LD18 August 20–23, 2010

Declaration of Frameworkness

So I’ll be using a framework that i’m just kinda hacking together a little bit this week. Nothing particularly flashy, just handling my state system and an entity/component system. It’ll have boost running on it, but at the moment it’s still in the works. I’ll (hopefully) have it available on Friday.

Go Go my first Ludum Dare!

Tool Set

Flash develop

Flixel

Graphics Gale

Gimp

Personal library of assorted code plus whatevers hacked together by friday.

Sfxr

FlStudio 8

Wikipedia has no Ludum Dare

I’m no expert on Wikipedia. I dare not edit an article, unless I see ads or a simple typo; writing articles is not my forte. But someone who has Wikipedia knowledge needs to create a Ludum Dare page on Wikipedia. For as of this moment, there is none.

That is all.

Comments

mikeysee
17. Aug 2010 · 04:55 UTC
Totally agreed! I cant believe there isnt one!
17. Aug 2010 · 05:01 UTC
We do have a Wikipedia page:

Guess what?!?

I voted that’s what!

I just totally voted.

Also guess what, I’m going to totally participate in LD18!

I will use flash, which will probably be pretty crappy, and I don’t even know if I will end up with anything usable.  I’m going through a tutorial right now so like, it will probably be restricted to the game type that is made in that tutorial, which is like some crappy 1942 rip-off, but darn you, if I won’t shoe-horn it into the dang theme!

Also I might totally be busy that weekend because my niece’s b-day is August 21st (to my bday being August 23rd), and then again if we don’t hear from my brother’s family I might totally be unbusy, and like “dude, I should participate in LD18”

It will be a most excellent LD with me in there, you can count on it!  Or not with me as the case may be.

Declaration of Declaring Declerations

As the existence of this post would point towards, I’m planning on participating in LD18, this will be my 3rd LD, and I’m looking forward to have an excuse to make a game for 48 hours. 48 hours? yes, I plan on going for the Compo, thankfully the Jam is there as a safety net though, so I should have a fairly relaxed weekend. I will be using…

  • GameMaker8 Pro for time lapse game-making
  • theGIMP for most graphics, animation and stuff will be done with GM8’s image editor
  • Korg Kaossilator, Korg KAOSS pad, assorted instruments, Audacity, and my mic for audio
  • Can’t really think of much more I’ll need
  • Oh, I’ll be listening to Chip-tunes most of the time, but The Final Countdown will make an appearance towards the end of the compo

So yeah, good luck to all!

Devlin’s Declaration of Intent

I’m in like the King
It’s on like Donkey Kong

so now tha knows.

Also, i’ll be using Game Maker with a hint of sfxr and some MS Paint/GraphicsGale worked in there :)

hi!

hey, i’m brandon. i like trying to make games. i’m very slow usually. i shall take part in this LD18 (my first LD) and try to be less slow. nice to meet yas.

i live in australia. i’ve made an iphone game, a couple ds homebrews, and various old unfinished things…not very experienced though. trial and error. i usually code in c++ but i just decided to learn how to make flash games with flixel, so i’ll be attempting that for LD. i’m using as3/flixel under xcode on a mac. i will make music with goattracker probably. rock on!

oh yeah, i am cucumberoneye on twitter & nyarla on irc.

Comments

Morre
17. Aug 2010 · 07:04 UTC
Hey, great to see you joining us.

//Dragonene
moltanem2000
17. Aug 2010 · 15:29 UTC
Hey I’m Brandon too!
nyarla
18. Aug 2010 · 02:57 UTC
haha \o/

A new challenger ! But don’t worry.

Hi !

My name’s Henry and I’m a french student in computer science. I’m entering LD18, which is my first game-making adventure, and I hope to finish something really good. I’m experienced in distributed computing, cryptology, french, lojban, a tiny bit of journalism and law. Which seems to be useless, but who knows. I’m mostly a dev and a twisted mind, not a graphist or a musician. Sometimes I think of groupies and being a rock star, then I sigh and go back to debugging.

I’ll be using Java and LWJGL, or something more exotic depending on the theme (Perl + curses ?). I’ll work in Compo, although I may shift to the other side if there’s not enough time, or if I’m too tired to work, or in case of cosmic rays in my laptop.

But I still have a question… Why does it have to start at 3 AM in Europe ? :(

Comments

17. Aug 2010 · 08:10 UTC
Hi henry, and welcome to Ludum Dare :)

Declaration and Intent in this LD

I’m going to do my best and try my hardest in this LD.

I’m going to throw Panda3D and my increasing Blender skills at this LD.

I’m going to try my best to create a thing, hopefully a game during this LD.

I’m going to be entering the Jam portion of this LD.

I’m going to try to have a Win32 package made by Panda3D at the end of this LD.

I’m going to make some promises, and I hope to keep them for once, in this LD.

Here’s hoping things go well for me this LD.

Comments

Martoon
17. Aug 2010 · 21:29 UTC
You be rockin’ this LD.

Time to declare

Hi,

My name is Mateusz and I am (actually, I’ll officially become one in October) a university student, majoring in computer science. This is my first Ludum Dare, but I have some previous experience with game making challenges – I took part in two PyWeek challenges:

I’ll be using:

  • python/pygame or c++/SDL or… AGS. Something suggests me to use the third platform or something even less popular among LD participants. Any interesting and simple ideas?
  • GIMP for graphics, depending on the theme it may be supported by hand-drawn sketches
  • Audacity and TuxGuitar for the audio

I’d like to make a time-lapse video, but it seems I’ll be hopping between Windows and Ubuntu during my development, so it may be difficult. About the time spent – I’m not going to lock myself up in the basement for the challenge, so I don’t think I’ll spend more than 10 hours during the whole challenge. I’m gonna try coding something for the compo, but I don’t feel the need of making it. There is still a possibility that I’ll just play Simutrans and meet with my friends all the weekend.

