LD18 August 20–23, 2010

I am ready

Well almost, after I go grocery shopping and do a bit of cleaning and research I believe I’ll be ready for LD18.  I’m excited as this is my second compo and I look forward to seeing all your games as well as making one of my own!

My inventory:

  • Unity
  • MonoDevelop
  • Audacity
  • Pixelmator
  • Blender
  • SFXR
  • MilkyTracker or Musagi

Here is my entry for LD17:

Comments

Scramasax
19. Aug 2010 · 19:51 UTC
Good luck.

Tools

I’m going to be using Ubuntu Lucid as my primary development platform, coding C++ with SDL in emacs, and using make to handle builds. For graphics I’ll be using gimp and possibly my crappy iPhone camera. For sound and music, I’ve got some instruments lying around that I’ll pipe straight into audacity, though I do have a copy of adobe audition that I may use for mixing depending on how temperamental audacity is feeling. And of course, sfxr. I may use garage band to record from my midi drum kit if the built-in synths don’t sound good enough.

Pictures of my work environment, including my mac and the laptop I’ll be testing windows builds on:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ IMG_0108 IMG_0122

Comments

Praetor57
19. Aug 2010 · 16:51 UTC
That’s a lot of screens…
moltanem2000
19. Aug 2010 · 16:57 UTC
Your favorite game totally isn’t Mirror’s edge at all, no sirry.
19. Aug 2010 · 17:06 UTC
I need to go buy more screens…
19. Aug 2010 · 17:08 UTC
I’ve got monitor envy! =)
ColdFusion
19. Aug 2010 · 17:10 UTC
You have a propper programmers desk
jakkarth
19. Aug 2010 · 18:29 UTC
4 22″ LCDs running at 1920×1080 for Ubuntu, the iMac has an additional 22″ LCD (same as the others) because one screen just isn’t enough, mounted upside down because acer can’t be bothered to make their bezels rectangular. The four are mounted on a squid-type thing, the extra for the imac is bolted to some 2×4’s.

Im in

This will be my first regular LD.  I did okay in the last mini, so I figure I’ll give it a shot.  I have some plans during the event so I will have to keep my aim low on this one.

Tools:
Ubuntu 8.10
D, SDL, make
Gimp, Inkscape
sound??? ( doubt I will have the time )

Comments

GreaseMonkey
19. Aug 2010 · 19:31 UTC
Hey, what version of D will you be coding in, and how will I get SDL working for D?

Ghost of Ludum Dares Past

Codexus, Docky, and Sophie Houlden are cool and I want to be just like them.

…I originally typed that to mock myself for copying them, but then I realized it is also actually the truth :)

An visual history of my Ludum Dare adventures thus far:

gameses

Tags: because the bandwagon is awesome, jumping on the bandwagon, montage

Comments

19. Aug 2010 · 17:21 UTC
Oops, didn’t think about what I was doing to the main page with such a tall image. Hope it’s not too annoying
19. Aug 2010 · 19:21 UTC
Wow I am impressed! =)

Time Limit

I’m also curious what you guys think about themes like “time limit” getting voted so far down. I think working within boundaries helps people be creative and a theme like “time limit,” I think, forces designers to be creative and allows a lot of flexibility. What do you guys think?

Also: I tried to complete on time for LD7 and LD17 but failed both times. Let’s hope the third time is the charm!

Comments

bluescrn
19. Aug 2010 · 17:40 UTC
I’ll never understand LD48 voters… To me ‘Time Limit’ is quite a nice theme – flexible enough to do a lot of fun things.
19. Aug 2010 · 18:09 UTC
I expect that people vote for what inspires them. ‘Time limit’ doesn’t sound inspiring, it just sounds like a particular gameplay element which appears in many, many games. ‘Claustrophobia’ gives you a feeling. Game devs can channel these feelings into a fun and/or unique game design. ‘Wheels’, if you can follow the idea here, is too generic and doesn’t excite.
19. Aug 2010 · 18:12 UTC
I think ‘Time Limit’ is a bit too generic and plain vanilla but it could certainly work. But honestly this time I didn’t spend much time thinking about what to vote, just went through the list and voted most of them down except for a few that I thought would be fun.
SonnyBone
19. Aug 2010 · 19:06 UTC
Time Limit is a great theme, I think. The potential for a 4th wall shattering LUDUM DARE: THE GAME would be amazing.
19. Aug 2010 · 19:16 UTC
I didn’t like time limit because it’s too specific. We’d end up with a bunch of random games all with time limits. I think a more abstract theme without a straighforward interpretation is more interesting because you see all the different things people do with it. I don’t think it discourages anyone.

