE
20. Aug 2010 · 04:55 UTC
-1 TO DOUBLE ZOMBIE RAINBOW FTW!!
wonderwhy-er
20. Aug 2010 · 05:44 UTC
Heh so many weird themes in final lol :)
Squarefish
20. Aug 2010 · 10:18 UTC
Yes… thank you Fiona. Well said.

A game for Whyday, celebration of M.I.A. ruby hero _why

… so one day before LD, I sit down and make a 12h game for Whyday.

The game become somewhat of a small puzzle platformer. I’m pretty happy with it.

All the puzzles kind of resonates with Why the lucky stiff and his art.

Especially the last puzzle will be hard if you never heard of him (you can scroll down and get the answer though). But if you’re a fan of him, you should try this game out!

Source: http://github.com/ippa/whygone (requires Ruby and the Rubygems “gosu” and “chingu”)

Win32 EXE: http://ippa.se/games/whygone.exe

* SPOILER *

.

.

.

.

The password for the last puzzle is “chunky bacon”.

Comments

Felipe Budinich
20. Aug 2010 · 03:25 UTC
:-( I hope he is Ok
ippa
20. Aug 2010 · 12:21 UTC
mmm… I think he is.
20. Aug 2010 · 15:37 UTC
Whyday! Man, that’s such a great idea.

My LD History

I like this trend.

Not very many, I know.

Not very many, I know.

Tags: montage

Dreams

Vote Dreams!

Vote Dreams!

Seriously, it’s right up there with the best themes I’ve ever seen proposed for Ludum Dare. Props to whoever came up with it. There’s quite a bit of room for interpretation and definitely a lot of potential for gameplay ideas and mechanics. The artistic freedom given here is also noteworthy. I haven’t really felt much reason to make a post about other themes I thought would be good, but this one really deserves it.

It was the first Google Images result for “Dreams”…

Tags: Dreams, journal, LD18, motivation

Comments

Praetor57
20. Aug 2010 · 01:47 UTC
I’m personally not a fan of it, too broad maybe? (and if it makes it I’m predicting at least one Inception ripoff…)
Fiona
20. Aug 2010 · 01:52 UTC
I also think it’s far too broad for a theme.
sfernald
20. Aug 2010 · 04:18 UTC
I think I am going to do one of those no-gameplay “art games” no matter what the theme is 😉
20. Aug 2010 · 02:32 UTC
I think it would be awesome and with tons of potential. Love the irony of a competition that deprives you from sleep and is themed “Dreams”… We’ll see.
moltanem2000
20. Aug 2010 · 02:34 UTC
At first I was “meh dreams” but I just got a pretty nice Idea for it so now it’s “yay dreams”

Why everyone needs to vote “Claustrophobia”

Discuss.

Tags: motivation

Comments

moltanem2000
20. Aug 2010 · 03:07 UTC
DRR DRR DR*shot*
TrogFishaz
20. Aug 2010 · 03:10 UTC
whoever voted “claustrophobia” or invented the idea and sees this:

YOU THINK ITS FUNNY!?

I bet that there would be 20 different games that don’t deal with claustrophobia but supports the phobia its-self.

I may judge to early but really I know to many people to think differently.
20. Aug 2010 · 03:18 UTC
IT’S SLOWLY COMING THIS WAY!
Felipe Budinich
20. Aug 2010 · 03:27 UTC
If claustrophobia becomes the theme i’ll make an agoraphobia game out of spite.
deps
20. Aug 2010 · 04:42 UTC
This manga isn’t even scary…

Bandwagon jumpage, Linux and themes…

These seem to be all the rage, so here are my two (!!!1!!@!!) previous entries (the first of which didn’t even get finished on time..)

pastGames

In other news my engine and test game both compiled and ran in Linux (Arch x64) with minimal tweaking, so a late/post-compo port is likely (and should only take a few minutes).

Also, my theme picks are Isolation, Bugs and Darkness (oh and double zombie rainbows of course!), I voted all others down.

Tags: montage

Time, Gentlemen, no really.

I am posting this and then I will amend this. One moment please.

Edit:

Okay, so according to this post, I am 2 hours behind locally. So, I believe that means that I have 22 hours until ludum dare starts for me. For reference, I am located in southern illinois. Someone correct me if I’m wrong on my logic here.

Comments

20. Aug 2010 · 03:52 UTC
There should be a pair of countdown clocks at the top of the page. If you use the Firefox plugin NoScript, you may have to enable javascript for Ludumdare.com
xhunterko
20. Aug 2010 · 14:41 UTC
There is. I’m just wanting to know if that’s universal. So that when it hits 0:0:0 here, I’m not gonna be 2 hours behind everyone else. Maybe I’m just being paranoid.

(0:0:0….my new theme suggestion for december)

Planning to learn Canvas

Another introduction…

This will be my first time participating in Ludum Dare, not sure if it’ll be compo or jam, depending on how things are coming along on Sunday. While I’ve been slowly learning OpenGL (SuperBible, 5ed FTW) and Scala with the intentions of playing with LWJGL, in the interest of time, I’m planning to make a web game.

