I’m am going to enter. I will be using python and PySFML. Hopefully this compo will encourage me to make a game that it is actually possible for me to finish this time. 
LD18 August 20–23, 2010
Taking part
A new participant
Hello everybody this will be the first time I have entered a Ludum Dare event and I will be using Game Maker 7.
Comments
No promises
Were I to submit an entry this weekend, it would be my first Ludum Dare. It would use most or all of the following tools:
Code:
Python/Pygame
PGU
vim
Visuals:
GIMP
pen and paper
possibly some procedural content as well
Sound:
sfxr
ZynSubAddFX
Hydrogen
Audacity
Having only written very small (no more than 500 LOC) tools in Python, I’m far more comfortable with C++, but I figure it’d be easier to avoid cross platform hassle this way as I’ll be developing on Arch and occasionally Ubuntu. Plus, with PyWeek 11 starting up this weekend as well, I figure I could jump straight into it from here.
P. S. Despite the awkward name, if you haven’t tried ZynSubAddFX, you’re missing out. If I have time to add more than sound effects, it’ll come from this. I doubt I’ll have time to add Hydrogen into the mix, or require the services of Audacity, but I list them just in case.
Comments
Back again
It looks like I’m back for a second LD. Since I started learning pixel art recently, most likely I’ll be making a 2D game or 3D with Minecraft-like blocks, trying to make it as pretty as I can.
Most likely I’ll be using XNA, but Unity is also an option.
Can’t wait till friday night! See you there!
And Another More.
Hello!
This will be my first Ludum Dare, I hope I can manage to complete something submittable. I’ll use flashdevelop+mxmlc.
I’m not sure why, but struggling to get an idea out of a unknown theme, with the stress of having to complete everything under 48 hours seems like a lot of fun!!
I can’t wait!!!
Gonna attempt to enter
This’ll be my first LD if I manage to cobble together an entry. If I do these are the tools I’ll be using:
Coding/framework:
- LOVE engine
- Notepad++
Artwork:
- Hand-drawn/scanned
- Paint.NET
Sound:
- sfxr
- Audacity
Comments
im in!
yup Ld 18 cant wate!
my tools
im learning java but i cant realy get past the “Hello World” on that so
Game maker for coding
if i want fancy artwork gimp is for me
sfxr for sound
probly wont have music
things im going to improve on:
spelling and grammer!(ill try…)
code that dosnt have variables named a
beter gfx
nicer sounds
try not to freak out when i see my room for the first time in 2 days 😀
so im in and its going to be FUN!!!!!!!
Comments
First try…
Hey there!
I am following this competition for quite some time now and always wanted to participate, but every time something cropped up.
When I saw the announcement for LD18, I immediately knew “This is gonna be the weekend!”.
Sooo…. I’m off to a birthday on Friday night, which will probably also cost me a good chunk of Saturday. But instead of further stalling my first Ludum Dare, I might as well join in now and “fail early” as the common entrepreneurial knowledge has it (and I will!).
As for equipment, I’ll probably be working under Ubuntu using the following tools:
- Python with PyGame, using my beloved (g)Vim editor
- GIMP + my Hands and a Scanner or my Wacom for graphics
- Maybe also a bit of Inkscape
- And I will probably not make it so far as to get to sound effects, but if I do, I should probably take a look at this sfxr
I’m pretty excited to see how this turns out, so please be nice and don’t expect too much… 😉
Nothing else to say right now, except maybe: Does anybody have a hint on how to change/set my avatar? ^_^”
Comments
Or you log in and click on your name in the top right to edit your profile.

but all you have to do is go to gavitar and change it 😀
Seeing some .vimrcs would be great, although I have to admit that mine currently is pretty much one I “stole” from github. It’s specifically crafted for Ruby on Rails development and comes with all the plugins and such. 😉
yep, took this upcoming monday off
that works so much better for me after being up for 48 hours
I will be using processing this time, unless I really get stuck then I may have to jump back to love
and the usual assortment of tools (gimp sfxr)
and OMG is wordpress slooooooow on my work computer (more like my work computer is a chunk of )
see you all this weekend!
Tags: entry
Comments
Now I am ready (Foodum Dare)