Intending to participate

I’m planning to do the normal LD. However, I’ll be away for most of Saturday (again, playing in an orchestra), maybe on Sunday evening I’ll decide to go for the jam instead.

Anyway, I’ll probably make a Flash game, here is what I’m planning to use:

  • Code: FlashDevelop and either Haxe/SWFMill with my own base code, or Flex with Flixel.
  • Graphics: Tile Studio, PhotoImpact, InkScape
  • Music: MilkyTracker, NoteWorthy Composer
  • Sounds: Nero Wave Editor, Audacity
  • Timelapse: ETL.exe and VirtualDub

I’ll take my sound recorder along on Saturday so I can start recording sound samples (lots of instruments there). And I recently bought a smartphone, so I’ll be able to follow how things are going when I’m away, and perhaps post.

Was the first one really 8 years ago?

Inspired by other people doing it, here’s a little montage of my 8 games (and 8 years!) of LD48…   Shame I missed so many along the way… was just a mix of work/crunch, a few years of  a WoW habit, and a couple of themes I didn’t like…

LD48_montage

Tags: montage

Comments

19. Aug 2010 · 18:21 UTC
I think you might have missed one. One of my favorite LD games of years past was one of yours called “Size Matters”, where you had to solve the puzzle in a certain order, because each thing you collected made you grow.
bluescrn
19. Aug 2010 · 18:24 UTC
If I remember correctly, that one wasn’t an LD48, it was a 72hr compo organised elsewhere?
19. Aug 2010 · 18:27 UTC
Omg, I remember your roads entry, I loved that one!
Sos
19. Aug 2010 · 18:37 UTC
i believe LD16 was exploration 😛
19. Aug 2010 · 19:23 UTC
8 years – whoa! Here’s hoping you celebrate a DECADE of LD48 compos and beyond. Those screens really blow me away. Can’t wait to see what you make this time!

about 1 day left!

hey its pants12 here!
i just want to remind you guys that we have about one day befor LD18 YAY!

i wish you luck :S

and….
Hey Dwag i herd you liek pants12 approvals! so i put pants12 in you approval so you and so pants12 and approve while he approves!

lol?

Tags: can you read tags or not?

I’m in

Hopefully I can scrap together something for LD18.

I want to use C++, SDL, GL, etc – but if theme is something that I can’t achieve quickly, I’ll probably switch to GM to get it done faster.

Tools:
gimp
audacity
fl studio/anvil
paint

Comments

19. Aug 2010 · 20:53 UTC
I have a bunch of nice 2D SDL libs if you think the GL route is too much.

Driving and coding at the same time!

I will be travelling this weekend, up the east coast from Maryland to Maine, and I will be coding the game in transit. My time worked will be sparse, and I don’t expect to make a large game. I do expect that I will have audio in my upcoming jam game, and possibly even netcode!

Using: LOVE Engine

IDE: Notepad + +

Comments

SonnyBone
19. Aug 2010 · 19:22 UTC
RAD. SO RAD.
19. Aug 2010 · 19:22 UTC
I’m slightly worried that you really are typing and driving at the same time! D: Good luck!! XD
19. Aug 2010 · 19:25 UTC
Sweet! Another Löver Löving all over the world.
Felipe Budinich
19. Aug 2010 · 20:04 UTC
Yay for LÖVE!
19. Aug 2010 · 20:52 UTC
If you survive long enough to get up here, stop by the New England meetup in Portsmouth, NH!

I wanna make one too!

Really looking forward to Ludum Dare this weekend! Haven’t a clue what I’m going to make yet, or what I’ll end up using to make it.  I only really have one goal, this time:  I wanna do something somewhat technically challenging, for once. I’m thinking possibly some procedurally generated content, if I can shoehorn it into the theme somehow.

