LD18 August 20–23, 2010

Pop-Cop

Pop-Cop

Pop-Cop

Tags: motivation

Taking part

I’m am going to enter. I will be using python and PySFML. Hopefully this compo will encourage me to make a game that it is actually possible for me to finish this time. :)

A new participant

Hello everybody this will be the first time I have entered a Ludum Dare event and I will be using Game Maker 7.

Comments

Folis
18. Aug 2010 · 16:03 UTC
You use the same tool as me :]

No promises

Were I to submit an entry this weekend, it would be my first Ludum Dare. It would use most or all of the following tools:

Code:
Python/Pygame
PGU
vim

Visuals:
GIMP
pen and paper
possibly some procedural content as well

Sound:
sfxr
ZynSubAddFX
Hydrogen
Audacity

Having only written very small (no more than 500 LOC) tools in Python, I’m far more comfortable with C++, but I figure it’d be easier to avoid cross platform hassle this way as I’ll be developing on Arch and occasionally Ubuntu. Plus, with PyWeek 11 starting up this weekend as well, I figure I could jump straight into it from here.

P. S. Despite the awkward name, if you haven’t tried ZynSubAddFX, you’re missing out. If I have time to add more than sound effects, it’ll come from this. I doubt I’ll have time to add Hydrogen into the mix, or require the services of Audacity, but I list them just in case.

Comments

18. Aug 2010 · 16:11 UTC
ZynSubAddFX sounds cool, but where are the (windows) binaries hiding? The readmes keep saying they are there, yet I can find no .exes …

Back again

It looks like I’m back for a second LD. Since I started learning pixel art recently, most likely I’ll be making a 2D game or 3D with Minecraft-like blocks,  trying to make it as pretty as I can.

Most likely I’ll be using XNA, but Unity is also an option.

Can’t wait till friday night! See you there!

And Another More.

Hello!

This will be my first Ludum Dare, I hope I can manage to complete something submittable.  I’ll use flashdevelop+mxmlc.

I’m not sure why, but struggling to get an idea out of a unknown theme, with the stress of having to complete everything under 48 hours seems like a lot of fun!!

I can’t wait!!!

Gonna attempt to enter

This’ll be my first LD if I manage to cobble together an entry. If I do these are the tools I’ll be using:

Coding/framework:

  • LOVE engine
  • Notepad++

Artwork:

  • Hand-drawn/scanned
  • Paint.NET

Sound:

  • sfxr
  • Audacity

Comments

melior
18. Aug 2010 · 18:01 UTC
Ah, I always forget about LOVE. Lua is fun!

im in!

yup Ld 18 cant wate!
my tools

im learning java but i cant realy get past the “Hello World” on that so

Game maker for coding
if i want fancy artwork gimp is for me
sfxr for sound
probly wont have music

things im going to improve on:
spelling and grammer!(ill try…)
code that dosnt have variables named a
beter gfx
nicer sounds
try not to freak out when i see my room for the first time in 2 days 😀

so im in and its going to be FUN!!!!!!!

Tags: fine you can have you darn tags !

Comments

mmkay
18. Aug 2010 · 17:42 UTC
yai i liek ur spelnig, tho im not teh firts, i tink. ur gaym will sur b fun! wai no music?
19. Aug 2010 · 03:35 UTC
Hey again, Mr. Pants. We have got to make a jam or mini entry together sometime in the future if you ever try out C++ and SDL.

First try…

Hey there!

I am following this competition for quite some time now and always wanted to participate, but every time something cropped up.

When I saw the announcement for LD18, I immediately knew “This is gonna be the weekend!”.

Sooo…. I’m off to a birthday on Friday night, which will probably also cost me a good chunk of Saturday. But instead of further stalling my first Ludum Dare, I might as well join in now and “fail early” as the common entrepreneurial knowledge has it (and I will!).

As for equipment, I’ll probably be working under Ubuntu using the following tools:

  • Python with PyGame, using my beloved (g)Vim editor
  • GIMP + my Hands and a Scanner or my Wacom for graphics
  • Maybe also a bit of Inkscape
  • And I will probably not make it so far as to get to sound effects, but if I do, I should probably take a look at this sfxr

I’m pretty excited to see how this turns out, so please be nice and don’t expect too much… 😉

Nothing else to say right now, except maybe: Does anybody have a hint on how to change/set my avatar? ^_^”

Comments

18. Aug 2010 · 17:39 UTC
You can use gravatar and register an avatar for your email.

Or you log in and click on your name in the top right to edit your profile.
pants12
18. Aug 2010 · 17:58 UTC
hey i had problems with my avitar to :(

but all you have to do is go to gavitar and change it 😀
melior
18. Aug 2010 · 18:26 UTC
+1 for gvim
Julian Kniephoff
19. Aug 2010 · 21:42 UTC
So I had a look at sfxr and it really _is_ cool! We’ll see if I get to the point of actually using it.