Now I don’t have to go outside again for a while. Which is good because it is really stinking hot out there.
Comments
sfxr get!
Download, compile, and run sfxr with a simple command!
curl http://www.drpetter.se/files/sfxr-sdl-1.1.tar.gz | tar xz && make -C sfxr-sdl-1.1 && cd sfxr-sdl-1.1 && ./sfxr
Requires SDL
Comments

I use Arch but the AUR is a pain (I haven’t gotten around to installing an AUR helper yet…)
How many hours do you typically spend on an entry?
This will be my first LD, and I’m curious how many cumulative hours out of the 48 that people typically spend actively working on their game. Sorry if this has been discussed to death, but I wasn’t hitting on the right search terms to dig up any discussion on it.
Comments
6 hours the next.
8 hours the last time.
maybe 10 hours I will get.
(assuming the pattern continues…)
Now I usually work 24, and I tend to quit after 8 or so if the game is just not working from a fun point-of-view…

Sleep is good. As is going outside and getting some fresh air.
This LD game will be made at a….
LAN party.
I was just checking our local forums and got the message that we have a LAN party this weekend. From Friday 4 PM till Sunday somewhere in the night. Just in the time of LD. But that won’t stop me. I will try to make a game between the breaks, and I think that my friends will have good ideas to add.
Or maybe there won’t be any time to make something. If that happens I will make something for the jam.
I will be using the standard: Linux (Ubuntu) -> emacs -> c++ (with SDL and OpenGL). And I will totally record this weekend with chronolapse, which will turn out as 80% off the time playing games, but still timelapses are always fun. I just remembered while typing, I will probably use Windows and Visual Studio because I won’t have the time to switch to Linux while playing games. It won’t look that cool, but its’t ok.
Good luck to everyone.
Comments
Yep,
you betcha.
What’s the theme?
I am so going to be entering again. This will be my 3rd time. (which is the charm right?) Last Ludum Dare I came in the top 15 for music. This time my goal is to be in the top ten. 
So what do you hope gets voted for? I would like to see toys personally.
Comments

Declaring my Codebase
I’ve decided that I’d like to declare my codebase beforehand even though I’m entering the jam and not the compo.
First of all, I’m using a Rect class that I made for another project. It just implements collision detection and (very simple) collision response as well as a bunch of handy properties. I made it to use with Panda3D, but it works fine with any system where positive Y points up. (Or in the case of 3D, whichever axis you intend to use as the Y axis for the Rects)
I’ve put it on Pastebin as public domain, and anyone who would like a copy can pick it up here.
Also, I’m going to use a dirt-simple agent class that implements movement and has a collision box attached to it. It’s really simple, and I don’t want to code it yet again.
I will also be recycling a bunch of terrain classes that can place themselves on grids, can be placed in (single-tier) groups, and can construct collision boxes for themselves and place those on their global coordinates. I might possibly recycle some game world structure as well, which would be a base game world and very simple room structures.
I will not be reusing any old artwork, though, or any sounds. Just some boilerplate.
Anyone who wants to get the code that I’m using can find it in the Subversion repository for the project. (You can find a link on the game’s project page here)
(Don’t mind the project name / UNIX name mismatch, I’m renaming it but Sourceforge’s UNIX name changing is temporarily off-line for some backend work)
Comments
Awesome Idea!
I just had an epic idea. For music, what if I did rockin’ chiptunes from Mugasi, mixed with my own personal drumming? This combination will be so awesome that you will taste the double rainbow! So that adds Audacity to my programs list. Whoo I’m pumped for Ludum Dare!
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First Time
Looking forward to the start.
Going to use irrlicht 1.4 (with my own game frame work.)
c++ (dev studio 2005)
fragmotion
gimp
sunvox
Gonna be fun!
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Bring on the PAIN!
Hey all,
I’ve known of this compo for a while, but only just recently decided that I want to take part!
Bearing in mind the fastest game I’ve made took a month, I’m curious to see how much can be done within a weekend.
I’ll be programming in C++, using HGE + Audiere. Wish me luck!
-Adam