I’ll be taking part at the Cambridge meetup, so it should be good fun even it doesn’t work out :)

Finally, because everyone else was doing one: Here are my previous LD entries, including some games that I ended up developing after the original deadline:

terryld

Tags: montage

Comments

19. Aug 2010 · 20:31 UTC
It’s so awesome that Pathways and Don’t Look Back started off here! :)
19. Aug 2010 · 21:08 UTC
Don’t Look Back was a Mini? Cool, indeed.

Almost ready

Like some of you, I’m a newcomer too.

Hope to finish something on time, because my concentration muscle isn’t in a good shape this days. Thats why I’m almost ready… I have outstanding work to get done to . I’ll find a way to finish it/throw it away and get a good time.

This is what I may use (very standard stuff I guess):

  • Pencil and paper!
  • FlashDevelop and Flixel OR Java Processing (deprecated)
  • sfxr and audacity (and KorgDS-10 maybe)
  • paint.net with a set of superpowerfull plugins

If theme and designs claims it, my secret weapon will be ZDoom with DoomBuilder2 and XWE (not so secret now). To accomplish compo rules, I must use the FreeDoom base iwad (BSD license).

Have fun!!

My first LD. More like NanoLD.

Hi, this is my first LD post and my first LD compo. Nice to meet you. I don’t expect it to go very well, because in all actuality I might have about 12 hours to work on the game, if I’m lucky. A demanding and non-sleeping 2 year old will do that to you. But nevertheless, I’m going to give it a shot.

My intended toolset is JavaScript/HTML5 (Canvas), Photoshop, and TextMate. I really love JavaScript (in fact, just finished up a JS1K demo last weekend: http://js1k.com/demo/285), and in addition to being a cool language, it’s well suited for pumping stuff out super fast.

See you at the finish line!

Comments

19. Aug 2010 · 20:48 UTC
I’ve never heard of js1k, thank you for posting the link! I LOVE your absolutely amazing entry, it totally blew me away. You have created Zelda in less than one Kb. Phenomenal. Can’t wait to see what amazing things you create this weekend! Best of luck.
melior
19. Aug 2010 · 22:14 UTC
Oh yeah, I meet your non-sleeping 2 year old (2.5 year old actually) and raise you a one month old! Heh, I’ll be lucky to even start!

Who Can Refuse a Meme?

Huh. I've been at this for longer than I realized...

Huh. I've been at this for longer than I realized...

Note to self: enter more compos.

Tags: montage

Comments

Ta4Dn7dziZyut3J4u98H
25. Oct 2013 · 19:36 UTC
Hello, I am trying to download deeper but it seems the links are dead, is there anywhere else one could download it?

First LD

Hey, this is my first attempt in the LD Comp. My tools are:

Game Maker 8 Pro (Coding)
PxTone (Music)
-My guitar (Also Music)
sfxr (SoundFx)

If you have any tips, i would love to hear them.

Comments

Cooshinator
19. Aug 2010 · 23:34 UTC
Wazzup!

My previous attempts

Here are my previous attempts at Ludum Dare, most of them never finished:

lds

Tags: montage

Comments

19. Aug 2010 · 22:33 UTC
Man, that montage is better looking than the entire portfolios of some studios. Really nice work.

Why bugs is the answer

BUGS:

1. Tiny creatures that live in ground
2. Problems with computers
3. Disease of body
4. Pants12 bugs

Comments

pants12
19. Aug 2010 · 21:54 UTC
im a bug?
pubby8
19. Aug 2010 · 21:55 UTC
Yes! For you are the answer!

Isaiah Mustafa – The man your game could smell like. 2hr mini mini pre-LD18

Okay, inspired by the 2hr warm up game idea from IRC, I made a 2hr game based on the best (but sadly downvoted into oblivion) theme “Isaiah Mustafa – The man your game could smell like”.

It was made in a little over 2 hours since I was a bit distracted and getting it all to package up took some finagling (good test of my pipeline though), but here it is:

Windows (Linux may come later)

The goal is very simple (and not terribly fun); avoid the green “Double Rainbow Body Wash” boxes, and collect the red Old Spice ones to reach 100%.

LD18 minimini2

LD18 minimini

Tags: C++, compo, journal, progress, Windows

Comments

19. Aug 2010 · 22:22 UTC
Haha, funny stuff. :)
19. Aug 2010 · 23:19 UTC
Freaking awesome!!!!! LOL