Playable Version, Windows
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The problem was, I ran into a pathfinding bug, and while fixing that, didnt get time to do any artwork. I also didnt make use of any kind of level editor, the level is just a flat piece of ground. The picking is still a bit funny, if you select a minion you can’t select the necromancer without right clicking, but you can swap between monsters. I actually wrote this with support for multiple selections, but having run out of time, I didnt bother with it. You also can’t tell the difference between the types of enemy, because I only created one sprite.
I’m now going to submit this as a Jam entry, but I’m going to still stick to the rules of the compo, just without the time limit. Ready for the jam entry, I will complete the following, currently missing, things:
0) art for all 5 kinds of monster
1) Impassable terrain
2) upgraded camera with zooming, restriction of movement to the level only, and rotation (I planned for rotation at the start but didnt get around to it)
3) monsters rotate to face the direction they are heading in
4) group selection with a draggable box
5) the remaining 2 spells (absorb and consume) will be working
6) The level will be a small city with automatically respawning cops / civilians.
7) There will be a linear “tutorial” at the start.
8) The cursor will be replaced with a dynamic cursor with move, attack, select, and cast spell animations.
Controls:
Select a monster: left click
Clear selection: right click
Move screen around: drag with MMB
Move monster around: select it and then click the square you wish to move to
Make monster attack something: Select it and then click what you want it to attack
Hide / show the bottom menu: Click the blue border at the top
To cast a spell, select the necromancer (the guy at the top left who looks the same as all the other guys) and press S (to make a skeleton, which will look like all the other guys) or D (to make a zombie, which will look strikingly familiar to all the other guys) and then click a corpse (which will look like all the other guys except dead)
To cancel spell casting, right click.
There were some points where it was unclear whether I should land on or fall through the background, and the camera makes large drops precarious, but I didn’t die and the controls work fairly well.