Seeing some .vimrcs would be great, although I have to admit that mine currently is pretty much one I “stole” from github. It’s specifically crafted for Ruby on Rails development and comes with all the plugins and such. 😉

yep, took this upcoming monday off

that works so much better for me after being up for 48 hours

I will be using processing this time, unless I really get stuck then I may have to jump back to love

and the usual assortment of tools (gimp sfxr)

and OMG is wordpress slooooooow on my work computer (more like my work computer is a chunk of )

see you all this weekend!

Tags: entry

Comments

bluescrn
18. Aug 2010 · 18:32 UTC
Yep, a long weekend is always a good plan when you’re doing an LD48!

Now I am ready (Foodum Dare)

foooooooood

Now I don’t have to go outside again for a while.  Which is good because it is really stinking hot out there.

Tags: food, foodphoto

Comments

18. Aug 2010 · 17:46 UTC
Whats Ya Lunch? 😉
hdon
18. Aug 2010 · 17:56 UTC
Can we get a close up of that soda? It looks like Mountain Dew but the label art is very unfamiliar!
18. Aug 2010 · 18:09 UTC
I like how this foodumdare screenshots always make me imagine that normally you guys don’t have ANY food around your homes until this competition. 😀
Cooshinator
18. Aug 2010 · 18:23 UTC
Now that is ALOT of water!

sfxr get!

Download, compile, and run sfxr with a simple command!

curl http://www.drpetter.se/files/sfxr-sdl-1.1.tar.gz | tar xz && make -C sfxr-sdl-1.1 && cd sfxr-sdl-1.1 && ./sfxr

Requires SDL

Comments

melior
18. Aug 2010 · 17:53 UTC
Psh,
Fiona
19. Aug 2010 · 02:18 UTC
I’m not sure we should be using yaourt anymore. It was pretty much dead and unmaintained last time I looked.
stqn
18. Aug 2010 · 20:52 UTC
Thanks! :)

I use Arch but the AUR is a pain (I haven’t gotten around to installing an AUR helper yet…)
Osgeld
19. Aug 2010 · 00:46 UTC
I messed around with this on Ubuntu 10.04 LTS for quite a while, and no go

How many hours do you typically spend on an entry?

This will be my first LD, and I’m curious how many cumulative hours out of the 48 that people typically spend actively working on their game.  Sorry if this has been discussed to death, but I wasn’t hitting on the right search terms to dig up any discussion on it.

Comments

pants12
18. Aug 2010 · 17:54 UTC
about 24 hours MAX on it 😀
18. Aug 2010 · 18:08 UTC
I usually spend 36 of the 48 hours working. I work while I eat. I try to sleep 5 hours per night. That leaves 2 other hours for walking around or breaks or maybe tasting what I’m eating. I then spend the next few days/week recovering from the horrific marathon pace. I love it.
Cooshinator
18. Aug 2010 · 18:09 UTC
Last time for me it went really well, so I only spent about 7-8 hours.
Diet Chugg
18. Aug 2010 · 18:15 UTC
4 hours first time.

6 hours the next.

8 hours the last time.

maybe 10 hours I will get.

(assuming the pattern continues…)
18. Aug 2010 · 18:15 UTC
Usually I spend about 25-30 hours or so but this time I’m going to try and push myself to the point of insanity.
18. Aug 2010 · 18:50 UTC
yeah with Ludum Dare.. Insanity–It’s the only way to fly!
Osgeld
18. Aug 2010 · 18:30 UTC
depends, first time I entered maybe 30 hours, last time I was working right up till the deadline and produced utter crap
18. Aug 2010 · 18:58 UTC
Did a solid 36 hours last time, more because I was seriously ambitous about game size rather than I’d planned to spend that long. Not sure it’s particularly advisable behaviour, though I guess I did do pretty well.
18. Aug 2010 · 18:59 UTC
Hum… First time, I think about 44 hours or so…

Now I usually work 24, and I tend to quit after 8 or so if the game is just not working from a fun point-of-view… :)
18. Aug 2010 · 20:00 UTC
For me: 3hrs Fri, 7hrs Sat, 5hrs Sun, total 15 hours.