Intent to Ascend!

So I’ll be taking part this year, looking to actually finish a game and not hit a scripting wall! Being carefull not to aim too high but not make something rubbish. That ‘ole chestnut eh?

After watch some of the unity3dstudent.com tutorials by the generous Mr Goldstone, I’m pumped and ready to go!

I’ll be using Unity 3d, Blender and just about any other free tools I can get my grubby mits on. Good luck all!

Vote Double Rainbow

double-rainbow-poster

Tags: motivation

Comments

Notch
17. Aug 2010 · 13:06 UTC
I actually dreamt I added double rainbows to Minecraft a couple of nights ago. I don’t know what that means.
Cooshinator
17. Aug 2010 · 14:55 UTC
Ludum Dare … SO INTENSE!!!

Ludum Dare Jam, Live at CB2 Bistro this weekend!

Hello again! Last Ludum Dare the Cambridge Friendship Club held a meetup in CB2 bistro, Cambridge, England, to work on our Ludum Dare entries together. We’re planning to do again for this Ludum Dare!  You are very welcome to join us! Cambridge is just a short 45 minute train trip from London.

You can find out a bit more about it here.

Comments

Notch
17. Aug 2010 · 13:08 UTC
And Cambridge is a lovely town!
19. Aug 2010 · 20:32 UTC
Game development is best with wobbly chairs and spicy chips!

Framework Declaration

I’ll be participating in LD this weekend; I’ll be ripping out all of the game code from my MiniLD 20 entry and using what’s left as my framework.

Closed Source Frameworks OK?

(EDIT: the consensus here is that you can do whatever you like but for now you need to open source your engine if you want to join the compo, so just have fun and JAM.)

UDK/Unity/GM are closed source but allowed in the compo.
My homegrown game engine is closed source, too.
I respectfully and flamelessly ask: That’s okay, right?
If I post the pre-compiled binaries publicly but do not share the source?
Peace and love, all.

My first Time :-)

Hey Community!

This is my first Ludum Dare. I am really looking forward to this event. I will use my 2d-Framework which is available through sourceforge. It is a very small framework which I used in all my games (published and unpublished). My game will be running on Windows.

I’ve got a webcame beside me and try to be active at twitter and my weblog. Timelapse will create a cool video in the end.

I wanna play & create two days long with you all.

Lets make games :-)

Tools

Time to declare the tools I guess I might be using for this weekend’s competition:

Code

Graphics

Sound

Tags: tools

Comments

TenjouUtena
17. Aug 2010 · 18:13 UTC
Trying to end the running bold..
Frimkron
19. Aug 2010 · 19:36 UTC
</b> 😉 – sorry about that!

Some Games from the Assembly Contest for Inspiration

Someone posted a link to scene.org on here and thanks btw, I have spent the last 24 hours downloading demos and games from that site. There is some great stuff on there. It’s all about programming with limited resources, 4k, 64k, etc. Using procedural generation to create resources, etc. Basically, building things as small and fast as possible.

In the games contest, here are a couple games I absolutely love. Might provide some inspiration.

Counterbalance – 2009 Assembly Game Winner (written in C++ with SDL and FMOD)
http://pouet.net/prod.php?which=53620

Tricky Truck – 2010 Assembly Game Winner (written in ???) (latest version here)
http://www.gravitysensation.com/trickytruck/

You’ve got to try these games if you get a chance, they are wonderful.

Comments

17. Aug 2010 · 20:52 UTC
The demoscene and 4k, 64k style demos are simply the greatest thing evar. I’ve been watching the demoscene since my BBS days. Heck, I once programmed a “loader” that was a ms-dos .COM file (that’s right, not an .EXE), 2k of ascii art goodness in Turbo Pascal with inline assembly!
sfernald
17. Aug 2010 · 22:38 UTC
I have been around that long too. Used to run a warez bbs for the atari 800 and then amiga. Used to develop games professionally for the genesis, snes, psx and saturn. I don’t consider myself old, just experienced.

That thing where you declare

I figured that I’d join this ludum dare, having been curious about it for a while.

Okeay, to dive right into my well of thoughts: Was I a bit more experienced, I would probably go with C++ or at least python – I know how there has been some discussion whatever if game engines are fair play. The way i see all this though, it is that it’s all about what kind of cup you are trying to fill. The smaller cups, being the game engines, which of course can’t hold much content. (brick walls, anyone?) The bigger cups are the ones where you go from scratch. It takes much more juice to fill a big cup (which easily can be made up by experience), but the big cups also hold much more, making them the only of the cups people are usually interested in buying. (There are, of course exceptions to this but you get my drift no doubt.)

I feel safer going with the small cup for this one, and for that same reason will I be using either Unity, Flash, MMF2 or Inform7 (not that I plan on Inform7 really, but you know.. should a text adventure be the only reasonable good thing popping into mind..). Regardless of these I’ll be using sfxr, musagi, Photoshop, Audacity and Sibelius. Should I go with Unity, will I also be using Maya and Sculptris as well.

So yeah, in other news – no custom anything. Looking forwards to my first dare and wishes you all the fruitful development during the dare.