So I’ll be learning Canvas and trying out CoffeeScript. I may use a few libraries, possibly jQuery (it’s a staple, though not as useful for Canvas), SoundManager, and I believe there is a JavaScript incarnation of Box2D. This is just for fun, so I’ll open source my code and host it on GitHub. The actual “executable” I may try hosting on Amazon S3 in case you guys hit it hard.

Can’t wait to find out the theme! I voted for Cheating Death, Cloning, Isolation, and Skyscrapers. I think isolation would be challenging, and cheating death may have interesting results. The other two I picked only because game ideas popped into my head for them.

Edit: I changed my vote to include +1 Double Rainbow Zombies as well. Thought of a slightly amusing idea for a puzzle game.

This will definitely be a learning experience. Good luck everyone!

Comments

20. Aug 2010 · 04:06 UTC
I’d never heard of CoffeeScript before, and followed the link. Quite an interesting read… I like ecmascript so it really caught my attention.
20. Aug 2010 · 07:04 UTC
cool! another js entry :)
20. Aug 2010 · 11:55 UTC
I’m looking forward to seeing what you come up with and learning from your code, good luck!
nathany
20. Aug 2010 · 13:07 UTC
Thanks for the links. I’ve been meaning to learn CoffeeScript, so this is a good “excuse” to try it out. Being a source to source compiler, my main concern is that it may be a bit more difficult to debug.
20. Aug 2010 · 14:58 UTC
What a coincidence – I was working on a games framework using CoffeeScript and canvas. But it is nowhere near usable yet, so I shall use Flixel for my entry.
20. Aug 2010 · 15:01 UTC
By the way, you shouldn’t have much trouble debugging CoffeeScript. The relationship between your CoffeeScript code and the compiled JS is always fairly obvious.
nathany
20. Aug 2010 · 20:05 UTC
A Flixel-like game framework for Canvas/CoffeeScript would be immensely awesome, /me thinks.
nathany
20. Aug 2010 · 23:43 UTC
@Dan, no kidding CoffeeScript is a bit buggy, it fails to compile underscore.coffee in examples/, though I think that may be underscore.coffee specifically, and not the compiler itself.

LD History and Framework Declaration

Here are my previous Ludum Dare Games

LDHistory

I’m most likely going back to my 3D roots for this compo. I will use C++ with Ogre, CEGUI and OIS. I will be using my framework that was used in LD16 which is here.

Tags: montage

because the cool kids are doing it

Here’s my LD History. Now with more horrible MS Paint skills!

I fail at doing things like this

Tags: montage

Comments

KermAmrek
20. Aug 2010 · 03:39 UTC
PANTS12 APPROVAL

Montage

New and awesome. Here’s mine.

Montage

Tags: montage, screenshot

Newbie Tools

Hi,

this is my first LD compo and here are my tools:

  • FlashPunk
  • Git
  • Gimp
  • Inkscape
  • Sfxr

Let’s hope learning AS3/FlashPunk isn’t too hard 😉

If everything fails I go back to C++/OpenGL.

Good luck everyone

Oops, already changed my mind

So much for my declaration.

I’ve managed to get SFML 2.0 (beta) working with Visual Studio 2010 and .NET Framework 4.0, so that’s what I’m going with. My sample game for SFML 1.6 works more or less (a few bugs), but it is close enough that I shouldn’t have too much of a problem. I don’t have a framework. I’m going to try to assemble one as I go along this weekend. Because I want to devote a lot of time to graphics, sounds and music this competition, if time is low, I may opt to just use MMF2 to just throw a game together. Hopefully I can manage to use SFML and include some more interesting game logic and algorithms.

My plan for friday night is already set:

Write down the idea on a set of flash cards and get the planning all down. One card for each screen, one card for each story element, one for each graphic needed, sounds, music, etc.

Then I will jump in and do all the art I can manage (until I’m done or more likely frustrated) and that includes the scanning and coloring, but I will probably hold off on any animations until sat.

Then I will write the music for the game. I plan to have at least two songs. One for the intro and one for the actual game. Possibly another for the ending. We’ll see, maybe more if I get inspired. I love making music (even if you don’t love listening to it). Getting the music done first is important to me, because the music will really set the tone for the entire game (happy game, sad game, etc, thanks to the music).

The sounds I will probably save for sunday. If i am short on time, I will just use SFXR. Otherwise, I would like to use my voice or use foley to create the sounds by hand. That will be interesting to try, but I’m not sure how much time I’ll need to devote to that kind of process. Hopefully there will just be a couple sound effects needed.

My goal is to do all of the animation and then game coding on Saturday, so I have all sunday just to tweek and improve the gameplay.

I have already decided that I will try to make a “Arty” game without a lot of gameplay, but hopefully it looks cool, sounds cool, has an interesting story or at least baffles the mind.

That is the plan, anyway. We will see how it goes!