Sleep is good. As is going outside and getting some fresh air.
18. Aug 2010 · 20:08 UTC
25-30, I’ve done 35 once I think but that’s really the limit. I’ve also done playable little games in 7 hours total twice.
Sos
18. Aug 2010 · 21:38 UTC
Oh man, I do 6-8 usually, sometimes I go this much even for a month challenge.
moltanem2000
18. Aug 2010 · 22:16 UTC
hmm, probably somewhere between 20 to 30 hours. Most likely the low Twenties actually
19. Aug 2010 · 03:43 UTC
There are so many people on LD now, you’re not going to hit a topic that nobody is interested in replying to. I’ve been very conservative in past LDs. I always take a full sleep and even go out of the house for hours at a time. I probably start coding about 12-14 hours in. I’d estimate I use around 17 hours of programming.

This LD game will be made at a….

LAN party.

I was just checking our local forums and got the message that we have a LAN party this weekend. From Friday 4 PM till Sunday somewhere in the night. Just in the time of LD. But that won’t stop me. I will try to make a game between the breaks, and I think that my friends will have good ideas to add.

Or maybe there won’t be any time to make something. If that happens I will make something for the jam.

I will be using the standard: Linux (Ubuntu) -> emacs -> c++ (with SDL and OpenGL). And I will totally record this weekend with chronolapse, which will turn out as 80% off the time playing games, but still timelapses are always fun. I just remembered while typing, I will probably use Windows and Visual Studio because I won’t have the time to switch to Linux while playing games. It won’t look that cool, but its’t ok.

Good luck to everyone.

Comments

hdon
18. Aug 2010 · 18:26 UTC
Ah, here’s why:
18. Aug 2010 · 19:08 UTC
It works on Linux with Wine 😀

What’s the theme?

I am so going to be entering again. This will be my 3rd time. (which is the charm right?) Last Ludum Dare I came in the top 15 for music. This time my goal is to be in the top ten. :)

So what do you hope gets voted for? I would like to see toys personally.

Comments

18. Aug 2010 · 18:17 UTC
I want to see Cyberspace win, myself.
hdon
18. Aug 2010 · 18:23 UTC
I wanted claustrophobia or isolation. Here are the forerunners from rounds 1 and 2:
wonderwhy-er
18. Aug 2010 · 18:35 UTC
Yeah, interesting what will be in a final list. From previous experience theme performance in preliminary voting does not effect much it’s final position. I guess people facing filtered list make different decisions :)

Declaring my Codebase

I’ve decided that I’d like to declare my codebase beforehand even though I’m entering the jam and not the compo.

First of all, I’m using a Rect class that I made for another project. It just implements collision detection and (very simple) collision response as well as a bunch of handy properties. I made it to use with Panda3D, but it works fine with any system where positive Y points up. (Or in the case of 3D, whichever axis you intend to use as the Y axis for the Rects)

I’ve put it on Pastebin as public domain, and anyone who would like a copy can pick it up here.

Also, I’m going to use a dirt-simple agent class that implements movement and has a collision box attached to it. It’s really simple, and I don’t want to code it yet again.

I will also be recycling a bunch of terrain classes that can place themselves on grids, can be placed in (single-tier) groups, and can construct collision boxes for themselves and place those on their global coordinates. I might possibly recycle some game world structure as well, which would be a base game world and very simple room structures.

I will not be reusing any old artwork, though, or any sounds. Just some boilerplate.

Anyone who wants to get the code that I’m using can find it in the Subversion repository for the project. (You can find a link on the game’s project page here)

(Don’t mind the project name / UNIX name mismatch, I’m renaming it but Sourceforge’s UNIX name changing is temporarily off-line for some backend work)

Comments

GreaseMonkey
18. Aug 2010 · 20:12 UTC
Ooh, Python 😀

Awesome Idea!

I just had an epic idea. For music, what if I did rockin’ chiptunes from Mugasi, mixed with my own personal drumming? This combination will be so awesome that you will taste the double rainbow! So that adds Audacity to my programs list. Whoo I’m pumped for Ludum Dare!

Comments

18. Aug 2010 · 18:47 UTC
That would be double-awesome.

First Time

Looking forward to the start.
Going to use irrlicht 1.4 (with my own game frame work.)

c++ (dev studio 2005)

fragmotion

gimp

sunvox

Gonna be fun!

Comments

pants12
18. Aug 2010 · 19:02 UTC
cool i wish you luck!

Bring on the PAIN!

Hey all,

I’ve known of this compo for a while, but only just recently decided that I want to take part!

Bearing in mind the fastest game I’ve made took a month, I’m curious to see how much can be done within a weekend.

I’ll be programming in C++, using HGE + Audiere. Wish me luck!

-Adam

Comments

pants12
18. Aug 2010 · 19:11 UTC
good luck 😀
Felipe Budinich
18. Aug 2010 · 19:16 UTC
Good luck mate!
Scramasax
18. Aug 2010 · 20:14 UTC
Luck